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1875 commits

Author SHA1 Message Date
Emmanouil Papadeas
180aab6360 Remove and copy frame options on the right click menu of the frames now affect all of the selected frames
This behavior is consistent with the clone and remove texture buttons
2023-06-16 16:18:57 +03:00
Emmanouil Papadeas
494673e7bc Add export dialog options for including the tag names in the file names, and the ability to change the separator character
The frame number digit count is now 4, so for example exported files are being named as "name_0001.png", "name_0002.png", ... "name_0010.png" and so on. The tag name is now not included in the file name by default.
2023-06-16 04:16:19 +03:00
Variable
b75903286c
[Continuation] Auto select cloned frames, reuse tag animations (#861)
* Duplicated frames

* Added Clone Tag feature

* fix remaining tag issues

* Update AnimationTimeline.gd

formatting

* formatting

* formatting

* add icon and other remaining stuff

* formatting

* formatting

* Update AnimationTimeline.gd

* Update AnimationTimeline.gd

* some bug fixes

* some bug fixes

* make empty tags appear as (Untitled)

* linting

* Delete copy_frame.png

* Delete copy_tag.png

* Add files via upload

* removed separate button and use tag button

* UI improvements to

"Paste content from tag"

* remove some lines that appeared 

during resolving conflicts

* Update AnimationTimeline.gd

* moved paste tag code to it's own script

to reduce lines to 1000 in animation timeline.gd

* formatting

* Add files via upload

* test lint disabling

* Update AnimationTimeline.gd

* increase max file lines to 2000

* Removed accidental changes by commit:.....

1902938b98

(Due to my bad habit of dragging and dropping files instead of using git)
2023-06-15 18:28:13 +03:00
Emmanouil Papadeas
98cef503c2 Fix various typos 2023-06-15 18:00:29 +03:00
20kdc
51998092d9
Update opacity across selected frames (#865)
* Update opacity across selected frames

* Opacity frames update: Remove unnecessary frame poking
2023-06-15 13:48:29 +03:00
Variable
a176622b18
Fix Ok button Text of Save and Export Dialog (#876)
to "Save" (also changes to "Save & Quit" when needed) and "Export"
2023-06-14 00:10:36 +03:00
Emmanouil Papadeas
8d5122f54c Release v0.11-stable 2023-06-13 18:05:37 +03:00
Emmanouil Papadeas
6f2e2e89ba [skip ci] Add a release date for v0.11 2023-06-13 17:53:06 +03:00
Emmanouil Papadeas
90ac3f60cb Update splash screen artworks to v0.11
Congratulations on all the winners! For roroto's animation, the apng importer is now being used.
2023-06-13 15:01:16 +03:00
Emmanouil Papadeas
e7ff9a6c2e Update AboutDialog.gd 2023-06-04 23:09:28 +03:00
Emmanouil Papadeas
e073790ca2 Update donors 2023-05-28 16:36:54 +03:00
Variable
10245ea056
[Targeted for 0.11.0] Export options to extension (#869)
* Added Export Options

* some improvements

* Improvements

* linting

* don't add format if it's already added

* Fix some more bugs

* fixed accidental change

* add accidentally deleted signal
2023-05-27 17:29:53 +03:00
Variable
c3b0e45205
Export Gif Message (#868) 2023-05-24 12:20:36 +03:00
Variable
35e5340bd6
[Targeted for 0.11.0] Additions to ExtensionsAPI (#867)
* clear layer option button before adding new items

* removed some unneeded things and add new things

* Update ExtensionsAPI.gd

* typos
2023-05-23 19:02:34 +03:00
Variable
e6cb05fe0d
limit onion sliders to 10 (#866) 2023-05-19 16:15:21 +03:00
Variable
74fea47a8c
[Targeted for 0.11.0] Make Onion skin update live with the "Move" tool (#862)
* Make onion skin consistent with move tool

* Update OnionSkinning.gd
2023-05-18 14:43:11 +03:00
Emmanouil Papadeas
361fe36d7a Make the horizontal bar of the timeline's frame buttons visible
This is useful for users that do not have a mouse wheel, such as touchscreen users. Changing themes also changes the theme for the frame buttons automatically as well.
2023-05-18 14:40:25 +03:00
Emmanouil Papadeas
1669cc1a42 [skip ci] Fix some typos in the code 2023-05-18 14:10:15 +03:00
Variable
243bb1d9aa
fix tag bug (#863) 2023-05-18 14:01:59 +03:00
Variable
fdb962ba3b
Changes to PanelAPI (#858)
1) Added tab is now set by layout instead of specifying an "alongside_node"
2) Added tab is now shown in the Panels submenu
2023-05-18 13:58:41 +03:00
Variable
67a94ccc10
[Targeted for 0.11.0][Bug FIX] Mirror preview fix (#860)
* fix mirror previews

* Fix incorredt selection resizing of selection

in mirror mode

* Fix mirror previews (selection tools)

* typo
2023-05-18 13:55:08 +03:00
Emmanouil Papadeas
fb4b26a060 Change occurrences of canvas_preview.frame to canvas_preview.frame_index 2023-05-17 17:34:53 +03:00
Variable
55bc6e5a8b
[Targeted for 0.11.0] Some more fixes to cel dimming in 3d cel (#856)
* hacky way to fix 3d cel dimming

