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184 commits

Author SHA1 Message Date
Emmanouil Papadeas
b0aabe4e8a Add a preference to change max undo steps 2024-08-16 14:28:54 +03:00
Emmanouil Papadeas
1a99d524d1 Fix some buttons not being affected by the custom icon color on startup 2024-08-13 04:23:56 +03:00
Emmanouil Papadeas
6e41496ec9 [skip ci] Update translations 2024-08-01 00:24:25 +03:00
Emmanouil Papadeas
95b5102394 Enable exclusive and disable popup_window flags of all the dialogs
Closes #1061, fixes issue where when Pixelorama's window loses focus, the dialogs disappeared, but the dialogs can no longer close when pressing outside of them.
2024-07-31 22:49:30 +03:00
Kiisu_Master
f27d152cb3
Add setting for Godots low processor usage mode (#1056)
* Add setting for Godots low processor usage mode

* Update name and description of low processor usage mode setting in preferences

* Fix a tiny mistake
2024-07-30 19:02:10 +03:00
nicejammer
9196995697
Fix certain strings not updating when language changes (#1043)
A few buttons and labels in Pixelorama weren't getting updated when changing languages, they'd just remain at the language the program started up with or only update when changing projects.

This fixes that and ensures they get updated as soon as the user changes languages.
2024-07-26 16:10:56 +03:00
Emmanouil Papadeas
f84f15b8ae Experiment with Steam achievements, using a new SteamManager class
This has no effect on non-Steam builds. Steam achievements are mostly for fun, but can also be educational because they can let users know of certain features and functionalities. It's using the GodotSteam GDExtension, but because I do not want to bloat the GitHub repository with things that are not needed for most builds, I decided not to include the GDExtension files, and instead check if the `Steam` class exists in `ClassDB`. The new SteamManager class pretty much does nothing on non-Steam builds, so do not worry about bloat.

In the future we could even take advantage of more of Steam's features, such as Cloud storage for pxo files.
2024-07-22 03:11:29 +03:00
Emmanouil Papadeas
6b23c51e12 Fix some typos 2024-07-19 19:41:31 +03:00
Variable
237eeef4d1
show extension info on hover (#1037)
* show extension info on hover

* formatting
2024-07-19 00:48:23 +03:00
Emmanouil Papadeas
e0a6727223 If the OS is sandboxed, set Global.use_native_file_dialogs to true and remove the option entirely from the Preferences 2024-07-03 20:53:01 +03:00
Emmanouil Papadeas
bc26557219 Remove Renderer from the Preferences
Not currently needed, as it's not possible to change between OpenGL and Vulkan drivers. We could implement this is https://github.com/godotengine/godot/issues/80565 is fixed.
2024-06-14 17:00:26 +03:00
Emmanouil Papadeas
fecb9b5803 Fix changing the tablet driver on Windows
Plus, it should also no longer require a restart
2024-06-01 23:13:50 +03:00
Emmanouil Papadeas
10d3eac253 Add a confirmation dialog to confirm whether a user wants to enable an extension
For security purposes. Extensions can be dangerous, the user must know what they are doing. Better safe than sorry.
2024-05-29 03:27:54 +03:00
Emmanouil Papadeas
a8440b80cc Rename config file from cache.ini to config.ini 2024-05-16 00:07:38 +03:00
Emmanouil Papadeas
489344866b Hide some preferences in non-desktop versions
Properties such as FFMPEG, native file dialog & single window don't make sense to exist in Web & potentially mobile platforms.
2024-04-30 01:57:20 +03:00
Emmanouil Papadeas
9fa9c01a93 Fix extensions not being listed in the Preferences 2024-04-19 16:08:13 +03:00
Emmanouil Papadeas
11a1428eef Add an Apply button to the font size slider in the Preferences, fix display scale not being applied on startup 2024-03-30 01:25:01 +02:00
Emmanouil Papadeas
b620cf2a9e Lazy load the preferences dialog
Speeds up the initial loading time of Pixelorama. It's now almost as fast as 0.x on my computer (a bit more than 2 seconds). Lazy loading the preferences dialog also drastically reduces memory usage and node count (when preferences have not been opened), from 150MB, 13634 objects and 3680 nodes, to 94MB, 8207 objects and 1823 nodes. This essentially cuts the initial node count to half!
2024-03-24 02:46:57 +02:00
Emmanouil Papadeas
8c9a01feae Move theme handling code in a new Themes autoload
The preferences code only handles the UI related stuff, while the Themes autoload is now solely responsible for theme adding, removing and changing. This makes it possible to handle themes without having the preferences dialog be in the middle.
2024-03-24 02:08:54 +02:00
Emmanouil Papadeas
11fb2c2b65 Move language handling code in Global, remove HandleLanguages.gd
This makes it possible to handle language without having the preferences dialog be in the middle.
2024-03-24 01:41:19 +02:00
Emmanouil Papadeas
f3ca6d1c33 Separate extension handling code from the Preferences UI
The preferences code only handles the UI related stuff, while HandleExtensions is now solely responsible for extension enabling, loading and uninstalling. This makes it possible to handle extensions without having the preferences dialog be in the middle.
2024-03-24 01:20:51 +02:00
Emmanouil Papadeas
6d2d09d222 More static typing improvements 2024-03-23 04:36:26 +02:00
Emmanouil Papadeas
07fa1266d3 Remove three calls to Global.preferences_dialog 2024-03-21 03:00:21 +02:00
Emmanouil Papadeas
03b173b76e Optimize cel switching by avoiding changing the stylebox of every CelButton 2024-03-15 01:31:12 +02:00
Emmanouil Papadeas
0a63664391 Remove some dialog parent nodes
Also removes the GIF warning in the ExportDialog, as #697 no longer occurs in 1.0
2024-02-12 00:28:50 +02:00
Emmanouil Papadeas
5c58562d6b Fix theme color preview spacing in the Preferences 2024-02-11 19:12:09 +02:00
OverloadedOrama
d8d05c73de Add a new Rose theme, made changes to the other themes
Made by @Erevoid
2024-02-08 22:30:14 +02:00
Emmanouil Papadeas
ffd729486f Expose window transparency as an option in the preferences, keep it disabled by default
I had to disable it, because for some reason having it be enabled by default does not seem to be working. This may be a good idea anyway, as many people will not need this feature, and having this enabled affects performance.

