* Initial work of a color picker that is always visible
* Make the new color picker fully functional
* Minor UI fixes
* Change the UI a bit so the color picker buttons look like they used to
To save horizontal space
* Add sliders as a separate panel and rename some file names
* Move the left/right color buttons next to the hex text edit
* Add color picker sliders to the same panel as the rest of the color picker, as an expandable/collapsible area
* Change default layout
* Some minor UI improvements
* Remove guides from ColorPicker.tscn
* Reduce the lines of code that calculate the average color
* Make Pixelorama remember if the color picker is expanded and its color mode
* Update tallscreen.tres
* Update tallscreen.tres
* Pixelorama now also remembers the last used picker shape
* Add some extra comments in the code
* Fix typo
* Add some translation strings
* Basic logic for layer effects
* Add an FX button and the ability to add effects, no way to remove or change properties of effects yet
* Basic and ugly UI for adding and removing effects, no property changing yet
* Swap effects
* Fix preload shader paths
* Change parameters for layer effects
* Change gradient parameter in layer effect shaders, and other fixes
* Use CollapsibleContainers for the shader properties
* Set the correct gradient interpolation mode and color space in the UI
* Make effects of group layers apply to children
* Change `apply_fx` to `apply_effects`, formatting, some extra doc comments
* Apply effects to other canvases, when merging layers and when exporting
* Display humanized names of the shader unifrms
* Some UI improvements to the LayerEffectsSettings
* Add an Enabled button in the layer effects window, and change checkboxes to checkbuttons
* Change BaseLayer.apply_effects() to take a cel as a parameter instead
* Make layer effect buttons be affected by the modulate icon color
* Add option in the View menu whether layer effects are displayed in the canvas or not
* Rename `apply_effects()` to `display_effects()`
* Add translation strings
* Add nearest filter to the gradient map
* Don't change Main.tscn
* Fix more translations
* Change the default cursor shape of the generated UI elements of the layer effects
* Add undo/redo and effect application (apply effect destructively)
There are some errors due to the usage of anonymous lambda methods in undo/redo, but it seems to be working well regardless.
* Make layer effect application work on all cels
* cloned frames only keep original selected cels as selected
* Fixed PasteTagPopup dialog, fixed tag created immediately after starting pixelorama not placed correctly
* formatting
* typo
This is both an optimization and it restores live changes of the canvas preview when the user is drawing, without any extra performance cost, since the material is the same.
The only case when the canvas preview is using a different material is when its animation preview is being played, so it can show a different frame than the main canvas.