mirror of
https://github.com/Orama-Interactive/Pixelorama.git
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79 lines
2 KiB
Plaintext
79 lines
2 KiB
Plaintext
[gd_scene load_steps=3 format=2]
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[ext_resource path="res://src/UI/Dialogs/ImageEffects/ShaderEffect.gd" type="Script" id=1]
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[sub_resource type="ShaderMaterial" id=1]
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[node name="ShaderEffect" type="ConfirmationDialog"]
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margin_right = 200.0
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margin_bottom = 228.0
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rect_min_size = Vector2( 400, 300 )
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window_title = "Shader"
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resizable = true
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script = ExtResource( 1 )
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__meta__ = {
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"_edit_use_anchors_": false
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}
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[node name="VBoxContainer" type="VBoxContainer" parent="."]
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anchor_right = 1.0
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anchor_bottom = 1.0
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margin_left = 8.0
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margin_top = 8.0
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margin_right = -8.0
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margin_bottom = -36.0
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__meta__ = {
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"_edit_use_anchors_": false
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}
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[node name="Label" type="Label" parent="VBoxContainer"]
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margin_right = 384.0
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margin_bottom = 31.0
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text = "This is an experimental feature and may not be included in the stable version"
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autowrap = true
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[node name="Preview" type="TextureRect" parent="VBoxContainer"]
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material = SubResource( 1 )
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margin_top = 35.0
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margin_right = 384.0
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margin_bottom = 235.0
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rect_min_size = Vector2( 200, 200 )
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expand = true
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stretch_mode = 6
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[node name="ChooseShader" type="Button" parent="VBoxContainer"]
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margin_top = 239.0
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margin_right = 384.0
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margin_bottom = 259.0
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mouse_default_cursor_shape = 2
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text = "Choose Shader"
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[node name="ShaderLoadedLabel" type="Label" parent="VBoxContainer"]
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margin_top = 263.0
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margin_right = 384.0
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margin_bottom = 277.0
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text = "No shader loaded!"
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autowrap = true
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[node name="ShaderParams" type="VBoxContainer" parent="VBoxContainer"]
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margin_top = 281.0
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margin_right = 384.0
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margin_bottom = 281.0
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[node name="FileDialog" type="FileDialog" parent="."]
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margin_left = 8.0
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margin_top = 8.0
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margin_right = 392.0
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margin_bottom = 289.0
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window_title = "Open a File"
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resizable = true
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mode = 0
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access = 2
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filters = PoolStringArray( "*shader; Godot Shader File" )
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show_hidden_files = true
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current_dir = "/"
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current_path = "/"
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[connection signal="pressed" from="VBoxContainer/ChooseShader" to="." method="_on_ChooseShader_pressed"]
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[connection signal="file_selected" from="FileDialog" to="." method="_on_FileDialog_file_selected"]
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