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484 commits

Author SHA1 Message Date
Martin Novák b95496c57d
Fix dialog sizes (#512) 2021-07-30 16:05:50 -07:00
Manolis Papadeas 1d20295f7d Keep images unlocked after editing them - Should close #331
Not sure if this actually solves the issue or just makes it more rare, but I haven't been able to reproduce any PoolVector locking issues so far. The problem was that images were remained locked essentially all the time, which seemed to cause issues. Maybe other PoolVectors could not get locked?
2021-07-25 21:49:37 +03:00
Manolis Papadeas c6a056bba6 Made cloning frames create linked cels if the linked cel button is toggled on - suggestion of #402 2021-07-22 03:10:00 +03:00
Manolis Papadeas 57bb7929df Fixed issue with linked cels where, if you had linked cels in one layer and then linked more cels of the same frame in another layer, their previews did not update automatically
Cel's image_texture was being reset due to the creation of new Cel instances in CelButton.gd (line 113)
2021-07-22 02:25:00 +03:00
Manolis Papadeas 9bec8f1b09 Preload more resources
Had to remove references to Brushes and Patterns classes from BrushesButton.gd and PatternButton.gd due to GDScript's cyclic reference bug
2021-07-21 18:29:52 +03:00
Manolis Papadeas 28b8e000f9 Rewrite the crop image method
Should be a bit faster, but I still get weird bugs at random
2021-07-20 22:06:18 +03:00
Manolis Papadeas d0433bed6f Preload layer and cel button nodes in Project.gd
Just a minor optimization to avoid unnecessary loading
2021-07-20 21:03:15 +03:00
Manolis Papadeas ad4b377bc8 Only click the layer button with the left mouse button 2021-07-10 05:19:09 +03:00
Manolis Papadeas 983d14c0d1 Fix deleting content not working with undo 2021-07-09 12:59:01 +03:00
Manolis Papadeas 55c5688f16 Fix changing cel opacity calling project.frames_changed()
It shouldn't happen
2021-07-09 03:38:06 +03:00
Manolis Papadeas 2760049cfd Fix content transformation not getting confirmed when changes were done to frames and layers
Also fixes issue where frame/layer copying does not copy the transformed data
2021-07-08 20:46:56 +03:00
Manolis Papadeas a46f21265e Update CHANGELOG & AboutDialog 2021-07-06 14:03:41 +03:00
Manolis Papadeas 0bcb65db62 Update AboutDialog.gd 2021-07-05 19:32:12 +03:00
Manolis Papadeas 4b191139f6 Fix timeline's resize grabber not responding immediatly
It seems that the Canvas-Timeline SplitContainer's split offset had a hardcoded value
2021-07-04 16:09:21 +03:00
Manolis Papadeas 21e2cd6bd0 Dragging and dropping frames to re-arrange them no longer makes selected_cels empty 2021-06-27 18:15:06 +03:00
Manolis Papadeas 98d41fca14 Remove Global.find_node_by_name()
Use the built-in find_node() method instead.
2021-06-26 14:01:07 +03:00
Manolis Papadeas e4aff633bb Change "Current cel" strings to "Selected cels"
Because now we have the ability to select multiple cels
2021-06-25 17:58:41 +03:00
Manolis Papadeas f5d07e660d Do not clear content from selection in selected cels when moving if Alt has been pressed beforehand
This is about Alt + mouse click when moving a selection. See https://github.com/Orama-Interactive/Pixelorama/issues/129#issuecomment-756799706 for more info
2021-06-23 20:38:17 +03:00
Manolis Papadeas 5b74a4292d Fix pasting not working properly on multiple selected cels 2021-06-22 01:46:52 +03:00
Manolis Papadeas db0799bc12 Added Ukrainian 2021-06-21 00:24:39 +03:00
Manolis Papadeas ac631e3e3d Transform selected content of multiple selected cels
Does not work with rotation. It might be a good idea to replace this whole system with one that uses a transformation matrix, to handle rotation and skewing more easily in the future. I'm not a huge fan of this current code.
2021-06-19 19:29:32 +03:00
Manolis Papadeas 18592ed7c0 Minor UI changes 2021-06-15 01:03:46 +03:00
Manolis Papadeas 79b37a95b3 Fix palette importing not including all colors if they have more than 64 colors 2021-06-14 20:38:46 +03:00
Manolis Papadeas 791e966a71 Update Previews on all mouse events 2021-06-14 19:21:58 +03:00
Manolis Papadeas bdd06d42ce Added tool button size option in the Preferences 2021-06-14 02:14:31 +03:00
Manolis Papadeas de850ce8a1 Ability to select multiple cels and edit them all at once
A rather significant change, so, while I have tested it, it might still be buggy. Implements a part of #306.
2021-06-12 01:06:13 +03:00
Manolis Papadeas 73cce5b740 Set frame delay's min value at 0.01, does not let it become 0 2021-06-11 22:56:38 +03:00
Manolis Papadeas feece75935 Added Norwegian Bokmål 2021-06-11 19:38:34 +03:00
Manolis Papadeas f1ea8e30b2 Fix animation tag spacing 2021-06-09 17:17:53 +03:00
Manolis Papadeas e9bf310934 Implement layer and frame dragging and dropping to re-arrange them in the timeline
Part of #306
2021-06-06 02:19:34 +03:00
Manolis Papadeas 1a87321437 Added a Delete option in cel's right click menu
Delete doesn't actually delete a cel, it just clears its contents. Maybe renaming it to something else would be a good idea.
2021-06-05 13:38:32 +03:00
Manolis Papadeas e7a5b45536 Clicking on a layer button now selects the layer. Double clicking it allows renaming 2021-06-05 03:06:07 +03:00
Manolis Papadeas ecd08ce132 Add a right click popup menu on the frame buttons and move most of the frame related options there
These options used to be on the right click popup menu of the cel buttons. Now, cel options only contain Link/Unlink Cel, for now.
2021-06-05 02:37:33 +03:00
Manolis Papadeas 39b0baca84 Frame numbers in the timeline above the cels are now clickable buttons 2021-06-05 02:11:22 +03:00
Manolis Papadeas ec1b29eb5e Let the user change icon colors regardless of theme 2021-06-04 21:44:05 +03:00
Manolis Papadeas 12ce12a292 Replace button icons with single-color textures that change color automatically depending on the theme
There is no longer any need for having specific graphics for each theme, as white colored textures can change their modulation to any color.
2021-06-03 22:42:08 +03:00
Manolis Papadeas 489749e305 Fix division by zero crash 2021-06-01 18:43:23 +03:00
Manolis Papadeas 5e1c9dc73b Fix bug where you couldn't resize the selection after pasting 2021-06-01 18:19:16 +03:00
Manolis Papadeas ed229565ad Resize selection with gizmo from center by holding Control after clicking 2021-05-31 03:04:10 +03:00
Manolis Papadeas 2a9420700b Fix image effect preview background not keeping its aspect ratio 2021-05-30 19:20:56 +03:00
Manolis Papadeas 207b3a5630 Update ShaderEffect.gd 2021-05-30 17:42:50 +03:00
Manolis Papadeas 6d2f02b782 Let the user change border color and toggle the marching ants effect in the preferences 2021-05-28 03:46:16 +03:00
Manolis Papadeas bd84fbbe39 Rename the Lighten/Darken tool to Shading tool 2021-05-26 02:17:49 +03:00
Manolis Papadeas bd085786d5 Fixed issue when pasting and the clipboard image is empty 2021-05-25 22:50:35 +03:00
Manolis Papadeas a77cc05446 Made brush creation from selection a separate menu option
Also works with Ctrl+B. Copying no longer creates a project brush.
2021-05-25 22:48:37 +03:00
Manolis Papadeas 4e8acdf002 Updated Translations.pot and some tool hint tooltips 2021-05-25 02:51:10 +03:00
Variable 0257adb97b
Set project name (#490)
* Set project name. Also fixed a bug

