mirror of
https://github.com/Orama-Interactive/Pixelorama.git
synced 2025-01-18 09:09:47 +00:00
Added rectangle selection tool, copy & paste selection and Tile Mode
- New rectangle selection tool. Hold mouse button to create selection, release to finish it. You cannot draw outside of the selection. - The selection can be moved around, and if Shift is pressed, selected content gets moved too. Currently cannot be moved outside the canvas. - You can copy the selection with Ctrl + C, and paste it on a new selection with Ctrl + V. - Added tile mode. Basically draws the canvas 8 more times in all directions.
This commit is contained in:
parent
f83e5b44f3
commit
2b710afd3b
31
Main.tscn
31
Main.tscn
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@ -1,4 +1,4 @@
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[gd_scene load_steps=7 format=2]
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[gd_scene load_steps=8 format=2]
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[ext_resource path="res://Scripts/Main.gd" type="Script" id=1]
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[ext_resource path="res://Main Theme.tres" type="Theme" id=2]
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@ -6,6 +6,7 @@
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[ext_resource path="res://Assets/Graphics/right.png" type="Texture" id=4]
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[ext_resource path="res://Canvas.tscn" type="PackedScene" id=5]
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[ext_resource path="res://Scripts/CameraMovement.gd" type="Script" id=6]
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[ext_resource path="res://Scripts/SelectionRectangle.gd" type="Script" id=7]
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[node name="Control" type="Control"]
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anchor_right = 1.0
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@ -13,7 +14,6 @@ anchor_bottom = 1.0
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script = ExtResource( 1 )
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[node name="UI" type="HBoxContainer" parent="."]
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editor/display_folded = true
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anchor_right = 1.0
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anchor_bottom = 1.0
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size_flags_horizontal = 3
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@ -31,12 +31,12 @@ size_flags_horizontal = 3
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size_flags_vertical = 3
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[node name="MenusAndTools" type="VBoxContainer" parent="UI/ToolPanel/Tools"]
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editor/display_folded = true
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margin_right = 320.0
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margin_bottom = 294.0
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size_flags_vertical = 3
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[node name="MenuItems" type="HBoxContainer" parent="UI/ToolPanel/Tools/MenusAndTools"]
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editor/display_folded = true
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margin_right = 320.0
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margin_bottom = 20.0
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@ -65,7 +65,8 @@ editor/display_folded = true
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margin_right = 51.0
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margin_bottom = 20.0
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hint_tooltip = "P for left mouse button
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Alt + P for right mouse button"
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Alt + P for right mouse button
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Hold Shift to make a line"
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mouse_default_cursor_shape = 2
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button_mask = 3
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text = "Pencil"
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@ -81,7 +82,8 @@ margin_left = 55.0
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margin_right = 106.0
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margin_bottom = 20.0
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hint_tooltip = "E for left mouse button
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Alt + E for right mouse button"
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Alt + E for right mouse button
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Hold Shift to make a line"
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mouse_default_cursor_shape = 2
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button_mask = 3
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text = "Eraser"
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@ -101,6 +103,17 @@ mouse_default_cursor_shape = 2
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button_mask = 3
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text = "Bucket"
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[node name="RectSelect" type="Button" parent="UI/ToolPanel/Tools/MenusAndTools/ToolsContainer"]
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margin_left = 170.0
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margin_right = 249.0
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margin_bottom = 20.0
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hint_tooltip = "R for left mouse button
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Alt + R for right mouse button
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Press Shift to move the content"
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mouse_default_cursor_shape = 2
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button_mask = 3
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text = "RectSelect"
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[node name="HSeparator" type="HSeparator" parent="UI/ToolPanel/Tools"]
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margin_top = 298.0
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margin_right = 320.0
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@ -240,6 +253,12 @@ current = true
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zoom = Vector2( 0.15, 0.15 )
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script = ExtResource( 6 )
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[node name="SelectionRectangle" type="Polygon2D" parent="UI/CanvasAndTimeline/ViewportContainer/Viewport"]
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z_index = 1
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color = Color( 0.0823529, 0.694118, 0.623529, 0.592157 )
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polygon = PoolVector2Array( 0, 0, 0, 0, 0, 0, 0, 0 )
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script = ExtResource( 7 )
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[node name="AnimationTimeline" type="Panel" parent="UI/CanvasAndTimeline"]
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margin_top = 468.0
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margin_right = 536.0
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@ -511,7 +530,7 @@ margin_right = 160.0
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margin_bottom = 133.0
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text = "Blue-Red Mode"
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[node name="HSeparator3" type="HSeparator" parent="UI/LayerPanel/LayersAndMisc"]
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[node name="HSeparator2" type="HSeparator" parent="UI/LayerPanel/LayersAndMisc"]
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margin_top = 524.0
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margin_right = 160.0
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margin_bottom = 528.0
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@ -15,6 +15,7 @@ var mouse_inside_canvas := false #used for undo
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var sprite_changed_this_frame := false #for optimization purposes
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var is_making_line := false
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var is_making_selection := "None"
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var line_2d : Line2D
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# Called when the node enters the scene tree for the first time.
