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Pixelorama/Scripts/Global.gd
OverloadedOrama 7824b13335 Changed hint_tooltips from the old string formats to actual sentences
Besides the timeline buttons and color switch button being ready to have their changed shortcuts (when we implement them for these buttons) in their hint tooltips, there is no new functionality. This is merely to make the lives of translators easier.

This is the final commit of weird string IDs being replaced to actual sentences in Translations.pot
2020-04-12 19:50:14 +03:00

1073 lines
40 KiB
GDScript

extends Node
enum Grid_Types {CARTESIAN, ISOMETRIC, ALL}
enum Pressure_Sensitivity {NONE, ALPHA, SIZE, ALPHA_AND_SIZE}
enum Brush_Types {PIXEL, CIRCLE, FILLED_CIRCLE, FILE, RANDOM_FILE, CUSTOM}
var root_directory := "."
var window_title := "" setget title_changed # Why doesn't Godot have get_window_title()?
var config_cache := ConfigFile.new()
# warning-ignore:unused_class_variable
var loaded_locales : Array
var undo_redo : UndoRedo
var undos := 0 # The number of times we added undo properties
var saved := true # Checks if the user has saved
# Canvas related stuff
var canvases := [] setget canvases_changed
var layers := [] setget layers_changed
var layers_changed_skip := false
var current_frame := 0 setget frame_changed
var current_layer := 0 setget layer_changed
# warning-ignore:unused_class_variable
var can_draw := false
# warning-ignore:unused_class_variable
var has_focus := false
# warning-ignore:unused_class_variable
var hidden_canvases := []
var pressure_sensitivity_mode = Pressure_Sensitivity.NONE
var smooth_zoom := true
var cursor_image = preload("res://Assets/Graphics/Cursor.png")
var left_cursor_tool_texture : ImageTexture
var right_cursor_tool_texture : ImageTexture
var transparent_background : ImageTexture
# warning-ignore:unused_class_variable
var selected_pixels := []
var image_clipboard : Image
var animation_tags := [] setget animation_tags_changed # [Name, Color, From, To]
var play_only_tags := true
# warning-ignore:unused_class_variable
var theme_type := "Dark"
# warning-ignore:unused_class_variable
var is_default_image := true
# warning-ignore:unused_class_variable
var default_image_width := 64
# warning-ignore:unused_class_variable
var default_image_height := 64
# warning-ignore:unused_class_variable
var default_fill_color := Color(0, 0, 0, 0)
var grid_type = Grid_Types.CARTESIAN
# warning-ignore:unused_class_variable
var grid_width := 1
# warning-ignore:unused_class_variable
var grid_height := 1
# warning-ignore:unused_class_variable
var grid_color := Color.black
# warning-ignore:unused_class_variable
var guide_color := Color.purple
# Tools & options
# warning-ignore:unused_class_variable
var current_left_tool := "Pencil"
# warning-ignore:unused_class_variable
var current_right_tool := "Eraser"
# warning-ignore:unused_class_variable
var show_left_tool_icon := true
# warning-ignore:unused_class_variable
var show_right_tool_icon := true
# warning-ignore:unused_class_variable
var left_square_indicator_visible := true
# warning-ignore:unused_class_variable
var right_square_indicator_visible := false
#0 for area of same color, 1 for all pixels of the same color
# warning-ignore:unused_class_variable
var left_fill_area := 0
# warning-ignore:unused_class_variable
var right_fill_area := 0
# 0 for lighten, 1 for darken
# warning-ignore:unused_class_variable
var left_ld := 0
# warning-ignore:unused_class_variable
var right_ld := 0
# warning-ignore:unused_class_variable
var left_ld_amount := 0.1
# warning-ignore:unused_class_variable
var right_ld_amount := 0.1
# 0 for the left, 1 for the right
# warning-ignore:unused_class_variable
var left_color_picker_for := 0
# warning-ignore:unused_class_variable
var right_color_picker_for := 1
# warning-ignore:unused_class_variable
var left_horizontal_mirror := false
# warning-ignore:unused_class_variable
var left_vertical_mirror := false
# warning-ignore:unused_class_variable
var right_horizontal_mirror := false
# warning-ignore:unused_class_variable
var right_vertical_mirror := false
# View menu options
# warning-ignore:unused_class_variable
var tile_mode := false
# warning-ignore:unused_class_variable
var draw_grid := false
# warning-ignore:unused_class_variable
var show_rulers := true
# warning-ignore:unused_class_variable
var show_guides := true
# warning-ignore:unused_class_variable
var show_animation_timeline := true
# Onion skinning options
var onion_skinning := false
# warning-ignore:unused_class_variable
var onion_skinning_past_rate := 1
# warning-ignore:unused_class_variable
var onion_skinning_future_rate := 1
# warning-ignore:unused_class_variable
var onion_skinning_blue_red := false
# Brushes
# warning-ignore:unused_class_variable
var left_brush_size := 1
# warning-ignore:unused_class_variable
var right_brush_size := 1
# warning-ignore:unused_class_variable
var current_left_brush_type = Brush_Types.PIXEL
