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238 commits

Author SHA1 Message Date
Emmanouil Papadeas d36f89365c Change "Crop Image" to "Trim Image" and add a new "Crop Image" that actually crops the image based on the active selection 2023-12-24 01:11:12 +02:00
Emmanouil Papadeas 0cb98f6e2e
Revert palette file format back to JSON (#967)
* Some static typing and use notification to check if the theme has changed in swatches

* Use Vector2i for scrolling, hide scrollbars in the node properties

* More static typing improvements

* More static typing & docstring improvements, remove some methods from Palettes.gd

* [WIP] Go back to json for palettes instead of tres

* Revert back to using dictionaries for palette colors instead of array

Reverts part of the previous commit

* Read width & height from files, don't store the name

* Fix palette renaming

* Copy non-json palettes into json files

* Fix palette duplication

* Add a new _fill_imported_palette_with_colors() to avoid duplicate code in import file methods

* Fix palette file importing when not initialising

* Export palettes as images

* Replace "tres" with "json" filter in the open sprite dialog

* When exporting a palette as an image, automatically set the file name to the palette name

* Replace default palette files with json

* Remove the Global.palette_panel variable, use signals instead.

* Static typing in signals

* Fix warning in Palettes.gd

* Fix formatting

* Add missing comments to the palette files

* Update Palettes.gd

* A few more static typing improvements
2023-12-23 00:28:35 +02:00
Emmanouil Papadeas 89b17177a1 Show multiple save confirmation dialogs on quit for each project that has changes 2023-12-18 20:23:55 +02:00
Emmanouil Papadeas 495c3b8ebe Don't call project_changed() whenever a reference image gets imported 2023-12-07 16:09:00 +02:00
Emmanouil Papadeas f893e68d59 Move even more code away from Global and Project to AnimationTimeline
This time related to layer buttons
2023-12-05 02:04:34 +02:00
Emmanouil Papadeas 80e351a2a1 Move some code away from Global and Project to AnimationTimeline 2023-12-05 01:46:42 +02:00
Emmanouil Papadeas d60c686368 Fix typo 2023-12-05 01:13:46 +02:00
Emmanouil Papadeas 5ece616a9a Only use one LayerButton scene instead of using inheritence
And make some code improvements in LayerButton.gd
2023-12-05 01:08:26 +02:00
Emmanouil Papadeas a627cff107 Only have one CelButton scene instead of using inheritance 2023-12-05 00:40:16 +02:00
Emmanouil Papadeas 768869b519 Limit outline width step to 1 and allow lesser/greater values for shader-generated sliders 2023-11-22 17:18:37 +02:00
Emmanouil Papadeas 08b03ae0e5
Implement layer effects (#940)
* Basic logic for layer effects

* Add an FX button and the ability to add effects, no way to remove or change properties of effects yet

* Basic and ugly UI for adding and removing effects, no property changing yet

* Swap effects

* Fix preload shader paths

* Change parameters for layer effects

* Change gradient parameter in layer effect shaders, and other fixes

* Use CollapsibleContainers for the shader properties

* Set the correct gradient interpolation mode and color space in the UI

* Make effects of group layers apply to children

* Change `apply_fx` to `apply_effects`, formatting, some extra doc comments

* Apply effects to other canvases, when merging layers and when exporting

* Display humanized names of the shader unifrms

* Some UI improvements to the LayerEffectsSettings

* Add an Enabled button in the layer effects window, and change checkboxes to checkbuttons

* Change BaseLayer.apply_effects() to take a cel as a parameter instead

* Make layer effect buttons be affected by the modulate icon color

* Add option in the View menu whether layer effects are displayed in the canvas or not

* Rename `apply_effects()` to `display_effects()`

* Add translation strings

* Add nearest filter to the gradient map

* Don't change Main.tscn

* Fix more translations

* Change the default cursor shape of the generated UI elements of the layer effects

* Add undo/redo and effect application (apply effect destructively)

There are some errors due to the usage of anonymous lambda methods in undo/redo, but it seems to be working well regardless.

