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76 commits

Author SHA1 Message Date
OverloadedOrama b276999b12 Closing tabs is now possible 2020-06-05 17:50:52 +03:00
OverloadedOrama 4af130bc61 Project brushes change when switching projects
A new Global.file_brushes array is used for the file brushes, and the Project class has its own brushes array for the project brushes
2020-06-05 17:21:35 +03:00
OverloadedOrama 736521246d Change guides when switching project 2020-06-05 16:21:19 +03:00
OverloadedOrama 35969b2f67 Moved the _min and _max variables to Project.gd 2020-06-05 16:06:59 +03:00
OverloadedOrama 60126e46d3 New image now creates a new tab/project 2020-06-05 04:30:50 +03:00
OverloadedOrama ae381a8714 Change canvas and timeline when a tab is being pressed 2020-06-05 04:30:31 +03:00
OverloadedOrama 709a6d470e Added basic UI for tabs 2020-06-05 02:48:38 +03:00
Manolis Papadeas 2e69e1a8c2
Merge pull request #257 from Orama-Interactive/refactoring
Last refactoring merge
2020-06-05 02:23:59 +03:00
Manolis Papadeas 356bd0665b
Added more contributors and donors in AboutDialog 2020-06-05 00:33:45 +03:00
OverloadedOrama f9bd590d20 Moved size variable from Canvas.gd to Project.gd 2020-06-04 23:20:20 +03:00
OverloadedOrama 4e111a7ac0 Created a Projects class
A Project class contains project-specific data like name, undo_redo, frames, layers, tags and brushes. These variables have been moved from Global. This is the first step towards multiple tab support, where each tab will be a different Project.
2020-06-04 21:05:36 +03:00
OverloadedOrama 7371cd79e4 Fixed image effects
Also replaced flip_image_horizontal() and flip_image_vertical() with just flip_image()
2020-06-03 02:53:15 +03:00
OverloadedOrama 54b628f6cb Made a Frame class, no longer use multiple Canvases for multiple frames
The Canvas is now single node, instead of having multiple canvases for each frame. This should also be a performance optimization, since there are less canvas nodes, so there are less _input() calls. It should also fix a rare Undo/Redo issue with motion drawing and making lines. Could be unstable, needs more testing.

As a side effect, the guides are now the same for all frames, so this should also close #246.
2020-06-03 02:14:24 +03:00
OverloadedOrama 34bc528e97 Added AnimationTag class
Replaces nested Global.animation_tags arrays. Also replaced array.duplicate(true) with looping through the array and creating a new class for each array element, because duplicate(true) does not create new classes, unfortunately, which was causing issues with undo/redo.
2020-06-02 05:14:05 +03:00
OverloadedOrama df0032c515 Created a new Cel class, to handle cel information
Like the Layer class, it is used in place of Canvas.layers nested array mess. It hasn't been tested thoroughly yet, so there may be crashes.
2020-06-01 18:50:31 +03:00
OverloadedOrama a9ca858303 Use a new Layer class to handle layer information
This replaces the old Global.layers nested array mess, and makes the code easier to read and to understand.
2020-06-01 16:42:53 +03:00
OverloadedOrama 9b4956b4f1 Even more Global left/right variables became arrays
ColorAndToolOptions has now the same code for left and right tool options, with more similar refactoring coming soon to places like Canvas and DrawingAlgos
2020-06-01 00:44:53 +03:00
OverloadedOrama 4cc0ccb97b More Global left/right variables became Arrays
Global.update_left_custom_brush() and its right counterpart have also now become Global.update_custom_brush(mouse_button : int)
2020-05-31 18:40:47 +03:00
OverloadedOrama c538140de2 Changed Global node variables to arrays for left/right
Instead of having 2 variables for left & right nodes, use an array instead. This will help with better looking code, automation and less repetitive code, as seen in ToolButtons.gd. Move related refactoring will follow.
2020-05-31 18:03:44 +03:00
OverloadedOrama 37a8ad2447 Fixed line making with Shift and don't let color picker pick colors outside of canvas 2020-05-31 16:24:08 +03:00
OverloadedOrama 5b7d161ecf Use enums instead of strings for tools
This could be a slight increase in performance
2020-05-31 16:04:33 +03:00
OverloadedOrama 00a0ab882a Created DrawingAlgos.gd and moved a lot of drawing code there
Moved code from Global.gd and Canvas.gd to DrawingAlgos.gd. Will also move the fill_gaps and draw_brush methods of Canvas.gd next. Maybe even refactor the inside of them a bit to make them easier to read.
2020-05-29 03:16:44 +03:00
OverloadedOrama 379b574257 Split code from PreferencesDialog.gd to HandleLanguages.gd
Also moved PreferencesDialog script & scene to src/Preferences. More Preferences code splitting will follow.
2020-05-28 03:41:28 +03:00
OverloadedOrama ef89c650b2 Fixed TextureRect images of the circle brushes in BrushesPopup
They all had the pixel brush image in their TextureRect
2020-05-24 00:32:20 +03:00
Igor Santarek aae3ae0cf4
Refactoring Main.gd. Mostly cutting big methods into smaller ones. (#244)
* Refactoring Main.gd. Mostly cutting big methods into smaller one.

