1
0
Fork 0
mirror of https://github.com/Orama-Interactive/Pixelorama.git synced 2025-01-19 09:39:48 +00:00
Commit graph

107 commits

Author SHA1 Message Date
Michael Alexsander 0a9da7422d Add option to hide the animation timeline 2020-02-14 22:30:40 -03:00
OverloadedOrama 543e9d9008 Hide pressure sensitivity settings
Due to complications and priority shifts, tablet pen pressure sensitivity will not be included in v0.6.2
2020-02-14 18:26:03 +02:00
OverloadedOrama f3759d677e Load the image of the cursor once
This should fix some rare crashes as well
2020-02-12 00:38:35 +02:00
OverloadedOrama 8ff917111c Changes to better follow GDScript style guide
Nothing new is being added in this commit, just code re-ordering & re-naming to better follow the recommended GDScript style guide.
http://docs.godotengine.org/en/3.2/getting_started/scripting/gdscript/gdscript_styleguide.html

And

https://www.gdquest.com/docs/guidelines/best-practices/godot-gdscript/
2020-02-11 00:06:24 +02:00
OverloadedOrama a6d129526c Fixed issue where Brushes and Palettes wouldn't load if you opened Pixelorama from a file
It now uses "OS.get_executable_path().get_base_dir()" to find the root directory of Pixelorama, instead of just "."
2020-02-10 01:23:33 +02:00
OverloadedOrama 9e7a3059f2 Opening .pxo files directly with Pixelorama is now also supported
Also added "-> void" to the methods that did not already have it
2020-02-09 18:06:03 +02:00
OverloadedOrama f28a3a4405 Basic tablet pen pressure sensitivity, brush alpha now gets blended
Instead of replacing the pixels with the new color's alpha value, the alpha values of the selected color and the current pixel color get blended together. This means that, if you have a pixel with 50% alpha and you draw a color over it with 25% alpha, the final result will have 75% alpha, instead of 25% as it used to be.

The pressure sensitivity is still experimental and may not work properly. Works only with Godot 3.2 and above.

draw_pixel() has also been renamed to draw_brush()
2020-02-09 01:34:37 +02:00
OverloadedOrama e677824f48 Added smooth zooming
Camera zooming with the help of a Tween node, toggle-able in the Preferences
2020-02-07 03:27:11 +02:00
OverloadedOrama 155b77b514 Moved Rotate Image selection up, fixed some warnings
And minor UI changes, like changing default cursor shape to pointing hand when hovering on some UI elements in RotateImage.tscn
2020-02-04 18:29:34 +02:00
azagaya a9a647a7ee Fixed bugs detected by overloaded
One bug was that rotxel was used at the end, no matter what algorithm was chosen.
The other was that rotxel was taking into account a image of width x width dimensions.
2020-02-04 12:59:06 -03:00
azagaya d1ef71ceee Added nearest neighbour rotation 2020-02-03 13:55:55 -03:00
azagaya 8fd8a9db08 Added functions to rotate image, and added gui for the same purpose 2020-01-26 19:50:40 -03:00
OverloadedOrama 1353db92d1 Don't execute Canvas' _input() method if it's not the selected frame
Canvas.gd's _input() method returns when the canvas' frame is not the currently selected frame. Saves a little bit of performance and fixes some issues like the line angles of ALL frames being drawn, and might fix some crashes I had with motion drawing and undo/redoing.
2020-01-15 22:47:56 +02:00
OverloadedOrama 7a3f3eb4f9 Made AnimationTimeline a scene of its own 2020-01-15 22:01:43 +02:00
OverloadedOrama 24480ede6f Made the cursor tool icons visible by default 2020-01-13 13:26:06 +02:00
henlo-birb 6fa41000ed added option to hide tool icons next to cursor 2020-01-12 20:41:17 -05:00
OverloadedOrama 50fa262a75 Put default image width and height to 64, made minor changes in the About dialog and in the Chinese translation 2020-01-11 00:29:29 +02:00
Manolis Papadeas 8b4c42a576
Merge pull request #118 from Gaarco/master
Add preference options for the Image: default width, default height, default fill color and their translation strings
2020-01-11 00:21:35 +02:00
OverloadedOrama 5cce9d3180 Changes to the tool options UI
New option for the color picker tool (closes #115 - also includes new translatable strings), VSplitContainer for the tools and their options and a ScrollContainer for the tool options.
2020-01-10 22:44:29 +02:00
Marco 5e49c3eae8 Fix 2020-01-10 20:32:31 +01:00
Marco 7b0251fdfa Image preferences and its translations 2020-01-10 20:24:07 +01:00
Marco cd3814736d Image preferences 2020-01-10 09:06:03 +01:00
OverloadedOrama f57ea4d64f Made "TimelineSeconds" update when FPS value changes
Also made it a bit smaller
2020-01-04 04:16:50 +02:00
OverloadedOrama d42648efe1 Added a Splash Screen popup window
Re-organized transparent backgrounds, removed the Timer from Canvas nodes.
2019-12-31 18:04:00 +02:00
OverloadedOrama ff47ae26c0 Small UI changes 2019-12-31 03:02:53 +02:00
OverloadedOrama 9ba5f6b023 Removed the Remove Palette button
Users can now just delete the .json files if they want to remove a palette.
2019-12-30 20:29:46 +02:00
OverloadedOrama d1e5b23f0b Importing spritesheets is now possible
Moved the import png code from Main.gd to a new ImportSprites.gd script, and made ImportSprites a scene of its own.
2019-12-28 18:35:53 +02:00
OverloadedOrama 87d6d6140b When exporting a png, "Export PNG..." becomes "Export (filename)"
Also updated the translations to simply translate "export". Feel free to fix anything I may did wrong.
2019-12-28 03:07:48 +02:00
OverloadedOrama 5ea4835bb2 Canvas update() is called when undoing and redoing
Also changed "Black & White" to "Desaturation"
2019-12-28 00:57:28 +02:00
OverloadedOrama d6a199c53f Added a new brush type - Filled Circle
Filled Circle brush is just like the Circle brush, but filled. Issue is, when drawing while moving the mouse, some pixels remain unfilled.

