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https://github.com/Orama-Interactive/Pixelorama.git
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Loading palettes from json file in user folder
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parent
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37
Assets/Graphics/Palette/default_palette.json
Normal file
37
Assets/Graphics/Palette/default_palette.json
Normal file
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@ -0,0 +1,37 @@
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{
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"name": "Default",
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"colors" : [
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{ "data" : "#FF000000", "name" : "no name" },
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{ "data" : "#FF222034", "name" : "no name" },
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{ "data" : "#FF45283c", "name" : "no name" },
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{ "data" : "#FF663931", "name" : "no name" },
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{ "data" : "#FF8f563b", "name" : "no name" },
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{ "data" : "#FFdf7126", "name" : "no name" },
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{ "data" : "#FFd9a066", "name" : "no name" },
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{ "data" : "#FFeec39a", "name" : "no name" },
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{ "data" : "#FFfbf236", "name" : "no name" },
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{ "data" : "#FF99e550", "name" : "no name" },
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{ "data" : "#FF6abe30", "name" : "no name" },
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{ "data" : "#FF37946e", "name" : "no name" },
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{ "data" : "#FF4b692f", "name" : "no name" },
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{ "data" : "#FF524b24", "name" : "no name" },
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{ "data" : "#FF323c39", "name" : "no name" },
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{ "data" : "#FF3f3f74", "name" : "no name" },
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{ "data" : "#FF306082", "name" : "no name" },
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{ "data" : "#FF5b6ee1", "name" : "no name" },
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{ "data" : "#FF639bff", "name" : "no name" },
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{ "data" : "#FF5fcde4", "name" : "no name" },
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{ "data" : "#FFcbdbfc", "name" : "no name" },
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{ "data" : "#FFffffff", "name" : "no name" },
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{ "data" : "#FF9badb7", "name" : "no name" },
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{ "data" : "#FF847e87", "name" : "no name" },
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{ "data" : "#FF696a6a", "name" : "no name" },
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{ "data" : "#FF595652", "name" : "no name" },
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{ "data" : "#FF76428a", "name" : "no name" },
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{ "data" : "#FFac3232", "name" : "no name" },
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{ "data" : "#FFd95763", "name" : "no name" },
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{ "data" : "#FFd77bba", "name" : "no name" },
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{ "data" : "#FF8f974a", "name" : "no name" },
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{ "data" : "#FF8a6f30", "name" : "no name" }
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]
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}
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@ -8,9 +8,10 @@
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[sub_resource type="ImageTexture" id=1]
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[node name="PaletteButton" type="Button"]
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margin_right = 22.0
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margin_bottom = 22.0
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rect_min_size = Vector2( 22, 22 )
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margin_right = 26.0
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margin_bottom = 26.0
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rect_min_size = Vector2( 26, 26 )
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hint_tooltip = "Color Name"
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custom_styles/hover = ExtResource( 1 )
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custom_styles/pressed = ExtResource( 2 )
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custom_styles/normal = ExtResource( 3 )
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@ -103,6 +103,10 @@ var custom_left_brush_texture := ImageTexture.new()
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# warning-ignore:unused_class_variable
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var custom_right_brush_texture := ImageTexture.new()
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#Palettes
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# warning-ignore:unused_class_variable
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var palettes := {}
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#Nodes
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var control : Node
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var left_cursor : Sprite
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@ -176,6 +180,12 @@ var move_up_layer_button : BaseButton
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var move_down_layer_button : BaseButton
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var merge_down_layer_button : BaseButton
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var add_palette_button : TextureButton
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var remove_palette_button : TextureButton
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var palette_option_button : OptionButton
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var edit_palette_button : BaseButton
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var palette_container : GridContainer
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func _ready() -> void:
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undo_redo = UndoRedo.new()
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image_clipboard = Image.new()
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@ -257,6 +267,12 @@ func _ready() -> void:
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move_up_layer_button = find_node_by_name(root, "MoveUpLayer")
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move_down_layer_button = find_node_by_name(root, "MoveDownLayer")
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merge_down_layer_button = find_node_by_name(root, "MergeDownLayer")
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add_palette_button = find_node_by_name(root, "AddPalette")
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remove_palette_button = find_node_by_name(root, "RemovePalette")
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palette_option_button = find_node_by_name(root, "PaletteOptionButton")
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edit_palette_button = find_node_by_name(root, "EditPalette")
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palette_container = find_node_by_name(root, "PaletteContainer")
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#Thanks to https://godotengine.org/qa/17524/how-to-find-an-instanced-scene-by-its-name
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func find_node_by_name(root, node_name) -> Node:
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@ -13,7 +13,7 @@ func _ready() -> void:
