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Remove the default cube from 3D cels
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@ -38,8 +38,6 @@ func _init(_size: Vector2, from_pxo := false, _object_prop := {}, _scene_prop :=
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transform.origin = Vector3(-2.5, 0, 0)
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object_properties[0] = {"type": Cel3DObject.Type.DIR_LIGHT, "transform": transform}
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_add_object_node(0)
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object_properties[1] = {"type": Cel3DObject.Type.BOX}
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_add_object_node(1)
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current_object_id = object_properties.size()
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