OverloadedOrama
21dd3f2e2d
Added a zoom tool
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Makes it easier to zoom for people with tablets and touch screens in general
2020-04-13 05:07:52 +03:00
OverloadedOrama
354dffd98b
Added MatheusPese & sapient-cogbag to contributors
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Also some code space clearings & removed empty methods and comments in XDGDataPaths.gd
2020-04-13 01:40:26 +03:00
Manolis Papadeas
0046856b0f
Merge pull request #197 from sapient-cogbag/xdg-standard
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XDG basedir standard on X11 Godot platforms
2020-04-13 01:23:55 +03:00
OverloadedOrama
7824b13335
Changed hint_tooltips from the old string formats to actual sentences
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Besides the timeline buttons and color switch button being ready to have their changed shortcuts (when we implement them for these buttons) in their hint tooltips, there is no new functionality. This is merely to make the lives of translators easier.
This is the final commit of weird string IDs being replaced to actual sentences in Translations.pot
2020-04-12 19:50:14 +03:00
sapient_cogbag
516723d125
Merge branch 'master' of https://github.com/Orama-Interactive/Pixelorama into xdg-standard
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Getting ourselves up to date with upstream for easy merge! nya ^.^
2020-04-11 23:38:53 +01:00
OverloadedOrama
ba8d01333e
Changed hint_tooltips for the tool buttons, they now change based on selected keybindings
2020-04-12 00:08:45 +03:00
OverloadedOrama
4c9a58a333
Animation only plays on frames of the same tag
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If there are no tags, the animation plays on all frames, as before. Currently no front-end way of toggling this behavior.
2020-04-11 20:10:07 +03:00
sapient_cogbag
b2eafc5464
CANT GET THE PROGRAM TO REGISTER THAT WE'RE ON LINUX >:( nyaaaa
2020-04-11 07:58:58 +01:00
sapient_cogbag
1593c5c12b
Set up xdg thing, now for the loader modification nyaa ^.^
2020-04-11 03:13:35 +01:00
sapient_cogbag
89c125a4a9
started thing
2020-04-10 22:47:06 +01:00
novhack
99f847e732
Add ZSTD compression to save files. Move clear_canvases() to Global.gd
2020-04-10 00:06:24 +02:00
OverloadedOrama
943e20a0de
Fixed crash on Linux with layer containers
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When the user clicked on a layer container to change its name and then clicked away, the program crashed. This was because the name of the layer was changed (`Global.layers[i][0] = new_name`), and Global.layers_changed() was being called, which removed all of the layer container UI and re-created it.
This is unneeded to happen when only the layer name changes, so I added a boolean to skip the execution of the method.
Oddly enough, the crash was not happening on Windows (at least on my end) and it was working as expected. Godot's output terminal was not showing any error messages, either.
2020-04-06 18:35:54 +03:00
OverloadedOrama
1e9d44fffc
You can now delete tags
2020-04-06 01:07:28 +03:00
OverloadedOrama
cf55c9167f
Changed FrameTagDialog and made it its own scene
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The way frames are being added has changed, and now you can modify existing tags too. Deletion will come soon.
2020-04-06 00:51:46 +03:00
Manolis Papadeas
f2ed5ade8a
Merge pull request #182 from luiq54/fake_rotsprite
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Rotsprite-like Rotation
2020-04-03 20:44:18 +03:00
luiq54
e92b2b3bab
Implement fake_rotsprite
2020-04-03 22:27:42 +05:30
OverloadedOrama
ce94b9fcc2
Added texture for the onion skinning button for when it's disabled
2020-04-03 15:34:16 +03:00
OverloadedOrama
53338e4310
Basic UI for animation frame tags
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You can add tags by right clicking on a cel and selecting "Add Frame Tag". No tag modifying and deletion is implemented yet.
I'm using a different ScrollContainer for the tags, which gets updated everytime the main timeline ScrollContainer gets updated. I hide its sliders from its theme, wish there was a more straightforward way.
2020-04-02 03:29:14 +03:00
OverloadedOrama
61c4ea7aa1
Major UI changes in Main.tscn
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More changes will happen
2020-03-27 03:40:23 +02:00
OverloadedOrama
07db587b6c
Timeline UI changes
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The onion skinning button replaces the old onion skinning area of the timeline, but there's no way right now to change the settings. This will be added in a future commit. More UI changes will soon follow.
2020-03-26 20:56:30 +02:00
OverloadedOrama
278c9facb2
Changed some hint_tooltips
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I'm trying to remove all the weird "_HT" strings and replace them with actual sentences instead. This will make it easier for translators
2020-03-26 03:24:25 +02:00
OverloadedOrama
a60efccbfd
Added a boolean to check if new frames will be linked and an array of linked frames to Global.layers
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This doesn't add any new functionality right now
2020-03-14 21:40:10 +02:00
OverloadedOrama
7d12f1fccc
Backend implementation of an isometric grid
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An attempt to draw an isometric grid. It behaves oddly on non-square canvas sizes, and on some grid sizes. For this reason, I'm not sure if it will be implemented in v0.7.
