OverloadedOrama
a056a87492
Update PaletteButton.tscn
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Changed mouse_default_cursor_shape to 2 (pointing hand)
2020-05-04 04:16:52 +03:00
OverloadedOrama
415db39e64
Changed tool TextureButtons into Buttons
2020-05-04 04:07:43 +03:00
OverloadedOrama
0ebc7a6033
Use dark theme's button textures for the gold theme
2020-05-04 02:38:41 +03:00
OverloadedOrama
a4014e5842
Pixelorama's version number now appears on the window title
2020-05-04 00:04:00 +03:00
OverloadedOrama
8b682570b2
If we have cmdline_args, ensure the images are opened last
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This way, cmdline_args loading overwrites load_last_project()
2020-05-03 21:45:05 +03:00
OverloadedOrama
991eb5a615
Export optimization
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process_frame() was being called twice when the export dialog appeared, and the frame number was different than the one already stored in the export dialog
2020-05-03 19:19:12 +03:00
OverloadedOrama
4f1c475c8d
Set export path when importing an image
2020-05-03 18:47:13 +03:00
OverloadedOrama
2b5f6b47ee
Made the remove frame button get disabled when there's only one frame
2020-05-03 18:17:12 +03:00
OverloadedOrama
2ee4c541c9
Fixed tool texture loading
2020-05-03 13:39:20 +03:00
OverloadedOrama
28c4ee8f90
Saved the TransparentChecker shader as a resource
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In case it gets used in other places too in the future, like preview backgrounds.
2020-05-03 03:49:44 +03:00
OverloadedOrama
d8a1e5de12
Changed default colors for the checker background
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Should be easier on the eye. For the dark themes, at least.
2020-05-03 03:42:44 +03:00
OverloadedOrama
563270bad7
Fixed play, onion skinning and loop button textures
2020-05-03 03:36:40 +03:00
OverloadedOrama
23865396e2
Changed default clear color for Godot theme
2020-05-03 03:15:47 +03:00
OverloadedOrama
9482b47825
Changed Palette and Layer TextureButtons into Buttons, massive asset renaming
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Most asset filenames are now in snake_case
2020-05-03 03:13:08 +03:00
OverloadedOrama
148d918f12
Removed NotoSansCJKtc-Bold to save space
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Updated some missing translations from SplashDialog too
2020-05-02 23:11:41 +03:00
OverloadedOrama
babd5759f8
Makes sure that BackupConfirmation dialog is properly centered
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Moved yield(get_tree().create_timer(0.01), "timeout") in _ready() of Main.gd outside of the if, to affect the BackupConfirmation dialog too.
2020-05-02 18:10:01 +03:00
OverloadedOrama
b70fae36a3
Append Global.root_directory to XDG_DATA_DIRS
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This lets Pixelorama to search for brushes, palettes & patterns in the "pixelorama" folder that may be on the root folder of the executable. Useful for non-package builds, like itch.io, and for the using Pixelorama inside the editor. It should not cause issues for packages but if it does, let me know.
2020-05-02 16:41:30 +03:00
OverloadedOrama
8005474446
Changed mouse_default_cursor_shapes in SplashDialog
2020-05-02 01:47:48 +03:00
OverloadedOrama
fe7e984432
Filenames of assets in "Tool Cursors" are now in snake_case
2020-05-02 01:41:50 +03:00
OverloadedOrama
28de4d56f6
Added "icons" and "splash_screen" folders into Assets/Graphics
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Moved all the relative assets there, including the icon files which no longer are on the res:// folder. The main page of the repository should look much cleaner now.
2020-05-02 01:34:55 +03:00
OverloadedOrama
c35e4b0613
Created a "UI" folder in src
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And a Timeline folder in UI
2020-05-02 01:19:01 +03:00
OverloadedOrama
8d5a673543
Moved "Themes & Styles" to "Assets/themes"
2020-05-02 00:59:34 +03:00
OverloadedOrama
646fc19a70
Merged "Scripts" and "Prefabs" folders into "src"
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Made a new "src" folder that will contain the source code files, like all the GDScript and scene files. Please read this for more details: https://www.gdquest.com/docs/guidelines/best-practices/godot-gdscript/
It made no sense to keep scenes separate from their scripts. More file organizing will follow soon.
2020-05-01 22:17:05 +03:00