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@ -54,13 +55,15 @@ func _process(delta) -> void:
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sprite_changed_this_frame = false
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update()
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var mouse_pos := get_local_mouse_position() - location
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var mouse_pos_floored := mouse_pos.floor()
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var mouse_pos_ceiled := mouse_pos.ceil()
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var current_mouse_button := "None"
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var current_action := "None"
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if Input.is_mouse_button_pressed(BUTTON_LEFT):
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current_mouse_button = "L"
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current_mouse_button = "left_mouse"
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current_action = Global.current_left_tool
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elif Input.is_mouse_button_pressed(BUTTON_RIGHT):
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current_mouse_button = "R"
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current_mouse_button = "right_mouse"
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current_action = Global.current_right_tool
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if visible:
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@ -70,15 +73,14 @@ func _process(delta) -> void:
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mouse_inside_canvas = false
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Global.cursor_position_label.text = "[%sx%s]" % [size.x, size.y]
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else:
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var mouse_pos_floored := mouse_pos.floor()
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Global.cursor_position_label.text = "[%sx%s] %s, %s" % [size.x, size.y, mouse_pos_floored.x, mouse_pos_floored.y]
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#Handle current tool
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match current_action:
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"Pencil":
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var current_color : Color
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if current_mouse_button == "L":
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if current_mouse_button == "left_mouse":
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current_color = Global.left_color_picker.color
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elif current_mouse_button == "R":
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elif current_mouse_button == "right_mouse":
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current_color = Global.right_color_picker.color
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pencil_and_eraser(mouse_pos, current_color, current_mouse_button)
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"Eraser":
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@ -86,11 +88,35 @@ func _process(delta) -> void:
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"Fill":
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if point_in_rectangle(mouse_pos, location, location + size) && Global.can_draw && Global.has_focus && Global.current_frame == frame:
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var current_color : Color
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if current_mouse_button == "L":
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if current_mouse_button == "left_mouse":
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current_color = Global.left_color_picker.color
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elif current_mouse_button == "R":
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elif current_mouse_button == "right_mouse":
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current_color = Global.right_color_picker.color
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flood_fill(mouse_pos, layers[current_layer_index][0].get_pixelv(mouse_pos), current_color)
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"RectSelect":
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if point_in_rectangle(mouse_pos_floored, location - Vector2.ONE, location + size) && Global.can_draw && Global.has_focus && Global.current_frame == frame:
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#If we're creating a new selection
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if Global.selected_pixels.size() == 0 || !point_in_rectangle_equal(mouse_pos_floored, Global.selection_rectangle.polygon[0], Global.selection_rectangle.polygon[2]):
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if Input.is_action_just_pressed(current_mouse_button):
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Global.selection_rectangle.polygon[0] = mouse_pos_floored
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Global.selection_rectangle.polygon[1] = mouse_pos_floored
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Global.selection_rectangle.polygon[2] = mouse_pos_floored
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Global.selection_rectangle.polygon[3] = mouse_pos_floored
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is_making_selection = current_mouse_button
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Global.selected_pixels.clear()
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else:
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if is_making_selection != "None": #If we're making a new selection...