Added ability to set project name also fixed a bug that "if the aspect ratio button is pressed and a template of different width and height were selected, then the button also applied on them e.g a template of (but it shouldn't)"
Example: write 1 in width, 2 in height, enable aspect ratio, and then try to change template... a template of 256x240 will give 120x240

* Add files via upload

* Adjust save name to project name

* Add files via upload
2021-05-24 07:03:56 -07:00
Manolis Papadeas 5b6f4ebe3e Added Polygon selection tool
Cursor icon is temporary. It works by clicking multiple times on the places you want to create edges, and to complete the polygon you either have to click at the first edge (if you hover the mouse, a circle appears in that position), or you can auto-fill by double clicking.
2021-05-18 01:56:55 +03:00
Manolis Papadeas 6499c0d3d5 Auto invert preview colors based on the screen color
Basically, when the background color of the screen at certain points is dark, the preview at that spot is white, and when it is bright, the preview is white at that spot. This helps to keep the previews always distinguishable, regardless of the background color.
2021-05-17 02:24:49 +03:00
Manolis Papadeas b8d055fe01 Added lasso / free select tool
Temporary icon, probably. Should work without problems, but more testing would be nice.
2021-05-16 03:52:13 +03:00
Manolis Papadeas d13c5c1063 Added ellipse selection tool
Icons most likely temporary. A bit problematic when the selection is in negative coords and the preview does not work well with mirroring and mirror view. Same is true for the shape tools.
2021-05-14 03:48:33 +03:00
Manolis Papadeas b28e89e5c4 Users can now resize the left tool bar
Useful since the number of tools has started to grow a lot, and some monitors may not have enough vertical space for all of them.
2021-05-13 01:15:11 +03:00
Manolis Papadeas 336594272c Fix selection resizing issue after having moved the content first 2021-05-12 16:27:35 +03:00
Manolis Papadeas 99ce07b3ab Added a new line tool
One of the most requested tools has finally been added!
2021-05-12 04:35:20 +03:00
Manolis Papadeas 9e7de0022e Change strings of the select menu 2021-05-11 19:48:16 +03:00
Manolis Papadeas 969b096efc Alt + mouse click when resizing with gizmos now works as intended when there is an active transformation occurring 2021-05-11 04:15:42 +03:00
Manolis Papadeas c859834f7c Fix crash when deleting a frame or layer and there is a transformation occurring 2021-05-10 22:34:40 +03:00
Manolis Papadeas 24da4bd703 Fix selection resizing not keeping the original bitmap after gizmo release 2021-05-10 19:59:55 +03:00
Manolis Papadeas e86dde2fb5 Do not require confirmation when transforming a selection with invisible contents 2021-05-10 18:44:12 +03:00
Variable 729c3ae1af
Tall wide screen corrections (#478)
* a minor visibility change.

