Emmanouil Papadeas
1b22e75034
Some timeline UI improvements
2023-12-01 21:13:28 +02:00
Emmanouil Papadeas
2ce81f8c1c
Update the dockable container addon
...
It should work properly on Godot 4.2 now
2023-12-01 19:01:11 +02:00
Emmanouil Papadeas
8c34532cda
Store layer effect data in pxo files
2023-12-01 03:12:55 +02:00
Emmanouil Papadeas
4f1705c1e1
Update project.godot and fix formatting
2023-12-01 02:18:35 +02:00
Emmanouil Papadeas
5b1c79df05
Make undo/redo support echo again
...
Thanks to Godot 4.2!
2023-12-01 02:12:02 +02:00
Emmanouil Papadeas
1ae8fbb7b7
Use Godot 4.2
2023-12-01 02:11:17 +02:00
Emmanouil Papadeas
4b84803456
Loop through frames when clicking on go to previous/next frame buttons on the timeline
2023-11-29 02:47:33 +02:00
Emmanouil Papadeas
ab3fb9a975
Fix bug where using shortcuts to switch between frames also moved the selection, causing deletions
2023-11-26 14:04:11 +02:00
Emmanouil Papadeas
bf2cd6ee58
[skip ci] Update CHANGELOG.md
2023-11-26 03:53:30 +02:00
Emmanouil Papadeas
e58993d1e3
Fix crash when linking and then unlinking cels, use set_image()
and update()
instead of create_from_image()
2023-11-25 17:08:41 +02:00
Emmanouil Papadeas
56264fda3b
Fix not being able to transform if the selection size is bigger than the project size
...
Also introduces a new `return_cropped_copy()` method in SelectionMap to avoid duplicate code.
2023-11-25 00:18:44 +02:00
Emmanouil Papadeas
bc8a9de4db
Optimize layer blending modes and make them work on all GPUs (hopefully) - Fixes #938
2023-11-25 00:10:19 +02:00
Emmanouil Papadeas
88a2ef593e
Fix project tab title not updating when loading a file and replacing an empty project
2023-11-23 16:34:25 +02:00
Emmanouil Papadeas
507149d246
Make Pixelorama run on Android
2023-11-23 04:08:25 +02:00
Emmanouil Papadeas
e4373ded07
Set the default clear color to its correct value when Pixelorama first starts and no theme/clear color option has already been set in the preferences before
...
Also removes a piece of unnecessary code.
2023-11-22 17:54:33 +02:00
Emmanouil Papadeas
4024858292
Set the minimum size of the layer buttons container to be the same as the size of the layer options container
2023-11-22 17:44:38 +02:00
Emmanouil Papadeas
29a5994cec
Fix canvas preview play button minimum size
2023-11-22 17:22:57 +02:00
Emmanouil Papadeas
768869b519
Limit outline width step to 1 and allow lesser/greater values for shader-generated sliders
2023-11-22 17:18:37 +02:00
Emmanouil Papadeas
d5c520643b
Fix layer button hierarchy lines being drawn in the wrong position
2023-11-22 17:12:30 +02:00
Emmanouil Papadeas
d84c2dd6f3
Fix crash when deleting a layer that is being renamed
2023-11-22 15:18:55 +02:00
Emmanouil Papadeas
74273d5b59
Fix frame duration being set to x1.01 instead of x1.0 by default
2023-11-22 03:59:21 +02:00
Emmanouil Papadeas
08b03ae0e5
Implement layer effects ( #940 )
...
* Basic logic for layer effects
* Add an FX button and the ability to add effects, no way to remove or change properties of effects yet
* Basic and ugly UI for adding and removing effects, no property changing yet
* Swap effects
* Fix preload shader paths
* Change parameters for layer effects
* Change gradient parameter in layer effect shaders, and other fixes
* Use CollapsibleContainers for the shader properties
* Set the correct gradient interpolation mode and color space in the UI
* Make effects of group layers apply to children
* Change `apply_fx` to `apply_effects`, formatting, some extra doc comments
* Apply effects to other canvases, when merging layers and when exporting
* Display humanized names of the shader unifrms
* Some UI improvements to the LayerEffectsSettings
* Add an Enabled button in the layer effects window, and change checkboxes to checkbuttons
* Change BaseLayer.apply_effects() to take a cel as a parameter instead
* Make layer effect buttons be affected by the modulate icon color
* Add option in the View menu whether layer effects are displayed in the canvas or not
* Rename `apply_effects()` to `display_effects()`
* Add translation strings
* Add nearest filter to the gradient map
* Don't change Main.tscn
* Fix more translations
* Change the default cursor shape of the generated UI elements of the layer effects
* Add undo/redo and effect application (apply effect destructively)
There are some errors due to the usage of anonymous lambda methods in undo/redo, but it seems to be working well regardless.
* Make layer effect application work on all cels
2023-11-22 01:06:25 +02:00
Variable
d532aee550
Added Measurements to move tool (and other fixes) ( #932 )
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* fixed mouse guide, added measurements
* typo
* code improvements
* change width
* fixed accidental uneven indentation
* minor fixes
* formatting
* formatting
* fixed ui of canvas preview container
* centered labels of tool names
* changed text overrun behaviour of Mode to Ellipsis
* use grid container
* Revert "use grid container"
This reverts commit 8ac9ac2aae
.