* Make layer effect application work on all cels
2023-11-22 01:06:25 +02:00
Variable d532aee550
Added Measurements to move tool (and other fixes) (#932)
* fixed mouse guide, added measurements

* typo

* code improvements

* change width

* fixed accidental uneven indentation

* minor fixes

* formatting

* formatting

* fixed ui of canvas preview container

* centered labels of tool names

* changed text overrun behaviour of Mode to Ellipsis

* use grid container

* Revert "use grid container"

This reverts commit 8ac9ac2aae.

* Revert "changed text overrun behaviour of Mode to Ellipsis"

This reverts commit eec1482e5f.

* Revert "centered labels of tool names"

This reverts commit 9720e37ef8.

* Revert "fixed ui of canvas preview container"

This reverts commit 9809fa3336.
2023-11-21 16:54:03 +02:00
Emmanouil Papadeas 9279a8e0ab Save compressed images in undo/redo memory when scaling and centering frames 2023-11-14 03:57:02 +02:00
Emmanouil Papadeas 4f5f37a522 For the move tool, only store the difference vector in undo/redo
Instead of storing copies of entire images. This is a bit slower on the CPU side, mostly on larger canvases, but it is a massive RAM optimization. Perhaps it could be move optimal to use a shader here.
2023-11-14 00:58:53 +02:00
Emmanouil Papadeas e62548517f Compress image data saved in undo/redo for image effects, buckets and selection transformations 2023-11-14 00:48:02 +02:00
Variable 7fbc3aa210
documenting global.gd autoload (#937)
* added some docs to global

* more docs

* completed preference docs

* removing typos

* added more docs

* some more docs

* some doc revisions

* typo

* removed typos

* added more docs

* completed global doc

* fix typos

* changed some stuff

* replaced (Preference Variable) with "Found in preferences"
2023-11-12 01:16:51 +02:00
Emmanouil Papadeas ffd9d2bca8 Update tile mode opacity when changed from the preferences, and remove unused variables 2023-11-08 19:01:31 +02:00
Emmanouil Papadeas be83c94693 Change OS.has_feature("standalone") to "template" instead
Which is the new name for the tag for exported builds in Godot 4
2023-11-08 15:57:01 +02:00
Emmanouil Papadeas 895636272b Fix canvas not immediately updating when adding/removing 3D objects 2023-10-23 01:54:36 +03:00
Variable a5151bf739
Added new signals (#922)
* Added new signals

* fixed some kinks
2023-10-15 14:32:58 +03:00
Emmanouil Papadeas 331c46c8ee Fix undo/redo history not working when the tool changes 2023-10-02 17:20:24 +03:00
Emmanouil Papadeas 8fb29e050e Fix formatting 2023-09-05 02:39:01 +03:00
Emmanouil Papadeas 1901078d98 Some static typing and docstring improvements 2023-09-05 02:36:25 +03:00
Emmanouil Papadeas 91bfef16b3
Port to Godot 4 (#900)
* Initial conversion

* Hide some dialogs

* Update addons

* Fix errors in scripts

Temporarily commented out adding new file import types and certain Control methods that are not available in the Window class, such as get_global_mouse_position()

* Update shaders

* Fix some more errors and signals, rename "pressed" to "button_pressed"

* Even more error fixes and renaming corrections

* Fixed more errors, Pixelorama almost runs

* Update ValueSlider.gd

* Remove lock() and unlock(), more ImageTexture.create_from_image() static usage

* More static function using

* Re-add some of the dialog signals, fix window transparency

* Change instances of popup_hide to visibility_changed

* More more errors and warnings

* Fix more errors and warnings

* Get rid of errors in the output when opening Pixelorama in Godot

* Properly connect most signals without using strings

* Fix some scenes

* Don't load Main.tscn

* Emit signals directly instead of using strings

* Fix Keychain menu nodes

* Get rid of self. on most instances, as setters and getters are now always called

