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Author SHA1 Message Date
Emmanouil Papadeas ae4b5046ed Implement support for floating windows 2024-10-11 12:13:13 +03:00
Emmanouil Papadeas 743a80e154 Update to Godot 4.3 2024-08-16 13:40:24 +03:00
imgbot[bot] 21a474d30d
[ImgBot] Optimize images (#1042)
*Total -- 154.83kb -> 90.50kb (41.55%)

/assets/graphics/splash_screen/artworks/nighters.png -- 4.28kb -> 2.08kb (51.54%)
/assets/graphics/splash.png -- 14.43kb -> 7.08kb (50.91%)
/assets/graphics/icons/icon.png -- 1.00kb -> 0.49kb (50.88%)
/assets/graphics/splash_screen/artworks/roroto/roroto_0005.png -- 4.24kb -> 2.16kb (48.99%)
/assets/graphics/splash_screen/artworks/roroto/roroto_0006.png -- 4.23kb -> 2.17kb (48.69%)
/assets/graphics/splash_screen/artworks/roroto/roroto_0007.png -- 4.33kb -> 2.23kb (48.34%)
/assets/graphics/splash_screen/artworks/kalpar.png -- 14.26kb -> 7.38kb (48.28%)
/assets/graphics/splash_screen/artworks/roroto/roroto_0009.png -- 4.18kb -> 2.17kb (48.09%)
/assets/graphics/splash_screen/artworks/roroto/roroto_0008.png -- 4.28kb -> 2.22kb (48.09%)
/assets/graphics/splash_screen/artworks/roroto/roroto_0004.png -- 4.17kb -> 2.17kb (47.95%)
/assets/graphics/splash_screen/artworks/roroto/roroto_0003.png -- 4.19kb -> 2.18kb (47.9%)
/assets/graphics/splash_screen/artworks/roroto/roroto_0010.png -- 4.00kb -> 2.10kb (47.52%)
/assets/graphics/splash_screen/artworks/roroto/roroto_0013.png -- 4.17kb -> 2.20kb (47.27%)
/assets/graphics/splash_screen/artworks/roroto/roroto_0002.png -- 4.28kb -> 2.27kb (47.04%)
/assets/graphics/splash_screen/artworks/roroto/roroto_0001.png -- 4.29kb -> 2.28kb (46.96%)
/assets/graphics/splash_screen/artworks/roroto/roroto_0011.png -- 3.96kb -> 2.10kb (46.87%)
/assets/graphics/splash_screen/artworks/roroto/roroto_0012.png -- 3.99kb -> 2.12kb (46.85%)
/assets/graphics/icons/android_main_icon.png -- 0.75kb -> 0.43kb (43.19%)
/assets/graphics/splash_screen/artworks/wishdream.png -- 26.76kb -> 17.06kb (36.27%)
/assets/graphics/splash_screen/artworks/uch.png -- 31.38kb -> 20.45kb (34.84%)
/assets/graphics/misc/value_arrow_right.svg -- 0.63kb -> 0.50kb (20.46%)
/assets/graphics/misc/animate.png -- 0.94kb -> 0.75kb (20.23%)
/addons/dockable_container/icon.svg -- 0.96kb -> 0.82kb (14.71%)
/assets/graphics/misc/value_arrow_up.svg -- 0.42kb -> 0.42kb (1.38%)
/assets/graphics/misc/move_up_arrow.svg -- 0.42kb -> 0.42kb (1.38%)
/assets/graphics/gizmos/omni_light.svg -- 0.30kb -> 0.30kb (0.98%)
/addons/keychain/assets/shortcut.svg -- 0.37kb -> 0.37kb (0.79%)
/assets/graphics/gizmos/spot_light.svg -- 0.38kb -> 0.38kb (0.77%)
/addons/keychain/assets/add.svg -- 0.15kb -> 0.14kb (0.67%)
/assets/graphics/misc/close.svg -- 0.18kb -> 0.18kb (0.53%)
/addons/keychain/assets/edit.svg -- 0.19kb -> 0.19kb (0.51%)
/addons/keychain/assets/folder.svg -- 0.22kb -> 0.22kb (0.44%)
/addons/keychain/assets/mouse.svg -- 0.23kb -> 0.23kb (0.43%)
/addons/keychain/assets/close.svg -- 0.28kb -> 0.28kb (0.35%)
/assets/graphics/misc/external_link.svg -- 0.28kb -> 0.28kb (0.35%)
/assets/graphics/misc/heart.svg -- 0.31kb -> 0.31kb (0.31%)
/addons/keychain/assets/keyboard_physical.svg -- 0.45kb -> 0.45kb (0.22%)
/addons/keychain/assets/keyboard.svg -- 0.94kb -> 0.94kb (0.1%)