made the nodes that were not needed in wide-screen "Invicible"
the visibility will now be controlled procedurally

* Added some lines of code in "change_ui_layout()"

The added lines will control node visibility changes to adjust to current screen mode

* added a line to fix tall-screen "zen-mode"
2021-05-10 08:05:15 -07:00
Manolis Papadeas 70d5fad9fd Make selection tool options not editable when there is no selection 2021-05-09 00:56:23 +03:00
Manolis Papadeas 6adb01aac1 Cursor shape no longer changes when a gizmo is being dragged and the mouse cursor goes above another gizmo 2021-05-08 16:06:02 +03:00
Manolis Papadeas 9b54f8a387 Resize selection without contents if Alt is pressed before clicking on a gizmo 2021-05-08 03:54:32 +03:00
Manolis Papadeas 3876c97674 Resizing gizmos with Shift keeps the aspect ratio of the selection
This was harder to implement than I thought. It may need some more testing.
2021-05-08 03:40:28 +03:00
Manolis Papadeas 356ddc0038 Implement moving selections with arrow keys
Moves selection with contents by default.
Control + arrow keys = Moves & snaps selection to grid.
Alt + arrow keys = Moves the selection itself without the contents.
2021-05-07 04:33:28 +03:00
Manolis Papadeas ea8bfcd25d Remove drawn_rect from Selection.gd and use draw_preview() in RectSelect.gd instead 2021-05-04 19:26:06 +03:00
Manolis Papadeas 5f84629144 Update AboutDialog.gd 2021-05-04 13:57:40 +03:00
Manolis Papadeas 3db2673309 Prepare for v0.8.3-stable 2021-05-04 13:44:06 +03:00
Manolis Papadeas 6203b3a71c Minor UI changes in the tool options of shape tools 2021-05-04 13:26:07 +03:00
Manolis Papadeas 8f846fe04a Fix out of bounds errors with selection intersection 2021-05-03 03:09:32 +03:00
Manolis Papadeas 3ad3697c84 Fix issue with gizmos not working if the user has moved the selection with contents first 2021-05-03 02:08:53 +03:00
Manolis Papadeas 8f1c6bb3d3 Move selection with contents by default with all selection tools
Now, if you want to move the selection itself without its contents, you have to do Ctrl + Alt + Mouse click. Works the same with all selection tools.
2021-05-03 02:00:07 +03:00
Manolis Papadeas 4a1fcc4ca7 Add position and size as selection tool options
This allows the user to easily move and resize selections
2021-05-01 03:10:23 +03:00
Manolis Papadeas a7cec3424a Restore project brush creation when copying 2021-04-24 14:50:36 +03:00
Manolis Papadeas 320c538bc3 Add enter and escape as input actions 2021-04-23 23:47:42 +03:00
Manolis Papadeas afd7cc43c9 Rename move_content methods to transform_content 2021-04-23 23:37:07 +03:00
Manolis Papadeas 83d9800fc1 Fix selection being moved by one pixel when being resized & temp_rect has negative size 2021-04-23 19:18:41 +03:00
Manolis Papadeas 4412671a08 Add selection intersection with Ctrl + Shift + Mouse click 2021-04-22 18:12:45 +03:00
Manolis Papadeas 58ef2420c9 Fix issue when resizing selection after moving it 2021-04-22 03:50:16 +03:00
Manolis Papadeas 687f2619a1 Change the order of the top menus 2021-04-22 03:34:04 +03:00
Manolis Papadeas 28cfe9bf77 Got rid of the deprecated enabled_focus_mode
Godot 3.3 has arrived!
2021-04-22 02:11:35 +03:00
Manolis Papadeas 515e75f3dd Gizmos resizing no longer re-flips the image when temp_rect is negative 2021-04-21 18:16:42 +03:00
Manolis Papadeas b420bebb3e Fix gizmos being able to get edited when there is no selection 2021-04-21 17:35:37 +03:00
Darshan Phaldesai dca76afe17
Shader based invert, desaturate and HSV dialogs (#475)
* Shader based invert, desaturate and HSV dialogs