# warning-ignore:unused_class_variable
var current_right_brush_type = Brush_Types.PIXEL
# warning-ignore:unused_class_variable
var brush_type_window_position := "left"
var left_circle_points := []
var right_circle_points := []
var brushes_from_files := 0
# warning-ignore:unused_class_variable
var custom_brushes := []
# warning-ignore:unused_class_variable
var custom_left_brush_index := -1
# warning-ignore:unused_class_variable
var custom_right_brush_index := -1
# warning-ignore:unused_class_variable
var custom_left_brush_image : Image
# warning-ignore:unused_class_variable
var custom_right_brush_image : Image
# warning-ignore:unused_class_variable
var custom_left_brush_texture := ImageTexture.new()
# warning-ignore:unused_class_variable
var custom_right_brush_texture := ImageTexture.new()
# Palettes
# warning-ignore:unused_class_variable
var palettes := {}
# Nodes
var control : Node
var top_menu_container : Panel
var left_cursor : Sprite
var right_cursor : Sprite
var canvas : Canvas
var canvas_parent : Node
var main_viewport : ViewportContainer
var second_viewport : ViewportContainer
var camera : Camera2D
var camera2 : Camera2D
var camera_preview : Camera2D
var selection_rectangle : Polygon2D
var horizontal_ruler : BaseButton
var vertical_ruler : BaseButton
var file_menu : MenuButton
var edit_menu : MenuButton
var view_menu : MenuButton
var image_menu : MenuButton
var help_menu : MenuButton
var cursor_position_label : Label
var zoom_level_label : Label
var import_sprites_dialog : FileDialog
var left_color_picker : ColorPickerButton
var right_color_picker : ColorPickerButton
var left_tool_options_container : Container
var right_tool_options_container : Container
var left_brush_type_container : Container
var right_brush_type_container : Container
var left_brush_type_button : BaseButton
var right_brush_type_button : BaseButton
var brushes_popup : Popup
var file_brush_container : GridContainer
var project_brush_container : GridContainer
var left_brush_size_edit : SpinBox
var left_brush_size_slider : HSlider
var right_brush_size_edit : SpinBox
var right_brush_size_slider : HSlider
var left_color_interpolation_container : Container
var right_color_interpolation_container : Container
var left_interpolate_spinbox : SpinBox
var left_interpolate_slider : HSlider
var right_interpolate_spinbox : SpinBox
var right_interpolate_slider : HSlider
var left_fill_area_container : Container
var right_fill_area_container : Container
var left_ld_container : Container
var left_ld_amount_slider : HSlider
var left_ld_amount_spinbox : SpinBox
var right_ld_container : Container
var right_ld_amount_slider : HSlider
var right_ld_amount_spinbox : SpinBox
var left_colorpicker_container : Container
var right_colorpicker_container : Container
var left_mirror_container : Container
var right_mirror_container : Container
var animation_timeline : Panel
var animation_timer : Timer
var frame_ids : HBoxContainer
var current_frame_label : Label
var onion_skinning_button : BaseButton
var loop_animation_button : BaseButton
var play_forward : BaseButton
var play_backwards : BaseButton
var timeline_seconds : Control
var layers_container : VBoxContainer
var frames_container : VBoxContainer
var tag_container : Control
var tag_dialog : AcceptDialog
var remove_layer_button : BaseButton
var move_up_layer_button : BaseButton
var move_down_layer_button : BaseButton
var merge_down_layer_button : BaseButton
var layer_opacity_slider : HSlider
var layer_opacity_spinbox : SpinBox
var add_palette_button : TextureButton
var edit_palette_button : BaseButton
var palette_option_button : OptionButton
var palette_container : GridContainer
var edit_palette_popup : WindowDialog
var new_palette_dialog : ConfirmationDialog
var new_palette_name_line_edit : LineEdit
var palette_import_file_dialog : FileDialog
var error_dialog : AcceptDialog
func _ready() -> void:
randomize()
if OS.has_feature("standalone"):
root_directory = OS.get_executable_path().get_base_dir()
# Load settings from the config file
config_cache.load("user://cache.ini")
undo_redo = UndoRedo.new()
transparent_background = ImageTexture.new()
transparent_background.create_from_image(preload("res://Assets/Graphics/Canvas Backgrounds/Transparent Background Dark.png"), 0)
image_clipboard = Image.new()
var root = get_tree().get_root()
control = find_node_by_name(root, "Control")
top_menu_container = find_node_by_name(control, "TopMenuContainer")
left_cursor = find_node_by_name(root, "LeftCursor")
right_cursor = find_node_by_name(root, "RightCursor")
canvas = find_node_by_name(root, "Canvas")
canvases.append(canvas)
left_cursor_tool_texture = ImageTexture.new()
left_cursor_tool_texture.create_from_image(preload("res://Assets/Graphics/Tool Cursors/Pencil_Cursor.png"))
right_cursor_tool_texture = ImageTexture.new()
right_cursor_tool_texture.create_from_image(preload("res://Assets/Graphics/Tool Cursors/Eraser_Cursor.png"))
canvas_parent = canvas.get_parent()
