OverloadedOrama
1acb1f6b7f
Update CHANGELOG.md
2020-06-18 01:51:40 +03:00
OverloadedOrama
2a2de8ba62
Spritesheet preview lines now work properly for non-square images
2020-06-17 17:56:18 +03:00
OverloadedOrama
2dc94a4896
Import images as palettes for all supported image file extensions
2020-06-17 17:15:51 +03:00
OverloadedOrama
25d9aca0c4
Drag and drop palette files to open them
2020-06-17 16:47:24 +03:00
OverloadedOrama
f7cc9a8104
Added ability to import images as palettes
2020-06-17 03:56:46 +03:00
OverloadedOrama
063ea04b4c
If imported image size is less than 100px, limit the max value of the spritesheet frames
2020-06-17 03:34:24 +03:00
OverloadedOrama
28818171d4
Call Global.dialog_open when a PreviewDialog pops up/gets hidden
2020-06-17 02:58:24 +03:00
OverloadedOrama
8142647a69
Added Line2D nodes to cut the spritesheet preview
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This helps in previewing how each spritesheet frame will look when it will be imported in Pixelorama. Note that this does not work well with non-square images at the moment.
2020-06-16 18:30:01 +03:00
OverloadedOrama
13613703fc
Importing spritesheets is possible again
2020-06-16 17:59:56 +03:00
OverloadedOrama
181230cb3f
Update godot-gifexporter
2020-06-15 00:10:32 +03:00
OverloadedOrama
ea41bef350
Update CHANGELOG.md
2020-06-14 04:59:57 +03:00
OverloadedOrama
57d4156341
Added a preview dialog that opens every time the user imports an image file
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The dialog does not appear on .pxo files. Import options will be added on it soon.
2020-06-13 20:58:43 +03:00
OverloadedOrama
7219a5a274
Added Resize Canvas option to Image menu
2020-06-13 20:22:25 +03:00
OverloadedOrama
53b91a4bf4
Moved image effect code to DrawingAlgos.gd
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More specifically, moved scale, crop, invert, desaturate and generate outline code to DrawingAlgos.gd. I am a little worried of DrawingAlgos.gd getting too big though.
2020-06-13 18:57:28 +03:00
OverloadedOrama
c6b977d48e
Set the main viewport's cursor to be cross, and set it as a custom cursor image
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Instead of setting the main arrow as a custom cursor every time the cursor gets inside the viewport, set the viewport's default cursor to be the cross, and change the cross's image once in Global.gd
2020-06-13 18:09:46 +03:00
OverloadedOrama
2e587e3634
Made TopMenuContainer.gd and moved all the menu code there from Main.gd
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Main.gd is now easier to read
2020-06-13 17:59:57 +03:00
OverloadedOrama
af078d590d
Update TransparentChecker's size of all viewports
2020-06-13 15:33:59 +03:00
OverloadedOrama
a05f8ac4ab
Use Image class' blend_rect method if Godot's version is 3.2.2
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https://github.com/godotengine/godot/issues/31124 has now been fixed in Godot 3.2.2-rc1, so we can use Image.blend_rect() instead of a custom method. This makes exporting large images and drawing with large brush sizes a lot faster.
Once Godot 3.2.2 stable is released, the custom blend_rect method will be completely removed.
2020-06-13 15:30:58 +03:00
OverloadedOrama
8064d7b459
Fixed shadowed variables crashes/warnings occurring in Godot 3.2.2-rc1
2020-06-13 15:25:12 +03:00
OverloadedOrama
e6aea97f1b
The world_2d of the preview viewports is no longer the same as the main viewport's
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A "CanvasPreview" Node2D has been added to every preview viewport, where it draws the current frame. This solves #205 .
2020-06-12 02:27:21 +03:00
OverloadedOrama
2371238ec0
Removed Import option from the file menu
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The "Open" option will handle importing of .pxo files and image files from now on. The "ImportSprites" file dialog node and script are scheduled to be deleted too. Importing spritesheets option will return soon. Next thing I'm going to work on is a preview window that will appear when importing image files.
2020-06-12 01:11:58 +03:00
OverloadedOrama
e94e57ea09
Removed canvas.line_2d references from SelectionRectangle.gd
2020-06-11 00:05:19 +03:00
Kinwailo
860173d9a1
Change the line2d to plot line pixel when drawing line. ( #260 )
2020-06-10 14:19:20 +03:00
OverloadedOrama
b0338ab09a
Changed structure of .pxo files
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The structure of the .pxo files is now consisted of a JSON-structured metadata part, where all the data that can be stored as text are, and a binary part, that contain all the actual image data for each cel and project brush.