This commit also allows for changing project setting related options in the preferences to also work when running Pixelorama inside Godot.
2024-02-02 00:19:53 +02:00
Emmanouil Papadeas
ce7a5e77ba Add a single window mode setting in the preferences
True by default, when set to false the UI uses multiple windows
2024-01-24 18:31:22 +02:00
Emmanouil Papadeas
5297fe6a80 Forgot to format the previous commit :( 2024-01-24 04:22:45 +02:00
Emmanouil Papadeas
d640b6a979 Add a setting to allow usage of native file dialogs in the preferences
Closes #274 and implements #568, at long last! Some issues remain:
- The native save pxo dialog doesn't have an "Include blended images" option. This will be fixed once https://github.com/godotengine/godot/pull/83480 is merged.
- When a native file dialog closes, the interface still remains dimmed.
- In the export dialog, the "Browse" file dialog will also close the export dialog itself when it closes, when it's native.
2024-01-24 04:20:46 +02:00
Emmanouil Papadeas
4bc0fba941 Add a variable in Global for setting file dialogs as native, and add a "FileDialogs" node group
This settings is not exposed in the preferences in this commit
2024-01-24 03:57:40 +02:00
Emmanouil Papadeas
3a852e44ff Add a popup_error() method in Global
Just to reduce code duplication and make error appearing easier
2024-01-24 02:27:57 +02:00
Emmanouil Papadeas
43d241a5c2
Video exporting by calling FFMPEG externally (#980)
* Basic mp4 exporting, needs ffmpeg

* Add avi, ogv and mkv file exporting

* Add webm exporting

* Set ffmpeg path in the preferences

* Show an error message if the video fails to export

* Make sure to delete the temp files even if video exporting fails
2024-01-24 02:00:17 +02:00
Variable
f43f80cee0
Integrate Extension Explorer (#910)
* Integration of ExtensionExplorer

---------

Co-authored-by: Emmanouil Papadeas <35376950+OverloadedOrama@users.noreply.github.com>
Co-authored-by: Emmanouil Papadeas <manoschool@yahoo.gr>
2024-01-23 03:25:37 +02:00
Emmanouil Papadeas
404aa190cf Fix AddExtensionFileDialog 2024-01-09 20:46:39 +02:00
Emmanouil Papadeas
0cb98f6e2e
Revert palette file format back to JSON (#967)
* Some static typing and use notification to check if the theme has changed in swatches

* Use Vector2i for scrolling, hide scrollbars in the node properties

* More static typing improvements

* More static typing & docstring improvements, remove some methods from Palettes.gd

* [WIP] Go back to json for palettes instead of tres

* Revert back to using dictionaries for palette colors instead of array

Reverts part of the previous commit

* Read width & height from files, don't store the name

* Fix palette renaming

* Copy non-json palettes into json files

* Fix palette duplication

* Add a new _fill_imported_palette_with_colors() to avoid duplicate code in import file methods

* Fix palette file importing when not initialising

* Export palettes as images

* Replace "tres" with "json" filter in the open sprite dialog

* When exporting a palette as an image, automatically set the file name to the palette name

* Replace default palette files with json

* Remove the Global.palette_panel variable, use signals instead.