Also added some more file brushes.
2019-12-27 22:02:47 +02:00
OverloadedOrama f81ef37e92 Added guide color in Preferences 2019-12-27 02:28:36 +02:00
OverloadedOrama 0c664a34be Fixes #51 2019-12-27 00:04:58 +02:00
OverloadedOrama 3a20b3e073 Added a new brush type - Random Brushes
They're like File brushes, but each time you draw, expect to see something different!

To make a random brush, just put the images you want in the same folder (under the main Brushes folder of course), and make sure their filename starts with "%".

I also changed _process() to _input() in Canvas.gd, so there may be some unexpected behavior.
2019-12-26 21:36:56 +02:00
OverloadedOrama 4a2c0eb291 Added sliders next to spinboxes for the brush color from & LightenDarken amount 2019-12-25 21:42:01 +02:00
OverloadedOrama d4b42534bb Added sliders for brush size & 2 new custom brushes
Also, in Canvas.gd's _draw() method, draw_set_transform() is called again after the circle brush drawings, to reset the transform to its default state.
2019-12-25 21:17:29 +02:00
OverloadedOrama 06e0d74c14 Added proper circle brush - Bresenham's Circle Algorithm
The circle's radius is the brush's size. Respects image/selection boundaries, works with mirror. A special plot_circle() method is found on Global, to calculate the rectangles used by the mouse cursor/position indicator.
2019-12-25 20:27:25 +02:00
Martin Zabinski 7d93e4c076
Fix wrong type to run with Godot 3.2 beta 2019-12-25 03:22:15 +01:00
OverloadedOrama ba4ee3418d Enchanced Layer Opacity UI- Added Spinbox next to Slider 2019-12-25 00:23:45 +02:00
OverloadedOrama ed2e757c11 Layer Opacity - Change alpha of each layer
Added a slider under the layer add/remove/etc buttons that changes the currently selected layer's transparency. It gets saved in .png and .pxo files, while respecting non-opaque pixels in the image too. Which means, their alpha values aren't being overwritten.
2019-12-24 23:51:08 +02:00
OverloadedOrama ea97ec85f8 Added outline generation, under new "Image" menu
You can currently change outline color & thickness
2019-12-24 16:48:07 +02:00
OverloadedOrama 1f2d8406c2 Text under frames and TimelineSeconds color change on different themes 2019-12-24 04:37:17 +02:00
OverloadedOrama bfd64a6b84 Re-organized the right panel, fixed spaces in palette buttons, made AddPalette a TextureButton 2019-12-24 04:28:45 +02:00
OverloadedOrama f4a62f227f Changed transparent background and default clear color for Godot's theme 2019-12-21 05:03:57 +02:00
OverloadedOrama c6ded721d1 Canvas transparent background changes on dark & gold themes
It's also in Global.gd instead of Canvas.gd
2019-12-21 04:56:48 +02:00
OverloadedOrama 8058cf2f55 Button textures change based on their filename and not their node name
Restored layer nodes back to their previous names
2019-12-21 03:27:11 +02:00
OverloadedOrama 23b83c8864 Asset re-organization, added light theme button textures
Most haven't been implemented yet, this commit just adds files
2019-12-21 03:17:37 +02:00
OverloadedOrama f08d6c8708 Layer buttons change depending on theme
2 theme types, dark and light. 2 types of graphics for the layer buttons for each theme type.
2019-12-21 03:02:57 +02:00
OverloadedOrama c3e75496d6 Theme preferences now get saved in the config_cache file 2019-12-20 16:36:23 +02:00
OverloadedOrama 3cf44a6d55 Created basic theme changing under Preferences
Also fixed bug where Global.can_draw wasn't being set to true after PreferencesDialog was hidden
2019-12-19 01:18:57 +02:00
OverloadedOrama 432c9690ff PreferencesDialog is now a scene of its own
We should change the organization of the project, and use multiple saved scenes instead of everything being on Main.tscn.
Also restored "X" as a shortcut for color switch, because that somehow got lost.
2019-12-18 18:12:44 +02:00