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var start_pos = Global.selection_rectangle.polygon[0]
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if start_pos != mouse_pos_floored:
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var end_pos := Vector2(mouse_pos_ceiled.x, mouse_pos_ceiled.y)
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if mouse_pos.x < start_pos.x:
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end_pos.x = mouse_pos_ceiled.x - 1
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if mouse_pos.y < start_pos.y:
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end_pos.y = mouse_pos_ceiled.y - 1
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Global.selection_rectangle.polygon[1] = Vector2(end_pos.x, start_pos.y)
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Global.selection_rectangle.polygon[2] = end_pos
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Global.selection_rectangle.polygon[3] = Vector2(start_pos.x, end_pos.y)
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if !is_making_line:
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previous_mouse_pos = mouse_pos
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else:
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line_2d.set_point_position(1, mouse_pos)
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if is_making_selection != "None": #If we're making a selection
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if Input.is_action_just_released(is_making_selection): #Finish selection when button is released
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var start_pos = Global.selection_rectangle.polygon[0]
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var end_pos = Global.selection_rectangle.polygon[2]
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if start_pos.x > end_pos.x:
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var temp = end_pos.x
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end_pos.x = start_pos.x
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start_pos.x = temp
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if start_pos.y > end_pos.y:
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var temp = end_pos.y
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end_pos.y = start_pos.y
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start_pos.y = temp
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Global.selection_rectangle.polygon[0] = start_pos
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Global.selection_rectangle.polygon[1] = Vector2(end_pos.x, start_pos.y)
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Global.selection_rectangle.polygon[2] = end_pos
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Global.selection_rectangle.polygon[3] = Vector2(start_pos.x, end_pos.y)
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for xx in range(start_pos.x, end_pos.x):
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for yy in range(start_pos.y, end_pos.y):
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Global.selected_pixels.append(Vector2(xx, yy))
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is_making_selection = "None"
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if sprite_changed_this_frame:
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update_texture(current_layer_index)
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for texture in layers:
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if texture[3]: #if it's visible
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draw_texture(texture[1], location)
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if Global.tile_mode:
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draw_texture(texture[1], Vector2(location.x, location.y + size.y)) #Down
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draw_texture(texture[1], Vector2(location.x - size.x, location.y + size.y)) #Down Left
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draw_texture(texture[1], Vector2(location.x - size.x, location.y)) #Left
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draw_texture(texture[1], location - size) #Up left
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draw_texture(texture[1], Vector2(location.x, location.y - size.y)) #Up
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draw_texture(texture[1], Vector2(location.x + size.x, location.y - size.y)) #Up right
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draw_texture(texture[1], Vector2(location.x + size.x, location.y)) #Right
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draw_texture(texture[1], location + size) #Down right
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#Idea taken from flurick (on GitHub)
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if Global.draw_grid:
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is_making_line = true
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else:
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var brush_size := 1
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if current_mouse_button == "L":
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if current_mouse_button == "left_mouse":
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brush_size = Global.left_brush_size
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elif current_mouse_button == "R":
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elif current_mouse_button == "right_mouse":
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brush_size = Global.right_brush_size
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if is_making_line:
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func draw_pixel(pos : Vector2, color : Color, brush_size : int) -> void:
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if Global.can_draw && Global.has_focus && Global.current_frame == frame:
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#If there is a selection and current pixel is not in it
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var west_limit := location.x
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var east_limit := location.x + size.x
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var north_limit := location.y
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var south_limit := location.y + size.y
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if Global.selected_pixels.size() != 0:
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west_limit = Global.selection_rectangle.polygon[0].x
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east_limit = Global.selection_rectangle.polygon[2].x
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north_limit = Global.selection_rectangle.polygon[0].y
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south_limit = Global.selection_rectangle.polygon[2].y
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var start_pos_x = pos.x - (brush_size >> 1)
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var start_pos_y = pos.y - (brush_size >> 1)
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for cur_pos_x in range(start_pos_x, start_pos_x + brush_size):
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#layers[current_layer_index][0].set_pixel(cur_pos_x, pos.y, color)
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for cur_pos_y in range(start_pos_y, start_pos_y + brush_size):
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if layers[current_layer_index][0].get_pixel(cur_pos_x, cur_pos_y) != color: #don't draw the same pixel over and over
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layers[current_layer_index][0].set_pixel(cur_pos_x, cur_pos_y, color)
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#layers[current_layer_index][0].set_pixelv(pos, color)
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sprite_changed_this_frame = true
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if point_in_rectangle_equal(Vector2(cur_pos_x, cur_pos_y), Vector2(west_limit, north_limit), Vector2(east_limit - 1, south_limit - 1)):
