Everything should now be translated in Greek. Will update if I have forgotten anything. Also made some changes to the layer and frame button colors and layer position.
- Added grid size and color in preferences
- Canvas' update_texture() updates the frame button's texture only when the user releases a mouse button. This should optimize drawing in large images.
- Cursor is no longer invisible inside the canvas
- Minor UI changes
- Added some more translations. This is going to be a common thing in commits from now on.
Also added CameraMovement.gd to the preview window camera and fixed a cursor problem where it always remained as the default arrow cursor outside the canvas
- When renaming a layer, the line edit grabs the focus. If enter is pressed, it gets invisible. Also fixed positioning and size
- Re-organized the variables in Global, now they are less messy and randomly placed
- Layer, frame & brush textures stretch mode has been changed to Keep Aspect Centered
- Custom cursor images for bucket & color picker, only when mapped to the left button
- Cursor is now invisible when the left chosen tool is anything but bucket, color picker and rectangle select.
- Improved and added more hint tooltips.
More tool options for the other tools, like bucket, should come soon. The PaintAllPixelsSameColor tool has been removed, as it will be implemented as an option for the bucket tool.
- Changed left and right color picker position in the UI
- Added a color switch button that switches the left & right colors
- Added a reset to default color button, that makes the left color black and the right white
- Left tool options is now on top of the right tool options.
- Brushes have been removed from the right panel, and have instead become a popup that appears when you press one of the brush type buttons, to choose a brush. The indicators will be removed.
If you selected a non-pixel brush with Lighten/Darken, it acted like a regular pencil. Now, no matter what brush you have selected, L/D only works as a pixel brush.
Before this commit, if you had one frame in the timeline and clicked the loop button until it went back to no loop WHILE the animation was playing, Pixelorama would crash. Now, if you're left with only one frame, Pixelorama will stop animating. Also updated the loop button's hint tooltip.
- Display zoom as a percentage, to be more in line with other
2D editing applications.
- Increase spacing between labels.
- Use the Unicode multiplication sign.