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Pixelorama/src/UI
Emmanouil Papadeas 5ece616a9a Only use one LayerButton scene instead of using inheritence
And make some code improvements in LayerButton.gd
2023-12-05 01:08:26 +02:00
..
Buttons Port to Godot 4 (#900) 2023-09-04 16:29:06 +03:00
Canvas Fix bug where using shortcuts to switch between frames also moved the selection, causing deletions 2023-11-26 14:04:11 +02:00
CanvasPreviewContainer Fix canvas preview play button minimum size 2023-11-22 17:22:57 +02:00
ColorPickers Make the color picker be always visible in the UI instead of a popup (#953) 2023-12-05 00:10:42 +02:00
Dialogs Optimize layer blending modes and make them work on all GPUs (hopefully) - Fixes #938 2023-11-25 00:10:19 +02:00
GlobalToolOptions Add a basic stabilizer 2023-12-04 14:55:38 +02:00
Nodes Implement layer effects (#940) 2023-11-22 01:06:25 +02:00
PerspectiveEditor Port to Godot 4 (#900) 2023-09-04 16:29:06 +03:00
Recorder Optimize layer blending modes and make them work on all GPUs (hopefully) - Fixes #938 2023-11-25 00:10:19 +02:00
ReferenceImages Allow user to move Palettes to Trash/Recycle Bin instead of deleting them permanently (#914) 2023-10-11 19:20:05 +03:00
Timeline Only use one LayerButton scene instead of using inheritence 2023-12-05 01:08:26 +02:00
Tools Fix tool shortcuts not working with Control 2023-11-06 02:42:33 +02:00
TopMenuContainer Make undo/redo support echo again 2023-12-01 02:12:02 +02:00
Tabs.gd Port to Godot 4 (#900) 2023-09-04 16:29:06 +03:00
UI.gd Port to Godot 4 (#900) 2023-09-04 16:29:06 +03:00
UI.tscn Make the color picker be always visible in the UI instead of a popup (#953) 2023-12-05 00:10:42 +02:00
ViewportContainer.gd Port to Godot 4 (#900) 2023-09-04 16:29:06 +03:00