* Bug fixes
2021-04-21 05:31:33 -07:00
Manolis Papadeas a712f822d7 Fixed bug when copying while moving content 2021-04-21 15:25:17 +03:00
Manolis Papadeas 3852b419dd Image effects will not longer get applied to locked and/or hidden layers. 2021-04-21 00:48:36 +03:00
Manolis Papadeas ea606a072a Make layers uneditable when they're invisible 2021-04-21 00:12:05 +03:00
Manolis Papadeas d70c6a22c4 New tool: Magic Wand (temporary icon) 2021-04-20 15:53:16 +03:00
Manolis Papadeas 1d5b44fad2 Fix Copy & Delete to work on the currently selected parts of the image
This also fixed a crash when deleting while content is being moved/resized
2021-04-19 19:05:05 +03:00
Manolis Papadeas fccd37360a New tool: Select by Color (temporary icon)
When the user clicks on a pixel, all pixels of the same color are being selected. Shift adds to the selection, Ctrl subtracts. The icon and the hint tooltip are temporary.
2021-04-19 18:50:43 +03:00
Manolis Papadeas dd2bec4c19 Pasting does not directly paste on the canvas, it is now confirmable instead
This lets the user easily cancel the pasting and move just the pasted area around.
2021-04-19 14:39:58 +03:00
Manolis Papadeas baba43d274 Change the way of how tool icon blue-orange backgrounds work
Instead of having a gazillion icons for each tool and its blue-orange variations, which led us to create 4 different textures for each tool, now we only need one texture for each tool and each theme. The blue-orange background has been made into a different TextureRect for each button.

This makes it easier for people to create new tools. Now, each new tool requires 3 textures (to cover every theme), instead of 12(!). I'm hoping to bring the number down to 1 in a future commit, by automating the theme color converting process.
2021-04-18 15:36:08 +03:00
Manolis Papadeas b735bc760f Optimize Project.get_selection_rectangle
It doesn't call bitmap_to_image() anymore.
2021-04-18 15:26:15 +03:00
Manolis Papadeas 27cb0d2d2f
New selection system (#474)
* Basic move tool

* Added marching ants effect on the selection borders

* Rename SelectionRectangle to SelectionShape, make it have non-rectangular shape and multiple SelectionShapes can exist

- Create multiple selection rectangles
- Merge them together if they intersect
- Move the selections (without contents as of right now)
- Gizmos are being drawn but they are not functional yet

Code is very ugly.

* Sort vectors counter-clockwise to be used as polygon borders

I did this, no idea if it works properly, probably won't be used but I thought I'd keep it saved somewhere

* More experiments I may or may not need

Trying to generate a polygon from the individual selected pixels

* Change default rectangle select behavior and ability to clip polygons using Control

* Fix rectangle selection clipping

* Split polygon into two with selection subtracting

* Move selection with contents with the move tool

Code is still a mess, don't bother looking.

* Move some methods from SelectionShape.gd to Selection.gd

The purpose of this is to generalize some selection code, so that it applies to all polygons, the entire selection. More will follow.

* UndoRedo for border moving

Nothing else in the selections system works properly in UndoRedo right now. Needs:

- UR support for creating selections
- UR support for modifying selections (merging and cutting selections together)
- UR support for removing selection
- UR support for moving content

& for all the rest of the remaining features

* Moving all of the selection shape logic to Selection.gd

Handle all of the polygons there instead of having them as individual nodes. Should be easier to handle undo/redo this way. This commit probably breaks move tool + selection tool and undo/redo. Code is still a mess. For your sanity, I hope you are not reading this. I promise I will clean up.

* Move tool works again

Buggy and messy, of course.

* Remove unneeded code and restore selection move undoredo logic

* Made Selection.gd have one big preview_image for when moving content, instead of each polygon having its own image

Could be further optimized for some specific cases. We could also remove selected_pixels from SelectionPolygon.

* UndoRedo support for creating, deleting, merging and clipping selections

UndoRedo support for moving content not added in this commit. Should work but needs more testing. This PR also removes selected_pixels from the SelectionPolygon class.

* Confirm & cancel selection movement, should support undoredo properly too

Press Enter or do any editing to confirm movement, Escape to cancel. I will most likely add UI buttons for confirm and cancel too.

