extends ConfirmationDialog onready var x_basis_x_spinbox: SpinBox = $VBoxContainer/HBoxContainer/OptionsContainer/XBasisX onready var x_basis_y_spinbox: SpinBox = $VBoxContainer/HBoxContainer/OptionsContainer/XBasisY onready var y_basis_x_spinbox: SpinBox = $VBoxContainer/HBoxContainer/OptionsContainer/YBasisX onready var y_basis_y_spinbox: SpinBox = $VBoxContainer/HBoxContainer/OptionsContainer/YBasisY onready var preview_rect: Control = $VBoxContainer/AspectRatioContainer/Preview onready var tile_mode: Node2D = $VBoxContainer/AspectRatioContainer/Preview/TileMode onready var load_button: Button = $VBoxContainer/HBoxContainer/Mask/LoadMask onready var reset_mask: Button = $VBoxContainer/HBoxContainer/Mask/ResetMask onready var mask_hint: TextureRect = $VBoxContainer/HBoxContainer/Mask/MaskHint func _on_TileModeOffsetsDialog_about_to_show() -> void: tile_mode.draw_center = true tile_mode.tiles = Tiles.new(Global.current_project.size) tile_mode.tiles.mode = Tiles.MODE.BOTH if Global.current_project.tiles.mode != Tiles.MODE.NONE: tile_mode.tiles.mode = Global.current_project.tiles.mode if Global.current_project.tiles.mode != Tiles.MODE.NONE: tile_mode.tiles.mode = Global.current_project.tiles.mode tile_mode.tiles.x_basis = Global.current_project.tiles.x_basis tile_mode.tiles.y_basis = Global.current_project.tiles.y_basis x_basis_x_spinbox.value = tile_mode.tiles.x_basis.x x_basis_y_spinbox.value = tile_mode.tiles.x_basis.y y_basis_x_spinbox.value = tile_mode.tiles.y_basis.x y_basis_y_spinbox.value = tile_mode.tiles.y_basis.y _show_options() if Global.current_project.tiles.mode == Tiles.MODE.X_AXIS: y_basis_x_spinbox.visible = false y_basis_y_spinbox.visible = false $VBoxContainer/HBoxContainer/OptionsContainer/YBasisXLabel.visible = false $VBoxContainer/HBoxContainer/OptionsContainer/YBasisYLabel.visible = false elif Global.current_project.tiles.mode == Tiles.MODE.Y_AXIS: x_basis_x_spinbox.visible = false x_basis_y_spinbox.visible = false $VBoxContainer/HBoxContainer/OptionsContainer/XBasisXLabel.visible = false $VBoxContainer/HBoxContainer/OptionsContainer/XBasisYLabel.visible = false reset_mask.disabled = true if Global.current_project.tiles.has_mask: reset_mask.disabled = false update_preview() func _show_options(): x_basis_x_spinbox.visible = true x_basis_y_spinbox.visible = true y_basis_x_spinbox.visible = true y_basis_y_spinbox.visible = true $VBoxContainer/HBoxContainer/OptionsContainer/YBasisXLabel.visible = true $VBoxContainer/HBoxContainer/OptionsContainer/YBasisYLabel.visible = true $VBoxContainer/HBoxContainer/OptionsContainer/XBasisXLabel.visible = true $VBoxContainer/HBoxContainer/OptionsContainer/XBasisYLabel.visible = true func _on_TileModeOffsetsDialog_confirmed() -> void: Global.current_project.tiles.x_basis = tile_mode.tiles.x_basis Global.current_project.tiles.y_basis = tile_mode.tiles.y_basis Global.canvas.tile_mode.update() Global.transparent_checker.update_rect() func _on_XBasisX_value_changed(value: int) -> void: tile_mode.tiles.x_basis.x = value update_preview() func _on_XBasisY_value_changed(value: int) -> void: tile_mode.tiles.x_basis.y = value update_preview() func _on_YBasisX_value_changed(value: int) -> void: tile_mode.tiles.y_basis.x = value update_preview() func _on_YBasisY_value_changed(value: int) -> void: tile_mode.tiles.y_basis.y = value update_preview() func update_preview() -> void: var bounding_rect: Rect2 = tile_mode.tiles.get_bounding_rect() var offset := -bounding_rect.position var axis_scale := preview_rect.rect_size / bounding_rect.size var min_scale: Vector2 = preview_rect.rect_size / (tile_mode.tiles.tile_size * 3.0) var scale: float = [axis_scale.x, axis_scale.y, min_scale.x, min_scale.y].min() var t := Transform2D.IDENTITY.translated(offset).scaled(Vector2(scale, scale)) var transformed_bounding_rect: Rect2 = t.xform(bounding_rect) var centering_offset := (preview_rect.rect_size - transformed_bounding_rect.size) / 2.0 t = t.translated(centering_offset / scale) tile_mode.transform = t tile_mode.update() preview_rect.get_node("TransparentChecker").rect_size = preview_rect.rect_size # Also update the tile_mask preview var tex := ImageTexture.new() tex.create_from_image(Global.current_project.tiles.tile_mask) mask_hint.texture = tex func _on_TileModeOffsetsDialog_popup_hide() -> void: Global.dialog_open(false) func _on_TileModeOffsetsDialog_item_rect_changed(): if tile_mode: update_preview() func _on_Reset_pressed(): var size = Global.current_project.size tile_mode.tiles.x_basis = Vector2(size.x, 0) tile_mode.tiles.y_basis = Vector2(0, size.y) x_basis_x_spinbox.value = size.x x_basis_y_spinbox.value = 0 y_basis_x_spinbox.value = 0 y_basis_y_spinbox.value = size.y update_preview() func _on_LoadMask_pressed() -> void: var frame_idx = Global.current_project.current_frame var current_frame = Global.current_project.frames[frame_idx] var tiles = Global.current_project.tiles var size = tiles.tile_size var image := Image.new() image.create(size.x, size.y, false, Image.FORMAT_RGBA8) Export.blend_all_layers(image, current_frame) if image.get_used_rect().size == Vector2.ZERO: reset_mask.disabled = true tiles.reset_mask() else: load_mask(image) update_preview() func load_mask(image: Image): reset_mask.disabled = false Global.current_project.tiles.tile_mask = image Global.current_project.tiles.has_mask = true func _on_ResetMask_pressed() -> void: reset_mask.disabled = true Global.current_project.tiles.reset_mask() update_preview()