* Static typing in signals

* Fix warning in Palettes.gd

* Fix formatting

* Add missing comments to the palette files

* Update Palettes.gd

* A few more static typing improvements
2023-12-23 00:28:35 +02:00
Variable
54604fa0af
Allow Internal extensions (#963)
* Moved tools to Extension

* removed accidental change

* code re-arrangement

* some improvements

* Restored tools and some improvements

* typo

* re-arranged tools

* formatting
2023-12-20 16:23:20 +02:00
Emmanouil Papadeas
e4373ded07 Set the default clear color to its correct value when Pixelorama first starts and no theme/clear color option has already been set in the preferences before
Also removes a piece of unnecessary code.
2023-11-22 17:54:33 +02:00
Emmanouil Papadeas
94b3e75f30 Mark dialogs as popup_windows
So they can close when the user clicks outside the window on Godot 4.2
2023-11-11 03:12:49 +02:00
Variable
1d35198a25
Ask user if they wish to delete Extensions permanently or not (#919)
* don't delete extensions permanently

* some further improvements to the previous commit

* add a tab to make log reading easier

* move to bin on uninstall

* attemp fix formatting

* attemp fix formatting

* attemp fix formatting

* attempt fix formatting

* attempt fix formatting

* attempt fix formatting

* attempt fix formatting

* Ask user if they prefer their extensions fried or disintegrated

* removed accidental change

* formatting

* fix uninstall dialog not apearing

(missed it due to a small blunder)
2023-10-29 13:55:22 +02:00
Variable
5e64491bee
Re-implement the ability to add custom export formats from extensions and allow preview display (#924)
* Fixed ExportApi

* Added ability for custom exporters to show their preview

* renamed a function

* Formatting

* Linting
2023-10-18 16:06:19 +03:00
Emmanouil Papadeas
e9e80e2a06 Check whether the extension being installed got copied succesfully 2023-09-09 00:03:42 +03:00
Emmanouil Papadeas
0bb6d1ddf5 Use static methods of DirAccess in some places in HandleExtensions.gd 2023-09-08 20:57:25 +03:00
Emmanouil Papadeas
91bfef16b3
Port to Godot 4 (#900)
* Initial conversion

* Hide some dialogs

* Update addons

* Fix errors in scripts

Temporarily commented out adding new file import types and certain Control methods that are not available in the Window class, such as get_global_mouse_position()

* Update shaders

* Fix some more errors and signals, rename "pressed" to "button_pressed"

* Even more error fixes and renaming corrections

* Fixed more errors, Pixelorama almost runs

* Update ValueSlider.gd

* Remove lock() and unlock(), more ImageTexture.create_from_image() static usage

* More static function using

* Re-add some of the dialog signals, fix window transparency

* Change instances of popup_hide to visibility_changed

* More more errors and warnings

* Fix more errors and warnings

* Get rid of errors in the output when opening Pixelorama in Godot

* Properly connect most signals without using strings

* Fix some scenes

* Don't load Main.tscn

* Emit signals directly instead of using strings

* Fix Keychain menu nodes

* Get rid of self. on most instances, as setters and getters are now always called

* Some more static typing

* Disable texture filters

* Fix zooming

* Fix int as enum warnings

* Fix tools and rename doubleclick to double_click

* Update tool scenes

* Fix tabs

* Fix create new image

* Use static typing on flood fill to speed it up

* Update static-checks.yml

* Reverts #729 for a speedup, hopefully the bug won't get re-introduced

* Fix TransparentChecker warning

* Re-add Default template

* Fix 3D cels

* Fix rotation

Project converted bug. Should be fixed by https://github.com/godotengine/godot/pull/79264

