mirror of
https://github.com/Orama-Interactive/Pixelorama.git
synced 2025-02-08 03:19:49 +00:00
* Remove animation tab from the export dialog, unify it with the first tab * Tidy up the UI using GridContainers * Make ExportDialog a ConfirmationDialog and clean some code * Make project a parameter in export methods This will be useful in the future for exporting multiple projects at once via terminal arguments * Add a layers option in the export dialog Currently only visible layers and selected layers, need to add specific layer selection and handle group blending properly. * Align everything to the left * Change "directory" into "folder" * Make animation direction affect spritesheets and multiple png exporting Besides just gifs and apngs * Minor code re-organization * Keep spritesheet options when changing tab * Use the Unicode multiplication sign in the dimension label * Specific layer exporting with group blending support * Change file format cursor mode to pointing hand instead of forbidden * Add a new custom CollapsibleContainer node and use it for advanced settings in the export dialog * Change Popups node into Control so its children will automatically inherit the theme * Add the TextureRect of the CollapsibleContainer in the UIButtons group * Update ExportDialog.gd * Disable "Create new folder for each frame tag" when gif/apng is selected, and hide it completely on the spritesheet tab * Fix "Create new folder for each frame tag" being visible even if the CollapsibleContainer's button is not pressed * Show layer path for each layer in the export dialog's "Layers" option * Update translations * Update strings
152 lines
5.5 KiB
GDScript
152 lines
5.5 KiB
GDScript
extends ConfirmationDialog
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onready var x_basis_x_spinbox: SpinBox = $VBoxContainer/HBoxContainer/OptionsContainer/XBasisX
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onready var x_basis_y_spinbox: SpinBox = $VBoxContainer/HBoxContainer/OptionsContainer/XBasisY
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onready var y_basis_x_spinbox: SpinBox = $VBoxContainer/HBoxContainer/OptionsContainer/YBasisX
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onready var y_basis_y_spinbox: SpinBox = $VBoxContainer/HBoxContainer/OptionsContainer/YBasisY
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onready var preview_rect: Control = $VBoxContainer/AspectRatioContainer/Preview
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onready var tile_mode: Node2D = $VBoxContainer/AspectRatioContainer/Preview/TileMode
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onready var load_button: Button = $VBoxContainer/HBoxContainer/Mask/LoadMask
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onready var reset_mask: Button = $VBoxContainer/HBoxContainer/Mask/ResetMask
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onready var mask_hint: TextureRect = $VBoxContainer/HBoxContainer/Mask/MaskHint
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func _on_TileModeOffsetsDialog_about_to_show() -> void:
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tile_mode.draw_center = true
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tile_mode.tiles = Tiles.new(Global.current_project.size)
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tile_mode.tiles.mode = Tiles.MODE.BOTH
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if Global.current_project.tiles.mode != Tiles.MODE.NONE:
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tile_mode.tiles.mode = Global.current_project.tiles.mode
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if Global.current_project.tiles.mode != Tiles.MODE.NONE:
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tile_mode.tiles.mode = Global.current_project.tiles.mode
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tile_mode.tiles.x_basis = Global.current_project.tiles.x_basis
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tile_mode.tiles.y_basis = Global.current_project.tiles.y_basis
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x_basis_x_spinbox.value = tile_mode.tiles.x_basis.x
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x_basis_y_spinbox.value = tile_mode.tiles.x_basis.y
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y_basis_x_spinbox.value = tile_mode.tiles.y_basis.x
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y_basis_y_spinbox.value = tile_mode.tiles.y_basis.y
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_show_options()
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if Global.current_project.tiles.mode == Tiles.MODE.X_AXIS:
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y_basis_x_spinbox.visible = false
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y_basis_y_spinbox.visible = false
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$VBoxContainer/HBoxContainer/OptionsContainer/YBasisXLabel.visible = false
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$VBoxContainer/HBoxContainer/OptionsContainer/YBasisYLabel.visible = false
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elif Global.current_project.tiles.mode == Tiles.MODE.Y_AXIS:
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x_basis_x_spinbox.visible = false
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x_basis_y_spinbox.visible = false
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$VBoxContainer/HBoxContainer/OptionsContainer/XBasisXLabel.visible = false
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$VBoxContainer/HBoxContainer/OptionsContainer/XBasisYLabel.visible = false
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reset_mask.disabled = true
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if Global.current_project.tiles.has_mask:
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reset_mask.disabled = false
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update_preview()
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func _show_options():
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x_basis_x_spinbox.visible = true
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x_basis_y_spinbox.visible = true
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y_basis_x_spinbox.visible = true
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y_basis_y_spinbox.visible = true
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$VBoxContainer/HBoxContainer/OptionsContainer/YBasisXLabel.visible = true
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$VBoxContainer/HBoxContainer/OptionsContainer/YBasisYLabel.visible = true
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$VBoxContainer/HBoxContainer/OptionsContainer/XBasisXLabel.visible = true
