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Pixelorama/src/Classes
2023-06-16 19:38:39 +03:00
..
AnimationExporters APNG Loading (#797) 2022-12-23 20:08:46 +02:00
AnimationTag.gd Format code and add static checks (#599) 2021-11-25 14:48:30 +02:00
BaseCel.gd Optimize linked cels emitting the texture_changed signal, if multiple cels are selected 2023-05-09 01:29:03 +03:00
BaseLayer.gd Implement 3D layers (#840) 2023-03-31 21:58:56 +03:00
Cel3D.gd Remove the default cube from 3D cels 2023-05-09 16:39:35 +03:00
Cel3DObject.gd 3D object optimizations 2023-04-02 01:36:02 +03:00
Drawers.gd Some formatting changes 2022-08-29 22:15:43 +03:00
Frame.gd Format code and add static checks (#599) 2021-11-25 14:48:30 +02:00
GroupCel.gd Add a get_class_name() method in the cel classes 2023-04-30 14:52:01 +03:00
GroupLayer.gd Implement 3D layers (#840) 2023-03-31 21:58:56 +03:00
ImageEffect.gd Move set_nodes() logic to parent class ImageEffect 2023-04-20 22:29:03 +03:00
Layer3D.gd Implement 3D layers (#840) 2023-03-31 21:58:56 +03:00
ObjParse.gd Implement 3D layers (#840) 2023-03-31 21:58:56 +03:00
PixelCel.gd Add a get_class_name() method in the cel classes 2023-04-30 14:52:01 +03:00
PixelLayer.gd Implement 3D layers (#840) 2023-03-31 21:58:56 +03:00
Project.gd Call change_cel() in Project.reverse_frames() 2023-06-16 19:38:39 +03:00
SelectionMap.gd TileMode for selection, (plus some other fixes) (#834) 2023-04-27 12:22:32 +03:00
ShaderImageEffect.gd Bugfix: Duplicate Shader in ShaderImageEffect before modifiying its code (#630) 2022-01-07 01:49:22 +02:00
Tiles.gd TileMode for selection, (plus some other fixes) (#834) 2023-04-27 12:22:32 +03:00