* Mirror View affects selection

* Restore Cut, Copy, Paste and Clear Selection

Pasting now no longer requires a pre-existing selection and instead copies the selections themselves too.

* Created a new Select menu, which has Select All and Clear Selection as options

Clear Selection now also confirms content moving. TopMenuContainer code has changed to no longer rely on Global for the menu buttons.

* Draw gizmos as rectangles

No functionality yet. They may need to be turned to nodes, so that they can easily resize based on zoom level and check for mouse enter/exit events.

* Made gizmos get drawn in the sides and corners of the big bounding rectangle instead of individual selection parts

Still no functionality yet.

* Restore label text

* Minor optimization when clipping selections

This will execute the for loop less times

* Made a Gizmo class, cursor change on hover, has_focus = false on mouse click

Now I should actually make them resize when dragged, aye?

* Very basic gizmo resizing, still a WIP, does not work properly yet

* Start replacing the array of selected pixels with a BitMap

This should optimize the selection making a lot, and it also allows for easy border drawing without having to deal with polygons, thanks to the MarchingAntsOutline.shader

Still commit is still a WIP, image effects and brushes may not work properly yet.

Because the BitMap has a fixed size, the size of the project, moving the selection outside of canvas boundaries has proven to be a bit tricky. I did implement a hacky way of handling it, but it may be buggy and problematic. I'm still unsure whether this is the best way to handle the situation.

* Selection works with mirror view

* Draw a black rectangle when the user is making a rectangular selection

After they release the mouse, the black rectangle becomes the selection

* Make Selection.gd update when undoing/redoing

* Fix brushes not working properly with non-rectangular selections

* Added invert selection

* Cache has_selection as a variable for a speedup

* Fix conflict issues with the shape tools

* Made the bitmap image squared so the marching ants effect will be the same on both dimensions

There may be a better way to fix the issue, perhaps inside the shader itself.

* Some optimizations to call selection_bitmap_changed() less times

* Restored almost all of the image effects

Left to do:
- Change gradient's behavior. Unsure of how it will work with non-rectangular selections yet, but it should not generate pixels outside of the selection.
- Restore rotation
- Resize bitmap on image resize
- Remove the `pixels` array from the ImageEffect

* Fix Selection.gd not updating when changing project

* Resize the selection bitmap along with image resize

* Restored rotation's old behavior and finally got rid of the selected_pixels array

The rotation does not yet work properly with selections, but at least it now "works".

* Resize selection too when using gizmos

Left to do for gizmos:
- Proper cancel transformation
- Begin transformation
(currently named move_content_start but it should be renamed to something more general) when resizing gizmos
- Keep the original image and selection in memory and resize them. Meaning, gizmos should not resize the already resized data, but only resize the original. This is less destructive as there is no danger of data loss.
- Always resize on InputEventMouseMotion. This is going to be worse for performance, but it will look better for the user.

* Image and bitmap resizing now uses the original data and begin transformation on gizmo click

No matter how many times the user resizes on the current transformation, the original data will not be lost until they either confirm or cancel, so there is no data loss before confirmation/cancel.

* Cancel transformation now works properly when the selection has been resized

* Made gizmos resize on mouse motion, fix issues with negative bounding rectangle and when combined with the move tool

* Resizing can now get out of positive bounds, clearing and inverting now gets limited to the canvas bounds

Resizing currently does not work properly with negative (left & up) canvas boundaries

* Flip image when resizing and the bounding rectangle gets flipped

* Call move_content_confirm() when inverting selection

* Attempt to implement selection resizing that goes outside of the canvas boundaries (not working properly yet)

* Flip selection when resizing to negative bounding rectangle sizes

And fix preview_image vertical flipping

* Fix rotation so that it works (almost) properly with selections

Rotation algorithms now accept and only work with a given image, and the pivot has been added as a parameter

* Experimental gizmo rotation - does not work properly yet

Transforming the selection outside of the canvas is still broken.

* Fix some issues with moving selection out of canvas bounds

* Fix more issues with selection getting resized outside of canvas bounds

* Update marching ants effect properly when switching between projects

And make sure the frequency of the marching ants effect always looks roughly the same on all project sizes

* Made the rotation gizmo part of the gizmos array and resize them based on camera zoom

* Remove unneeded parameter from move_bitmap_values()

* Remove more unneeded parameters

* Move the selection only if the cursor is above it and neither shift nor control are currently pressed

* Gradient generation now works on non-rectangular selections

Although this behavior might not be the intended one

* Copy/paste marching ants effect offset

Useful for when the selection is in negative coords

* Fix issue with clear selection & UndoRedo

* Restore the ability to move selection when it's in negative coords

* Made the marching ants offset a Project variable

This fixes the issue of project switching and keeping the previous project's offset. Again, this is only relevant for when the selection is in negative coords.