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layers[current_layer_index][0].set_pixel(cur_pos_x, cur_pos_y, color)
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#layers[current_layer_index][0].set_pixelv(pos, color)
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sprite_changed_this_frame = true
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func point_in_rectangle(p : Vector2, coord1 : Vector2, coord2 : Vector2) -> bool:
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return p.x > coord1.x && p.y > coord1.y && p.x < coord2.x && p.y < coord2.y
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func point_in_rectangle_equal(p : Vector2, coord1 : Vector2, coord2 : Vector2) -> bool:
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return p.x >= coord1.x && p.y >= coord1.y && p.x <= coord2.x && p.y <= coord2.y
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#Bresenham's Algorithm
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#Thanks to https://godotengine.org/qa/35276/tile-based-line-drawing-algorithm-efficiency
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@ -296,23 +371,35 @@ func flood_fill(pos : Vector2, target_color : Color, replace_color : Color) -> v
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elif pixel != target_color:
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return
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else:
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var west_limit := location.x
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var east_limit := location.x + size.x
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var north_limit := location.y
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var south_limit := location.y + size.y
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if Global.selected_pixels.size() != 0:
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west_limit = Global.selection_rectangle.polygon[0].x
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east_limit = Global.selection_rectangle.polygon[2].x
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north_limit = Global.selection_rectangle.polygon[0].y
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south_limit = Global.selection_rectangle.polygon[2].y
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if !point_in_rectangle_equal(pos, Vector2(west_limit, north_limit), Vector2(east_limit - 1, south_limit - 1)):
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return
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var q = [pos]
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for n in q:
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var west : Vector2 = n
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var east : Vector2 = n
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while west.x >= location.x && layers[current_layer_index][0].get_pixelv(west) == target_color:
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while west.x >= west_limit && layers[current_layer_index][0].get_pixelv(west) == target_color:
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west += Vector2.LEFT
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while east.x < location.x + size.x && layers[current_layer_index][0].get_pixelv(east) == target_color:
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while east.x < east_limit && layers[current_layer_index][0].get_pixelv(east) == target_color:
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east += Vector2.RIGHT
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for px in range(west.x + 1, east.x):
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var p := Vector2(px, n.y)
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#print(point_in_rectangle(p, location, size))
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draw_pixel(p, replace_color, 1)
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var north := p + Vector2.UP
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var south := p + Vector2.DOWN
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if north.y >= location.y && layers[current_layer_index][0].get_pixelv(north) == target_color:
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if north.y >= north_limit && layers[current_layer_index][0].get_pixelv(north) == target_color:
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q.append(north)
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if south.y < location.y + size.y && layers[current_layer_index][0].get_pixelv(south) == target_color:
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if south.y < south_limit && layers[current_layer_index][0].get_pixelv(south) == target_color:
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q.append(south)
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func _on_Timer_timeout() -> void:
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@ -12,6 +12,8 @@ var onion_skinning_future_rate := 0
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# warning-ignore:unused_class_variable
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var onion_skinning_blue_red := false
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# warning-ignore:unused_class_variable
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var tile_mode := false
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# warning-ignore:unused_class_variable
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var draw_grid := false
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var canvases := []
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var canvas : Canvas
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@ -25,6 +27,9 @@ var left_brush_size := 1
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# warning-ignore:unused_class_variable
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var right_brush_size := 1
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var camera : Camera2D
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var selection_rectangle : Polygon2D
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var selected_pixels := []
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var image_clipboard : Image
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var file_menu : MenuButton
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var edit_menu : MenuButton
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@ -61,6 +66,9 @@ func _ready() -> void:
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canvas_parent = canvas.get_parent()
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camera = find_node_by_name(canvas_parent, "Camera2D")
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selection_rectangle = find_node_by_name(root, "SelectionRectangle")
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image_clipboard = Image.new()
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file_menu = find_node_by_name(root, "FileMenu")
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edit_menu = find_node_by_name(root, "EditMenu")
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left_indicator = find_node_by_name(root, "LeftIndicator")
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@ -6,6 +6,7 @@ var opensprite_file_selected := false
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var pencil_tool
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var eraser_tool
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var fill_tool
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var rectselect_tool
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var import_as_new_frame : CheckBox
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var export_all_frames : CheckBox
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var export_as_single_file : CheckBox
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@ -20,7 +21,6 @@ func _ready() -> void:
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# This property is only available in 3.2alpha or later, so use `set()` to fail gracefully if it doesn't exist.
