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https://github.com/Orama-Interactive/Pixelorama.git
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* Added the pivot system * Some re-arrangement * a bug-fix * fixed a conversion scale bug The problem was the conversion from rect to pixel scale was not properly done, i changed it so that it sets conversion factor of shorter side according to the longer side * Fix to allow manual pivoting * remove an update() i may have added it my self but i think its not needed now * made shader pivot consistent with gd script by doing `pivot + Vector2(0.5, 0.5)` for "Nearest neighbour (Shader)" * Cosmetics * Formatting * more formatting * an optimization |
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.. | ||
ImageEffects | ||
AboutDialog.gd | ||
AboutDialog.tscn | ||
CreateNewImage.gd | ||
CreateNewImage.tscn | ||
ExportDialog.gd | ||
ExportDialog.tscn | ||
ManageLayouts.gd | ||
ManageLayouts.tscn | ||
OpenSprite.tscn | ||
PreviewDialog.gd | ||
PreviewDialog.tscn | ||
SaveSprite.tscn | ||
SaveSpriteHTML5.tscn | ||
SplashDialog.gd | ||
SplashDialog.tscn | ||
TileModeOffsetsDialog.gd | ||
TileModeOffsetsDialog.tscn | ||
WindowOpacityDialog.gd | ||
WindowOpacityDialog.tscn |