* Made the "from current selection" palette preset work with the new selection system

* Fix out of bounds error when using the rectangular select tool on negative coords

* Some code cleanup

* Comment out the rotation gizmo for now, since it does not work properly

* Update marching ants shader params and gizmo sizes when the bitmap changes

* Move some methods around in Selection.gd
2021-04-17 11:30:12 -07:00
Manolis Papadeas 0c54470209 Update CHANGELOG & AboutDialog 2021-04-16 22:07:38 +03:00
Martin Novák 42696e7b37
Replace old palette system with a new one (#447)
* Replace old palette system with a new one

* Replace default json palettes with new resource versions

* Add missing translation strings

* Fix Erevoid's issues 2, 3 and 4

* Rewrite palette grid to improve performance
Add middle click scrolling

* Fix index conversion functions

* Fix palettes editing by copying them to XDG user write path

* Add Windows specific fixes

* Add import support for old json palette format

* Add create/edit palette settings check.
Hide add/delete color buttons when no palette is displayed.
2021-04-16 11:09:03 -07:00
kevinms 05eda55bc7
Fix hue and saturation getting reset when draging value slider to zero (#473) 2021-04-01 16:13:54 -07:00
DragonOfWar 943a69c0e3
Add Rectangle and Ellipse tools (#456)
* Add Shapes Tool (WIP)

* Add Alt button + Fill shape + Other stuff

* Add blue theme button textures

* Fix tool not previewing on right button

* Add config functions

* Fix ellipse bug

* Correctly added thickness

* Keep preview with CTRL

* Fix weird PoolVector behaviour

* Make preview follow mouse when pressing CTRL

* Moved shapes class to a separate script

* Update tooltip

* Enable mirrors

* Separate tools + jittery preview fix + more

* Add missing translation

* Add missing icons and keybindings

* Changed shape draw function buttons

Co-authored-by: DragonOfWar <47753585+KawanWeege@users.noreply.github.com>
2021-03-30 10:07:13 -07:00
Manolis Papadeas 810affb1bc Update CHANGELOG & Translations, clear whitespaces 2021-03-15 03:41:02 +02:00
ballerburg9005 de164ea9de
full support for auto tallscreen/widescreen panel layout (#458)
* full support for auto tallscreen/widescreen panel layout

* Update Main.tscn

* Update CanvasPreviewContainer.tscn

* Update UI.tscn

* tallscreen support - better display scale

* tallscreen support - better display scale

* Update UI.tscn

* Update Main.gd

* tallscreen support - better display scale

* tallscreen support - better display scale

* tallscreen support - alternate panel placement comment-784228607

* tallscreen support - code cleanup

* tallscreen support - color picker swap: comment-785032683

* prettier border

* tallscreen support - color picker

* tallscreen support - pullrequestreview-601156079

* tallscreen support - bugfix & review

Co-authored-by: ballerburg9005 <mathias.steiger@gmail.com>
2021-03-06 05:59:26 -08:00
gamesplease 59862171e9
Add keyboard shortcut for Clear Selection (#457) 2021-02-17 09:53:01 -08:00
Variable f9c275d0a4
"SpriteSheet as layer" and "Replace Frame" import options (#453)
* fixed some more bugs

* Removed some more bugs

* Added "Replace Frame" option

It was originally made to use primarily in "Spritesheet (new layer)" but it thought it could also be useful to put it there as an import option

* Update PreviewDialog.tscn

* Update PreviewDialog.gd

* Update OpenSave.gd

* added import option for SpriteSheet and Frame

Now we can add SpriteSheets in current project and Replace frames in current project

* added functions for SpriteSheet and Frames

I added functions that would allow me to add SpriteSheet as new Layer. I also added an option for "Replace frame" (the function "open_image_at_frame()" is originally being used in "open_image_as_spritesheet_layer()" method but i decided to use it as an import option as well)

* Changed contribution name

* Changed contribution name

* Fixed some lines

* fixed sprite lines not updating
2021-02-07 06:43:44 -08:00
THWLF 45be4ee6b7
Added more standart devices from 8/16Bit era (#450) 2021-02-05 03:05:08 -08:00
Manolis Papadeas d5f8d8e899 Disable Window Transparency in the Web version, update CHANGELOG & Translations 2021-02-02 19:17:56 +02:00
Manolis Papadeas ce7320ad4f Renamed "Base" to "BaseTool" and made it a class 2021-02-02 17:48:17 +02:00
Variable dc469dd4b5
Var transparent mode (#444)
* allowed and enabled per_pixel_transparency

* Added a Transparency menu

* Added an Alternate screen for transparency

* Added transparency methods

Added the transparency methods plus modified fullscreen such that it resets transparency on toggling hence, Removing the issue of blackness

