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2008 commits

Author SHA1 Message Date
OverloadedOrama 1740c11513 Made XDGDataPaths extend Reference
This could clear the "ObjectDB Instances still exist!" and "Resources Still in use at Exit!" errors when you exit Pixelorama.
2020-05-12 04:01:04 +03:00
OverloadedOrama 7361e01b1d Added forgotten translations, bumped version to rc3 and small dialog UI changes 2020-05-11 20:07:16 +03:00
OverloadedOrama 4a0ffd8cd4 Made "Crop Image" affect all frames 2020-05-11 18:41:41 +03:00
OverloadedOrama 74f3644e17 Made "Scale Image" affect all frames 2020-05-11 17:43:58 +03:00
OverloadedOrama 358a95f709 Changed CameraMovement.fit_to_frame() to get a Vector2 as an argument for the canvas size
This fixes the issue when importing an image, not as a new frame, that did not get fitted to frame.
2020-05-11 16:33:44 +03:00
OverloadedOrama 62a695366a Toggled autosave on by default, and open last project off by default 2020-05-11 16:15:59 +03:00
OverloadedOrama 5424472c95 Clear layers when importing an image that is not to be added as a new frame 2020-05-11 02:40:27 +03:00
OverloadedOrama d82aa339f8 Fixed crash when loading a .pxo file with less layers than the current project already had 2020-05-11 01:56:02 +03:00
OverloadedOrama cf1530d338 Fixed issue with color picker tool, picking the wrong color value
The color picker was picking color values left over from an undo operation. Meaning, if you drew something and then undid it, the color picker would pick the color before the undo.
2020-05-11 01:46:24 +03:00
OverloadedOrama b4ae097d14 Changed zoom fit to frame algorithm, again
Put the new code in a new fit_to_frame() method inside CameraMovement.gd. The old code did not work properly for images with width larger than their height.
2020-05-10 15:46:21 +03:00
OverloadedOrama 74c238b0f5 Added link to docs in the Help menu 2020-05-10 02:00:24 +03:00
OverloadedOrama e1142212fd Changed the way Pixelorama's version is being split when loading a .pxo file
The old way weren't causing any issues, but it would have caused with double-digit version numbers. Also fixed backwards compatibility issue with 0.6.2 and previous versions.
2020-05-09 22:58:09 +03:00
OverloadedOrama 7dbea9c0b0 Fixed stack overflow crash when the user set the loop mode to ping-pong and played the animation on a single frame with its own tag
The crash only occured when it was one frame in that tag, but there were also more frames in general. A very rare scenario.
2020-05-09 21:38:28 +03:00
OverloadedOrama 0e807c176f Fixed issue with splash screen buttons, not keeping the background modulation when opening another dialog 2020-05-09 15:54:43 +03:00
OverloadedOrama 0cd8fa7ddf Fixes critical bug with saving projects that contained linked cels
It used to save the linked cel array which contained the canvas nodes into the .pxo. This, however, does not make sense, because the canvas nodes are being recreated when a .pxo is loaded. Therefore, they are different nodes than they used to be.

Now, an array containing the frame numbers which have cels linked for each frame is being saved and loaded into the pxo.
2020-05-09 03:51:23 +03:00
John Jerome Romero adc109ed18
Added selective animation tag export for Spritesheets (#230)
* Added selective frame tag export for Spritesheets

* Changes LinesCount value and max_value to canvas_size

This does not allow the spritesheet to contain more frames than the tag has, because it limits its size to the number of frames the currently selected tag has.

Co-authored-by: Manolis Papadeas <35376950+OverloadedOrama@users.noreply.github.com>
2020-05-09 02:46:51 +03:00
OverloadedOrama 7484ce1b9e Added a Tween to make the background UI darker when a dialog is opened 2020-05-08 18:37:45 +03:00
OverloadedOrama 51b6aadbdd Makes the background UI darker when a dialog is being opened 2020-05-08 03:10:23 +03:00
OverloadedOrama 0f5c7c5e59 Updated donors in the About dialog 2020-05-07 17:02:35 +03:00
OverloadedOrama 896d7e4aeb Updated changelog URL in Main.gd 2020-05-06 22:45:09 +03:00
OverloadedOrama 1873945e9f Renamed Gold theme to Caramel 2020-05-06 22:01:58 +03:00
OverloadedOrama 0203a019c7 Set default clear color to be the same as the theme's PanelContainer bg_color 2020-05-06 20:51:56 +03:00
OverloadedOrama 85d438a9c4 Set the presets of CreateNewImage and FrameTagDialog color pickers to be invisible 2020-05-06 20:24:22 +03:00
OverloadedOrama 1be6662b75 Made PaletteImportFileDialog smaller 2020-05-06 19:41:21 +03:00
OverloadedOrama 85ffd389be Renamed "Godot" theme to Blue 2020-05-06 16:16:39 +03:00
OverloadedOrama 748171d4f2 Added tool textures for the blue theme 2020-05-06 15:56:44 +03:00
OverloadedOrama 55e7178e1f Changing a button's texturerect child no longer requires the theme in its file path
Instead, it automatically finds its path, adds the new file name and loads the new texture.
2020-05-06 15:19:53 +03:00
OverloadedOrama 9ce7bae2f9 Updated changelog in SplashDialog and made it a bit bigger 2020-05-06 02:21:42 +03:00
OverloadedOrama 3c39e28d72 Change selected frame label color based on theme 2020-05-06 01:36:14 +03:00
OverloadedOrama f99b486919 Made the fake grabber change texture based on theme & other small UI changes 2020-05-06 01:19:09 +03:00
OverloadedOrama c1602ad26a Big UI overhaul - added PanelContainers to group similar elements
Removed separators entirely. Also made the AnimationTimeline have a StyleBoxFlat of its own, which we use to expand its margin top to cover the little space left because of the VSplitContainer. We also use a TextureRect as a fake VSplitContainer grabber.
2020-05-06 00:55:17 +03:00
OverloadedOrama 7559756c50 Changed layer button and "current frame" text position
Made AboutDialog's min size a little bigger too
2020-05-05 21:50:39 +03:00
OverloadedOrama 6e2400e8fe Added missing autosave translations in Preferences 2020-05-05 16:03:32 +03:00
OverloadedOrama 61fab1a7de [BREAKS COMPATIBILITY WITH GODOT <=3.1.1] Implemented Indonesian & Czech languages
Pixelorama now requires at least Godot 3.1.2 or 3.2.x to work, because TranslationServer.get_loaded_locales() was not included in older versions. If you're using an older version of Godot, please update. Godot 3.2.1 is the currently recommended version, until 3.2.2 is out.