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OS.set("min_window_size", Vector2(1024, 600))
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var file_menu_items := {
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"New..." : KEY_MASK_CTRL + KEY_N,
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"Open..." : KEY_MASK_CTRL + KEY_O,
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@ -33,7 +33,9 @@ func _ready() -> void:
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}
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var edit_menu_items := {
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"Scale Image" : 0,
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"Show Grid" : KEY_MASK_CTRL + KEY_G
|
||||
"Tile Mode" : KEY_MASK_CTRL + KEY_T,
|
||||
"Show Grid" : KEY_MASK_CTRL + KEY_G,
|
||||
"Clear Selection" : 0
|
||||
#"Undo" : KEY_MASK_CTRL + KEY_Z,
|
||||
#"Redo" : KEY_MASK_SHIFT + KEY_MASK_CTRL + KEY_Z,
|
||||
}
|
||||
|
@ -53,10 +55,12 @@ func _ready() -> void:
|
|||
pencil_tool = $UI/ToolPanel/Tools/MenusAndTools/ToolsContainer/Pencil
|
||||
eraser_tool = $UI/ToolPanel/Tools/MenusAndTools/ToolsContainer/Eraser
|
||||
fill_tool = $UI/ToolPanel/Tools/MenusAndTools/ToolsContainer/Fill
|
||||
rectselect_tool = $UI/ToolPanel/Tools/MenusAndTools/ToolsContainer/RectSelect
|
||||
|
||||
pencil_tool.connect("pressed", self, "_on_Tool_pressed", [pencil_tool])
|
||||
eraser_tool.connect("pressed", self, "_on_Tool_pressed", [eraser_tool])
|
||||
fill_tool.connect("pressed", self, "_on_Tool_pressed", [fill_tool])
|
||||
rectselect_tool.connect("pressed", self, "_on_Tool_pressed", [rectselect_tool])
|
||||
|
||||
#Options for Import
|
||||
import_as_new_frame = CheckBox.new()
|
||||
|
@ -89,6 +93,10 @@ func _input(event):
|
|||
_on_Tool_pressed(fill_tool, false, false)
|
||||
elif event.is_action_pressed("left_fill_tool"):
|
||||
_on_Tool_pressed(fill_tool, false, true)
|
||||
elif event.is_action_pressed("right_rectangle_select_tool"):
|
||||
_on_Tool_pressed(rectselect_tool, false, false)
|
||||
elif event.is_action_pressed("left_rectangle_select_tool"):
|
||||
_on_Tool_pressed(rectselect_tool, false, true)
|
||||
|
||||
|
||||
func file_menu_id_pressed(id : int) -> void:
|
||||
|
@ -130,8 +138,16 @@ func edit_menu_id_pressed(id : int) -> void:
|
|||
0: #Scale Image
|
||||
$ScaleImage.popup_centered()
|
||||
Global.can_draw = false
|
||||
1: #Show grid
|
||||
1: #Tile mode
|
||||
Global.tile_mode = !Global.tile_mode
|
||||
2: #Show grid
|
||||
Global.draw_grid = !Global.draw_grid
|
||||
3: #Clear selection
|
||||
Global.selection_rectangle.polygon[0] = Vector2.ZERO
|
||||
Global.selection_rectangle.polygon[1] = Vector2.ZERO
|
||||
Global.selection_rectangle.polygon[2] = Vector2.ZERO
|
||||
Global.selection_rectangle.polygon[3] = Vector2.ZERO
|
||||
Global.selected_pixels.clear()
|
||||
|
||||
func _on_CreateNewImage_confirmed() -> void:
|
||||
var width = float($CreateNewImage/VBoxContainer/WidthCont/WidthValue.value)
|
||||
|
|
107
Scripts/SelectionRectangle.gd
Normal file
107
Scripts/SelectionRectangle.gd
Normal file
|
@ -0,0 +1,107 @@
|
|||
extends Polygon2D
|
||||
|
||||
var img : Image
|
||||
var tex : ImageTexture
|
||||
var is_dragging := false
|
||||
var move_pixels := false
|
||||