* Modified the shader to allow transparency

* Added a material to ViewportContainer

Fixed the bug that darkens image when decreasing opacity

* Update Global.gd

* Update Main.gd

* Update TopMenuContainer.gd
2021-02-02 07:29:19 -08:00
Manolis Papadeas 7f1594e1bc You can now resize cels in the timeline by holding Control and scrolling with the mouse wheel.
Addresses part of #306
2021-01-30 23:57:33 +02:00
Manolis Papadeas 27852b2694 Dragging and dropping individual cels in the timeline to change their position is now possible.
Addresses a part of #306
2021-01-29 22:00:48 +02:00
kleonc 4001a32f2b
Cache tile mode rects (#443)
* Cache tile mode rects

* Make TransparentChecker don't calculate tile mode rect on its own

* Minor fixes

- typo
- formatting
- moved unlock() call to the method where matching lock() was called
2021-01-28 11:21:48 -08:00
Manolis Papadeas 4db21dae95 ScaleImage dialog improvements
It now automatically sets the size to the current project's size, has a button to lock aspect ratio, and resizing based on percentage. Some UI changes to CreateNewImage too.
2021-01-27 00:45:12 +02:00
Manolis Papadeas 6edfbad663 Fixed a bug with the Zoom tool, removed Godot's version check from Tools.gd and updated AboutDialog, CHANGELOG and Translations 2021-01-26 16:34:25 +02:00
Variable eff0adbf21
Var pix centralize (#441)
* Added Centralize Image

* Add files via upload

* Added Centralize Image (fixd some lines)

* Added Centralize Image (fixes some lines)

* Fixed and removed some lines

* Fixed and removed some lines

* Removed unnecessary parameters

* Removed unnecessary parameters

* Update DrawingAlgos.gd
2021-01-26 06:03:38 -08:00
Manolis Papadeas 93bbfabb99 Refactored CreateNewImage dialog and added portrait & landscape buttons from #402
The lock aspect ratio button has been changed from a checkbox to a texture button and the template code has been refactored to use a Template class instead of enums. Only dark icons have been added for now.
2021-01-25 22:07:02 +02:00
Manolis Papadeas 6cb525ad92 Update changelog & AboutDialog 2021-01-23 00:27:28 +02:00
kleonc 63838964b3
Renamed enums to follow recommended naming convention (#437) 2021-01-20 06:59:42 -08:00
kleonc eeb97f71e4
One shared offset for rectangular and isometric grids, added "Draw Grid over Tile Mode" toggle (#434)
* One shared offset for rectangular and isometric grids

* One draw call per grid

* Added "Draw Grid over Tile Mode" toggle
2021-01-19 16:17:33 -08:00
kleonc 9c520a65e9
Refactored isometric grid (#430)
* Move get_tile_mode_rect() method to the Project class

* Refactored isometric grid

Now it should be drawn properly in the target rect.
Settings (in pixels):
- cell's AABB size,
- offset from the canvas origin.
2021-01-18 12:59:26 -08:00
kleonc db9980a883
Draw Grid only over Canvas. Added PixelGrid. (#427)
* Draw grid only over the Canvas (when in tiling mode)

* Replace some magic numbers with enums.

It's too easy to break something when adding something new in here. Should be a little harder now.

* Added Pixel Grid.

- Pixel grid is shown only when it's enabled and camera is zoomed close enough.
- Settings: pixel_grid_show_at_zoom (as a percentage because that's what's shown in the settings panel), pixel_grid_color. Default values might need changing.
- To distinguish between grid and pixel grid default settings for grid width, grid height are changed.
- Now both grid and pixel grid are drawn above (after) tile mode. Grid is drawn above (after) pixel grid.
2021-01-16 10:24:46 -08:00
kleonc b1c0344d0b
Remove unneeded location variables (#425)
Co-authored-by: kleonc <kleonc@users.noreply.github.com>
2021-01-06 07:11:50 -08:00
kleonc 1b8520c1a9
Select new layer after adding it (#424)
Co-authored-by: kleonc <kleonc@users.noreply.github.com>
2021-01-06 06:18:41 -08:00
kleonc 92a22fe9bc
Fix tiling opacity by drawing currently visible frame to a separate Viewport (#417)
- Now the current frame is drawn to a separate Viewport (with transparent background) taking into account only per layer opacity,
- Tiling is drawn by drawing current frame's ViewportTexture with tile mode opacity applied (using premultiply alpha blending).

Co-authored-by: kleonc <kleonc@users.noreply.github.com>
2021-01-04 09:30:15 -08:00
Manolis Papadeas 5f56cb523f Update copyright statements to present
Happy new year, everyone!
2021-01-03 21:03:20 +02:00
kleonc 9edc0c9bb9
TileMode opacity fix (#414)
Now opacity is multiplicative.