To test it, set Global.grid_type = Global.Grid_Types.ISOMETRIC
2020-03-12 04:17:48 +02:00
OverloadedOrama
825e06f98a
Fixed issue where the remove layer button was not disabled when there was only one layer left
2020-03-11 00:01:12 +02:00
OverloadedOrama
550da1e961
Can't delete and apply effects to locked layers
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By effects I mean the selections of the Image menu
2020-03-10 01:42:50 +02:00
OverloadedOrama
d64b4edb96
Notification labels appear on top of the timeline
2020-03-09 16:59:17 +02:00
OverloadedOrama
7a008cfc3f
Implemented locking/unlocking layers
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When a layer is locked, no changes can be made to it.
2020-03-09 03:26:13 +02:00
OverloadedOrama
1e5c674673
Fixed spacing between some comments
2020-03-09 02:17:49 +02:00
OverloadedOrama
6b73c59a8f
Removed some commented code
2020-03-08 22:12:18 +02:00
OverloadedOrama
b9b0d3e1b3
Small UI improvement - The visibility icon will remain in a fixed place no matter how long the layer name is.
2020-03-08 21:57:22 +02:00
OverloadedOrama
0619d0e1ad
Opening and saving .pxo file should now work
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This should be all of the functionality restored. This commit makes the branch stable, in theory.
2020-03-07 16:43:28 +02:00
OverloadedOrama
4969978f46
Fix issue with frame moving and current_frame not changing
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This bug actually originates from before the timeline remake and can be found in v0.6.2 and potentially earlier versions.
2020-03-07 16:43:27 +02:00
OverloadedOrama
2a5dfa7ea2
The selected cel (?) is now pressed, based on current layer and frame
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All the other buttons are pressed = false. Also removed some legacy code.
2020-03-07 16:43:26 +02:00
OverloadedOrama
87629fdf2f
The selected layer's buttons are now pressed
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The unselected layers's buttons are pressed = false
2020-03-07 16:43:26 +02:00
OverloadedOrama
120e47d0f9
Add/remove/move frames should now work
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With Undo/Redo. Cloning frames doesn't work yet, will fix shortly.
2020-03-07 16:43:25 +02:00
OverloadedOrama
98e6b0f56b
Fix move up/down and merge layers not de-activating when there's only one layer left
2020-03-07 16:43:25 +02:00
OverloadedOrama
4e31c1ed4b
Changing layer order works again
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Started using a setter method for Global.current_layer
2020-03-07 16:43:24 +02:00
OverloadedOrama
0945a558d2
Fix layer name change
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Name change is now saved only if the user presses Enter
2020-03-07 16:43:22 +02:00
OverloadedOrama
60aed9efba
Use setter method for layers to update the UI
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Instead of updating it in undo and redo methods
2020-03-07 16:43:22 +02:00
OverloadedOrama
2bfae68755
Implemented Remove Layer - Doesn't work properly yet
2020-03-07 16:43:21 +02:00
OverloadedOrama
a2893e1c1c
Store layer visibility on Global.layers instead
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This way, toggling visibility in a layers works for all frames in that layer.
2020-03-07 16:43:19 +02:00
OverloadedOrama
3df9853dda
Update the button textures accordingly
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Every button will have a texture based on its frame AND its layer. Which means, if the button is on layer 2 and frame 1, its texture will be the contents of frame 1's layer 2 contents.
2020-03-07 16:43:18 +02:00
OverloadedOrama
7d7eccb03f
Fixed issues with scrolling
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No longer using a GridContainer for the layer and frames.
2020-03-07 16:43:17 +02:00
OverloadedOrama
953d002d91
[EXPERIMENTAL] Re-making the timeline
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Trying to merge layers into the timeline, and eventually add more features like "share layer with all frames", among others. THIS IS NOT FINISHED, IT WILL *NOT* WORK PROPERLY. Once it is finished, this branch will be merged onto master.
So far only add layer and add frame work, and even they may have some issues. Undoing also does not work properly yet.
The UI is also not finished, as it currently has problems with the scroll containers.
2020-03-07 16:43:17 +02:00
OverloadedOrama
b3a8eb6d84
Notification theme is now the same as the selected theme
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This makes the letters black on the light and gold themes, and fixes the characters not being rendered issue in Chinese.
2020-03-01 17:56:34 +02:00
OverloadedOrama
40d1da66c8
Add "(*)" to the window title when file is not saved
2020-02-22 17:32:16 +02:00
OverloadedOrama
eab3669eb2
Use new window_title variable to change window's title
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Will be used later to get the current window title. Godot doesn't seem to have a built-in way to get the window's title.
2020-02-22 17:21:52 +02:00
OverloadedOrama
52fa460876
Saved is false after any action and is true at the beginning
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Also hide QuitDialog after saving
2020-02-22 17:14:32 +02:00
Schweini07
3ea3bd7b40
Ask for Confirmation when Pixelorama is about to quit and the Sprite is unsaved ( #165 )
2020-02-22 17:02:56 +02:00
Michael Alexsander
0a9da7422d
Add option to hide the animation timeline
2020-02-14 22:30:40 -03:00