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61 commits

Author SHA1 Message Date
OverloadedOrama 709a401373 Save backups for all opened projects
current_save_paths and backup_save_paths in OpenSave.gd are arrays now, have paths for every project
2020-06-06 02:16:53 +03:00
OverloadedOrama 9ffce37c0b An asterisk is added to the tab name if there are changes
The window title also changes when switching tabs. And yes, "has_changed_changed" is a stupid method name, I'll find another one sometime later.
2020-06-05 20:15:40 +03:00
OverloadedOrama 6d87901056 Imported image files now open in an new tab
Keep in mind that opening an image file as a new frame might not work properly yet, if the target image has a different size.
2020-06-05 19:51:06 +03:00
OverloadedOrama 1b1c7f844f .pxo files now get opened in a new tab 2020-06-05 18:54:11 +03:00
OverloadedOrama b276999b12 Closing tabs is now possible 2020-06-05 17:50:52 +03:00
OverloadedOrama 4af130bc61 Project brushes change when switching projects
A new Global.file_brushes array is used for the file brushes, and the Project class has its own brushes array for the project brushes
2020-06-05 17:21:35 +03:00
OverloadedOrama 35969b2f67 Moved the _min and _max variables to Project.gd 2020-06-05 16:06:59 +03:00
OverloadedOrama ae381a8714 Change canvas and timeline when a tab is being pressed 2020-06-05 04:30:31 +03:00
OverloadedOrama 709a6d470e Added basic UI for tabs 2020-06-05 02:48:38 +03:00
OverloadedOrama f9bd590d20 Moved size variable from Canvas.gd to Project.gd 2020-06-04 23:20:20 +03:00
OverloadedOrama 4e111a7ac0 Created a Projects class
A Project class contains project-specific data like name, undo_redo, frames, layers, tags and brushes. These variables have been moved from Global. This is the first step towards multiple tab support, where each tab will be a different Project.
2020-06-04 21:05:36 +03:00
Manolis Papadeas bb5e70b965
Update Global.gd 2020-06-04 20:30:01 +03:00
Manolis Papadeas b6dec2d500
Merge branch 'master' into refactoring 2020-06-04 20:28:22 +03:00
OverloadedOrama 2e5ff236d7 Renamed the _limit variables
See https://github.com/Orama-Interactive/Pixelorama/issues/232#issuecomment-638718662
2020-06-04 18:20:56 +03:00
Kinwailo 30f8891f21
Move pixel perfect and mirror code to drawers class (#255) 2020-06-04 14:11:24 +03:00
OverloadedOrama 54b628f6cb Made a Frame class, no longer use multiple Canvases for multiple frames
The Canvas is now single node, instead of having multiple canvases for each frame. This should also be a performance optimization, since there are less canvas nodes, so there are less _input() calls. It should also fix a rare Undo/Redo issue with motion drawing and making lines. Could be unstable, needs more testing.

As a side effect, the guides are now the same for all frames, so this should also close #246.
2020-06-03 02:14:24 +03:00
Manolis Papadeas 881e53dadc
Bring refactoring changes to master (#253)
* Refactoring image_menu_id_pressed method in Main.gd (#243)

* Refactoring image_menu_id_pressed method in Main.gd

I've moved the code from each "match" case into a seperate method to make it more readable.

Co-authored-by: OverloadedOrama <35376950+OverloadedOrama@users.noreply.github.com>

* Refactoring Main.gd. Mostly cutting big methods into smaller ones. (#244)

* Refactoring Main.gd. Mostly cutting big methods into smaller one.

- Reduced size of _ready method in Main.gd
- Moved code from certain parts of old _ready method into seperate methods
- Fixed the translation bug related to CurrentFrame node in TopMenuContainer scene. The CurrentFrame node wasn't updating the language when I was changing language. I've also changed the translation file for this.
- Fixed Global.palette_option_button.selected related warning. Because of some unknown reasons, git didn't push completed line there.
- Moved code from file_menu_id_pressed and view_menu_id_pressed method in Main.gd to separate methods to make it more readable.

* Removed window_title changes from Main.tscn

Co-authored-by: OverloadedOrama <35376950+OverloadedOrama@users.noreply.github.com>

* Fixed TextureRect images of the circle brushes in BrushesPopup

They all had the pixel brush image in their TextureRect

* Split code from PreferencesDialog.gd to HandleLanguages.gd

Also moved PreferencesDialog script & scene to src/Preferences. More Preferences code splitting will follow.

* Split theme related code from PreferencesDialog into HandleThemes.gd

* Moved shortcuts code from PreferencesDialog

* Created DrawingAlgos.gd and moved a lot of drawing code there

Moved code from Global.gd and Canvas.gd to DrawingAlgos.gd. Will also move the fill_gaps and draw_brush methods of Canvas.gd next. Maybe even refactor the inside of them a bit to make them easier to read.

* Connected "files_dropped" signal to a method

This lets the user drag and drop files into Pixelorama, while it runs, to open them. This doesn't work properly and will crash when it can't open the files. It will get merged into master soon.

