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154 commits

Author SHA1 Message Date
Manolis Papadeas
baba43d274 Change the way of how tool icon blue-orange backgrounds work
Instead of having a gazillion icons for each tool and its blue-orange variations, which led us to create 4 different textures for each tool, now we only need one texture for each tool and each theme. The blue-orange background has been made into a different TextureRect for each button.

This makes it easier for people to create new tools. Now, each new tool requires 3 textures (to cover every theme), instead of 12(!). I'm hoping to bring the number down to 1 in a future commit, by automating the theme color converting process.
2021-04-18 15:36:08 +03:00
Martin Novák
42696e7b37
Replace old palette system with a new one (#447)
* Replace old palette system with a new one

* Replace default json palettes with new resource versions

* Add missing translation strings

* Fix Erevoid's issues 2, 3 and 4

* Rewrite palette grid to improve performance
Add middle click scrolling

* Fix index conversion functions

* Fix palettes editing by copying them to XDG user write path

* Add Windows specific fixes

* Add import support for old json palette format

* Add create/edit palette settings check.
Hide add/delete color buttons when no palette is displayed.
2021-04-16 11:09:03 -07:00
Manolis Papadeas
cffba7edde Added an option in the Preferences for interface dimming on dialog popup 2021-03-17 19:28:01 +02:00
Manolis Papadeas
097367ac45 Added a missing comma on a string 2021-02-01 17:48:28 +02:00
Manolis Papadeas
f03dcfe230 Made Pan tool's shortcut change-able, and added missing translations 2021-01-21 01:58:15 +02:00
kleonc
63838964b3
Renamed enums to follow recommended naming convention (#437) 2021-01-20 06:59:42 -08:00
kleonc
eeb97f71e4
One shared offset for rectangular and isometric grids, added "Draw Grid over Tile Mode" toggle (#434)
* One shared offset for rectangular and isometric grids

* One draw call per grid

* Added "Draw Grid over Tile Mode" toggle
2021-01-19 16:17:33 -08:00
kleonc
9c520a65e9
Refactored isometric grid (#430)
* Move get_tile_mode_rect() method to the Project class

* Refactored isometric grid

Now it should be drawn properly in the target rect.
Settings (in pixels):
- cell's AABB size,
- offset from the canvas origin.
2021-01-18 12:59:26 -08:00
kleonc
db9980a883
Draw Grid only over Canvas. Added PixelGrid. (#427)
* Draw grid only over the Canvas (when in tiling mode)

* Replace some magic numbers with enums.

It's too easy to break something when adding something new in here. Should be a little harder now.

* Added Pixel Grid.

- Pixel grid is shown only when it's enabled and camera is zoomed close enough.
- Settings: pixel_grid_show_at_zoom (as a percentage because that's what's shown in the settings panel), pixel_grid_color. Default values might need changing.
- To distinguish between grid and pixel grid default settings for grid width, grid height are changed.
- Now both grid and pixel grid are drawn above (after) tile mode. Grid is drawn above (after) pixel grid.
2021-01-16 10:24:46 -08:00
Manolis Papadeas
4da4f4ebb8 If it's trying to load a theme that doesn't exist, default to the first theme
Useful for cases where a user uses a version with a theme, and goes to a previous version where that theme does not exist
2021-01-10 18:20:17 +02:00
Manolis Papadeas
8daacbac5e Added "Performance" tab in Preferences that exposes options related to the application's FPS to the user
This also makes the behavior added in #394 toggle-able.
2021-01-05 20:01:50 +02:00
Manolis Papadeas
359f0d473c Added Japanese translation 2020-12-12 15:05:03 +02:00
Manolis Papadeas
4ca4cbcc01 Added Turkish translation 2020-12-10 20:39:29 +02:00
Manolis Papadeas
c39bfe992b Remove wront hint_tooltips from the Preferences 2020-11-18 19:11:48 +02:00
Manolis Papadeas
28ca2cd87e Small improvements and bug fixes to the Display Scale option
When clicking Apply, the zoom level now gets fit to the frame, and the Preferences dialog keeps its focus and its tabs.
2020-11-10 01:32:27 +02:00
Manolis Papadeas
f259ceb5e6 Change "Shrink GUI" to "Display Scale" and its step to 0.1 2020-11-09 14:15:42 +02:00
Manolis Papadeas
17b3ed4e88 Moved "Shrink GUI" option from Startup to Interface
Themes are also in the Interface category now, in the Preferences
2020-11-09 01:52:53 +02:00
Manolis Papadeas
bd10680f63 Minor changes to the shrink option 2020-11-07 19:12:31 +02:00
gschwind
279228daba
Implement shrink option (#376)
* Add shrink option that allow change default shrink

