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22 commits

Author SHA1 Message Date
Emmanouil Papadeas
5914471149 Release v0.10.3-stable 2022-09-26 17:40:15 +03:00
Emmanouil Papadeas
c4c1bfda35 Update workflows to Godot 3.5, first attempt
First and hopefully final attempt, but I'm almost sure I have done something stupid
2022-08-07 19:09:37 +03:00
Emmanouil Papadeas
d13814b9b9 Change version to v0.10.1-rc1 2022-06-01 16:05:50 +03:00
Manolis Papadeas
8341884c42 Update export_presets.cfg 2022-04-13 02:07:13 +03:00
Manolis Papadeas
686a49d4c5 Release v0.9.2-stable 2022-01-21 16:03:53 +02:00
Manolis Papadeas
500a4827d2 Use Godot 3.4.2 and re-enable window transparency on macOS 2022-01-03 14:23:48 +02:00
Manolis Papadeas
29304ad52f Update export_presets.cfg 2021-12-11 19:11:30 +02:00
Manolis Papadeas
8229f512da
Raspberry 4 build (#598) 2021-11-19 01:17:35 +02:00
Manolis Papadeas
1278553c80 Update to Godot 3.4 2021-11-09 17:06:11 +02:00
Marquis Kurt
cad464eb99
(Port) Port Pixelorama to Ubuntu Touch (#517)
* Add support for creating Ubuntu Touch click packages.

The clickable directory contains the files necessary to create a
click package designed for Ubuntu Touch, a community-driven Linux
distro for mobile phones as an alternative to iOS and Android.

A new CI script has been added to create the packages, which is
copied over from one of my other projects. Please change this to
suit your needs.

A new custom feature "clickable" has been added to the project
settings to allow customizations for the Ubuntu Touch platform.

Signed-off-by: Marquis Kurt <software@marquiskurt.net>

* Make clickable CI follow more closely to desktop builds

* Remove sudo from clickable install step

* Install software-properties-common

* Comment out docker startups in click install

* Change export name for Click version

* Change name and export mode to pack only

* Change means of copying data to clickable dir

* Install sudo to docker

* Add -g to docker add user

* Remove docker user creation

* Remove other chpasswd stuff

* Split CI into two jobs

* Make build-ubports.sh runnable

* Use HiPDI GUI theme on Clickable

* Move clickable folder to Misc, add release CI targets

* Add mobile to clickable settings

* Add pixelorama_data to install data

* Create pixelorama_data subdir in click itself

* Change default save dir for clickable

* Update AppArmor policy

* Update clickable version to test AppArmor

* Revert changes and use user data dir

* Add README pertaining to Ubuntu Touch

* Remove GODOT_MAC_VERSION from UT port workflow

Co-authored-by: Manolis Papadeas <35376950+OverloadedOrama@users.noreply.github.com>
2021-09-25 13:42:31 +03:00
Manolis Papadeas
e088820c74 Bump version to v0.9-rc1 2021-08-28 20:01:05 +03:00
Manolis Papadeas
f686f5dc63 Update CHANGELOG & export_presets 2021-04-26 01:23:25 +03:00
Manolis Papadeas
69fcdf0f03 Set up itch.io deployment on the release workflow 2020-12-01 00:24:28 +02:00
OverloadedOrama
d59ad5937d Enter v0.8 Release Candidate stage 2020-09-05 13:39:32 +03:00
Manolis Papadeas
4f0c0d77c5
Added "Test" GitHub Actions Workflow (#269)
* Remove export_presets.cfg from gitignore

* Create export_presets.cfg

* Create godot-ci-export.yml

* Test DLL copying to artifact

* Test repo cloning and copying files

* Attempt to fix directory paths

* Fix directory paths again

* Remove export paths from export_presets.cfg

* Fix inferring script error

* Attempt to fix script error in Global.gd

This and the previous error in Input.gd only happened in the builds generated by GH Actions.

* Attempting to fix another error in Global.gd

* Checkout with submodules

* Added pixelorama folder to Linux build

And renamed "windows" to "windows-64bit" and "linux" to "linux-64bit" directories.

* Renamed artifacts

* Added emojis to step names

* Emojis for job names

* Removed --recurse-submodules from git clone

* Attempt to copy pixelorama folder to Mac's zip

* Revert previous commit

* Update and rename godot-ci-export.yml to godot-ci-test.yml
2020-06-25 18:18:20 +03:00
OverloadedOrama
b1e8bde3ac Import brushes from folder
- A new type of custom brush has been added, brushes from files! Basically there's a "Brushes" folder where Pixelorama can get brushes from, and, unlike the previous brushes, these are for all projects and are not saved in .pxo files. These brushes get loaded on the _ready() method of Main.gd, and are ignored by Godot.
- There are now 2 containers for the two types of custom brushes. The main pixel brush is with the brushes from files.
- Fixed bug where, if you had selected a custom "project" brush and loaded a .pxo file, the brush would still be selected, causing potential problems
- Fixed bug where you could save a project brush that was completely transparent
- Fixed bug where, if you named a file, some shortcuts would be activated.
- export_presets.cfg is now ignored.
2019-11-11 04:20:09 +02:00
OverloadedOrama
7b8c6bbf00 UndoRedo - Unstable with bugs
Started working on UndoRedo. Currently works with basic drawing/erasing/bucket filling as well as the rectangle selection tool, custom brushes and copying/pasting.

May not work with multiple layers and frames and it does not work with the rest of the tools and buttons. Also does not work when pressing both mouse buttons at the same time, or when the cursor is outside the canvas when drawing.
2019-10-29 23:22:38 +02:00
OverloadedOrama
e18389d8c4 v0.3 - Custom brushes, rectangle selection and .pxo!
v0.3 of Pixelorama is out! Check https://functionoverload590613498.wordpress.com/2019/10/22/pixelorama-v0-3-is-out/ for the full changelog.
2019-10-22 14:27:07 +03:00
OverloadedOrama
2b710afd3b Added rectangle selection tool, copy & paste selection and Tile Mode
- New rectangle selection tool. Hold mouse button to create selection, release to finish it. You cannot draw outside of the selection.
- The selection can be moved around, and if Shift is pressed, selected content gets moved too. Currently cannot be moved outside the canvas.
- You can copy the selection with Ctrl + C, and paste it on a new selection with Ctrl + V.
- Added tile mode. Basically draws the canvas 8 more times in all directions.
2019-09-18 17:47:28 +03:00
OverloadedOrama
5781c42821 v0.2 - Animation Timeline & UI changes!
v0.2 of Pixelorama is out!
- Added animation timeline. You can add. remove. clone and change order of your frames!
- You can now import multiple images as frames.
- Ability to save individual frames, all frames as multiple files, or all frames as a single file in the form of a horizontal or vertical spritesheet!
- Different frames can have a unique amount of layers and they can be of different sizes.
- Image scaling is now functional.
- Added hints for UI elements.
- A lot of UI changes.
2019-09-10 01:57:46 +03:00
OverloadedOrama
21397fefb2 Brush sizes and grid
- Changed UI layout
- The user can now change brush sizes for both left and right mouse buttons.
- A working grid - thanks to flurick!
2019-09-03 22:51:14 +03:00
OverloadedOrama
f647a42752 Initial commit 2019-08-18 12:28:38 +03:00