Signed-off-by: ImgBotApp <ImgBotHelp@gmail.com>
Co-authored-by: ImgBotApp <ImgBotHelp@gmail.com>
2024-07-26 17:01:04 +03:00
Emmanouil Papadeas cec0073a84 Make the draggable area for resizing popup windows a bit larger 2024-07-24 00:39:04 +03:00
Emmanouil Papadeas f8a4346c3d Add a 48x48px version of the icon to icon.ico 2024-07-22 04:35:44 +03:00
Emmanouil Papadeas b8af094529 Add the 1.0 splash screen artworks 2024-07-21 03:23:25 +03:00
Emmanouil Papadeas 7a13e4c3eb Refactor SplashDialog.gd to make a class for the artworks, update the version text in the splash screen 2024-06-29 20:41:56 +03:00
Emmanouil Papadeas dc3fd6ac17 Remove custom CheckBox icons for caramel, light, purple and rose themes 2024-06-14 19:26:00 +03:00
Emmanouil Papadeas 9611bf7263 Update the icons of the curve and 3D shape edit tools 2024-05-30 00:13:04 +03:00
Emmanouil Papadeas 653c905bcc Update clipping_mask.png 2024-05-23 02:57:11 +03:00
Variable 601c25f2dd
Curve tool implementation (#1019)
* curve tool

* formatting

* formatting

* saving my progress

* update to kirita mode

* Formatting

* fixes for mirror mode

* added way to remove point, added tool shortcut

* Add translation strings

* Use Curve2D instead of a control_points array

---------

Co-authored-by: Emmanouil Papadeas <35376950+OverloadedOrama@users.noreply.github.com>
2024-05-20 03:46:40 +03:00
Emmanouil Papadeas 7cc820fcf4 Change the accent color of the dark theme to a lighter gray 2024-05-17 02:11:17 +03:00
Kiisu_Master 2e5f2e22c1
Return relationship lines to Tree theme (#1018) 2024-05-10 15:43:14 +03:00
Emmanouil Papadeas fe54f943e9 Change the color picker panel's expand button to be bigger and have text 2024-05-08 16:32:51 +03:00
Emmanouil Papadeas 5a64dde3e5 Remove frame tag button & make onion skinning settings into general timeline settings
The "Animation plays only on frames of the same tag" button has been moved to the general timeline settings, along with a new slider that resizes the cel buttons in the timeline.
2024-05-08 01:09:20 +03:00
Emmanouil Papadeas a3a77d5b93 Update Default.tres 2024-04-29 15:14:10 +03:00
Emmanouil Papadeas 9a30f2fe85 Use a proper boot splash image instead of a single color 2024-04-29 03:11:00 +03:00
Emmanouil Papadeas 1586d438d8 Update the icon 2024-04-29 03:00:20 +03:00
Emmanouil Papadeas c1b78e4c01 Implement basic clipping masks
A very simple implementation, not as complex as something like #768 yet, but it can be done in the future.

