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* Add shrink option that allow change default shrink Shrink option allow to scale the godot application. This path enable dynamic change of this value in the options. * Fix the computation of cursor location For an unknown reason the function get_local_mouse_position return incorrect current_pixel when shrink is not 1. This path compute the transformation manually and povide correct values for any shrink value. |
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.. | ||
HandleLanguages.gd | ||
HandleShortcuts.gd | ||
HandleThemes.gd | ||
PreferencesDialog.gd | ||
PreferencesDialog.tscn | ||
RestoreDefaultButton.gd | ||
RestoreDefaultButton.tscn | ||
ThemeColorPreview.tscn |