* Renamed handle_running_pixelorama_with_arguments() to handle_loading_files()

handle_loading_files() is also used for _on_files_dropped()

* Moved draw_brush() and fill_gaps() from Canvas.gd to DrawingAlgos.gd

draw_brush() is currently very ugly and probably needs inside refactoring

* Removed coord clamping from fill_gaps()

This should make line making behave as expected when the mouse is outside of canvas boundaries

* Drawing is no longer limited by the canvas boundaries

his means that, if you have a brush largen than 1px, you can draw on the edges of the canvas. All pixels that are being drawn outside of the canvas will still have no effect.

* Use enums instead of strings for tools

This could be a slight increase in performance

* Fixed line making with Shift and don't let color picker pick colors outside of canvas

* Changed Global node variables to arrays for left/right

Instead of having 2 variables for left & right nodes, use an array instead. This will help with better looking code, automation and less repetitive code, as seen in ToolButtons.gd. Move related refactoring will follow.

* More Global left/right variables became Arrays

Global.update_left_custom_brush() and its right counterpart have also now become Global.update_custom_brush(mouse_button : int)

* Use Global.Mouse_Button instead of strings for comparison

This should be a slight increase in performance

* Refactoring perferences dialog (#251)

* Added ItemList to themes

* Language and theme checkboxes are now radio buttons

* Even more Global left/right variables became arrays

ColorAndToolOptions has now the same code for left and right tool options, with more similar refactoring coming soon to places like Canvas and DrawingAlgos

* Refactored Canvas.gd

* Refactored DrawingAlgos.draw_brush(), made draw_pixel() method

This also fixes alpha blending and lighting/darkening issues when drawing pixels with mirroring.

* Remove draw_pixel(), use draw_pixel_blended() instead

* Ignore warnings

I don't know what else to do about them, they seem trivial anyway

* Use enum instead of strings for Global.theme_type

Another potential small performance boost when changing themes.

* Use a new Layer class to handle layer information

This replaces the old Global.layers nested array mess, and makes the code easier to read and to understand.

* Fixed linked cel crash and layer naming

* Created a new Cel class, to handle cel information

Like the Layer class, it is used in place of Canvas.layers nested array mess. It hasn't been tested thoroughly yet, so there may be crashes.

* Fixed issue where if you moved a frame to the start (move left), it was invisible

* Added AnimationTag class

Replaces nested Global.animation_tags arrays. Also replaced array.duplicate(true) with looping through the array and creating a new class for each array element, because duplicate(true) does not create new classes, unfortunately, which was causing issues with undo/redo.

Co-authored-by: Igor Santarek <jegor377@gmail.com>
Co-authored-by: Kinwailo <lokinwai@gmail.com>
2020-06-02 20:00:18 +03:00
Manolis Papadeas d8136a3e17
Merge branch 'master' into refactoring 2020-06-02 19:58:58 +03:00
OverloadedOrama 34bc528e97 Added AnimationTag class
Replaces nested Global.animation_tags arrays. Also replaced array.duplicate(true) with looping through the array and creating a new class for each array element, because duplicate(true) does not create new classes, unfortunately, which was causing issues with undo/redo.
2020-06-02 05:14:05 +03:00
OverloadedOrama e229ad1519 Fixed issue where if you moved a frame to the start (move left), it was invisible 2020-06-01 19:03:08 +03:00
OverloadedOrama df0032c515 Created a new Cel class, to handle cel information
Like the Layer class, it is used in place of Canvas.layers nested array mess. It hasn't been tested thoroughly yet, so there may be crashes.
2020-06-01 18:50:31 +03:00
OverloadedOrama f246ed1a7a Fixed linked cel crash and layer naming 2020-06-01 16:56:23 +03:00
OverloadedOrama a9ca858303 Use a new Layer class to handle layer information
This replaces the old Global.layers nested array mess, and makes the code easier to read and to understand.
2020-06-01 16:42:53 +03:00
OverloadedOrama 1762383c6b Use enum instead of strings for Global.theme_type
Another potential small performance boost when changing themes.
2020-06-01 03:36:07 +03:00
OverloadedOrama e1788a19ef Ignore warnings
I don't know what else to do about them, they seem trivial anyway
2020-06-01 03:11:00 +03:00
OverloadedOrama b17ec93dbb Remove draw_pixel(), use draw_pixel_blended() instead 2020-06-01 02:49:54 +03:00
OverloadedOrama c06999a57f Refactored DrawingAlgos.draw_brush(), made draw_pixel() method
This also fixes alpha blending and lighting/darkening issues when drawing pixels with mirroring.
2020-06-01 02:32:44 +03:00
OverloadedOrama 9b4956b4f1 Even more Global left/right variables became arrays
ColorAndToolOptions has now the same code for left and right tool options, with more similar refactoring coming soon to places like Canvas and DrawingAlgos
2020-06-01 00:44:53 +03:00
Kinwailo 69f08e90fd
Refactoring perferences dialog (#251) 2020-05-31 23:04:59 +03:00
OverloadedOrama 9c59dc1c88 Use Global.Mouse_Button instead of strings for comparison
This should be a slight increase in performance
2020-05-31 18:46:47 +03:00
OverloadedOrama 4cc0ccb97b More Global left/right variables became Arrays
Global.update_left_custom_brush() and its right counterpart have also now become Global.update_custom_brush(mouse_button : int)
2020-05-31 18:40:47 +03:00
OverloadedOrama c538140de2 Changed Global node variables to arrays for left/right
Instead of having 2 variables for left & right nodes, use an array instead. This will help with better looking code, automation and less repetitive code, as seen in ToolButtons.gd. Move related refactoring will follow.
2020-05-31 18:03:44 +03:00
OverloadedOrama 5b7d161ecf Use enums instead of strings for tools
This could be a slight increase in performance
2020-05-31 16:04:33 +03:00
rob-a-bolton 145e3de7c4
Gimp palette import fixes. Support for newer format, and support for unnamed colours (#250) 2020-05-31 13:51:08 +03:00
OverloadedOrama 4fc2888b68 Removed coord clamping from fill_gaps()
This should make line making behave as expected when the mouse is outside of canvas boundaries
2020-05-31 00:42:35 +03:00
OverloadedOrama 7a509a2047 Moved draw_brush() and fill_gaps() from Canvas.gd to DrawingAlgos.gd
draw_brush() is currently very ugly and probably needs inside refactoring
2020-05-30 00:46:58 +03:00
OverloadedOrama 00a0ab882a Created DrawingAlgos.gd and moved a lot of drawing code there
Moved code from Global.gd and Canvas.gd to DrawingAlgos.gd. Will also move the fill_gaps and draw_brush methods of Canvas.gd next. Maybe even refactor the inside of them a bit to make them easier to read.
2020-05-29 03:16:44 +03:00
OverloadedOrama 379b574257 Split code from PreferencesDialog.gd to HandleLanguages.gd
Also moved PreferencesDialog script & scene to src/Preferences. More Preferences code splitting will follow.
2020-05-28 03:41:28 +03:00
Igor Santarek aae3ae0cf4
Refactoring Main.gd. Mostly cutting big methods into smaller ones. (#244)
* Refactoring Main.gd. Mostly cutting big methods into smaller one.