* Some more static typing

* Disable texture filters

* Fix zooming

* Fix int as enum warnings

* Fix tools and rename doubleclick to double_click

* Update tool scenes

* Fix tabs

* Fix create new image

* Use static typing on flood fill to speed it up

* Update static-checks.yml

* Reverts #729 for a speedup, hopefully the bug won't get re-introduced

* Fix TransparentChecker warning

* Re-add Default template

* Fix 3D cels

* Fix rotation

Project converted bug. Should be fixed by https://github.com/godotengine/godot/pull/79264

* Fix UITransparency alignment issue, thanks Variable

* Add missing OptionButton items

Hopefully that should be all of them

* Fix the appearance of CollapsibleContainer

* Change instances of world to world_3d

* Fix tool button backgrounds

* Fix Splash dialog

* Fix brush selection

* Update Main.gd

* Fix About Dialog

* Fix more zooming issues

* Fix canvas preview zooming

* Use signals for queue_redraw on project change

* Fix layer button's look

* Fix gradients

* Some gradient fixes and code cleanups, dithering is still broken

* Fix bucket

* Fix the rest of the undo_redo.add_(un)do_method() cases

* Fix guides

* Fix guide text

* Some small changes in Main

* Update Tools.gd

* Fix palette importing

* Get rid of TODOGODOT4s

* Fix the rest of the dialogs

* Update the rest of the scenes

* Fix onion skinning and frame tag dialogs

* Fix file brushes being imported twice

* Fix palette swatch crashing on double click

* Use nearest filter for some of the windows

* Remove old .tres font files

* Fix language switching

* Get rid of Keychain.action_get_first_key() on the extra shortcuts of tools

* Get rid of Keychain.MenuInputActions and directly set shortcuts to the menu items

This temporarily removes echoing support for undo and redo, this will be re-added once https://github.com/godotengine/godot/pull/36493 or https://github.com/godotengine/godot/pull/64317 is merged.

* Clean shortcut-related duplicate code in TopMenuContainer

* Remove DroidSansFallback now that system fonts can be used as fallback

* Remove 3.x settings from project.godot

* Format

* Format gdgifexporter

* Reset Keychain to its original state

* Remove textures from the dark and gray themes

* Remove all textures from the dark theme

* Better static typing in DrawingAlgos

* Use Vector2i for project size

* [Risky commit] Use Vector2i instead of Vector2 for tools

I tested it and everything seems to be working the same as before, but more testing would be appreciated.

* Format after previous commit

* Fix line angle constraint being rotated 180 degrees

This is not a regression from the previous commit(s), Godot 4 probably reversed the logic of `angle_to_point()`.

* Fix input map action not found errors when pressing Shift or Control

* Make AnimatePanel bigger, add spring interpolation

* Fix some layouts/extensions/preferences loading errors

* Fix dithering

* Update layout resources

Probably doesn't change anything at all, but I suppose it might be a good thing to do

* Small changes

* Disable filter in ResizeCanvas dialog

* Fix some preferences default button states

* Fix tile mode always having masking on

* Use integers in tile mode

* Fix checkboxes in preferences not working

* More statically typed arrays!

No need to have these # Array of X comments anymore!