Co-authored-by: kleonc <kleonc@users.noreply.github.com>
2020-12-30 09:56:28 -08:00
Laurenz Reinthaler 2eeadf35a2
Allow greater values than 100 for SpinBoxes in FrameTagDialog.tscn (#408) 2020-12-27 13:05:35 -08:00
Laurenz Reinthaler b9c94e1b12
Resolve conflict with remapping shortcuts (#407) 2020-12-26 11:02:08 -08:00
Laurenz Reinthaler 2a7e668976
Add Pan Tool (#399) 2020-12-23 10:41:42 -08:00
Manolis Papadeas ab583a7354 Fixes #404
Issue #404 not found
2020-12-18 17:22:45 +02:00
Manolis Papadeas 16d2c336e9 Fixed FPS not being updated when Pixelorama first runs 2020-12-17 02:52:13 +02:00
Manolis Papadeas 031efc0cdb Make FPS project-specific and store it in the pxo files 2020-12-17 02:20:47 +02:00
Manolis Papadeas 05c9ef70d4 Put frame duration as a member of the Frame class
Instead of having a frame_duration[] array in the Project class. This makes the code much more readable and understandable, using less lines of code and, by avoiding an extra array, we also avoid potential out-of-bound array crashes.

The functionality for the user has not changed, and by testing so far I didn't find any issues.
2020-12-16 22:54:08 +02:00
Manolis Papadeas fe0fb7d21f v0.8.2-stable 2020-12-12 16:55:13 +02:00
Manolis Papadeas 359f0d473c Added Japanese translation 2020-12-12 15:05:03 +02:00
Manolis Papadeas 4ca4cbcc01 Added Turkish translation 2020-12-10 20:39:29 +02:00
Manolis Papadeas de6f78b058 Fix crash when importing an image file as a new frame 2020-12-09 18:07:12 +02:00
Laurenz Reinthaler e0b010867a
Allow moving the canvas through panning and zooming through a zooming gesture (#391) 2020-12-04 17:41:16 -08:00
Manolis Papadeas e9de204736 Update AboutDialog.gd
Clean code by putting `create_item` lines of code into their own methods and update missing translators
2020-12-03 23:40:09 +02:00
Manolis Papadeas 46939bd74d Check the correct tile mode button in View > Tile Mode when changing between projects
Also changed the buttons to radiobuttons
2020-12-03 03:49:53 +02:00
Manolis Papadeas b1e8bf98d2 Made TransparentChecker shader material unique for the main two viewports
Fixes #377. The issue was that the shader material was being shared with the background of the cel buttons, and when the cel button transparent background was resized, the canvas transparent background was also affected.
2020-11-26 02:05:05 +02:00
Manolis Papadeas 512507e2c7 Fix "It's not a reference to a valid Image object" error when resizing canvas for the first time 2020-11-26 01:22:11 +02:00
AbhinavKDev 96454a2d57
Handiling tile modes in each project (#388)
* Handiling tile modes in each project

Co-authored-by: Manolis Papadeas <35376950+OverloadedOrama@users.noreply.github.com>
2020-11-24 08:53:18 -08:00
Manolis Papadeas d7008362b5 Added a "Mirror View" option in the View menu
Which is used to flip the canvas horizontally and non-destructively. Closes #227
2020-11-23 18:53:21 +02:00
Manolis Papadeas bcd86bd655 Update AboutDialog.gd 2020-11-20 04:23:46 +02:00
Manolis Papadeas 257b8d4aa6 Onion skinned previous and next frames are now being drawn on top of the current frame 2020-11-19 02:01:43 +02:00
AbhinavKDev 9768372dcc
The minimum no of onion skin to the future and past is set to 0 (#380) 2020-11-15 05:45:10 -08:00
AbhinavKDev de4634e22d
Improved the tiling feature (#378)
* Improved tiling feature

* Removed some unwanted code

* Fixed the bug mentioned by overloaded

* Added the requests by overload

* changed the y value which was given x value before
2020-11-13 10:12:20 -08:00
Manolis Papadeas 03d0525794 Disable "Recent projects" on the Web version 2020-11-10 01:14:35 +02:00
Manolis Papadeas 267c9f292c Update CHANGELOG and AboutDialog 2020-11-09 01:18:51 +02:00
Manolis Papadeas bd10680f63 Minor changes to the shrink option 2020-11-07 19:12:31 +02:00
gschwind 279228daba
Implement shrink option (#376)
* Add shrink option that allow change default shrink

Shrink option allow to scale the godot application. This path enable
dynamic change of this value in the options.

* Fix the computation of cursor location

For an unknown reason the function get_local_mouse_position return
incorrect current_pixel when shrink is not 1. This path compute the
transformation manually and povide correct values for any shrink value.
2020-11-06 17:57:35 -08:00
Manolis Papadeas 7dd9b36cdc Move "Recent projects" up, just below "Open last project" in the File menu 2020-10-29 22:33:15 +02:00