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441 commits

Author SHA1 Message Date
OverloadedOrama
e1724148fc Updated translations, Readme & Changelog 2020-07-05 02:24:07 +03:00
OverloadedOrama
0bc26bbbae Always ensure that directory_path is "user://" on HTML5 2020-06-30 22:36:03 +03:00
OverloadedOrama
7e3436d3ba Loading image files is now possible in HTML5
Had to move some palette png code around in order to make it possible to use these image files as palettes. Hopefully loading .pxo files should be next. Addresses #280
2020-06-30 22:29:24 +03:00
OverloadedOrama
637a60d9ee Saving .pxo files in HTML5 is now possible
Addresses #280
2020-06-30 20:25:43 +03:00
OverloadedOrama
fb7c1a1874 Saving .png files is now possible in HTML5
Addresses #280. Huge thanks to https://github.com/Pukkah/HTML5-File-Exchange-for-Godot
2020-06-30 18:32:16 +03:00
OverloadedOrama
6b26bb5b10 Removed custom blend_rect() method from DrawingAlgos 2020-06-30 15:07:09 +03:00
OverloadedOrama
9fbfbc7432 Fix wrong "Export" text changing on the File menu 2020-06-25 05:07:07 +03:00
OverloadedOrama
8230d9de96 Added image size and frame size labels on PreviewDialog
Just to show the image size and the frame size. The latter is only visible if the user chose to import the sprite as a spritesheet.
2020-06-25 01:22:26 +03:00
OverloadedOrama
90d02ad75b Have the ResizeCanvas width & height values the same as the project's size the first time 2020-06-24 04:02:19 +03:00
OverloadedOrama
89b6e3a989 Added a preview to the Resize Canvas dialog 2020-06-24 03:55:58 +03:00
OverloadedOrama
9362b3486b Added a Center button to the ResizeCanvas dialog 2020-06-24 03:31:44 +03:00
OverloadedOrama
fa2dfb6bca Change image offset in Resize Canvas 2020-06-24 03:21:44 +03:00
OverloadedOrama
8e2fe8dac3 Ability to import an image file as a pattern
Also moved some pattern importing code from Import.gd to Global.create_pattern_button()
2020-06-24 00:25:54 +03:00
OverloadedOrama
a8de56ed68 Ability to import an image file as a brush
Works only for file brushes at the moment. The image files gets copied into the "pixelorama/Brushes" directory.
2020-06-23 21:59:47 +03:00
OverloadedOrama
31fae924bf Removed import button from splash screen and fixed #265 2020-06-23 17:15:18 +03:00
OverloadedOrama
047561b95a Added options for when importing an image as a new frame or layer
The user can now choose which layer they want the new frame to be, and, similarly, which frame they want the new layer to be when importing an image.
2020-06-22 15:57:42 +03:00
OverloadedOrama
40a01f1da3 Added import image as a new layer of the current project
Just realized that I forgot to add undo/redo support of importing images as new frame/layer, oops. Will fix next.
2020-06-21 21:20:39 +03:00
OverloadedOrama
f260971056 Added import image as a new frame of the current project
Will also add a way to let the user choose which layer the new cel of the imported image will be.
2020-06-21 21:02:03 +03:00
OverloadedOrama
597fdbc0c0 Removed ImportSprites dialog 2020-06-19 23:07:56 +03:00
OverloadedOrama
2a2de8ba62 Spritesheet preview lines now work properly for non-square images 2020-06-17 17:56:18 +03:00
OverloadedOrama
25d9aca0c4 Drag and drop palette files to open them 2020-06-17 16:47:24 +03:00
OverloadedOrama
f7cc9a8104 Added ability to import images as palettes 2020-06-17 03:56:46 +03:00
OverloadedOrama
063ea04b4c If imported image size is less than 100px, limit the max value of the spritesheet frames 2020-06-17 03:34:24 +03:00
OverloadedOrama
28818171d4 Call Global.dialog_open when a PreviewDialog pops up/gets hidden 2020-06-17 02:58:24 +03:00
OverloadedOrama
8142647a69 Added Line2D nodes to cut the spritesheet preview
This helps in previewing how each spritesheet frame will look when it will be imported in Pixelorama. Note that this does not work well with non-square images at the moment.
2020-06-16 18:30:01 +03:00
OverloadedOrama
13613703fc Importing spritesheets is possible again 2020-06-16 17:59:56 +03:00
OverloadedOrama
57d4156341 Added a preview dialog that opens every time the user imports an image file
The dialog does not appear on .pxo files. Import options will be added on it soon.
2020-06-13 20:58:43 +03:00
OverloadedOrama
7219a5a274 Added Resize Canvas option to Image menu 2020-06-13 20:22:25 +03:00
OverloadedOrama
53b91a4bf4 Moved image effect code to DrawingAlgos.gd
More specifically, moved scale, crop, invert, desaturate and generate outline code to DrawingAlgos.gd. I am a little worried of DrawingAlgos.gd getting too big though.