* Fix "apply all" for multiple preview dialogs

* Update theme.tres

* Add HeaderSmall theme type variation

* Fix dynamics buttons

* Don't allow sub-zero zoom values

* Let zoom_out_max always remain Vector2(0.01, 0.01)

This fixes zooming on large canvases

* Bump version to v1.0-dev

* Fix ambient light not working on 3D cels

* Fix .obj loading

* Don't allow greater than max values in the zoom slider

* Set maximum zoom value to always be (500, 500)

* Set zoom slider minimum value to 1

* Some UI changes, mostly related to buttons and the timeline

* Change window titles to what they were before

* [COMPATIBILITY BROKEN WITH v0.x] Fix loading 3D cels

* Avoid changing Cel3DObject's file_path if it's the same

* Make preferences window bigger

* Fix png exporting

* Fix reference image initial size and filter setting

* Fix perspective line reverse scaling on zoom and facing 180 degrees away from cursor

* Format and some linting

* Remove most Images from the rest of the themes

* Remove all textures from all themes

* Fix drawing when the mouse gets released outside the canvas boundaries

* Format Keychain

* Implement #890

* Fix recorder

* Fix layout deletion

* Better static typing and fix empty_clicked signal-connected methods not having arguments

* Fix layout and extension directory creation if they don't already exist

* Change all instances of "HTML5" to "Web"

OS.get_name() now returns "Web" instead of "HTML5" in Godot 4

* Fix JavaScript detection

Opening files in the Web version does not yet work for some reason

* Fix formatting

* Fix lint errors

* Remove unneeded lines from rotation shaders

* Clean some rotation shader related code

* Remove ErrorManager from #891, as it's no longer needed in Godot 4

* Some docstrings

* More Vector2i and Recti replacing their float counterparts

* Remove the hardcoded shortcut from ValueSlider

Note that the brush size shortcut may not change properly because Keychain isn't updated to support Godot 4's input map properly yet.

* Fix bugs from the rebase, integer zooming is currently broken

* Format

* Fix bug where some imported images would fail to load when using smart slice

* Fix integer zooming (I think)

* Fix errors after #898

* Fix some UI issues with PreviewDialog

* Use ctrl/command instead of just ctrl in the shortcuts of the InputMap - gets rid of the need for _use_osx_shortcuts() in Main.gd

* Update Keychain and addons/README.md

* Update CI to Godot 4.1.1 (probably will not work)

* Remove XDGDataPaths.gd

* Make windows non-exclusive

* Attempt to fix macOS CI

* Attempt to fix CI

* Attempt to fix CI

* Minor fix in the dark theme, more will follow

* Silence enumerator/integer warning

* Attempt to fix macOS CI

* Another attempt to fix macOS CI

* Attempt to fix Windows & macOS CI

* fix: Recorder directory create (#903)

* Update Keychain so that the brush size shortcuts can be changed

This update generally lets users use modifier buttons (control, alt, shift, meta) with mouse buttons

* Change OSX to macOS

* Detect if multi-threading is enabled when exporting gifs

* Fix color picker not working on the top color mode

* Make some public methods private in Export.gd

* Remove Global.window_title variable

* Fix frame UI in the timeline breaking after 100 frames

* Static typing improvements for the timeline

* Better static typing for grids

* Fix typo

* Fix pixel grid not appearing

* Move preference updating code to Global using setters

This should make the code a bit more readable, as the logic for each property update can be found directly under the variable declaration, and not hidden in PreferencesDialog's preference_update() method. This also allows for changing these properties outside the preferences, if that will ever be needed. In theory it's also faster as we don't have to do all these string comparisons anymore, but I doubt this will be noticeable in practice.

* Remove RestoreDefaultButton.tscn

* Implement changing font size in the preferences

* Resize HeaderSmall font size along with the default font size

* A step towards fixing image loading in the Web version

Doesn't completely fix the issue, it requires a fix from Godot's side as well

* Implement missing input event actions for buttons

TODO: Add default shortcuts

* Do not change language and theme if they are already the defaults

Reduces the initial loading time a bit

* Remove update_hint_tooltips() as it's no longer needed, only keep it for tools

This was needed in order for hint tooltips to be successfully translated while taking the shortcuts into account. Godot 4 already it correctly for us now. Tools still need it because they contain multiple shortcut data in their tooltips.