main_viewport = find_node_by_name(root, "ViewportContainer")
second_viewport = find_node_by_name(root, "ViewportContainer2")
camera = find_node_by_name(canvas_parent, "Camera2D")
camera2 = find_node_by_name(root, "Camera2D2")
camera_preview = find_node_by_name(root, "CameraPreview")
selection_rectangle = find_node_by_name(root, "SelectionRectangle")
horizontal_ruler = find_node_by_name(root, "HorizontalRuler")
vertical_ruler = find_node_by_name(root, "VerticalRuler")
file_menu = find_node_by_name(root, "FileMenu")
edit_menu = find_node_by_name(root, "EditMenu")
view_menu = find_node_by_name(root, "ViewMenu")
image_menu = find_node_by_name(root, "ImageMenu")
help_menu = find_node_by_name(root, "HelpMenu")
cursor_position_label = find_node_by_name(root, "CursorPosition")
zoom_level_label = find_node_by_name(root, "ZoomLevel")
import_sprites_dialog = find_node_by_name(root, "ImportSprites")
left_tool_options_container = find_node_by_name(root, "LeftToolOptions")
right_tool_options_container = find_node_by_name(root, "RightToolOptions")
left_color_picker = find_node_by_name(root, "LeftColorPickerButton")
right_color_picker = find_node_by_name(root, "RightColorPickerButton")
left_brush_type_container = find_node_by_name(left_tool_options_container, "LeftBrushType")
right_brush_type_container = find_node_by_name(right_tool_options_container, "RightBrushType")
left_brush_type_button = find_node_by_name(left_brush_type_container, "LeftBrushTypeButton")
right_brush_type_button = find_node_by_name(right_brush_type_container, "RightBrushTypeButton")
brushes_popup = find_node_by_name(root, "BrushesPopup")
file_brush_container = find_node_by_name(brushes_popup, "FileBrushContainer")
project_brush_container = find_node_by_name(brushes_popup, "ProjectBrushContainer")
left_brush_size_edit = find_node_by_name(root, "LeftBrushSizeEdit")
left_brush_size_slider = find_node_by_name(root, "LeftBrushSizeSlider")
right_brush_size_edit = find_node_by_name(root, "RightBrushSizeEdit")
right_brush_size_slider = find_node_by_name(root, "RightBrushSizeSlider")
left_color_interpolation_container = find_node_by_name(root, "LeftColorInterpolation")
right_color_interpolation_container = find_node_by_name(root, "RightColorInterpolation")
left_interpolate_spinbox = find_node_by_name(root, "LeftInterpolateFactor")
left_interpolate_slider = find_node_by_name(root, "LeftInterpolateSlider")
right_interpolate_spinbox = find_node_by_name(root, "RightInterpolateFactor")
right_interpolate_slider = find_node_by_name(root, "RightInterpolateSlider")
left_fill_area_container = find_node_by_name(root, "LeftFillArea")
right_fill_area_container = find_node_by_name(root, "RightFillArea")
left_ld_container = find_node_by_name(root, "LeftLDOptions")
left_ld_amount_slider = find_node_by_name(root, "LeftLDAmountSlider")
left_ld_amount_spinbox = find_node_by_name(root, "LeftLDAmountSpinbox")
right_ld_container = find_node_by_name(root, "RightLDOptions")
right_ld_amount_slider = find_node_by_name(root, "RightLDAmountSlider")
right_ld_amount_spinbox = find_node_by_name(root, "RightLDAmountSpinbox")
left_colorpicker_container = find_node_by_name(root, "LeftColorPickerOptions")
right_colorpicker_container = find_node_by_name(root, "RightColorPickerOptions")
left_mirror_container = find_node_by_name(root, "LeftMirrorButtons")
right_mirror_container = find_node_by_name(root, "RightMirrorButtons")
animation_timeline = find_node_by_name(root, "AnimationTimeline")
layers_container = find_node_by_name(animation_timeline, "LayersContainer")
frames_container = find_node_by_name(animation_timeline, "FramesContainer")
animation_timer = find_node_by_name(animation_timeline, "AnimationTimer")
frame_ids = find_node_by_name(animation_timeline, "FrameIDs")
current_frame_label = find_node_by_name(animation_timeline, "CurrentFrame")
onion_skinning_button = find_node_by_name(animation_timeline, "OnionSkinning")
loop_animation_button = find_node_by_name(animation_timeline, "LoopAnim")
play_forward = find_node_by_name(animation_timeline, "PlayForward")
play_backwards = find_node_by_name(animation_timeline, "PlayBackwards")
tag_container = find_node_by_name(animation_timeline, "TagContainer")
tag_dialog = find_node_by_name(animation_timeline, "FrameTagDialog")
remove_layer_button = find_node_by_name(animation_timeline, "RemoveLayer")
move_up_layer_button = find_node_by_name(animation_timeline, "MoveUpLayer")
move_down_layer_button = find_node_by_name(animation_timeline, "MoveDownLayer")
merge_down_layer_button = find_node_by_name(animation_timeline, "MergeDownLayer")
layer_opacity_slider = find_node_by_name(animation_timeline, "OpacitySlider")
layer_opacity_spinbox = find_node_by_name(animation_timeline, "OpacitySpinBox")
add_palette_button = find_node_by_name(root, "AddPalette")
edit_palette_button = find_node_by_name(root, "EditPalette")
palette_option_button = find_node_by_name(root, "PaletteOptionButton")