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changed_selection()
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func _input(event : InputEvent):
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if event.is_action_released("ui_accept") && line_edit.visible:
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if event.is_action_released("ui_accept") && line_edit.visible && event.scancode != KEY_SPACE:
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label.visible = true
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line_edit.visible = false
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line_edit.editable = false
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@ -6,6 +6,8 @@ extends GridContainer
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var palette_button = load("res://Prefabs/PaletteButton.tscn");
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var current_palette = "Default"
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var default_palette = [
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Color("#FF000000"),
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Color("#FF222034"),
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@ -43,19 +45,95 @@ var default_palette = [
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# Called when the node enters the scene tree for the first time.
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func _ready():
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var index = 0
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for color in default_palette:
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var new_button = palette_button.instance()
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new_button.get_child(0).modulate = color
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new_button.connect("pressed", self, "_on_color_select", [index])
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add_child(new_button)
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index += 1
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#Global.palettes["Default"] = default_palette
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_load_palettes()
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on_palette_select(current_palette)
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pass # Replace with function body.
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func _on_color_select(index):
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func _clear_swatches():
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for child in get_children():
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if child is BaseButton:
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child.disconnect("pressed", self, "on_color_select")
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child.queue_free()
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pass
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func on_palette_select(palette_name):
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_clear_swatches()
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if Global.palettes.has(palette_name):
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_display_palette(Global.palettes[palette_name])
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else:
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_display_palette(Global.palettes["Default"])
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pass
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func _display_palette(palette):
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var index = 0
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for color_data in palette:
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var color = Color(color_data.data)
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var new_button = palette_button.instance()
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new_button.get_child(0).modulate = color
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new_button.hint_tooltip = color_data.data.to_upper() + " " + color_data.name
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new_button.connect("pressed", self, "on_color_select", [index])
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add_child(new_button)
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index += 1
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pass
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func on_color_select(index):
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Global.left_color_picker.color = default_palette[index]
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pass
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func _load_palettes():
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var files := []
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var dir := Directory.new()
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if not dir.dir_exists("user://palettes"):
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dir.make_dir("user://palettes");
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dir.copy("res://Assets/Graphics/Palette/default_palette.json","user://palettes/default_palette.json");
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dir.open("user://palettes")
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dir.list_dir_begin()
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while true:
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var file_name = dir.get_next()
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if file_name == "":
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break
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elif not file_name.begins_with(".") && file_name.to_lower().ends_with("json"):
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files.append(file_name)
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dir.list_dir_end()
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for file_name in files:
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var success = _load_palette("user://palettes/" + file_name)
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if success:
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Global.palette_option_button.add_item(success)
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pass
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func _load_palette(path):
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var file := File.new()
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file.open(path, File.READ)
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var text = file.get_as_text()
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var result_json = JSON.parse(text)
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var result = {}
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var palette_name = null
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if result_json.error != OK: # If parse has errors
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print("Error: ", result_json.error)
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print("Error Line: ", result_json.error_line)
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print("Error String: ", result_json.error_string)
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else: # If parse OK
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var data = result_json.result
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palette_name = data.name
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Global.palettes[data.name] = data.colors
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return palette_name
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func _save_palette(palette, path):
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pass
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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#func _process(delta):
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# pass
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