The main current limitation is that it doesn't work with group layers as of right now.
2024-03-14 01:08:57 +02:00
Emmanouil Papadeas dc9ba6dd9c Implement alpha lock as a global tool option 2024-03-09 02:47:13 +02:00
Variable 909f38bd0c
Further Reference UI Improvements (#974)
* references UI refactor

* changed select icon

* fixed a bug
2024-02-14 19:53:35 +02:00
Emmanouil Papadeas 8448dbd4ba Various theme improvements 2024-02-10 15:11:53 +02:00
OverloadedOrama d8d05c73de Add a new Rose theme, made changes to the other themes
Made by @Erevoid
2024-02-08 22:30:14 +02:00
OverloadedOrama ba565afe06 Some dark, gray and blue theme changes 2024-02-08 21:20:08 +02:00
OverloadedOrama 12036364b5 Timeline UI improvements, better visual indication of the cels that are selected and the cels that are linked 2024-02-08 20:46:07 +02:00
Emmanouil Papadeas ee7750dd40 Make button hover styleboxes have halved alpha 2024-02-08 18:01:37 +02:00
Emmanouil Papadeas 3d9ce4cb73 Fix button focus stylebox not being different from the other states in the themes 2024-02-03 18:11:09 +02:00
Emmanouil Papadeas 534a7fd356 Change the selected UI layout every time it changes
This way, Pixelorama remembers the changes users make to the UI, without them having to go to Window, Manage Layouts and clicking on Edit, which was an unintuitive and slow way. Needs testing because bugs may linger.

This commit also adds a new `save_on_change` variable and a `save` method on layout.gd of the dockable_container plugin. Perhaps I should also add this upstream as well.

I also need to add a way to create new layouts based off the default ones (which are permanently stored within Pixelorama's pck file and cannot be modified), so users will always have the option to resort to the default layouts.
2024-02-02 02:31:29 +02:00
Emmanouil Papadeas ed072de84e Change the layouts array in TopMenuContainer to only contain DockableLayouts instead of being an array of arrays 2024-02-01 22:10:18 +02:00
Emmanouil Papadeas 72bec41e63 Add icons to some Help menu items, add a new "Support Pixelorama's Development" item and remove "Donate" from the About dialog 2024-01-10 00:30:27 +02:00
TheLsbt c8f37943d8
Reference Image Improvements (#961)
* Reference Image Updates

* Fixed static typing

Fixed static typing in "src\UI
\ReferenceImages\ReferenceEditPanel.gd"
Changed "ri == null" to "!ri" in "src\UI\Canvas\ReferenceImages.gd"

* Tried fixing the static typing again

Removed lambda functions for the confirmation dialog.
Removed irrelevant print statement.

* Tried fixing static typing again

I think its fixed now

* Changed Spacing

* Fixed Trailing Whitespaces and tabs

* Fixed Final Trailing Whitespace

* Fixed styling and removed useless enum

* Removed double tabs left over from previous commit

* Fixed remove ConfirmDialog Showing on startusp

* Tried Fixing gdlint issues

* Fixed Linting

* Fixed Spelling issues

* Drag and drop to rearrange reference images

Added the ability to drag and drop Reference Images similar to dragging and dropping layers. These can be dragged or used with buttons (similar to the buttons that move frames). With full undo/redo support.

Added tool buttons these should help people who draw on tablets that cannot use keyboard shortcuts (icons still need to be created)

Renamed ReferenceEditPanel.gd to ReferenceEdit.gd (because it is no longer the script of a panel) and changed the base class of the Reference Panel.

Added some more translations.