2020-06-13 18:57:28 +03:00
OverloadedOrama
2371238ec0 Removed Import option from the file menu
The "Open" option will handle importing of .pxo files and image files from now on. The "ImportSprites" file dialog node and script are scheduled to be deleted too. Importing spritesheets option will return soon. Next thing I'm going to work on is a preview window that will appear when importing image files.
2020-06-12 01:11:58 +03:00
OverloadedOrama
d76b24b029 Removed unnecessary code from CreateNewImage.gd 2020-06-09 19:02:09 +03:00
OverloadedOrama
8118381b0b Fixed issue where new images had the size of the previous project 2020-06-09 18:44:08 +03:00
OverloadedOrama
9ffce37c0b An asterisk is added to the tab name if there are changes
The window title also changes when switching tabs. And yes, "has_changed_changed" is a stupid method name, I'll find another one sometime later.
2020-06-05 20:15:40 +03:00
OverloadedOrama
6d87901056 Imported image files now open in an new tab
Keep in mind that opening an image file as a new frame might not work properly yet, if the target image has a different size.
2020-06-05 19:51:06 +03:00
OverloadedOrama
1b1c7f844f .pxo files now get opened in a new tab 2020-06-05 18:54:11 +03:00
OverloadedOrama
7a61f1ea4a Fixed issue where the wrong amount of cels were being created
The new image's frames had as many cels as the previously selected project
2020-06-05 18:19:05 +03:00
OverloadedOrama
60126e46d3 New image now creates a new tab/project 2020-06-05 04:30:50 +03:00
Manolis Papadeas
2e69e1a8c2
Merge pull request #257 from Orama-Interactive/refactoring
Last refactoring merge
2020-06-05 02:23:59 +03:00
Manolis Papadeas
356bd0665b
Added more contributors and donors in AboutDialog 2020-06-05 00:33:45 +03:00
OverloadedOrama
f9bd590d20 Moved size variable from Canvas.gd to Project.gd 2020-06-04 23:20:20 +03:00
OverloadedOrama
4e111a7ac0 Created a Projects class
A Project class contains project-specific data like name, undo_redo, frames, layers, tags and brushes. These variables have been moved from Global. This is the first step towards multiple tab support, where each tab will be a different Project.
2020-06-04 21:05:36 +03:00
OverloadedOrama
7371cd79e4 Fixed image effects
Also replaced flip_image_horizontal() and flip_image_vertical() with just flip_image()
2020-06-03 02:53:15 +03:00
OverloadedOrama
54b628f6cb Made a Frame class, no longer use multiple Canvases for multiple frames
The Canvas is now single node, instead of having multiple canvases for each frame. This should also be a performance optimization, since there are less canvas nodes, so there are less _input() calls. It should also fix a rare Undo/Redo issue with motion drawing and making lines. Could be unstable, needs more testing.

As a side effect, the guides are now the same for all frames, so this should also close #246.
2020-06-03 02:14:24 +03:00
OverloadedOrama
34bc528e97 Added AnimationTag class
Replaces nested Global.animation_tags arrays. Also replaced array.duplicate(true) with looping through the array and creating a new class for each array element, because duplicate(true) does not create new classes, unfortunately, which was causing issues with undo/redo.
2020-06-02 05:14:05 +03:00
OverloadedOrama
df0032c515 Created a new Cel class, to handle cel information
Like the Layer class, it is used in place of Canvas.layers nested array mess. It hasn't been tested thoroughly yet, so there may be crashes.
2020-06-01 18:50:31 +03:00
OverloadedOrama
a9ca858303 Use a new Layer class to handle layer information
This replaces the old Global.layers nested array mess, and makes the code easier to read and to understand.
2020-06-01 16:42:53 +03:00
OverloadedOrama
00a0ab882a Created DrawingAlgos.gd and moved a lot of drawing code there
Moved code from Global.gd and Canvas.gd to DrawingAlgos.gd. Will also move the fill_gaps and draw_brush methods of Canvas.gd next. Maybe even refactor the inside of them a bit to make them easier to read.
2020-05-29 03:16:44 +03:00
OverloadedOrama
379b574257 Split code from PreferencesDialog.gd to HandleLanguages.gd
Also moved PreferencesDialog script & scene to src/Preferences. More Preferences code splitting will follow.
2020-05-28 03:41:28 +03:00
OverloadedOrama
30e7b34dc9 Made OpenSprite and SaveSprite separate scenes 2020-05-20 01:44:27 +03:00
OverloadedOrama
8e6516a4d4 Use error dialog for 2 more cases
NoProjectEditedOrCreatedAlertDialog and OpenLastProjectAlertDialog
2020-05-20 01:37:36 +03:00