Shrink option allow to scale the godot application. This path enable
dynamic change of this value in the options.

* Fix the computation of cursor location

For an unknown reason the function get_local_mouse_position return
incorrect current_pixel when shrink is not 1. This path compute the
transformation manually and povide correct values for any shrink value.
2020-11-06 17:57:35 -08:00
Manolis Papadeas
0d5b4416a4 Changed CJK font and fixed some character issues
- The CJK font (for Chinese & Korean) was changed to DroidSansFallback from NotoSansCJKtc. This results in a much smaller exported `.pck` (over 10MB less)

- Fixed Chinese and Korean characters not displaying properly in the Splash dialog and the About dialog.
2020-10-29 00:45:23 +02:00
dasimonde
d85efce73a
Add feature request #358 (#368)
* Add feautre request #358

* Remove the if statement in src/UI/Canvas/TileMode.gd

Co-authored-by: Daniel Simon <dasimon@gmx.org>
2020-10-25 16:10:14 -07:00
OverloadedOrama
1ca4b6a199 Fix positioning of the restore default button in Preferences 2020-10-01 22:57:03 +03:00
Erevos
41a9107c45
Theme edits (#342)
* Theme edits

Changed all the themes to be more consistent, buttons and panel containers have rounded edges. Note that the spacings have been switched too, so it needs subtle remakes in the placing of each element. Especially the tool buttons. Also check the themes on preferences (need better spacing) and rulers are not included.

* Some UI fixes

* Reduced size of themes

* Fixed more spacing issues and replaced timeline grabber icon

* Removed old theme icons

* Change purple and light rulers

* Fix purple top menu & caramel rulers

Co-authored-by: Erevoid <Erevoid@users.noreply.github.com>
Co-authored-by: OverloadedOrama <35376950+OverloadedOrama@users.noreply.github.com>
2020-09-29 18:00:43 +03:00
OverloadedOrama
850c5606de Added missing translations
And added hint tooltips to "Pixel Perfect" and "Overwrite Color" buttons
2020-08-27 14:30:26 +03:00
OverloadedOrama
a65fc0e00c Added Romanian and Korean 2020-08-25 17:17:43 +03:00
OverloadedOrama
8d1c2e96f3 Finished implementing the isometric grid - Closes #305
Added the ability to change grid type in Preferences, and made an isometric cell size value which affects just the size of the cells of the isometric grid. Also updated translations.
2020-08-20 00:12:07 +03:00
OverloadedOrama
14d958e55f Moved tile mode drawing logic from Canvas to a new script
I mostly did it so I could move tile mode logic into a new node, so I could have control over the drawing order. TileMode.gd also always draws 8 blank rectangles, which are being drawn on top of the grid, in order to hide it if it gets out of boundaries. We are now very close to implementing an isometric grid, #305.

This shouldn't have much of a performance impact, but some more testing is most likely needed.
2020-08-18 17:03:49 +03:00
OverloadedOrama
15cc80bcf7 Updated translations and changelog 2020-08-18 00:01:45 +03:00
OverloadedOrama
35b2c201ae Changed how isometric grid is drawn
Instead of drawing individual lines, execute draw_isometric_tile() multiple times. What this method does is basically draws a single isometric tile, which then gets repeated for the entire canvas size. Also moved all the grid logic to a new script, which gets updated less often that Canvas.gd, for optimization purposes.