- Reduced size of _ready method in Main.gd
- Moved code from certain parts of old _ready method into seperate methods
- Fixed the translation bug related to CurrentFrame node in TopMenuContainer scene. The CurrentFrame node wasn't updating the language when I was changing language. I've also changed the translation file for this.
- Fixed Global.palette_option_button.selected related warning. Because of some unknown reasons, git didn't push completed line there.
- Moved code from file_menu_id_pressed and view_menu_id_pressed method in Main.gd to separate methods to make it more readable.

* Removed window_title changes from Main.tscn

Co-authored-by: OverloadedOrama <35376950+OverloadedOrama@users.noreply.github.com>
2020-05-24 00:22:06 +03:00
OverloadedOrama d2539f44f0 Removed brush_selected signal 2020-05-21 20:33:00 +03:00
OverloadedOrama 1740c11513 Made XDGDataPaths extend Reference
This could clear the "ObjectDB Instances still exist!" and "Resources Still in use at Exit!" errors when you exit Pixelorama.
2020-05-12 04:01:04 +03:00
OverloadedOrama 62a695366a Toggled autosave on by default, and open last project off by default 2020-05-11 16:15:59 +03:00
OverloadedOrama d82aa339f8 Fixed crash when loading a .pxo file with less layers than the current project already had 2020-05-11 01:56:02 +03:00
OverloadedOrama e1142212fd Changed the way Pixelorama's version is being split when loading a .pxo file
The old way weren't causing any issues, but it would have caused with double-digit version numbers. Also fixed backwards compatibility issue with 0.6.2 and previous versions.
2020-05-09 22:58:09 +03:00
OverloadedOrama 0cd8fa7ddf Fixes critical bug with saving projects that contained linked cels
It used to save the linked cel array which contained the canvas nodes into the .pxo. This, however, does not make sense, because the canvas nodes are being recreated when a .pxo is loaded. Therefore, they are different nodes than they used to be.

Now, an array containing the frame numbers which have cels linked for each frame is being saved and loaded into the pxo.
2020-05-09 03:51:23 +03:00
OverloadedOrama 7484ce1b9e Added a Tween to make the background UI darker when a dialog is opened 2020-05-08 18:37:45 +03:00
OverloadedOrama 1873945e9f Renamed Gold theme to Caramel 2020-05-06 22:01:58 +03:00
OverloadedOrama 748171d4f2 Added tool textures for the blue theme 2020-05-06 15:56:44 +03:00
OverloadedOrama 55e7178e1f Changing a button's texturerect child no longer requires the theme in its file path
Instead, it automatically finds its path, adds the new file name and loads the new texture.
2020-05-06 15:19:53 +03:00
OverloadedOrama 3c39e28d72 Change selected frame label color based on theme 2020-05-06 01:36:14 +03:00