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Pixelorama/src/UI/Timeline
Emmanouil Papadeas 5ece616a9a Only use one LayerButton scene instead of using inheritence
And make some code improvements in LayerButton.gd
2023-12-05 01:08:26 +02:00
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LayerEffects Implement layer effects (#940) 2023-11-22 01:06:25 +02:00
AnimationTagUI.gd Format code and add static checks (#599) 2021-11-25 14:48:30 +02:00
AnimationTagUI.tscn Port to Godot 4 (#900) 2023-09-04 16:29:06 +03:00
AnimationTimeline.gd Only use one LayerButton scene instead of using inheritence 2023-12-05 01:08:26 +02:00
AnimationTimeline.tscn Some timeline UI improvements 2023-12-01 21:13:28 +02:00
CelButton.gd Only have one CelButton scene instead of using inheritance 2023-12-05 00:40:16 +02:00
CelButton.tscn Only have one CelButton scene instead of using inheritance 2023-12-05 00:40:16 +02:00
FrameButton.gd Port to Godot 4 (#900) 2023-09-04 16:29:06 +03:00
FrameButton.tscn Port to Godot 4 (#900) 2023-09-04 16:29:06 +03:00
FrameProperties.gd Port to Godot 4 (#900) 2023-09-04 16:29:06 +03:00
FrameProperties.tscn Fix frame duration being set to x1.01 instead of x1.0 by default 2023-11-22 03:59:21 +02:00
FrameScrollContainer.gd Port to Godot 4 (#900) 2023-09-04 16:29:06 +03:00
FrameTagDialog.gd Port to Godot 4 (#900) 2023-09-04 16:29:06 +03:00
FrameTagDialog.tscn Mark dialogs as popup_windows 2023-11-11 03:12:49 +02:00
LayerButton.gd Only use one LayerButton scene instead of using inheritence 2023-12-05 01:08:26 +02:00
LayerButton.tscn Only use one LayerButton scene instead of using inheritence 2023-12-05 01:08:26 +02:00
PasteTagPopup.gd Make cloned frames only select a cel if it's coresponding original cel was selected as well (#942) 2023-11-21 16:48:48 +02:00