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Pixelorama/src/Classes
TheLsbt c8f37943d8
Reference Image Improvements (#961)
* Reference Image Updates

* Fixed static typing

Fixed static typing in "src\UI
\ReferenceImages\ReferenceEditPanel.gd"
Changed "ri == null" to "!ri" in "src\UI\Canvas\ReferenceImages.gd"

* Tried fixing the static typing again

Removed lambda functions for the confirmation dialog.
Removed irrelevant print statement.

* Tried fixing static typing again

I think its fixed now

* Changed Spacing

* Fixed Trailing Whitespaces and tabs

* Fixed Final Trailing Whitespace

* Fixed styling and removed useless enum

* Removed double tabs left over from previous commit

* Fixed remove ConfirmDialog Showing on startusp

* Tried Fixing gdlint issues

* Fixed Linting

* Fixed Spelling issues

* Drag and drop to rearrange reference images

Added the ability to drag and drop Reference Images similar to dragging and dropping layers. These can be dragged or used with buttons (similar to the buttons that move frames). With full undo/redo support.

Added tool buttons these should help people who draw on tablets that cannot use keyboard shortcuts (icons still need to be created)

Renamed ReferenceEditPanel.gd to ReferenceEdit.gd (because it is no longer the script of a panel) and changed the base class of the Reference Panel.

Added some more translations.

Remade ReferenceImageButton.tscn to allow for drag and drop

Added drag highlight

* Added Icons

Added icons for the tools of the Reference Images

* Applied the icons to the UI

* Fix Scripting Issues

* Fixed Linting

* Rename Move.png to move.png

* Update Canvas.gd

* Updated the tooltips

Also added the correct translations

* Rename Select.png to select.png

* Rename Select.png.import to select.png.import

* Rename Move.png.import to move.png.import

* Rename Rotate.png to rotate.png

* Rename Rotate.png.import to rotate.png.import

* Fixed import files

* Rename Scale.png to scale.png

* Rename Scale.png.import to scale.png.import

* Added logic to update the reference panel when the project changes

Also fixed visual bugs related to highlighting the current reference image.

Made it so the reference image that was selected in a project get selected again when the project opens instead of going back to -1 (nothing)

* Update Project.gd
2023-12-31 14:12:37 +02:00
..
AnimationExporters Some static typing and docstring improvements 2023-09-05 02:36:25 +03:00
Cels Make the opacity slider affect layer opacity instead of cel opacity 2023-12-06 03:44:55 +02:00
Layers Make the opacity slider affect layer opacity instead of cel opacity 2023-12-06 03:44:55 +02:00
AnimationTag.gd Added Godot generated documentation to the ExtensionsApi and some classes (#925) 2023-11-08 01:22:55 +02:00
Cel3DObject.gd Fix cel3d compatibility when transferring project from 0.x to 1.0 (#927) 2023-10-24 13:26:24 +03:00
Drawers.gd Port to Godot 4 (#900) 2023-09-04 16:29:06 +03:00
Frame.gd Port to Godot 4 (#900) 2023-09-04 16:29:06 +03:00
ImageEffect.gd Optimize layer blending modes and make them work on all GPUs (hopefully) - Fixes #938 2023-11-25 00:10:19 +02:00
LayerEffect.gd Store layer effect data in pxo files 2023-12-01 03:12:55 +02:00
ObjParse.gd Port to Godot 4 (#900) 2023-09-04 16:29:06 +03:00
Project.gd Reference Image Improvements (#961) 2023-12-31 14:12:37 +02:00
SelectionMap.gd Fix not being able to transform if the selection size is bigger than the project size 2023-11-25 00:18:44 +02:00
ShaderImageEffect.gd Layer blend modes (#911) 2023-10-22 01:57:45 +03:00
Tiles.gd Port to Godot 4 (#900) 2023-09-04 16:29:06 +03:00