mirror of
https://github.com/Orama-Interactive/Pixelorama.git
synced 2025-01-18 17:19:50 +00:00
[skip ci] Fix some typos in the code
This commit is contained in:
parent
243bb1d9aa
commit
1669cc1a42
|
@ -2396,9 +2396,6 @@ msgstr ""
|
|||
msgid "Radius:"
|
||||
msgstr ""
|
||||
|
||||
msgid "Height:"
|
||||
msgstr ""
|
||||
|
||||
#. Found in the tool options of the 3D Shape Edit tool, under the Mesh category if a spherical object is selected.
|
||||
msgid "Radial segments:"
|
||||
msgstr ""
|
||||
|
|
|
@ -1,4 +1,3 @@
|
|||
# gdlint: ignore=max-public-methods
|
||||
extends Node
|
||||
|
||||
# use these variables in your extension to access the api
|
||||
|
@ -174,7 +173,7 @@ class PanelAPI:
|
|||
dockable.add_child(node)
|
||||
tabs[0].insert_node(0, node) # Insert at the beginning
|
||||
else:
|
||||
push_error("No Tabs Found!!!")
|
||||
push_error("No tabs found!")
|
||||
return
|
||||
top_menu_container.ui_elements.append(node)
|
||||
# refreshing Panels submenu
|
||||
|
@ -246,7 +245,7 @@ class PanelAPI:
|
|||
# Get children in the parent, the initial parent is the node we entered as "parent"
|
||||
while child_number < 2:
|
||||
# If parent isn't a (layout_split) resource then there is no point
|
||||
# in continuing (This is just a Sanity Check and should always pass)
|
||||
# in continuing (this is just a sanity check and should always pass)
|
||||
if !scan_target.has_method("get_first"):
|
||||
break
|
||||
|
||||
|
@ -348,7 +347,7 @@ class ProjectAPI:
|
|||
return {"cel": cel, "type": cel.get_class_name()}
|
||||
|
||||
func get_cel_info_at(project: Project, frame: int, layer: int) -> Dictionary:
|
||||
# frames from left to right, layers from bottomn to top
|
||||
# frames from left to right, layers from bottom to top
|
||||
clamp(frame, 0, project.frames.size() - 1)
|
||||
clamp(layer, 0, project.layers.size() - 1)
|
||||
var cel = project.frames[frame].cels[layer]
|
||||
|
|
|
@ -12,7 +12,7 @@ var _for_frame := 0 # cache for which frame?
|
|||
|
||||
# Only use "_spacing_mode" and "_spacing" variables (the others are set automatically)
|
||||
# The _spacing_mode and _spacing values are to be CHANGED only in the tool scripts (e.g Pencil.gd)
|
||||
var _spacing_mode := false # Enables spacing (continuos gaps between two strokes)
|
||||
var _spacing_mode := false # Enables spacing (continuous gaps between two strokes)
|
||||
var _spacing := Vector2.ZERO # Spacing between two strokes
|
||||
var _stroke_dimensions := Vector2.ONE # 2d vector containing _brush_size from Draw.gd
|
||||
var _spacing_offset := Vector2.ZERO # The "INITIAL" error between position and position.snapped()
|
||||
|
|
|
@ -6,7 +6,7 @@ var _brush_size_dynamics := 1
|
|||
var _cache_limit := 3
|
||||
var _brush_interpolate := 0
|
||||
var _brush_image := Image.new()
|
||||
var _orignal_brush_image := Image.new() # contains the orignal _brush_image (whithout resizing)
|
||||
var _orignal_brush_image := Image.new() # contains the original _brush_image, without resizing
|
||||
var _brush_texture := ImageTexture.new()
|
||||
var _strength := 1.0
|
||||
var _picking_color := false
|
||||
|
@ -222,7 +222,7 @@ func commit_undo() -> void:
|
|||
|
||||
func draw_tool(position: Vector2) -> void:
|
||||
if Global.mirror_view:
|
||||
# Even brushes are not perfectly centred and are offseted by 1 px so we add it
|
||||
# Even brushes are not perfectly centred and are offsetted by 1 px so we add it
|
||||
if int(_stroke_dimensions.x) % 2 == 0:
|
||||
position.x += 1
|
||||
_prepare_tool()
|
||||
|
@ -318,7 +318,7 @@ func _draw_tool(position: Vector2) -> PoolVector2Array:
|
|||
# Thanks to https://godotengine.org/qa/35276/tile-based-line-drawing-algorithm-efficiency
|
||||
func draw_fill_gap(start: Vector2, end: Vector2) -> void:
|
||||
if Global.mirror_view:
|
||||
# Even brushes are not perfectly centred and are offseted by 1 px so we add it
|
||||
# Even brushes are not perfectly centred and are offsetted by 1 px so we add it
|
||||
if int(_stroke_dimensions.x) % 2 == 0:
|
||||
start.x += 1
|
||||
end.x += 1
|
||||
|
|
|
@ -2,7 +2,7 @@ extends Control
|
|||
|
||||
var axes: Node2D
|
||||
var do_pool = [] # A pool that stores data of points removed by undo
|
||||
var delete_pool = [] # A pool that containg deleted data and their index
|
||||
var delete_pool = [] # A pool that containing deleted data and their index
|
||||
var vanishing_point_res := preload("res://src/UI/PerspectiveEditor/VanishingPoint.tscn")
|
||||
var tracker_disabled := false
|
||||
onready var vanishing_point_container = $"%VanishingPointContainer"
|
||||
|
|
Loading…
Reference in a new issue