Works better than the previous method, although it might be a bit slower, and currently does not work well if the canvas size is not divisible by the grid size. For now, it only gets affected by the grid width. Changing grid height has no effect.
2020-08-17 22:54:33 +03:00
Kinwailo
39808082b6
add follow canvas movement and scale option to transparent checker (#311) 2020-08-17 22:30:58 +03:00
OverloadedOrama
0fbc2987ca Generate theme buttons via code
Instead of having hardcoded nodes. This makes implementing new themes a bit easier.
2020-08-15 00:10:34 +03:00
OverloadedOrama
79bd015c19 Put top menu & ruler styles inside the themes
Instead of using stylebox files.
2020-08-14 00:22:49 +03:00
OverloadedOrama
8734659da1 Added Hungarian, updated list of translators
Norwegian isn't working for some reason.
2020-08-10 03:26:55 +03:00
OverloadedOrama
d49c280179 Create language radiobuttons from script 2020-08-10 03:01:46 +03:00
OverloadedOrama
7e3fd089e4 Added color previews next to the themes in Preferences 2020-07-29 04:40:27 +03:00
OverloadedOrama
db606a5051 Added a dark texture for the restore to default button
For light & caramel themes
2020-07-29 03:36:19 +03:00
OverloadedOrama
051f3df147 Buttons to reset preferences to default
Similar functionality with Godot's default buttons. The buttons currently aren't visible with the gold & light themes.
2020-07-29 03:16:02 +03:00
OverloadedOrama
f88d201e1a Organized Preferences better
As a result, "General" no longer exists.
2020-07-29 01:54:15 +03:00
OverloadedOrama
41a56eec7a Restore backup system in HTML5
Apparently backups do get stored in HTML5. I did not know that. I'm keeping "open last project" hidden though.
2020-06-25 23:25:46 +03:00
OverloadedOrama
b8bdcfbb62 Fix Preferences having "General" always chosen when the dialog pops up 2020-06-25 22:27:08 +03:00
OverloadedOrama
8bb1e61d8f If it's HTML5, hide Autosave and Open Last Project options in Preferences 2020-06-25 18:08:39 +03:00
OverloadedOrama
8064d7b459 Fixed shadowed variables crashes/warnings occurring in Godot 3.2.2-rc1 2020-06-13 15:25:12 +03:00
OverloadedOrama
709a401373 Save backups for all opened projects
current_save_paths and backup_save_paths in OpenSave.gd are arrays now, have paths for every project
2020-06-06 02:16:53 +03:00
OverloadedOrama
4e111a7ac0 Created a Projects class
A Project class contains project-specific data like name, undo_redo, frames, layers, tags and brushes. These variables have been moved from Global. This is the first step towards multiple tab support, where each tab will be a different Project.
2020-06-04 21:05:36 +03:00
OverloadedOrama
2f5354ae4d Fixed issue with autosave working even if it's turned off 2020-06-04 14:42:23 +03:00
OverloadedOrama
54b628f6cb Made a Frame class, no longer use multiple Canvases for multiple frames
The Canvas is now single node, instead of having multiple canvases for each frame. This should also be a performance optimization, since there are less canvas nodes, so there are less _input() calls. It should also fix a rare Undo/Redo issue with motion drawing and making lines. Could be unstable, needs more testing.

As a side effect, the guides are now the same for all frames, so this should also close #246.
2020-06-03 02:14:24 +03:00
OverloadedOrama
1762383c6b Use enum instead of strings for Global.theme_type
Another potential small performance boost when changing themes.
2020-06-01 03:36:07 +03:00
OverloadedOrama
9b4956b4f1 Even more Global left/right variables became arrays
ColorAndToolOptions has now the same code for left and right tool options, with more similar refactoring coming soon to places like Canvas and DrawingAlgos
2020-06-01 00:44:53 +03:00
OverloadedOrama
15ef00bf46 Language and theme checkboxes are now radio buttons 2020-05-31 23:48:06 +03:00
OverloadedOrama
71fa2795b1 Added ItemList to themes 2020-05-31 23:43:24 +03:00