- Reduced size of _ready method in Main.gd
- Moved code from certain parts of old _ready method into seperate methods
- Fixed the translation bug related to CurrentFrame node in TopMenuContainer scene. The CurrentFrame node wasn't updating the language when I was changing language. I've also changed the translation file for this.
- Fixed Global.palette_option_button.selected related warning. Because of some unknown reasons, git didn't push completed line there.
- Moved code from file_menu_id_pressed and view_menu_id_pressed method in Main.gd to separate methods to make it more readable.

* Removed window_title changes from Main.tscn

Co-authored-by: OverloadedOrama <35376950+OverloadedOrama@users.noreply.github.com>
2020-05-24 00:22:06 +03:00
OverloadedOrama 12c6118763 Created ToolButtons.gd, moved code from Main.gd there 2020-05-21 21:30:40 +03:00
OverloadedOrama 5f9c1976d2 Made BrushesPopup and PatternsPopup their own scenes 2020-05-21 20:37:20 +03:00
OverloadedOrama d2539f44f0 Removed brush_selected signal 2020-05-21 20:33:00 +03:00
OverloadedOrama 0629449bdf Created UI.tscn
All of the main UI elements are now in UI.tscn instead of Main.tscn
2020-05-21 20:21:01 +03:00
OverloadedOrama 55527501d0 Created TopMenuContainer.tscn and ViewportContainer.gd 2020-05-21 20:13:19 +03:00
OverloadedOrama 30e7b34dc9 Made OpenSprite and SaveSprite separate scenes 2020-05-20 01:44:27 +03:00
OverloadedOrama 8e6516a4d4 Use error dialog for 2 more cases
NoProjectEditedOrCreatedAlertDialog and OpenLastProjectAlertDialog
2020-05-20 01:37:36 +03:00
OverloadedOrama 2ebdf51047 Use error dialog instead of individual erro dialogs for when removing palettes 2020-05-20 01:31:38 +03:00
OverloadedOrama 1e114d6f4f Created ColorAndToolOptions script and scene
Removed the tool option signals from Main.gd and put them to ColorAndToolOptions.gd. Instead of having 2 methods for left and right, they are now in one method, using a boolean to differentiate between left and right.
2020-05-20 00:57:07 +03:00
Igor Santarek eb47d24df3
New remove current palette feature (#239)
* New remove current palette feature

This commit adds new feature to Pixelorama that will allow user to remove the current selected palette.

* Fixed grammar and added focus_mode = 0 on the remove palette button

Co-authored-by: OverloadedOrama <35376950+OverloadedOrama@users.noreply.github.com>
2020-05-20 00:35:48 +03:00
OverloadedOrama c879633f4b Change min value and step of autosave interval spinbox to 0.5 2020-05-18 16:53:38 +03:00
OverloadedOrama d0825495d1 v0.7 - The Timeline Update! 2020-05-16 14:48:13 +03:00
OverloadedOrama 528b444101 Changed icon 2020-05-15 22:07:07 +03:00
OverloadedOrama a3ec615b0a Updated splash screen - Added Wishdream's art
Congratulations to Wishdream for being the winner of the first splash screen art contest in our Discord server.
2020-05-15 16:20:23 +03:00
OverloadedOrama 7361e01b1d Added forgotten translations, bumped version to rc3 and small dialog UI changes 2020-05-11 20:07:16 +03:00
OverloadedOrama 74f3644e17 Made "Scale Image" affect all frames 2020-05-11 17:43:58 +03:00
OverloadedOrama 62a695366a Toggled autosave on by default, and open last project off by default 2020-05-11 16:15:59 +03:00
OverloadedOrama 5424472c95 Clear layers when importing an image that is not to be added as a new frame 2020-05-11 02:40:27 +03:00
OverloadedOrama 7dbea9c0b0 Fixed stack overflow crash when the user set the loop mode to ping-pong and played the animation on a single frame with its own tag
The crash only occured when it was one frame in that tag, but there were also more frames in general. A very rare scenario.
2020-05-09 21:38:28 +03:00
OverloadedOrama 0e807c176f Fixed issue with splash screen buttons, not keeping the background modulation when opening another dialog 2020-05-09 15:54:43 +03:00
OverloadedOrama 0cd8fa7ddf Fixes critical bug with saving projects that contained linked cels
It used to save the linked cel array which contained the canvas nodes into the .pxo. This, however, does not make sense, because the canvas nodes are being recreated when a .pxo is loaded. Therefore, they are different nodes than they used to be.

Now, an array containing the frame numbers which have cels linked for each frame is being saved and loaded into the pxo.
2020-05-09 03:51:23 +03:00
John Jerome Romero adc109ed18
Added selective animation tag export for Spritesheets (#230)
* Added selective frame tag export for Spritesheets

* Changes LinesCount value and max_value to canvas_size

This does not allow the spritesheet to contain more frames than the tag has, because it limits its size to the number of frames the currently selected tag has.

Co-authored-by: Manolis Papadeas <35376950+OverloadedOrama@users.noreply.github.com>
2020-05-09 02:46:51 +03:00
OverloadedOrama 7484ce1b9e Added a Tween to make the background UI darker when a dialog is opened 2020-05-08 18:37:45 +03:00
OverloadedOrama 51b6aadbdd Makes the background UI darker when a dialog is being opened 2020-05-08 03:10:23 +03:00
OverloadedOrama 0f5c7c5e59 Updated donors in the About dialog 2020-05-07 17:02:35 +03:00