* Change ExportDialog's PathDialog's file mode to be "open directory" and make them bigger

* Fix Vector2i + Vector2 errors in grid center snapping

* Update tooltips when the shortcut profile changes

* Fix copy-paste mistake

* Update tooltips during startup if the shortcut profile is not the default

* Fix gif warning label size in ExportDialog

* Fix BBCode in ExportDialog

* Fix some Godot 4.2 warnings

* Some CI fixes

* Static typing improvements and more inline functions

* Format

* Even more static typing, inline methods, docstrings etc

* Some more static typing improvements and inline setters

* Remove unneeded project type specifying

* Fix splash dialog error

* Fix enumerator warning

* Don't preload the font in the rules and guides

* Fix some integer division warnings

Sometimes we indeed need them to be floats

* Change some Rect2s to Rect2is

* Minor static typing improvements

* Update README, CHANGELOG, Translations

* Only load translation files when needed, reduces loading time a bit

* Update Keychain so it doesn't load languages during startup

* Lazy load all tool scenes, breaks compatibility with the extension API

Decreases initial loading time

* Format

* Very minor loading time speedups

* Remove unneeded project type specifying

* Even more static typing and docstring improvements

* Fix extension loading

* Palette docstrings

---------

Co-authored-by: ppphp <kevinniub@gmail.com>
2023-09-04 16:29:06 +03:00
Variable 5d1b0ccb25
Rectangular grid center snapping (#905)
* implement center snapping

* typo

* allow snap distance in center snapping

* better description of snapping distance

* Update Translations.pot
2023-08-28 14:17:05 +03:00
Variable 63091dc90c
Added integer zoom (#894)
* Temporary prevent main.tscn (remove later)

* Added integer zoom

* formatting

* add hint

* updated label text
2023-08-06 16:19:44 +03:00
Emmanouil Papadeas 6e46cf0c8d Minor code/scene changes
Renames "Centralize" to "Center", as it is a more appropriate verb.
2023-07-08 17:47:24 +03:00
Variable 26aa9bda38
Move Centralize Image to the frame menu (#884)
* moved centralize to frame menu

And make it effect on selected frames

* Formatting (1 of 2)

* Formatting (2 of 2)
2023-07-05 02:00:36 +03:00
Emmanouil Papadeas a099e2195d Add offset image to Keychain 2023-07-04 14:52:48 +03:00
Emmanouil Papadeas 08064098b8 Add an offset image effect
Some functionality as the move tool, but with more precision, wrap around ability and of course animation.
2023-07-04 03:29:58 +03:00
Emmanouil Papadeas 56f7b9ccde Add a new Timeline category in the Preferences
Revert 21b4f3369f, but make that behavior toggle-able in the Preferences. Also exposes the onion skinning colors for the past and future frames, and renames "Blue-Red Mode" to "Color mode".
2023-07-02 22:18:39 +03:00
Variable 3513ea73e1
Rearrange image menu (#878)
* Update Image menu Enum

* Rearrange Image menu
2023-06-17 00:16:56 +03:00
Emmanouil Papadeas 08996fe6de Add a Cel3DButton scene for 3D cels instead of using PixelCelButton
Mostly to remove the popup menu that appears when you right click a cel
2023-05-09 16:37:32 +03:00
Variable 44c2df98e0
Signal api (#851)
* New SignalAPI

