One bug was that rotxel was used at the end, no matter what algorithm was chosen.
The other was that rotxel was taking into account a image of width x width dimensions.
New translations Translations.pot (Vietnamese)
New translations Translations.pot (English)
New translations Translations.pot (Chinese Traditional)
New translations Translations.pot (Chinese Simplified)
New translations Translations.pot (Ukrainian)
New translations Translations.pot (Turkish)
New translations Translations.pot (Swedish)
New translations Translations.pot (Serbian (Cyrillic))
New translations Translations.pot (Russian)
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New translations Translations.pot (Polish)
New translations Translations.pot (Norwegian)
New translations Translations.pot (Korean)
New translations Translations.pot (French)
New translations Translations.pot (Japanese)
New translations Translations.pot (Italian)
New translations Translations.pot (Hungarian)
New translations Translations.pot (Hebrew)
New translations Translations.pot (Finnish)
New translations Translations.pot (Greek)
New translations Translations.pot (German)
New translations Translations.pot (Danish)
New translations Translations.pot (Czech)
New translations Translations.pot (Catalan)
New translations Translations.pot (Arabic)
New translations Translations.pot (Afrikaans)
New translations Translations.pot (Spanish)
New translations Translations.pot (Portuguese, Brazilian)
New translations Translations.pot (Greek)
New translations Translations.pot (French)
New translations Translations.pot (German)
New translations Translations.pot (Italian)
New translations Translations.pot (Polish)
New translations Translations.pot (Russian)
New translations Translations.pot (English)
Remamed old translation .po files
Canvas.gd's _input() method returns when the canvas' frame is not the currently selected frame. Saves a little bit of performance and fixes some issues like the line angles of ALL frames being drawn, and might fix some crashes I had with motion drawing and undo/redoing.