palette_container = find_node_by_name(root, "PaletteContainer")
edit_palette_popup = find_node_by_name(root, "EditPalettePopup")
new_palette_dialog = find_node_by_name(root, "NewPaletteDialog")
new_palette_name_line_edit = find_node_by_name(new_palette_dialog, "NewPaletteNameLineEdit")
palette_import_file_dialog = find_node_by_name(root, "PaletteImportFileDialog")
error_dialog = find_node_by_name(root, "ErrorDialog")
# Store [Layer name (0), Layer visibility boolean (1), Layer lock boolean (2), Frame container (3),
# will new frames be linked boolean (4), Array of linked frames (5)]
layers.append([tr("Layer") + " 0", true, false, HBoxContainer.new(), false, []])
# Thanks to https://godotengine.org/qa/17524/how-to-find-an-instanced-scene-by-its-name
func find_node_by_name(root, node_name) -> Node:
if root.get_name() == node_name:
return root
for child in root.get_children():
if child.get_name() == node_name:
return child
var found = find_node_by_name(child, node_name)
if found:
return found
return null
func notification_label(text : String) -> void:
var notification : Label = load("res://Prefabs/NotificationLabel.tscn").instance()
notification.text = tr(text)
notification.rect_position = Vector2(240, OS.window_size.y - animation_timeline.rect_size.y - 20)
notification.theme = control.theme
get_tree().get_root().add_child(notification)
func undo(_canvases : Array, layer_index : int = -1) -> void:
undos -= 1
var action_name := undo_redo.get_current_action_name()
if action_name == "Draw" || action_name == "Rectangle Select" || action_name == "Scale" || action_name == "Merge Layer":
for c in _canvases:
if layer_index > -1:
c.update_texture(layer_index)
else:
for i in c.layers.size():
c.update_texture(i)
if action_name == "Scale":
c.camera_zoom()
if action_name == "Add Frame":
canvas_parent.remove_child(_canvases[0])
# This actually means that canvases.size is one, but it hasn't been updated yet
if canvases.size() == 2: # Stop animating
play_forward.pressed = false
play_backwards.pressed = false
animation_timer.stop()
elif action_name == "Remove Frame":
canvas_parent.add_child(_canvases[0])
canvas_parent.move_child(_canvases[0], _canvases[0].frame)
elif action_name == "Change Frame Order":
canvas_parent.move_child(_canvases[0], _canvases[0].frame)
canvas.update()
if saved:
saved = false
self.window_title = window_title + "(*)"
notification_label("Undo: %s" % action_name)
func redo(_canvases : Array, layer_index : int = -1) -> void:
if undos < undo_redo.get_version(): # If we did undo and then redo
undos = undo_redo.get_version()
var action_name := undo_redo.get_current_action_name()
if action_name == "Draw" || action_name == "Rectangle Select" || action_name == "Scale" || action_name == "Merge Layer":
for c in _canvases:
if layer_index > -1:
c.update_texture(layer_index)
else:
for i in c.layers.size():
c.update_texture(i)
if action_name == "Scale":
c.camera_zoom()
if action_name == "Add Frame":
canvas_parent.add_child(_canvases[0])
elif action_name == "Remove Frame":
canvas_parent.remove_child(_canvases[0])
if canvases.size() == 1: # Stop animating
play_forward.pressed = false
play_backwards.pressed = false
animation_timer.stop()
elif action_name == "Change Frame Order":
canvas_parent.move_child(_canvases[0], _canvases[0].frame)
canvas.update()
if saved:
saved = false
self.window_title = window_title + "(*)"
if control.redone:
notification_label("Redo: %s" % action_name)
func title_changed(value : String) -> void:
window_title = value
OS.set_window_title(value)
func canvases_changed(value : Array) -> void:
canvases = value
for container in frames_container.get_children():
for button in container.get_children():
container.remove_child(button)
button.queue_free()
frames_container.remove_child(container)
for frame_id in frame_ids.get_children():
frame_ids.remove_child(frame_id)
frame_id.queue_free()
for i in range(layers.size() - 1, -1, -1):
frames_container.add_child(layers[i][3])
for j in range(canvases.size()):
var label := Label.new()
label.rect_min_size.x = 36
label.align = Label.ALIGN_CENTER
label.text = str(j + 1)
frame_ids.add_child(label)
for i in range(layers.size() - 1, -1, -1):
var frame_button = load("res://Prefabs/FrameButton.tscn").instance()
frame_button.frame = j
frame_button.layer = i
frame_button.get_child(0).texture = Global.canvases[j].layers[i][1]
layers[i][3].add_child(frame_button)
func clear_canvases() -> void:
for child in canvas_parent.get_children():
if child is Canvas:
child.queue_free()
canvases.clear()
animation_tags.clear()
self.animation_tags = animation_tags # To execute animation_tags_changed()
window_title = "(" + tr("untitled") + ") - Pixelorama"
undo_redo.clear_history(false)
func layers_changed(value : Array) -> void:
layers = value
if layers_changed_skip:
layers_changed_skip = false
return
for container in layers_container.get_children():
container.queue_free()
for container in frames_container.get_children():
for button in container.get_children():