* a fix
2023-05-15 16:26:50 +03:00
Variable
29b03b0332
[Targeted for 0.11.0] Fix Onion skin settings don't save between runs (#857)
* Onion skin settings don't save between runs

* formatting

* Change some spinboxes to valuesliders

* removed un-needed signals
2023-05-14 13:31:15 +03:00
Emmanouil Papadeas
308a3a2416 Fix bug where undoing after pasting, did not make the previous selection appear 2023-05-12 13:28:53 +03:00
Emmanouil Papadeas
362f4109d4 Fix issue where resizing pasted content resulted in errors 2023-05-12 13:24:49 +03:00
Emmanouil Papadeas
23720afd05 Hacky fix for a bug that makes panel tabs visible if a panel's visibility is toggled 2023-05-11 17:32:08 +03:00
Emmanouil Papadeas
298f495993 Fix a bug from #855 2023-05-11 00:35:39 +03:00
Variable
e65e69f14d
Make cloned 3D cel have the same selected object as the orignal (#855)
* Update 3DShapeEdit.gd

do not set selected to null

* clone cel recieves selected cel from it's parent

* Add one more yield
2023-05-10 13:45:38 +03:00
Emmanouil Papadeas
a2e184c05d Call canvas.sprite_changed_this_frame on the 3DShapeEdit tool
Fixes the dimming status of the cel button in the timeline
2023-05-09 18:47:57 +03:00
Emmanouil Papadeas
390eca554c Remove the default cube from 3D cels 2023-05-09 16:39:35 +03:00
Emmanouil Papadeas
08996fe6de Add a Cel3DButton scene for 3D cels instead of using PixelCelButton
Mostly to remove the popup menu that appears when you right click a cel
2023-05-09 16:37:32 +03:00
Emmanouil Papadeas
e5aeedf3e8 Raise the vertical minimum size of the canvas preview panel 2023-05-09 14:39:14 +03:00
Emmanouil Papadeas
018673690c Minor UI change for the canvas zoom and rotation sliders 2023-05-09 13:01:24 +03:00
Emmanouil Papadeas
3052d2756e Optimize linked cels emitting the texture_changed signal, if multiple cels are selected 2023-05-09 01:29:03 +03:00
Emmanouil Papadeas
6b94b55f04 Fix linked cels remain dimmed even if they have content 2023-05-08 17:43:11 +03:00
Emmanouil Papadeas
5436298947 [3D cels] Do not display the object outline if it's behind the camera 2023-05-08 17:40:11 +03:00
Manolis Papadeas
aa47133f9f Emit project_changed and cel_changed signals when opening a project that replaces the old one 2023-05-06 20:31:52 +03:00
Variable
d266c87269
Fix top color picking (#854)
* fix tool

* fix default color picking
2023-05-06 14:50:37 +03:00
Emmanouil Papadeas
6dac85486a Prevent 3D gizmos from overlapping with each other 2023-05-06 14:49:59 +03:00
Emmanouil Papadeas
f1b4b77745 Fix recorder not saving all layers and add more static typing 2023-05-06 14:33:44 +03:00
Emmanouil Papadeas
09c3ea1c2a Fix 3D layer current_object_id being sometimes wrong when loading pxo files
Previously, it was set to the size of the object_properties dictionary, but if the user has deleted objects, the object id would be higher than the size of the dictionary, since current_object_id never decreases.
2023-05-05 15:15:02 +03:00
Emmanouil Papadeas
cf55332f18 Fix 3D Shape Edit text field cursor position changing when typing text 2023-05-05 12:43:23 +03:00
Emmanouil Papadeas
e91921e832 Fix typo 2023-05-05 01:34:22 +03:00
Emmanouil Papadeas
2ed3605f0f Update contributors, translators and donors 2023-05-03 14:12:33 +03:00
Variable
44c2df98e0
Signal api (#851)
* New SignalAPI

* more project methods

* re-order

* Update ExtensionsAPI.gd

* some fixes

* fixes

* more fixes

* Fixes

* typo

* added a required `project_changed`

* Update ExtensionsAPI.gd

* Update ExtensionsAPI.gd
2023-05-01 12:50:15 +03:00
Emmanouil Papadeas
860370bd4e Add a get_class_name() method in the cel classes
I wish Godot had a method for this already
2023-04-30 14:52:01 +03:00
Emmanouil Papadeas
162d0bd2a5 Fix selection tile mode crashing when enabling it 2023-04-28 16:38:14 +03:00
Variable
7b189cc45e
TileMode for selection, (plus some other fixes) (#834)
* Tilemode selections

* Selection TileMode

* Fixed some bugs with the ORIGINAL tile mode

Image brushes needed to be adjusted

* remove behaviour checkbutton

* fixed remaining things

* formating

* formatting

* formatting

* formatting

* fix crash on rotating image

* Fix Color getting transparent on double chicking

same swatch twice

* typo

* typo

* Update RotateImage.gd

* Use sheckbox instead of option button

* make checkbox directly under select menu
2023-04-27 12:22:32 +03:00
Emmanouil Papadeas
7c14af7129 Add Cel3D in ExtensionsAPI 2023-04-26 10:52:20 +03:00