var diff_x := 0.0
|
||||
var diff_y := 0.0
|
||||
var orig_x := 0.0
|
||||
var orig_y := 0.0
|
||||
var orig_colors := []
|
||||
|
||||
func _ready() -> void:
|
||||
img = Image.new()
|
||||
#img.create(Global.canvas.size.x, Global.canvas.size.y, false, Image.FORMAT_RGBA8)
|
||||
img.create(1, 1, false, Image.FORMAT_RGBA8)
|
||||
img.lock()
|
||||
tex = ImageTexture.new()
|
||||
tex.create_from_image(img, 0)
|
||||
|
||||
# warning-ignore:unused_argument
|
||||
func _process(delta) -> void:
|
||||
var mouse_pos := get_local_mouse_position() - Global.canvas.location
|
||||
var mouse_pos_floored := mouse_pos.floor()
|
||||
var start_pos := polygon[0]
|
||||
var end_pos := polygon[2]
|
||||
var layer : Image = Global.canvas.layers[Global.canvas.current_layer_index][0]
|
||||
|
||||
if point_in_rectangle(mouse_pos, polygon[0], polygon[2]) && Global.selected_pixels.size() > 0 && (Global.current_left_tool == "RectSelect" || Global.current_right_tool == "RectSelect"):
|
||||
get_parent().get_parent().mouse_default_cursor_shape = Input.CURSOR_MOVE
|
||||
if (Global.current_left_tool == "RectSelect" && Input.is_action_just_pressed("left_mouse")) || (Global.current_right_tool == "RectSelect" && Input.is_action_just_pressed("right_mouse")):
|
||||
#Begin dragging
|
||||
is_dragging = true
|
||||
if Input.is_key_pressed(KEY_SHIFT):
|
||||
move_pixels = true
|
||||
else:
|
||||
move_pixels = false
|
||||
img.fill(Color(0, 0, 0, 0))
|
||||
diff_x = end_pos.x - mouse_pos_floored.x
|
||||
diff_y = end_pos.y - mouse_pos_floored.y
|
||||
orig_x = start_pos.x - mouse_pos_floored.x
|
||||
orig_y = start_pos.y - mouse_pos_floored.y
|
||||
if move_pixels:
|
||||
img.resize(polygon[2].x - polygon[0].x, polygon[2].y - polygon[0].y, 0)
|
||||
img.lock()
|
||||
for i in range(Global.selected_pixels.size()):
|
||||
orig_colors.append(layer.get_pixelv(Global.selected_pixels[i]))
|
||||
var px = Global.selected_pixels[i] - Global.selected_pixels[0]
|
||||
img.set_pixelv(px, orig_colors[i])
|
||||
layer.set_pixelv(Global.selected_pixels[i], Color(0, 0, 0, 0))
|
||||
#print(layer.get_pixelv(Global.selected_pixels[i]))
|
||||
Global.canvas.update_texture(Global.canvas.current_layer_index)
|
||||
tex.create_from_image(img, 0)
|
||||
update()
|
||||
else:
|
||||
get_parent().get_parent().mouse_default_cursor_shape = Input.CURSOR_CROSS
|
||||
|
||||
if is_dragging:
|
||||
if (Global.current_left_tool == "RectSelect" && Input.is_action_pressed("left_mouse")) || (Global.current_right_tool == "RectSelect" && Input.is_action_pressed("right_mouse")):
|
||||
#Drag
|
||||
if orig_x + mouse_pos_floored.x >= Global.canvas.location.x && diff_x + mouse_pos_floored.x <= Global.canvas.size.x:
|
||||
start_pos.x = orig_x + mouse_pos_floored.x
|
||||
end_pos.x = diff_x + mouse_pos_floored.x
|
||||
|
||||
if orig_y + mouse_pos_floored.y >= Global.canvas.location.y && diff_y + mouse_pos_floored.y <= Global.canvas.size.y:
|
||||
start_pos.y = orig_y + mouse_pos_floored.y
|
||||
end_pos.y = diff_y + mouse_pos_floored.y
|
||||
polygon[0] = start_pos
|
||||
polygon[1] = Vector2(end_pos.x, start_pos.y)
|
||||
polygon[2] = end_pos
|
||||
polygon[3] = Vector2(start_pos.x, end_pos.y)
|
||||
|
||||
if (Global.current_left_tool == "RectSelect" && Input.is_action_just_released("left_mouse")) || (Global.current_right_tool == "RectSelect" && Input.is_action_just_released("right_mouse")):