container.remove_child(button)
button.queue_free()
frames_container.remove_child(container)
for i in range(layers.size() - 1, -1, -1):
var layer_container = load("res://Prefabs/LayerContainer.tscn").instance()
layer_container.i = i
if !layers[i][0]:
layers[i][0] = tr("Layer") + " %s" % i
layers_container.add_child(layer_container)
layer_container.label.text = layers[i][0]
layer_container.line_edit.text = layers[i][0]
frames_container.add_child(layers[i][3])
for j in range(canvases.size()):
var frame_button = load("res://Prefabs/FrameButton.tscn").instance()
frame_button.frame = j
frame_button.layer = i
frame_button.get_child(0).texture = Global.canvases[j].layers[i][1]
layers[i][3].add_child(frame_button)
var layer_button = layers_container.get_child(layers_container.get_child_count() - 1 - current_layer)
layer_button.pressed = true
self.current_frame = current_frame # Call frame_changed to update UI
if layers[current_layer][2]:
remove_layer_button.disabled = true
remove_layer_button.mouse_default_cursor_shape = Control.CURSOR_FORBIDDEN
if layers.size() == 1:
remove_layer_button.disabled = true
remove_layer_button.mouse_default_cursor_shape = Control.CURSOR_FORBIDDEN
move_up_layer_button.disabled = true
move_up_layer_button.mouse_default_cursor_shape = Control.CURSOR_FORBIDDEN
move_down_layer_button.disabled = true
move_down_layer_button.mouse_default_cursor_shape = Control.CURSOR_FORBIDDEN
merge_down_layer_button.disabled = true
merge_down_layer_button.mouse_default_cursor_shape = Control.CURSOR_FORBIDDEN
elif !layers[current_layer][2]:
remove_layer_button.disabled = false
remove_layer_button.mouse_default_cursor_shape = Control.CURSOR_POINTING_HAND
func frame_changed(value : int) -> void:
current_frame = value
current_frame_label.text = tr("Current frame:") + " %s/%s" % [str(current_frame + 1), canvases.size()]
var i := 0
for c in canvases: # De-select all the other canvases/frames
c.visible = false
c.is_making_line = false
c.line_2d.set_point_position(1, c.line_2d.points[0])
var text_color := Color.white
if theme_type == "Gold" || theme_type == "Light":
text_color = Color.black
frame_ids.get_child(i).add_color_override("font_color", text_color)
for layer in layers:
if i < layer[3].get_child_count():
layer[3].get_child(i).pressed = false
i += 1
# Select the new canvas/frame
canvas = canvases[current_frame]
canvas.visible = true
frame_ids.get_child(current_frame).add_color_override("font_color", Color("#3c5d75"))
if current_frame < layers[current_layer][3].get_child_count():
layers[current_layer][3].get_child(current_frame).pressed = true
func layer_changed(value : int) -> void:
current_layer = value
layer_opacity_slider.value = canvas.layers[current_layer][2] * 100
layer_opacity_spinbox.value = canvas.layers[current_layer][2] * 100
for container in layers_container.get_children():
container.pressed = false
if current_layer < layers_container.get_child_count():
var layer_button = layers_container.get_child(layers_container.get_child_count() - 1 - current_layer)
layer_button.pressed = true
if current_layer < layers.size() - 1:
move_up_layer_button.disabled = false
move_up_layer_button.mouse_default_cursor_shape = Control.CURSOR_POINTING_HAND
else:
move_up_layer_button.disabled = true
move_up_layer_button.mouse_default_cursor_shape = Control.CURSOR_FORBIDDEN
if current_layer > 0:
move_down_layer_button.disabled = false
move_down_layer_button.mouse_default_cursor_shape = Control.CURSOR_POINTING_HAND
merge_down_layer_button.disabled = false
merge_down_layer_button.mouse_default_cursor_shape = Control.CURSOR_POINTING_HAND
else:
move_down_layer_button.disabled = true
move_down_layer_button.mouse_default_cursor_shape = Control.CURSOR_FORBIDDEN
merge_down_layer_button.disabled = true
merge_down_layer_button.mouse_default_cursor_shape = Control.CURSOR_FORBIDDEN
if current_layer < layers.size():
if layers[current_layer][2]:
remove_layer_button.disabled = true
remove_layer_button.mouse_default_cursor_shape = Control.CURSOR_FORBIDDEN
else:
if layers.size() > 1:
remove_layer_button.disabled = false
remove_layer_button.mouse_default_cursor_shape = Control.CURSOR_POINTING_HAND
yield(get_tree().create_timer(0.01), "timeout")
self.current_frame = current_frame # Call frame_changed to update UI
func animation_tags_changed(value : Array) -> void:
animation_tags = value
for child in tag_container.get_children():
child.queue_free()
for tag in animation_tags:
var tag_c : Container = load("res://Prefabs/AnimationTag.tscn").instance()
tag_container.add_child(tag_c)
var tag_position := tag_container.get_child_count() - 1
tag_container.move_child(tag_c, tag_position)
tag_c.get_node("Label").text = tag[0]
tag_c.get_node("Label").modulate = tag[1]
tag_c.get_node("Line2D").default_color = tag[1]
tag_c.rect_position.x = (tag[2] - 1) * 39 + tag[2]
var size : int = tag[3] - tag[2]
tag_c.rect_min_size.x = (size + 1) * 39
tag_c.get_node("Line2D").points[2] = Vector2(tag_c.rect_min_size.x, 0)