* more project methods

* re-order

* Update ExtensionsAPI.gd

* some fixes

* fixes

* more fixes

* Fixes

* typo

* added a required `project_changed`

* Update ExtensionsAPI.gd

* Update ExtensionsAPI.gd
2023-05-01 12:50:15 +03:00
Emmanouil Papadeas 162d0bd2a5 Fix selection tile mode crashing when enabling it 2023-04-28 16:38:14 +03:00
Emmanouil Papadeas ec2dcae8f7 Add a Posterize image effect, with optional dithering
Seems to produce the same result as GIMP's Posterize color filter. Should be useful for reducing the colors of an image, and it could work together with 3D lighting. Thanks to https://godotshaders.com/shader/color-reduction-and-dither/ for the shader.
2023-04-20 16:08:06 +03:00
Emmanouil Papadeas 1a9691052e Only redraw the second canvas and canvas preview when necessary
Should optimize things ever further. Hopefully I didn't break anything.
2023-04-19 20:51:08 +03:00
Emmanouil Papadeas d04aa5ee56 Add snapping distance slider in the preferences 2023-04-18 17:20:13 +03:00
Emmanouil Papadeas 1325aaa13f Use ValueSliderV2s for grid preferences 2023-04-18 16:38:55 +03:00
Emmanouil Papadeas 1196fb5b0b Use ValueSliders for the canvas zoom and rotation
Should also clean the code a little bit
2023-04-17 02:07:48 +03:00
Emmanouil Papadeas 5c8cf56f8f Make snapping distance change based on the zoom
Should work similarly to GIMP now
2023-04-16 21:15:40 +03:00
Emmanouil Papadeas 91aea32864
Implement 3D layers (#840)
* Implement 3D layers

* Remove unneeded files

* Fix bug where a single hidden layer would ignore all of the layers on top when exporting

* Fix pxo loading

* Remove junk nodes from 3DShapeEdit

Seems like they were created when I copied from the old 3D Options.tscn panel to the new 3D Shape Edit tool.

* Make light gizmos half the size, and hide gizmos when rotating

* Fix crash when using the 3D shape edit tool on a group layer

* Remove unneeded code in Canvas.gd

* Add torus in the Cel3DObject.Type enumerator

Torus isn't currently supported in Godot 3.5, but it is in 3.6 and 4.0, so this is just future-proofing. May break compatibility with .pxo files that were exported with 3D layers before this change.

* Toggle 3D object visibility

* Change texts and some variable names

* Fill translation strings

* Fix crash on group blending, and make the code in Export.blend_layers() more general

* Fix errors when attempting to draw on a 3D cel

Can occur when multiple cels are selected, some of them 3D and some of them pixel

* Make scene properties and objects be per-cel instead of per-layer

Breaks compatibility with previous .pxo files that had 3D layers. Also introduces serialize() and deserialize() methods to BaseCel

* Use if not layer is get_script() in GroupLayer.blend_children()

* Flip the condition in GroupLayer.blend_children()

* Fix bug where locked/invisible layers could get drawn

Regression from c2f6bf0f3f

* Move gizmo code to 3DShapeEdit's draw_start(), move some undo/redo logic to 3DShapeEdit

* Move all of the undo/redo code to 3DShapeEdit, simplify code in Cel3D

* Store Cel3D image data to pxo, for easy usage by external software

This makes importing projects with 3D layers to other software, such as Godot using godot_pixelorama_importer easier.

* Make the linter happy

* Fix bug where the previously selected object would remain selected when it got removed with undo
2023-03-31 21:58:56 +03:00
Variable ad3a0155b6
Set tilemask automatically (#833)
* AutoCreate Tile Masks

* removed a print()

* Disable masking by default

* changed visibility

* Remove Godot's needless changes in Main.tscn

Godot pls

---------

Co-authored-by: Emmanouil Papadeas <35376950+OverloadedOrama@users.noreply.github.com>
2023-03-16 20:07:03 +02:00
mrtripie 0ad86816e5
Crop Tool (#830)
* Added intial crop tool

* [skip ci] Removed unneeeded LINE_WIDTH constant from CropRect

* Added DimensionsLabel

* Cleaned up CropRect._draw

* Hide the CropRect after switching to a different tool

* Sets the crop values to the entire canvas size on setup

* [skip ci] Added crop tool tooltip

* Made Crop tools synced with eachother by placing the crop settings on CropRect

* Added new modes, refactored, added rule of thirds lines and darkened background