This makes it easier for users to understand the .pxo structure, easier to add more changes without having to check versions for backwards compatibility, easier to be opened by third-party apps and it allows us to make an "Export JSON metadata" option, that will export just the metadata in JSON format, without the binary image data.
It's backwards compatible and .pxo files from as far as v0.5 are still supported.
2020-06-10 04:17:39 +03:00
Darshan Phaldesai
49b61db891
Added the ability to draw on Tiling Mode Previews ( #259 )
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Also added hovering brush preview for same
2020-06-09 21:13:34 +03:00
OverloadedOrama
76af8a3214
Change paths in the open/save dialogs when switching project
2020-06-09 20:19:55 +03:00
OverloadedOrama
58bab65518
Implemented zen mode
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When zen mode is on, most parts of the UI are invisible, except the drawing canvas and the top menu bar.
2020-06-09 19:15:25 +03:00
OverloadedOrama
d76b24b029
Removed unnecessary code from CreateNewImage.gd
2020-06-09 19:02:09 +03:00
OverloadedOrama
8118381b0b
Fixed issue where new images had the size of the previous project
2020-06-09 18:44:08 +03:00
Manolis Papadeas
66feec8f21
Update README.md
2020-06-08 23:48:31 +03:00
OverloadedOrama
01ce3a3932
When opening a project and the current tab is empty, open it in that tab
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If the current project is empty (only 1 layer and frame, no tags and the image has no content - is invisible) and the user is opening a project, then the opened project will not open a new tab of its own, and will use the currently opened one instead.
2020-06-07 01:48:35 +03:00
OverloadedOrama
d38a6efe9b
Move save paths when repositioning tabs
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Change path position in the arrays when repositioning tabs
2020-06-06 13:06:50 +03:00
OverloadedOrama
5fda35c2d8
Fixed issues with saving and backups
2020-06-06 02:52:17 +03:00
OverloadedOrama
709a401373
Save backups for all opened projects
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current_save_paths and backup_save_paths in OpenSave.gd are arrays now, have paths for every project
2020-06-06 02:16:53 +03:00
OverloadedOrama
2c409ab025
Camera zoom and offset are now project properites
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The zoom/offset of the three cameras now get saved in each project, and change when you change project.
2020-06-05 21:03:34 +03:00
OverloadedOrama
9ffce37c0b
An asterisk is added to the tab name if there are changes
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The window title also changes when switching tabs. And yes, "has_changed_changed" is a stupid method name, I'll find another one sometime later.
2020-06-05 20:15:40 +03:00
OverloadedOrama
6d87901056
Imported image files now open in an new tab
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Keep in mind that opening an image file as a new frame might not work properly yet, if the target image has a different size.
2020-06-05 19:51:06 +03:00
OverloadedOrama
1b1c7f844f
.pxo files now get opened in a new tab
2020-06-05 18:54:11 +03:00
OverloadedOrama
7a61f1ea4a
Fixed issue where the wrong amount of cels were being created
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The new image's frames had as many cels as the previously selected project
2020-06-05 18:19:05 +03:00
OverloadedOrama
d37b07db5d
Reposition tabs is now functional
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That was easier than I expected
2020-06-05 17:55:41 +03:00
OverloadedOrama
b276999b12
Closing tabs is now possible
2020-06-05 17:50:52 +03:00
OverloadedOrama
4af130bc61
Project brushes change when switching projects
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A new Global.file_brushes array is used for the file brushes, and the Project class has its own brushes array for the project brushes
2020-06-05 17:21:35 +03:00
OverloadedOrama
736521246d
Change guides when switching project
2020-06-05 16:21:19 +03:00
OverloadedOrama
fc03e83377
Change the selection rectangle when switching projects
2020-06-05 16:14:57 +03:00
OverloadedOrama
35969b2f67
Moved the _min and _max variables to Project.gd
2020-06-05 16:06:59 +03:00
OverloadedOrama
60126e46d3
New image now creates a new tab/project
2020-06-05 04:30:50 +03:00
OverloadedOrama
ae381a8714
Change canvas and timeline when a tab is being pressed
2020-06-05 04:30:31 +03:00
OverloadedOrama
709a6d470e
Added basic UI for tabs
2020-06-05 02:48:38 +03:00
Manolis Papadeas
2e69e1a8c2
Merge pull request #257 from Orama-Interactive/refactoring
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Last refactoring merge
2020-06-05 02:23:59 +03:00
OverloadedOrama
a3d6b849f1
Create .gdignore files in Misc and pixelorama directories
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Because we don't want them included in Godot's file system.
2020-06-05 01:46:16 +03:00