tag_c.get_node("Line2D").points[3] = Vector2(tag_c.rect_min_size.x, 32)
func update_hint_tooltips() -> void:
var root = get_tree().get_root()
var rect_select : BaseButton = find_node_by_name(root, "RectSelect")
rect_select.hint_tooltip = tr("""Rectangular Selection
%s for left mouse button
%s for right mouse button
Press %s to move the content""") % [InputMap.get_action_list("left_rectangle_select_tool")[0].as_text(), InputMap.get_action_list("right_rectangle_select_tool")[0].as_text(), "Shift"]
var color_picker : BaseButton = find_node_by_name(root, "ColorPicker")
color_picker.hint_tooltip = tr("""Color Picker
Select a color from a pixel of the sprite
%s for left mouse button
%s for right mouse button""") % [InputMap.get_action_list("left_colorpicker_tool")[0].as_text(), InputMap.get_action_list("right_colorpicker_tool")[0].as_text()]
var pencil : BaseButton = find_node_by_name(root, "Pencil")
pencil.hint_tooltip = tr("""Pencil
%s for left mouse button
%s for right mouse button
Hold %s to make a line""") % [InputMap.get_action_list("left_pencil_tool")[0].as_text(), InputMap.get_action_list("right_pencil_tool")[0].as_text(), "Shift"]
var eraser : BaseButton = find_node_by_name(root, "Eraser")
eraser.hint_tooltip = tr("""Eraser
%s for left mouse button
%s for right mouse button
Hold %s to make a line""") % [InputMap.get_action_list("left_eraser_tool")[0].as_text(), InputMap.get_action_list("right_eraser_tool")[0].as_text(), "Shift"]
var bucket : BaseButton = find_node_by_name(root, "Bucket")
bucket.hint_tooltip = tr("""Bucket
%s for left mouse button
%s for right mouse button""") % [InputMap.get_action_list("left_fill_tool")[0].as_text(), InputMap.get_action_list("right_fill_tool")[0].as_text()]
var ld : BaseButton = find_node_by_name(root, "LightenDarken")
ld.hint_tooltip = tr("""Lighten/Darken
%s for left mouse button
%s for right mouse button""") % [InputMap.get_action_list("left_lightdark_tool")[0].as_text(), InputMap.get_action_list("right_lightdark_tool")[0].as_text()]
var color_switch : BaseButton = find_node_by_name(root, "ColorSwitch")
color_switch.hint_tooltip = tr("""Switch left and right colors
(%s)""") % "X"
var first_frame : BaseButton = find_node_by_name(root, "FirstFrame")
first_frame.hint_tooltip = tr("""Jump to the first frame
(%s)""") % "Ctrl+Home"
var previous_frame : BaseButton = find_node_by_name(root, "PreviousFrame")
previous_frame.hint_tooltip = tr("""Go to the previous frame
(%s)""") % "Ctrl+Left"
play_backwards.hint_tooltip = tr("""Play the animation backwards (from end to beginning)
(%s)""") % "F4"
play_forward.hint_tooltip = tr("""Play the animation forward (from beginning to end)
(%s)""") % "F5"
var next_frame : BaseButton = find_node_by_name(root, "NextFrame")
next_frame.hint_tooltip = tr("""Go to the next frame
(%s)""") % "Ctrl+Right"
var last_frame : BaseButton = find_node_by_name(root, "LastFrame")
last_frame.hint_tooltip = tr("""Jump to the last frame
(%s)""") % "Ctrl+End"
func create_brush_button(brush_img : Image, brush_type := Brush_Types.CUSTOM, hint_tooltip := "") -> void:
var brush_container
var brush_button = load("res://Prefabs/BrushButton.tscn").instance()
brush_button.brush_type = brush_type
brush_button.custom_brush_index = custom_brushes.size() - 1
if brush_type == Brush_Types.FILE || brush_type == Brush_Types.RANDOM_FILE:
brush_container = file_brush_container
else:
brush_container = project_brush_container
var brush_tex := ImageTexture.new()
brush_tex.create_from_image(brush_img, 0)
brush_button.get_child(0).texture = brush_tex
brush_button.hint_tooltip = hint_tooltip
if brush_type == Brush_Types.RANDOM_FILE:
brush_button.random_brushes.append(brush_img)
brush_container.add_child(brush_button)
func remove_brush_buttons() -> void:
current_left_brush_type = Brush_Types.PIXEL
current_right_brush_type = Brush_Types.PIXEL
for child in project_brush_container.get_children():
child.queue_free()
func undo_custom_brush(_brush_button : BaseButton = null) -> void:
undos -= 1
var action_name := undo_redo.get_current_action_name()
if action_name == "Delete Custom Brush":
project_brush_container.add_child(_brush_button)
project_brush_container.move_child(_brush_button, _brush_button.custom_brush_index - brushes_from_files)
_brush_button.get_node("DeleteButton").visible = false
notification_label("Undo: %s" % action_name)
func redo_custom_brush(_brush_button : BaseButton = null) -> void:
if undos < undo_redo.get_version(): # If we did undo and then redo
undos = undo_redo.get_version()
var action_name := undo_redo.get_current_action_name()
if action_name == "Delete Custom Brush":
project_brush_container.remove_child(_brush_button)
if control.redone:
notification_label("Redo: %s" % action_name)
func update_left_custom_brush() -> void:
if current_left_brush_type == Brush_Types.PIXEL:
var pixel := Image.new()
pixel = preload("res://Assets/Graphics/pixel_image.png")
