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Frame number labels change color when selected

This commit is contained in:
OverloadedOrama 2019-12-18 00:53:06 +02:00
parent a8119ea392
commit 6220ad82bc
2 changed files with 3 additions and 0 deletions

View file

@ -49,6 +49,7 @@ func _ready() -> void:
frame_button.get_node("FrameButton").frame = frame
frame_button.get_node("FrameButton").pressed = true
frame_button.get_node("FrameID").text = str(frame + 1)
frame_button.get_node("FrameID").add_color_override("font_color", Color("#3c5d75"))
Global.frame_container.add_child(frame_button)
frame_texture_rect = Global.find_node_by_name(frame_button, "FrameTexture")

View file

@ -395,8 +395,10 @@ func frame_changed(value : int) -> void:
#Make all frame buttons unpressed
for c in canvases:
c.frame_button.get_node("FrameButton").pressed = false
c.frame_button.get_node("FrameID").add_color_override("font_color", Color.white)
#Make only the current frame button pressed
canvas.frame_button.get_node("FrameButton").pressed = true
canvas.frame_button.get_node("FrameID").add_color_override("font_color", Color("#3c5d75"))
func create_brush_button(brush_img : Image, brush_type := BRUSH_TYPES.CUSTOM, hint_tooltip := "") -> void: