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Pixelorama/src/Preferences
OverloadedOrama 14d958e55f Moved tile mode drawing logic from Canvas to a new script
I mostly did it so I could move tile mode logic into a new node, so I could have control over the drawing order. TileMode.gd also always draws 8 blank rectangles, which are being drawn on top of the grid, in order to hide it if it gets out of boundaries. We are now very close to implementing an isometric grid, #305.

This shouldn't have much of a performance impact, but some more testing is most likely needed.
2020-08-18 17:03:49 +03:00
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HandleLanguages.gd Added Hungarian, updated list of translators 2020-08-10 03:26:55 +03:00
HandleShortcuts.gd Fixed shadowed variables crashes/warnings occurring in Godot 3.2.2-rc1 2020-06-13 15:25:12 +03:00
HandleThemes.gd Moved tile mode drawing logic from Canvas to a new script 2020-08-18 17:03:49 +03:00
PreferencesDialog.gd Changed how isometric grid is drawn 2020-08-17 22:54:33 +03:00
PreferencesDialog.tscn Updated translations and changelog 2020-08-18 00:01:45 +03:00
RestoreDefaultButton.gd Added a dark texture for the restore to default button 2020-07-29 03:36:19 +03:00
RestoreDefaultButton.tscn Added a dark texture for the restore to default button 2020-07-29 03:36:19 +03:00
ThemeColorPreview.tscn Added color previews next to the themes in Preferences 2020-07-29 04:40:27 +03:00