|
||||
#Release Drag
|
||||
is_dragging = false
|
||||
if move_pixels:
|
||||
for i in range(Global.selected_pixels.size()):
|
||||
if orig_colors[i].a > 0:
|
||||
var px = polygon[0] + Global.selected_pixels[i] - Global.selected_pixels[0]
|
||||
layer.set_pixelv(px, orig_colors[i])
|
||||
Global.canvas.update_texture(Global.canvas.current_layer_index)
|
||||
|
||||
orig_colors.clear()
|
||||
Global.selected_pixels.clear()
|
||||
for xx in range(start_pos.x, end_pos.x):
|
||||
for yy in range(start_pos.y, end_pos.y):
|
||||
Global.selected_pixels.append(Vector2(xx, yy))
|
||||
|
||||
#Handle copy
|
||||
if Input.is_action_just_pressed("copy") && Global.selected_pixels.size() > 0:
|
||||
Global.image_clipboard = layer.get_rect(Rect2(polygon[0], polygon[2]))
|
||||
print(Rect2(polygon[0], polygon[2]), Global.image_clipboard.get_size())
|
||||
print(Global.image_clipboard.get_data()[0])
|
||||
|
||||
#Handle paste
|
||||
if Input.is_action_just_pressed("paste") && Global.selected_pixels.size() > 0 && !is_dragging:
|
||||
layer.blend_rect(Global.image_clipboard, Rect2(Vector2.ZERO, polygon[2]-polygon[0]), polygon[0])
|
||||
layer.lock()
|
||||
Global.canvas.update_texture(Global.canvas.current_layer_index)
|
||||
|
||||
func _draw() -> void:
|
||||
if img.get_size() == polygon[2] - polygon[0]:
|
||||
draw_texture(tex, polygon[0], Color(1, 1, 1, 0.5))
|
||||
|
||||
func point_in_rectangle(p : Vector2, coord1 : Vector2, coord2 : Vector2) -> bool:
|
||||
return p.x > coord1.x && p.y > coord1.y && p.x < coord2.x && p.y < coord2.y
|
||||
|
|
@ -7,7 +7,7 @@ custom_features=""
|
|||
export_filter="all_resources"
|
||||
include_filter=""
|
||||
exclude_filter=""
|
||||
export_path="C:/Users/Overloaded/Dropbox/Orama Interactive/Projects/Pixelorama/Pixelorama.exe"
|
||||
export_path="C:/Users/Overloaded/Dropbox/Orama Interactive/Projects/[Programa] Software/Pixelorama/Full of bugs/Pixelorama.exe"
|
||||
patch_list=PoolStringArray( )
|
||||
script_export_mode=1
|
||||
script_encryption_key=""
|
||||
|
|
|
@ -96,6 +96,26 @@ right_fill_tool={
|
|||
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":true,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":66,"unicode":0,"echo":false,"script":null)
|
||||
]
|
||||
}
|
||||
left_rectangle_select_tool={
|
||||
"deadzone": 0.5,
|
||||
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":82,"unicode":0,"echo":false,"script":null)
|
||||
]
|
||||
}
|
||||
right_rectangle_select_tool={
|
||||
"deadzone": 0.5,
|
||||
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":true,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":82,"unicode":0,"echo":false,"script":null)
|
||||
]
|
||||
}
|
||||
copy={
|
||||
"deadzone": 0.5,
|
||||
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":true,"meta":false,"command":true,"pressed":false,"scancode":67,"unicode":0,"echo":false,"script":null)
|
||||
]
|
||||
}
|
||||
paste={
|
||||
"deadzone": 0.5,
|
||||
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":true,"meta":false,"command":true,"pressed":false,"scancode":86,"unicode":0,"echo":false,"script":null)
|
||||
]
|
||||
}
|
||||
|
||||
[rendering]
|
||||
|
||||
|
|
Loading…
Reference in a new issue