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AnimationExporters
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APNG Loading (#797)
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2022-12-23 20:08:46 +02:00 |
AnimationTag.gd
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Format code and add static checks (#599)
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2021-11-25 14:48:30 +02:00 |
BaseCel.gd
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Optimize linked cels emitting the texture_changed signal, if multiple cels are selected
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2023-05-09 01:29:03 +03:00 |
BaseLayer.gd
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Implement 3D layers (#840)
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2023-03-31 21:58:56 +03:00 |
Cel3D.gd
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Remove the default cube from 3D cels
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2023-05-09 16:39:35 +03:00 |
Cel3DObject.gd
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3D object optimizations
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2023-04-02 01:36:02 +03:00 |
Drawers.gd
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Some formatting changes
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2022-08-29 22:15:43 +03:00 |
Frame.gd
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Format code and add static checks (#599)
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2021-11-25 14:48:30 +02:00 |
GroupCel.gd
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Add a get_class_name() method in the cel classes
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2023-04-30 14:52:01 +03:00 |
GroupLayer.gd
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Implement 3D layers (#840)
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2023-03-31 21:58:56 +03:00 |
ImageEffect.gd
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Move set_nodes() logic to parent class ImageEffect
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2023-04-20 22:29:03 +03:00 |
Layer3D.gd
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Implement 3D layers (#840)
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2023-03-31 21:58:56 +03:00 |
ObjParse.gd
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Implement 3D layers (#840)
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2023-03-31 21:58:56 +03:00 |
PixelCel.gd
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Add a get_class_name() method in the cel classes
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2023-04-30 14:52:01 +03:00 |
PixelLayer.gd
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Implement 3D layers (#840)
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2023-03-31 21:58:56 +03:00 |
Project.gd
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Call change_cel() in Project.reverse_frames()
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2023-06-16 19:38:39 +03:00 |
SelectionMap.gd
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TileMode for selection, (plus some other fixes) (#834)
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2023-04-27 12:22:32 +03:00 |
ShaderImageEffect.gd
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Bugfix: Duplicate Shader in ShaderImageEffect before modifiying its code (#630)
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2022-01-07 01:49:22 +02:00 |
Tiles.gd
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TileMode for selection, (plus some other fixes) (#834)
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2023-04-27 12:22:32 +03:00 |