* Fix UITransparency alignment issue, thanks Variable

* Add missing OptionButton items

Hopefully that should be all of them

* Fix the appearance of CollapsibleContainer

* Change instances of world to world_3d

* Fix tool button backgrounds

* Fix Splash dialog

* Fix brush selection

* Update Main.gd

* Fix About Dialog

* Fix more zooming issues

* Fix canvas preview zooming

* Use signals for queue_redraw on project change

* Fix layer button's look

* Fix gradients

* Some gradient fixes and code cleanups, dithering is still broken

* Fix bucket

* Fix the rest of the undo_redo.add_(un)do_method() cases

* Fix guides

* Fix guide text

* Some small changes in Main

* Update Tools.gd

* Fix palette importing

* Get rid of TODOGODOT4s

* Fix the rest of the dialogs

* Update the rest of the scenes

* Fix onion skinning and frame tag dialogs

* Fix file brushes being imported twice

* Fix palette swatch crashing on double click

* Use nearest filter for some of the windows

* Remove old .tres font files

* Fix language switching

* Get rid of Keychain.action_get_first_key() on the extra shortcuts of tools

* Get rid of Keychain.MenuInputActions and directly set shortcuts to the menu items

This temporarily removes echoing support for undo and redo, this will be re-added once https://github.com/godotengine/godot/pull/36493 or https://github.com/godotengine/godot/pull/64317 is merged.

* Clean shortcut-related duplicate code in TopMenuContainer

* Remove DroidSansFallback now that system fonts can be used as fallback

* Remove 3.x settings from project.godot

* Format

* Format gdgifexporter

* Reset Keychain to its original state

* Remove textures from the dark and gray themes

* Remove all textures from the dark theme

* Better static typing in DrawingAlgos

* Use Vector2i for project size

* [Risky commit] Use Vector2i instead of Vector2 for tools

I tested it and everything seems to be working the same as before, but more testing would be appreciated.

* Format after previous commit

* Fix line angle constraint being rotated 180 degrees

This is not a regression from the previous commit(s), Godot 4 probably reversed the logic of `angle_to_point()`.

* Fix input map action not found errors when pressing Shift or Control

* Make AnimatePanel bigger, add spring interpolation

* Fix some layouts/extensions/preferences loading errors

* Fix dithering

* Update layout resources

Probably doesn't change anything at all, but I suppose it might be a good thing to do

* Small changes

* Disable filter in ResizeCanvas dialog

* Fix some preferences default button states

* Fix tile mode always having masking on

* Use integers in tile mode

* Fix checkboxes in preferences not working

* More statically typed arrays!

No need to have these # Array of X comments anymore!

* Fix "apply all" for multiple preview dialogs

* Update theme.tres

* Add HeaderSmall theme type variation

* Fix dynamics buttons

* Don't allow sub-zero zoom values

* Let zoom_out_max always remain Vector2(0.01, 0.01)

This fixes zooming on large canvases

* Bump version to v1.0-dev

* Fix ambient light not working on 3D cels

* Fix .obj loading

* Don't allow greater than max values in the zoom slider

* Set maximum zoom value to always be (500, 500)

* Set zoom slider minimum value to 1

* Some UI changes, mostly related to buttons and the timeline

* Change window titles to what they were before

* [COMPATIBILITY BROKEN WITH v0.x] Fix loading 3D cels

* Avoid changing Cel3DObject's file_path if it's the same

* Make preferences window bigger

* Fix png exporting

* Fix reference image initial size and filter setting

* Fix perspective line reverse scaling on zoom and facing 180 degrees away from cursor

* Format and some linting

* Remove most Images from the rest of the themes

* Remove all textures from all themes

* Fix drawing when the mouse gets released outside the canvas boundaries

* Format Keychain

* Implement #890

* Fix recorder

* Fix layout deletion

* Better static typing and fix empty_clicked signal-connected methods not having arguments

* Fix layout and extension directory creation if they don't already exist

* Change all instances of "HTML5" to "Web"

OS.get_name() now returns "Web" instead of "HTML5" in Godot 4

* Fix JavaScript detection

Opening files in the Web version does not yet work for some reason

* Fix formatting

* Fix lint errors

* Remove unneeded lines from rotation shaders

* Clean some rotation shader related code

* Remove ErrorManager from #891, as it's no longer needed in Godot 4

* Some docstrings

* More Vector2i and Recti replacing their float counterparts

* Remove the hardcoded shortcut from ValueSlider

Note that the brush size shortcut may not change properly because Keychain isn't updated to support Godot 4's input map properly yet.