* Revert "changed text overrun behaviour of Mode to Ellipsis"
This reverts commit eec1482e5f
.
* Revert "centered labels of tool names"
This reverts commit 9720e37ef8
.
* Revert "fixed ui of canvas preview container"
This reverts commit 9809fa3336
.
2023-11-21 16:54:03 +02:00
Variable
60d4b1fd81
Make cloned frames only select a cel if it's coresponding original cel was selected as well ( #942 )
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* cloned frames only keep original selected cels as selected
* Fixed PasteTagPopup dialog, fixed tag created immediately after starting pixelorama not placed correctly
* formatting
* typo
2023-11-21 16:48:48 +02:00
Variable
07fe676f4f
Exposed get_enclosed_image() to API ( #944 )
...
* Exposed get_enclosed_image() to API
* minor adjustments
* did the suggested changes
2023-11-20 14:43:40 +02:00
Variable
5d858eb0ec
revised project api ( #945 )
2023-11-20 14:30:26 +02:00
Variable
b71353cd75
fixed some typos ( #943 )
2023-11-19 14:04:19 +02:00
Emmanouil Papadeas
f43c0eb750
[skip ci] Update CHANGELOG.md
2023-11-18 00:49:31 +02:00
Emmanouil Papadeas
417102da22
Fix selection resizing when transforming content
2023-11-17 18:54:21 +02:00
Emmanouil Papadeas
16a2f524b3
Slightly optimize the start of transformations with selections
2023-11-17 17:24:19 +02:00
Emmanouil Papadeas
78ab0bf3db
Remove comments left over by the previous commit
...
Oops
2023-11-15 04:04:41 +02:00
Emmanouil Papadeas
e6d5329254
[Undo/Redo] Compress SelectionMaps stored in memory, get rid of a lot of selection_map_copy instances
2023-11-15 03:53:52 +02:00
Emmanouil Papadeas
2c5ece53dd
[Undo/Redo] Compress images when replacing cels and merging layers
2023-11-14 17:08:09 +02:00
Emmanouil Papadeas
9279a8e0ab
Save compressed images in undo/redo memory when scaling and centering frames
2023-11-14 03:57:02 +02:00
Emmanouil Papadeas
5d7da079cc
Fix shader-based rotation not working
2023-11-14 03:27:05 +02:00
Emmanouil Papadeas
e22794e611
Compress mirror image in undo/redo
2023-11-14 03:18:08 +02:00
Emmanouil Papadeas
4f5f37a522
For the move tool, only store the difference vector in undo/redo
...
Instead of storing copies of entire images. This is a bit slower on the CPU side, mostly on larger canvases, but it is a massive RAM optimization. Perhaps it could be move optimal to use a shader here.
2023-11-14 00:58:53 +02:00
Emmanouil Papadeas
e62548517f
Compress image data saved in undo/redo for image effects, buckets and selection transformations
2023-11-14 00:48:02 +02:00
Emmanouil Papadeas
1a1d82ab3a
Fix ValueSlider and CollapsibleContainer textures not working on Godot 4.2
2023-11-13 00:11:26 +02:00
Emmanouil Papadeas
e2fce61980
Change some statements in ExtensionsApi's PanelAPI to check for class names instead
2023-11-12 02:02:02 +02:00
Variable
7fbc3aa210
documenting global.gd autoload ( #937 )
...
* added some docs to global
* more docs
* completed preference docs
* removing typos
* added more docs
* some more docs
* some doc revisions
* typo
* removed typos
* added more docs
* completed global doc
* fix typos
* changed some stuff
* replaced (Preference Variable) with "Found in preferences"
2023-11-12 01:16:51 +02:00
Emmanouil Papadeas
94b3e75f30
Mark dialogs as popup_windows
...
So they can close when the user clicks outside the window on Godot 4.2
2023-11-11 03:12:49 +02:00
Emmanouil Papadeas
397e9e7c17
Fix recent projects submenu not working on Godot 4.2.beta5
2023-11-11 01:55:14 +02:00
Emmanouil Papadeas
90ef7c0d16
Resize image effect preview images to (1, 1) when the dialogs are being hidden
...
So that they do not waste RAM for no reason anymore
2023-11-10 23:15:24 +02:00
Emmanouil Papadeas
786cc39e89
Fix memory leak when applying image effects
2023-11-10 22:51:15 +02:00
Emmanouil Papadeas
d7f6432bb7
Update Keychain
2023-11-09 03:36:30 +02:00
Emmanouil Papadeas
970d1d3c23
Fix issue where nothing would be drawn in the canvas if the first cel is a GroupCel
2023-11-09 02:07:08 +02:00
Emmanouil Papadeas
ffd9d2bca8
Update tile mode opacity when changed from the preferences, and remove unused variables
2023-11-08 19:01:31 +02:00
Emmanouil Papadeas
c8a69e2913
Fix some UI issues in FrameTagDialog
2023-11-08 16:22:53 +02:00
Emmanouil Papadeas
be83c94693
Change OS.has_feature("standalone") to "template" instead
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Which is the new name for the tag for exported builds in Godot 4
2023-11-08 15:57:01 +02:00