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Update project.godot and fix formatting
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@ -15,7 +15,7 @@ config/description="A free & open-source 2D sprite editor"
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run/main_scene="res://src/Main.tscn"
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config/use_custom_user_dir=true
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config/custom_user_dir_name="pixelorama"
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config/features=PackedStringArray("4.1")
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config/features=PackedStringArray("4.2")
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run/low_processor_mode=true
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boot_splash/bg_color=Color(0.145098, 0.145098, 0.164706, 1)
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boot_splash/image="res://assets/graphics/splash.png"
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@ -8,7 +8,8 @@ var cursor_text := ""
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var _cursor := Vector2i(Vector2.INF)
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var _draw_cache: Array[Vector2i] = [] ## For storing already drawn pixels
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@warning_ignore("unused_private_class_variable") var _for_frame := 0 ## Cache for which frame
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@warning_ignore("unused_private_class_variable")
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var _for_frame := 0 ## Cache for which frame
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# Only use _spacing_mode and _spacing variables (the others are set automatically)
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# The _spacing_mode and _spacing values are to be CHANGED only in the tool scripts (e.g Pencil.gd)
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@ -9,7 +9,8 @@ var _brush_image := Image.new()
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var _orignal_brush_image := Image.new() ## Contains the original _brush_image, without resizing
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var _brush_texture := ImageTexture.new()
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var _strength := 1.0
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@warning_ignore("unused_private_class_variable") var _picking_color := false
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@warning_ignore("unused_private_class_variable")
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var _picking_color := false
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var _undo_data := {}
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var _drawer := Drawer.new()
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