Remade ReferenceImageButton.tscn to allow for drag and drop

Added drag highlight

* Added Icons

Added icons for the tools of the Reference Images

* Applied the icons to the UI

* Fix Scripting Issues

* Fixed Linting

* Rename Move.png to move.png

* Update Canvas.gd

* Updated the tooltips

Also added the correct translations

* Rename Select.png to select.png

* Rename Select.png.import to select.png.import

* Rename Move.png.import to move.png.import

* Rename Rotate.png to rotate.png

* Rename Rotate.png.import to rotate.png.import

* Fixed import files

* Rename Scale.png to scale.png

* Rename Scale.png.import to scale.png.import

* Added logic to update the reference panel when the project changes

Also fixed visual bugs related to highlighting the current reference image.

Made it so the reference image that was selected in a project get selected again when the project opens instead of going back to -1 (nothing)

* Update Project.gd
2023-12-31 14:12:37 +02:00
Emmanouil Papadeas 06b405dae8 Implements palette sorting 2023-12-23 19:00:24 +02:00
Emmanouil Papadeas e4f7995b08 Update all themes 2023-12-07 03:45:13 +02:00
Emmanouil Papadeas 0a57690099 Change the unpressed textures for checkbox & radio buttons to be like they used to in Godot 3.x 2023-12-07 00:21:39 +02:00
Emmanouil Papadeas acbfb82793 Update the dark theme to fix CheckButtons & CheckBoxes 2023-12-06 22:30:42 +02:00
Emmanouil Papadeas dc06e3aa06 Change dark theme colors and remove unneeded items 2023-12-06 20:34:50 +02:00
Emmanouil Papadeas f801b5bc07 Minor UI improvements
Replaced the "FX" text with a texture in the timeline's FX button, added left and right margins in the DockableContainer
2023-12-06 17:34:03 +02:00
Emmanouil Papadeas 9a85de74b5
Make the color picker be always visible in the UI instead of a popup (#953)
* Initial work of a color picker that is always visible

* Make the new color picker fully functional

* Minor UI fixes

* Change the UI a bit so the color picker buttons look like they used to

To save horizontal space

* Add sliders as a separate panel and rename some file names

* Move the left/right color buttons next to the hex text edit

* Add color picker sliders to the same panel as the rest of the color picker, as an expandable/collapsible area

* Change default layout

* Some minor UI improvements

* Remove guides from ColorPicker.tscn

* Reduce the lines of code that calculate the average color

* Make Pixelorama remember if the color picker is expanded and its color mode

* Update tallscreen.tres

* Update tallscreen.tres

* Pixelorama now also remembers the last used picker shape

* Add some extra comments in the code

* Fix typo

* Add some translation strings
2023-12-05 00:10:42 +02:00
Emmanouil Papadeas 08b03ae0e5
Implement layer effects (#940)
* Basic logic for layer effects

* Add an FX button and the ability to add effects, no way to remove or change properties of effects yet

* Basic and ugly UI for adding and removing effects, no property changing yet

* Swap effects

* Fix preload shader paths

* Change parameters for layer effects

* Change gradient parameter in layer effect shaders, and other fixes

* Use CollapsibleContainers for the shader properties

* Set the correct gradient interpolation mode and color space in the UI

* Make effects of group layers apply to children

* Change `apply_fx` to `apply_effects`, formatting, some extra doc comments

* Apply effects to other canvases, when merging layers and when exporting

* Display humanized names of the shader unifrms

* Some UI improvements to the LayerEffectsSettings

* Add an Enabled button in the layer effects window, and change checkboxes to checkbuttons

* Change BaseLayer.apply_effects() to take a cel as a parameter instead

* Make layer effect buttons be affected by the modulate icon color

* Add option in the View menu whether layer effects are displayed in the canvas or not

* Rename `apply_effects()` to `display_effects()`

* Add translation strings

* Add nearest filter to the gradient map

* Don't change Main.tscn

* Fix more translations

* Change the default cursor shape of the generated UI elements of the layer effects

* Add undo/redo and effect application (apply effect destructively)

There are some errors due to the usage of anonymous lambda methods in undo/redo, but it seems to be working well regardless.

