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Pixelorama/src/UI
Emmanouil Papadeas 56264fda3b Fix not being able to transform if the selection size is bigger than the project size
Also introduces a new `return_cropped_copy()` method in SelectionMap to avoid duplicate code.
2023-11-25 00:18:44 +02:00
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Buttons Port to Godot 4 (#900) 2023-09-04 16:29:06 +03:00
Canvas Fix not being able to transform if the selection size is bigger than the project size 2023-11-25 00:18:44 +02:00
CanvasPreviewContainer Fix canvas preview play button minimum size 2023-11-22 17:22:57 +02:00
ColorPickers Fix missing button shortcuts 2023-11-01 14:41:05 +02:00
Dialogs Optimize layer blending modes and make them work on all GPUs (hopefully) - Fixes #938 2023-11-25 00:10:19 +02:00
GlobalToolOptions Port to Godot 4 (#900) 2023-09-04 16:29:06 +03:00
Nodes Implement layer effects (#940) 2023-11-22 01:06:25 +02:00
PerspectiveEditor Port to Godot 4 (#900) 2023-09-04 16:29:06 +03:00
Recorder Optimize layer blending modes and make them work on all GPUs (hopefully) - Fixes #938 2023-11-25 00:10:19 +02:00
ReferenceImages Allow user to move Palettes to Trash/Recycle Bin instead of deleting them permanently (#914) 2023-10-11 19:20:05 +03:00
Timeline Optimize layer blending modes and make them work on all GPUs (hopefully) - Fixes #938 2023-11-25 00:10:19 +02:00
Tools Fix tool shortcuts not working with Control 2023-11-06 02:42:33 +02:00
TopMenuContainer Implement layer effects (#940) 2023-11-22 01:06:25 +02:00
Tabs.gd Port to Godot 4 (#900) 2023-09-04 16:29:06 +03:00
UI.gd Port to Godot 4 (#900) 2023-09-04 16:29:06 +03:00
UI.tscn Port to Godot 4 (#900) 2023-09-04 16:29:06 +03:00
ViewportContainer.gd Port to Godot 4 (#900) 2023-09-04 16:29:06 +03:00