* Fix bugs from the rebase, integer zooming is currently broken

* Format

* Fix bug where some imported images would fail to load when using smart slice

* Fix integer zooming (I think)

* Fix errors after #898

* Fix some UI issues with PreviewDialog

* Use ctrl/command instead of just ctrl in the shortcuts of the InputMap - gets rid of the need for _use_osx_shortcuts() in Main.gd

* Update Keychain and addons/README.md

* Update CI to Godot 4.1.1 (probably will not work)

* Remove XDGDataPaths.gd

* Make windows non-exclusive

* Attempt to fix macOS CI

* Attempt to fix CI

* Attempt to fix CI

* Minor fix in the dark theme, more will follow

* Silence enumerator/integer warning

* Attempt to fix macOS CI

* Another attempt to fix macOS CI

* Attempt to fix Windows & macOS CI

* fix: Recorder directory create (#903)

* Update Keychain so that the brush size shortcuts can be changed

This update generally lets users use modifier buttons (control, alt, shift, meta) with mouse buttons

* Change OSX to macOS

* Detect if multi-threading is enabled when exporting gifs

* Fix color picker not working on the top color mode

* Make some public methods private in Export.gd

* Remove Global.window_title variable

* Fix frame UI in the timeline breaking after 100 frames

* Static typing improvements for the timeline

* Better static typing for grids

* Fix typo

* Fix pixel grid not appearing

* Move preference updating code to Global using setters

This should make the code a bit more readable, as the logic for each property update can be found directly under the variable declaration, and not hidden in PreferencesDialog's preference_update() method. This also allows for changing these properties outside the preferences, if that will ever be needed. In theory it's also faster as we don't have to do all these string comparisons anymore, but I doubt this will be noticeable in practice.

* Remove RestoreDefaultButton.tscn

* Implement changing font size in the preferences

* Resize HeaderSmall font size along with the default font size

* A step towards fixing image loading in the Web version

Doesn't completely fix the issue, it requires a fix from Godot's side as well

* Implement missing input event actions for buttons

TODO: Add default shortcuts

* Do not change language and theme if they are already the defaults

Reduces the initial loading time a bit

* Remove update_hint_tooltips() as it's no longer needed, only keep it for tools

This was needed in order for hint tooltips to be successfully translated while taking the shortcuts into account. Godot 4 already it correctly for us now. Tools still need it because they contain multiple shortcut data in their tooltips.

* Change ExportDialog's PathDialog's file mode to be "open directory" and make them bigger

* Fix Vector2i + Vector2 errors in grid center snapping

* Update tooltips when the shortcut profile changes

* Fix copy-paste mistake

* Update tooltips during startup if the shortcut profile is not the default

* Fix gif warning label size in ExportDialog

* Fix BBCode in ExportDialog

* Fix some Godot 4.2 warnings

* Some CI fixes

* Static typing improvements and more inline functions

* Format

* Even more static typing, inline methods, docstrings etc

* Some more static typing improvements and inline setters

* Remove unneeded project type specifying

* Fix splash dialog error

* Fix enumerator warning

* Don't preload the font in the rules and guides

* Fix some integer division warnings

Sometimes we indeed need them to be floats

* Change some Rect2s to Rect2is

* Minor static typing improvements

* Update README, CHANGELOG, Translations

* Only load translation files when needed, reduces loading time a bit

* Update Keychain so it doesn't load languages during startup

* Lazy load all tool scenes, breaks compatibility with the extension API

Decreases initial loading time

* Format

* Very minor loading time speedups

* Remove unneeded project type specifying

* Even more static typing and docstring improvements

* Fix extension loading

* Palette docstrings

---------

Co-authored-by: ppphp <kevinniub@gmail.com>
2023-09-04 16:29:06 +03:00
Emmanouil Papadeas
0cd1ef2c27 Fix snapping distance slider hint tooltip in the Preferences 2023-08-30 15:11:47 +03:00
Variable
5d1b0ccb25
Rectangular grid center snapping (#905)
* implement center snapping

* typo

* allow snap distance in center snapping

* better description of snapping distance

* Update Translations.pot
2023-08-28 14:17:05 +03:00
Emmanouil Papadeas
346a416094 [skip ci] Change hint tooltip string of integer zoom 2023-08-06 20:29:40 +03:00
Variable
63091dc90c
Added integer zoom (#894)
* Temporary prevent main.tscn (remove later)

* Added integer zoom

* formatting

* add hint

* updated label text
2023-08-06 16:19:44 +03:00
Variable
eec986b466
Error elaborator (#891)
* elaborate error messages

* removed accidental change

for some reason godot changes main.tscn gets changed when i open it

* Update Main.tscn

removed accidental change part 2

* formatting

* formatting

* formatting

* lint ignore
2023-07-29 19:19:17 +03:00