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A free & open-source 2D sprite editor, made with the Godot Engine! Available on Windows, Linux, macOS and the Web! https://orama-interactive.itch.io/pixelorama
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mrtripie 0ad86816e5
Crop Tool (#830)
* Added intial crop tool

* [skip ci] Removed unneeeded LINE_WIDTH constant from CropRect

* Added DimensionsLabel

* Cleaned up CropRect._draw

* Hide the CropRect after switching to a different tool

* Sets the crop values to the entire canvas size on setup

* [skip ci] Added crop tool tooltip

* Made Crop tools synced with eachother by placing the crop settings on CropRect

* Added new modes, refactored, added rule of thirds lines and darkened background

* [skip ci] reset optimization

* Renames

* [skip ci] Tweaked the darkened background

* Fixed bug with top/bottom/left/right sliders after rect refactor

* Changing width/height on locked aspect ratio bug

* Aspect ratio sliders rounding/setting a min of 1 px height/width

* Fixed bugs with drawing the crop rect, especially with locked aspect ratio

* Save the mode to config_cache

* Added size lock and renamed mode

* Added tooltip for size lock. Not sure if I did the translation file right

* removed signal that wasn't used

* Formatting

* Removed old TODO comment from one of my previous PRs that isn't true anymore

* Fixed definition order for linter

* Changed locked size modes moving to offset by @Variable-ind, reordered methods

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Co-authored-by: MrTriPie <MrTriPie>
2023-03-16 19:50:45 +02:00
.github Use Godot 3.x's gdtoolkit. 2023-03-07 16:24:59 +02:00
addons [ImgBot] Optimize images (#827) 2023-02-21 02:24:31 +02:00
assets Crop Tool (#830) 2023-03-16 19:50:45 +02:00
installer New Crowdin updates (#756) 2023-03-08 14:51:58 +02:00
Misc [skip ci] Fix various typos 2023-02-02 03:06:23 +02:00
pixelorama_data Update Monochromatic.tres 2022-01-14 18:02:16 +02:00
src Crop Tool (#830) 2023-03-16 19:50:45 +02:00
Translations Crop Tool (#830) 2023-03-16 19:50:45 +02:00
.gdlintrc Disable no-else-return and no-elif-return linter checks 2022-04-22 20:41:43 +03:00
.gitattributes Initial commit 2019-08-18 12:28:38 +03:00
.gitignore [skip ci] Add ".godot/" to .gitignore 2022-09-16 00:23:14 +03:00
.gitmodules Add gif export plugin and extend export dialog with GIF animation support. 2020-04-06 18:51:47 +02:00
CHANGELOG.md [skip ci] Update CHANGELOG.md 2023-03-12 15:29:35 +02:00
CONTRIBUTING.md Update CONTRIBUTING.md 2021-05-21 16:57:41 -07:00
crowdin.yml Update Crowdin configuration file 2020-08-09 23:48:23 +03:00
export_presets.cfg Release v0.10.3-stable 2022-09-26 17:40:15 +03:00
LICENSE Update copyright statements to present 2021-01-03 21:03:20 +02:00
project.godot Crop Tool (#830) 2023-03-16 19:50:45 +02:00
README.md New theme-related methods to ExtensionsAPI (#733) 2022-08-08 16:20:42 +03:00

Pixelorama - pixelate your dreams!

Pixelorama is a free and open source pixel art editor, proudly created with the Godot Engine, by Orama Interactive. Whether you want to make animated pixel art, game graphics, tiles and any kind of pixel art you want, Pixelorama has you covered with its variety of tools and features. Free to use for everyone, forever!

Build Passing Build Passing Code Size Repository size License

Downloads Discord Chat Crowdin Localized % Mentioned in Awesome Godot

Pixelorama's UI

Join our Discord community server where we can discuss about Pixelorama and all our other projects! https://discord.gg/GTMtr8s

If you like, consider helping us by sponsoring this project! It would enable us to focus more on Pixelorama, and make more projects in the future!

Become a Patron!

Download

Stable versions:

You can also find early access builds in the GitHub Actions page. There's also a Web version available. Keep in mind that these versions will have bugs and are unstable. Unless you're interested in testing the main branch of Pixelorama, it's recommended that you stick to a stable version.

Documentation

You can find Online Documentation for Pixelorama here: https://orama-interactive.github.io/Pixelorama-Docs

It's still work in progress so there are some pages missing. If you want to contribute, you can do so in Pixelorama-Docs' GitHub Repository.

Cloning Instructions

Pixelorama uses Godot 3.5, so you will need to have it in order to run the project. Older versions may not work. As of right now, most of the code is written using GDScript, so the mono version of Godot is not required, but Pixelorama should also work with it.

Current features:

  • A variety of different tools to help you draw, with the ability to map a different tool in each left and right mouse buttons.
  • Are you an animator? Pixelorama has its own animation timeline just for you! You can work at an individual cel level, where each cel refers to a unique layer and frame. Supports onion skinning, cel linking, motion drawing and frame grouping with tags.
  • Custom brushes, including random brushes.
  • Create or import custom palettes.
  • Import images and edit them inside Pixelorama. If you import multiple files, they will be added as individual animation frames. Importing spritesheets is also supported.
  • Export your gorgeous art as PNG, as a single file, a spritesheet or multiple files, or GIF file.
  • Pixel perfect mode for perfect lines, for the pencil, eraser & lighten/darken tools.
  • Autosave support, with data recovery in case of a software crash.
  • Horizontal & vertical mirrored drawing.
  • Tile Mode for pattern creation.
  • Rectangular & isometric grid types.
  • Scale, rotate and apply multiple image effects to your drawings.
  • Multi-language localization support! See our Crowdin page for more details.

Special thanks to