left_brush_type_button.get_child(0).texture.create_from_image(pixel, 0)
elif current_left_brush_type == Brush_Types.CIRCLE:
var pixel := Image.new()
pixel = preload("res://Assets/Graphics/circle_9x9.png")
left_brush_type_button.get_child(0).texture.create_from_image(pixel, 0)
left_circle_points = plot_circle(left_brush_size)
elif current_left_brush_type == Brush_Types.FILLED_CIRCLE:
var pixel := Image.new()
pixel = preload("res://Assets/Graphics/circle_filled_9x9.png")
left_brush_type_button.get_child(0).texture.create_from_image(pixel, 0)
left_circle_points = plot_circle(left_brush_size)
else:
var custom_brush := Image.new()
custom_brush.copy_from(custom_brushes[custom_left_brush_index])
var custom_brush_size = custom_brush.get_size()
custom_brush.resize(custom_brush_size.x * left_brush_size, custom_brush_size.y * left_brush_size, Image.INTERPOLATE_NEAREST)
custom_left_brush_image = blend_image_with_color(custom_brush, left_color_picker.color, left_interpolate_spinbox.value / 100)
custom_left_brush_texture.create_from_image(custom_left_brush_image, 0)
left_brush_type_button.get_child(0).texture = custom_left_brush_texture
func update_right_custom_brush() -> void:
if current_right_brush_type == Brush_Types.PIXEL:
var pixel := Image.new()
pixel = preload("res://Assets/Graphics/pixel_image.png")
right_brush_type_button.get_child(0).texture.create_from_image(pixel, 0)
elif current_right_brush_type == Brush_Types.CIRCLE:
var pixel := Image.new()
pixel = preload("res://Assets/Graphics/circle_9x9.png")
right_brush_type_button.get_child(0).texture.create_from_image(pixel, 0)
right_circle_points = plot_circle(right_brush_size)
elif current_right_brush_type == Brush_Types.FILLED_CIRCLE:
var pixel := Image.new()
pixel = preload("res://Assets/Graphics/circle_filled_9x9.png")
right_brush_type_button.get_child(0).texture.create_from_image(pixel, 0)
right_circle_points = plot_circle(right_brush_size)
else:
var custom_brush := Image.new()
custom_brush.copy_from(custom_brushes[custom_right_brush_index])
var custom_brush_size = custom_brush.get_size()
custom_brush.resize(custom_brush_size.x * right_brush_size, custom_brush_size.y * right_brush_size, Image.INTERPOLATE_NEAREST)
custom_right_brush_image = blend_image_with_color(custom_brush, right_color_picker.color, right_interpolate_spinbox.value / 100)
custom_right_brush_texture.create_from_image(custom_right_brush_image, 0)
right_brush_type_button.get_child(0).texture = custom_right_brush_texture
func blend_image_with_color(image : Image, color : Color, interpolate_factor : float) -> Image:
var blended_image := Image.new()
blended_image.copy_from(image)
var size := image.get_size()
blended_image.lock()
for xx in size.x:
for yy in size.y:
if color.a > 0: # If it's the pencil
var current_color := blended_image.get_pixel(xx, yy)
if current_color.a > 0:
var new_color := current_color.linear_interpolate(color, interpolate_factor)
new_color.a = current_color.a
blended_image.set_pixel(xx, yy, new_color)
else: # If color is transparent - if it's the eraser
blended_image.set_pixel(xx, yy, Color(0, 0, 0, 0))
return blended_image
# Algorithm based on http://members.chello.at/easyfilter/bresenham.html
# This is not used for drawing, rather for finding the points required
# for the mouse cursor/position indicator
func plot_circle(r : int) -> Array:
var circle_points := []
var xm := 0
var ym := 0
var x := -r
var y := 0
var err := 2 - r * 2
while x < 0:
circle_points.append(Vector2(xm - x, ym + y))
circle_points.append(Vector2(xm - y, ym - x))
circle_points.append(Vector2(xm + x, ym - y))
circle_points.append(Vector2(xm + y, ym + x))
r = err
if r <= y:
y += 1
err += y * 2 + 1
if r > x || err > y:
x += 1
err += x * 2 + 1
return circle_points
func scale3X(sprite : Image, tol : float = 50) -> Image:
var scaled = Image.new()
scaled.create(sprite.get_width()*3, sprite.get_height()*3, false, Image.FORMAT_RGBA8)
scaled.lock()
sprite.lock()
var a : Color
var b : Color
var c : Color
var d : Color
var e : Color
var f : Color
var g : Color
var h : Color
var i : Color
for x in range(1,sprite.get_width()-1):
for y in range(1,sprite.get_height()-1):
var xs : float = 3*x
var ys : float = 3*y
a = sprite.get_pixel(x-1,y-1)
b = sprite.get_pixel(x,y-1)
c = sprite.get_pixel(x+1,y-1)
d = sprite.get_pixel(x-1,y)
e = sprite.get_pixel(x,y)
f = sprite.get_pixel(x+1,y)
g = sprite.get_pixel(x-1,y+1)
h = sprite.get_pixel(x,y+1)
i = sprite.get_pixel(x+1,y+1)
var db : bool = similarColors(d, b, tol)
var dh : bool = similarColors(d, h, tol)
var bf : bool = similarColors(f, b, tol)
var ec : bool = similarColors(e, c, tol)
var ea : bool = similarColors(e, a, tol)
var fh : bool = similarColors(f, h, tol)
var eg : bool = similarColors(e, g, tol)
var ei : bool = similarColors(e, i, tol)
scaled.set_pixel(xs-1, ys-1, d if (db and !dh and !bf) else e )
scaled.set_pixel(xs, ys-1, b if (db and !dh and !bf and !ec) or
(bf and !db and !fh and !ea) else e)
scaled.set_pixel(xs+1, ys-1, f if (bf and !db and !fh) else e)
