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https://github.com/Orama-Interactive/Pixelorama.git
synced 2025-01-31 07:29:49 +00:00
Fix selection transformations and move tool not updating the canvas
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58e694abec
commit
1e70a15055
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@ -45,6 +45,7 @@ func draw_start(pos: Vector2i) -> void:
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if Global.current_project.has_selection:
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selection_node.transform_content_start()
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_content_transformation_check = selection_node.is_moving_content
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Global.canvas.sprite_changed_this_frame = true
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func draw_move(pos: Vector2i) -> void:
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@ -62,6 +63,7 @@ func draw_move(pos: Vector2i) -> void:
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else:
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Global.canvas.move_preview_location = pos - _start_pos
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_offset = pos
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Global.canvas.sprite_changed_this_frame = true
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func draw_end(pos: Vector2i) -> void:
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@ -91,6 +93,7 @@ func draw_end(pos: Vector2i) -> void:
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_start_pos = Vector2.INF
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_snap_to_grid = false
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Global.canvas.sprite_changed_this_frame = true
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func _snap_position(pos: Vector2) -> Vector2:
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@ -370,7 +370,7 @@ func _resize_rect(pos: Vector2, dir: Vector2) -> void:
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func resize_selection() -> void:
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var size := big_bounding_rectangle.size.abs()
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var selection_map: SelectionMap = Global.current_project.selection_map
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var selection_map := Global.current_project.selection_map
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if is_moving_content:
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selection_map = original_bitmap
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preview_image.copy_from(original_preview_image)
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@ -389,6 +389,7 @@ func resize_selection() -> void:
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Global.current_project.selection_map = selection_map_copy
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Global.current_project.selection_map_changed()
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queue_redraw()
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Global.canvas.queue_redraw()
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func _gizmo_rotate() -> void: # Does not work properly yet
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@ -423,6 +424,7 @@ func _gizmo_rotate() -> void: # Does not work properly yet
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Global.current_project.selection_map_changed()
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big_bounding_rectangle = bitmap_image.get_used_rect()
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queue_redraw()
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Global.canvas.queue_redraw()
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func select_rect(rect: Rect2i, operation: int = SelectionOperation.ADD) -> void:
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@ -475,6 +477,7 @@ func move_borders(move: Vector2i) -> void:
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marching_ants_outline.offset += Vector2(move)
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big_bounding_rectangle.position += move
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queue_redraw()
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Global.canvas.queue_redraw()
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func move_borders_end() -> void:
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@ -487,6 +490,7 @@ func move_borders_end() -> void:
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else:
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Global.current_project.selection_map_changed()
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queue_redraw()
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Global.canvas.queue_redraw()
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func transform_content_start() -> void:
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@ -503,6 +507,7 @@ func transform_content_start() -> void:
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original_big_bounding_rectangle = big_bounding_rectangle
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original_offset = Global.current_project.selection_offset
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queue_redraw()
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Global.canvas.queue_redraw()
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func move_content(move: Vector2) -> void:
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@ -547,6 +552,7 @@ func transform_content_confirm() -> void:
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is_moving_content = false
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is_pasting = false
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queue_redraw()
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Global.canvas.queue_redraw()
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func transform_content_cancel() -> void:
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@ -577,6 +583,7 @@ func transform_content_cancel() -> void:
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original_bitmap = SelectionMap.new()
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is_pasting = false
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queue_redraw()
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Global.canvas.queue_redraw()
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func commit_undo(action: String, undo_data_tmp: Dictionary) -> void:
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