Also updated the list of the translators.
2020-05-05 14:45:16 +03:00
Manolis Papadeas 1ad1ecb960
Asset renaming (#225)
* Renamed the Asset folder and subfolders to lowercase

* Fixed font loading issue

Co-authored-by: OverloadedOrama <manoschool@yahoo.com>
2020-05-05 03:53:58 +03:00
OverloadedOrama a056a87492 Update PaletteButton.tscn
Changed mouse_default_cursor_shape to 2 (pointing hand)
2020-05-04 04:16:52 +03:00
OverloadedOrama 415db39e64 Changed tool TextureButtons into Buttons 2020-05-04 04:07:43 +03:00
OverloadedOrama 0ebc7a6033 Use dark theme's button textures for the gold theme 2020-05-04 02:38:41 +03:00
OverloadedOrama a4014e5842 Pixelorama's version number now appears on the window title 2020-05-04 00:04:00 +03:00
OverloadedOrama 8b682570b2 If we have cmdline_args, ensure the images are opened last
This way, cmdline_args loading overwrites load_last_project()
2020-05-03 21:45:05 +03:00
OverloadedOrama 991eb5a615 Export optimization
process_frame() was being called twice when the export dialog appeared, and the frame number was different than the one already stored in the export dialog
2020-05-03 19:19:12 +03:00
OverloadedOrama 4f1c475c8d Set export path when importing an image 2020-05-03 18:47:13 +03:00
OverloadedOrama 2b5f6b47ee Made the remove frame button get disabled when there's only one frame 2020-05-03 18:17:12 +03:00
OverloadedOrama 2ee4c541c9 Fixed tool texture loading 2020-05-03 13:39:20 +03:00
OverloadedOrama 28c4ee8f90 Saved the TransparentChecker shader as a resource
In case it gets used in other places too in the future, like preview backgrounds.
2020-05-03 03:49:44 +03:00
OverloadedOrama d8a1e5de12 Changed default colors for the checker background
Should be easier on the eye. For the dark themes, at least.
2020-05-03 03:42:44 +03:00
OverloadedOrama 563270bad7 Fixed play, onion skinning and loop button textures 2020-05-03 03:36:40 +03:00
OverloadedOrama 23865396e2 Changed default clear color for Godot theme 2020-05-03 03:15:47 +03:00
OverloadedOrama 9482b47825 Changed Palette and Layer TextureButtons into Buttons, massive asset renaming
Most asset filenames are now in snake_case
2020-05-03 03:13:08 +03:00
OverloadedOrama 148d918f12 Removed NotoSansCJKtc-Bold to save space
Updated some missing translations from SplashDialog too
2020-05-02 23:11:41 +03:00
OverloadedOrama babd5759f8 Makes sure that BackupConfirmation dialog is properly centered
Moved yield(get_tree().create_timer(0.01), "timeout") in _ready() of Main.gd outside of the if, to affect the BackupConfirmation dialog too.
2020-05-02 18:10:01 +03:00
OverloadedOrama b70fae36a3 Append Global.root_directory to XDG_DATA_DIRS
This lets Pixelorama to search for brushes, palettes & patterns in the "pixelorama" folder that may be on the root folder of the executable. Useful for non-package builds, like itch.io, and for the using Pixelorama inside the editor. It should not cause issues for packages but if it does, let me know.
2020-05-02 16:41:30 +03:00
OverloadedOrama 8005474446 Changed mouse_default_cursor_shapes in SplashDialog 2020-05-02 01:47:48 +03:00
OverloadedOrama fe7e984432 Filenames of assets in "Tool Cursors" are now in snake_case 2020-05-02 01:41:50 +03:00
OverloadedOrama 28de4d56f6 Added "icons" and "splash_screen" folders into Assets/Graphics
Moved all the relative assets there, including the icon files which no longer are on the res:// folder. The main page of the repository should look much cleaner now.
2020-05-02 01:34:55 +03:00
OverloadedOrama c35e4b0613 Created a "UI" folder in src
And a Timeline folder in UI
2020-05-02 01:19:01 +03:00
OverloadedOrama 8d5a673543 Moved "Themes & Styles" to "Assets/themes" 2020-05-02 00:59:34 +03:00
OverloadedOrama 646fc19a70 Merged "Scripts" and "Prefabs" folders into "src"
Made a new "src" folder that will contain the source code files, like all the GDScript and scene files. Please read this for more details: https://www.gdquest.com/docs/guidelines/best-practices/godot-gdscript/

It made no sense to keep scenes separate from their scripts. More file organizing will follow soon.
2020-05-01 22:17:05 +03:00