scaled.set_pixel(xs-1, ys, d if (dh and !fh and !db and !ea) or
(db and !dh and !bf and !eg) else e)
scaled.set_pixel(xs, ys, e);
scaled.set_pixel(xs+1, ys, f if (bf and !db and !fh and !ei) or
(fh and !bf and !dh and !ec) else e)
scaled.set_pixel(xs-1, ys+1, d if (dh and !fh and !db) else e)
scaled.set_pixel(xs, ys+1, h if (fh and !bf and !dh and !eg) or
(dh and !fh and !db and !ei) else e)
scaled.set_pixel(xs+1, ys+1, f if (fh and !bf and !dh) else e)
scaled.unlock()
sprite.unlock()
return scaled
func rotxel(sprite : Image, angle : float) -> void:
# If angle is simple, then nn rotation is the best
if angle == 0 || angle == PI/2 || angle == PI || angle == 2*PI:
nn_rotate(sprite, angle)
return
var aux : Image = Image.new()
aux.copy_from(sprite)
var center : Vector2 = Vector2(sprite.get_width()/2, sprite.get_height()/2)
var ox : int
var oy : int
var p : Color
aux.lock()
sprite.lock()
for x in range(sprite.get_width()):
for y in range(sprite.get_height()):
var dx = 3*(x - center.x)
var dy = 3*(y - center.y)
var found_pixel : bool = false
for k in range(9):
var i = -1 + k % 3
var j = -1 + int(k / 3)
var dir = atan2(dy + j, dx + i)
var mag = sqrt(pow(dx + i, 2) + pow(dy + j, 2))
dir -= angle
ox = round(center.x*3 + 1 + mag*cos(dir))
oy = round(center.y*3 + 1 + mag*sin(dir))
if (sprite.get_width() % 2 != 0):
ox += 1
oy += 1
if (ox >= 0 && ox < sprite.get_width()*3
&& oy >= 0 && oy < sprite.get_height()*3):
found_pixel = true
break
if !found_pixel:
sprite.set_pixel(x, y, Color(0,0,0,0))
continue
var fil : int = oy % 3
var col : int = ox % 3
var index : int = col + 3*fil
ox = round((ox - 1)/3.0);
oy = round((oy - 1)/3.0);
var a : Color
var b : Color
var c : Color
var d : Color
var e : Color
var f : Color
var g : Color
var h : Color
var i : Color
if (ox == 0 || ox == sprite.get_width() - 1 ||
oy == 0 || oy == sprite.get_height() - 1):
p = aux.get_pixel(ox, oy)
else:
a = aux.get_pixel(ox-1,oy-1);
b = aux.get_pixel(ox,oy-1);
c = aux.get_pixel(ox+1,oy-1);
d = aux.get_pixel(ox-1,oy);
e = aux.get_pixel(ox,oy);
f = aux.get_pixel(ox+1,oy);
g = aux.get_pixel(ox-1,oy+1);
h = aux.get_pixel(ox,oy+1);
i = aux.get_pixel(ox+1,oy+1);
match(index):
0:
p = d if (similarColors(d,b) && !similarColors(d,h)
&& !similarColors(b,f)) else e;
1:
p = b if ((similarColors(d,b) && !similarColors(d,h) &&
!similarColors(b,f) && !similarColors(e,c)) ||
(similarColors(b,f) && !similarColors(d,b) &&
!similarColors(f,h) && !similarColors(e,a))) else e;
2:
p = f if (similarColors(b,f) && !similarColors(d,b) &&
!similarColors(f,h)) else e;
3:
p = d if ((similarColors(d,h) && !similarColors(f,h) &&
!similarColors(d,b) && !similarColors(e,a)) ||
(similarColors(d,b) && !similarColors(d,h) &&
!similarColors(b,f) && !similarColors(e,g))) else e;
4:
p = e
5:
p = f if((similarColors(b,f) && !similarColors(d,b) &&
!similarColors(f,h) && !similarColors(e,i))
|| (similarColors(f,h) && !similarColors(b,f) &&
!similarColors(d,h) && !similarColors(e,c))) else e;
6:
p = d if (similarColors(d,h) && !similarColors(f,h) &&
!similarColors(d,b)) else e;
7:
p = h if ((similarColors(f,h) && !similarColors(f,b) &&
!similarColors(d,h) && !similarColors(e,g))
|| (similarColors(d,h) && !similarColors(f,h) &&
!similarColors(d,b) && !similarColors(e,i))) else e;
8:
p = f if (similarColors(f,h) && !similarColors(f,b) &&
!similarColors(d,h)) else e;
sprite.set_pixel(x, y, p)
sprite.unlock()
aux.unlock()
func fake_rotsprite(sprite : Image, angle : float) -> void:
sprite.copy_from(scale3X(sprite))
nn_rotate(sprite,angle)
sprite.resize(sprite.get_width()/3,sprite.get_height()/3,0)
func nn_rotate(sprite : Image, angle : float) -> void:
var aux : Image = Image.new()
aux.copy_from(sprite)
sprite.lock()
aux.lock()
var ox: int
var oy: int
var center : Vector2 = Vector2(sprite.get_width()/2, sprite.get_height()/2)
for x in range(sprite.get_width()):
for y in range(sprite.get_height()):
ox = (x - center.x)*cos(angle) + (y - center.y)*sin(angle) + center.x
oy = -(x - center.x)*sin(angle) + (y - center.y)*cos(angle) + center.y
if ox >= 0 && ox < sprite.get_width() && oy >= 0 && oy < sprite.get_height():
sprite.set_pixel(x, y, aux.get_pixel(ox, oy))
else:
sprite.set_pixel(x, y, Color(0,0,0,0))
sprite.unlock()
aux.unlock()
func similarColors(c1 : Color, c2 : Color, tol : float = 100) -> bool:
var dist = colorDistance(c1, c2)
return dist <= tol
func colorDistance(c1 : Color, c2 : Color) -> float:
return sqrt(pow((c1.r - c2.r)*255, 2) + pow((c1.g - c2.g)*255, 2)
+ pow((c1.b - c2.b)*255, 2) + pow((c1.a - c2.a)*255, 2))
func _exit_tree() -> void:
config_cache.set_value("window", "screen", OS.current_screen)
config_cache.set_value("window", "maximized", OS.window_maximized || OS.window_fullscreen)
config_cache.set_value("window", "position", OS.window_position)
config_cache.set_value("window", "size", OS.window_size)
config_cache.save("user://cache.ini")
# Thanks to qarmin from GitHub for pointing this out
undo_redo.free()