* [skip ci] reset optimization

* Renames

* [skip ci] Tweaked the darkened background

* Fixed bug with top/bottom/left/right sliders after rect refactor

* Changing width/height on locked aspect ratio bug

* Aspect ratio sliders rounding/setting a min of 1 px height/width

* Fixed bugs with drawing the crop rect, especially with locked aspect ratio

* Save the mode to config_cache

* Added size lock and renamed mode

* Added tooltip for size lock. Not sure if I did the translation file right

* removed signal that wasn't used

* Formatting

* Removed old TODO comment from one of my previous PRs that isn't true anymore

* Fixed definition order for linter

* Changed locked size modes moving to offset by @Variable-ind, reordered methods

---------

Co-authored-by: MrTriPie <MrTriPie>
2023-03-16 19:50:45 +02:00
Variable e88ba2cb73
Further improvements to Dynamics (#828)
* Image bruch now obeys dynamics as well

* Added a signal that resets dynamics

* formatting

* change uncheck.png

* added preview for pressure

* Added the requested changes
2023-02-28 17:07:48 +02:00
Emmanouil Papadeas c60675b4e7 [WIP] Added dynamics, such as pen pressure (finally!) and mouse velocity affecting alpha and brush size
Alpha currently produces ugly results when drawing on top of opaque colors. See the comment in Draw.gd like 445 for more details.
2023-02-17 15:29:55 +02:00
Emmanouil Papadeas 6f6ff98923 Implement perspective guide snapping 2023-02-12 21:32:35 +02:00
Variable 7307743f83
Added the Perspective editor (#806)
* Added Perspective Editor

* removed unintended changes

* Removed unintended changes

* removed un-intended changes

* Delete Axes.tscn

* Delete Axis.gd

* Removed MouseGuides from editor

I will add them separately

* Added MouseGuides

* Some changes

* Fixed some things

* added mouse guide

* make MouseGuides remember last setting

* don't move if dialog is open

* Dont move tracker guides if dialog is open

* UI improvement to editor

* Update VanishingPoint.gd

* UI Improvement

* Minor Color Improvements

* fixed a bug

This was causing a crash

* Some UI Changes

* Improve UI some more

* fix typo

* Added Undo/Redo and improved UI

* Formatting

* formatting

* formatting

* formatting

* Fix Definition out of order

* Fix Definition out of order

* formatting

* formatting

* fix Duplicate error

* Fix some things

* Some UI Changes

* Some code refinement

* Removed un-needed lines

* Some code refinement

* Some more UI Changes

* Changes, Changes and Changes

* Delete LineButton.gd

* Delete LineButton.tscn

* Delete PerspectiveEditor.gd

* Delete PerspectiveEditor.tscn

* Delete PointCollapseContainer.gd

* Delete PerspectiveLine.tscn

* Delete PerspectiveLine.gd

* Changed boundary separators to ColorRects

* make the guide update more frequently

* make default color have full alpha

* Dim the boundaries based on luminance

* typo

* Formatting

* Formatting

* formatting i forgot to do

* Delete VanishingPoint.gd

* Delete VanishingPoint.tscn

* Fixed rouge collapsible container

---------

Co-authored-by: Emmanouil Papadeas <35376950+OverloadedOrama@users.noreply.github.com>
2023-02-12 15:20:53 +02:00
Emmanouil Papadeas a18c7082fa [skip ci] Add SNAP_TO in the ViewMenu enum 2023-02-02 03:45:36 +02:00
Emmanouil Papadeas 42d6f12530 Implement rectangular grid and guide snapping
Snap to the rectangular grid and guides (excluding symmetry guides). Can be toggled from the View menu. Currently affects the following tools: Pencil, Eraser, Shading, Line, all shape tool and all selection tools. Although maybe this should not affect the Magic Wand and Select By Color? The snapping distance is currently unaffected by the zoom (should change), and it will be exposed as a parameter in the preferences at a later commit.
2023-01-25 04:37:03 +02:00