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$VBoxContainer/HBoxContainer/OptionsContainer/XBasisYLabel.visible = true
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func _on_TileModeOffsetsDialog_confirmed() -> void:
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Global.current_project.tiles.x_basis = tile_mode.tiles.x_basis
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Global.current_project.tiles.y_basis = tile_mode.tiles.y_basis
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Global.canvas.tile_mode.update()
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Global.transparent_checker.update_rect()
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func _on_XBasisX_value_changed(value: int) -> void:
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tile_mode.tiles.x_basis.x = value
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update_preview()
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func _on_XBasisY_value_changed(value: int) -> void:
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tile_mode.tiles.x_basis.y = value
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update_preview()
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func _on_YBasisX_value_changed(value: int) -> void:
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tile_mode.tiles.y_basis.x = value
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update_preview()
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func _on_YBasisY_value_changed(value: int) -> void:
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tile_mode.tiles.y_basis.y = value
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update_preview()
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func update_preview() -> void:
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var bounding_rect: Rect2 = tile_mode.tiles.get_bounding_rect()
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var offset := -bounding_rect.position
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var axis_scale := preview_rect.rect_size / bounding_rect.size
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var min_scale: Vector2 = preview_rect.rect_size / (tile_mode.tiles.tile_size * 3.0)
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var scale: float = [axis_scale.x, axis_scale.y, min_scale.x, min_scale.y].min()
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var t := Transform2D.IDENTITY.translated(offset).scaled(Vector2(scale, scale))
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var transformed_bounding_rect: Rect2 = t.xform(bounding_rect)
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var centering_offset := (preview_rect.rect_size - transformed_bounding_rect.size) / 2.0
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t = t.translated(centering_offset / scale)
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tile_mode.transform = t
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tile_mode.update()
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preview_rect.get_node("TransparentChecker").rect_size = preview_rect.rect_size
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# Also update the tile_mask preview
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var tex := ImageTexture.new()
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tex.create_from_image(Global.current_project.tiles.tile_mask)
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mask_hint.texture = tex
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func _on_TileModeOffsetsDialog_popup_hide() -> void:
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Global.dialog_open(false)
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func _on_TileModeOffsetsDialog_item_rect_changed():
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if tile_mode:
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update_preview()
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func _on_Reset_pressed():
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var size = Global.current_project.size
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tile_mode.tiles.x_basis = Vector2(size.x, 0)
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tile_mode.tiles.y_basis = Vector2(0, size.y)
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x_basis_x_spinbox.value = size.x
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x_basis_y_spinbox.value = 0
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y_basis_x_spinbox.value = 0
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y_basis_y_spinbox.value = size.y
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update_preview()
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func _on_LoadMask_pressed() -> void:
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var frame_idx = Global.current_project.current_frame
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var current_frame = Global.current_project.frames[frame_idx]
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var tiles = Global.current_project.tiles
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var size = tiles.tile_size
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var image := Image.new()
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image.create(size.x, size.y, false, Image.FORMAT_RGBA8)
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Export.blend_all_layers(image, current_frame)
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if image.get_used_rect().size == Vector2.ZERO:
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reset_mask.disabled = true
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tiles.reset_mask()
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else:
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load_mask(image)
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update_preview()
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func load_mask(image: Image):
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reset_mask.disabled = false
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Global.current_project.tiles.tile_mask = image
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Global.current_project.tiles.has_mask = true
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func _on_ResetMask_pressed() -> void:
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reset_mask.disabled = true
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Global.current_project.tiles.reset_mask()
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update_preview()
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