* Make layer effect application work on all cels
2023-11-22 01:06:25 +02:00
Emmanouil Papadeas 1a1d82ab3a Fix ValueSlider and CollapsibleContainer textures not working on Godot 4.2 2023-11-13 00:11:26 +02:00
Emmanouil Papadeas 91bfef16b3
Port to Godot 4 (#900)
* Initial conversion

* Hide some dialogs

* Update addons

* Fix errors in scripts

Temporarily commented out adding new file import types and certain Control methods that are not available in the Window class, such as get_global_mouse_position()

* Update shaders

* Fix some more errors and signals, rename "pressed" to "button_pressed"

* Even more error fixes and renaming corrections

* Fixed more errors, Pixelorama almost runs

* Update ValueSlider.gd

* Remove lock() and unlock(), more ImageTexture.create_from_image() static usage

* More static function using

* Re-add some of the dialog signals, fix window transparency

* Change instances of popup_hide to visibility_changed

* More more errors and warnings

* Fix more errors and warnings

* Get rid of errors in the output when opening Pixelorama in Godot

* Properly connect most signals without using strings

* Fix some scenes

* Don't load Main.tscn

* Emit signals directly instead of using strings

* Fix Keychain menu nodes

* Get rid of self. on most instances, as setters and getters are now always called

* Some more static typing

* Disable texture filters

* Fix zooming

* Fix int as enum warnings

* Fix tools and rename doubleclick to double_click

* Update tool scenes

* Fix tabs

* Fix create new image

* Use static typing on flood fill to speed it up

* Update static-checks.yml

* Reverts #729 for a speedup, hopefully the bug won't get re-introduced

* Fix TransparentChecker warning

* Re-add Default template

* Fix 3D cels

* Fix rotation

Project converted bug. Should be fixed by https://github.com/godotengine/godot/pull/79264

* Fix UITransparency alignment issue, thanks Variable

* Add missing OptionButton items

Hopefully that should be all of them

* Fix the appearance of CollapsibleContainer

* Change instances of world to world_3d

* Fix tool button backgrounds

* Fix Splash dialog

* Fix brush selection

* Update Main.gd

* Fix About Dialog

* Fix more zooming issues

* Fix canvas preview zooming

* Use signals for queue_redraw on project change

* Fix layer button's look

* Fix gradients

* Some gradient fixes and code cleanups, dithering is still broken

* Fix bucket

* Fix the rest of the undo_redo.add_(un)do_method() cases

* Fix guides

* Fix guide text

* Some small changes in Main

* Update Tools.gd

* Fix palette importing

* Get rid of TODOGODOT4s

* Fix the rest of the dialogs

* Update the rest of the scenes

* Fix onion skinning and frame tag dialogs

* Fix file brushes being imported twice

* Fix palette swatch crashing on double click

* Use nearest filter for some of the windows

* Remove old .tres font files

* Fix language switching

* Get rid of Keychain.action_get_first_key() on the extra shortcuts of tools

* Get rid of Keychain.MenuInputActions and directly set shortcuts to the menu items

This temporarily removes echoing support for undo and redo, this will be re-added once https://github.com/godotengine/godot/pull/36493 or https://github.com/godotengine/godot/pull/64317 is merged.

* Clean shortcut-related duplicate code in TopMenuContainer

* Remove DroidSansFallback now that system fonts can be used as fallback

* Remove 3.x settings from project.godot

* Format

* Format gdgifexporter

* Reset Keychain to its original state

* Remove textures from the dark and gray themes

* Remove all textures from the dark theme

* Better static typing in DrawingAlgos

* Use Vector2i for project size

* [Risky commit] Use Vector2i instead of Vector2 for tools

I tested it and everything seems to be working the same as before, but more testing would be appreciated.

* Format after previous commit

* Fix line angle constraint being rotated 180 degrees

This is not a regression from the previous commit(s), Godot 4 probably reversed the logic of `angle_to_point()`.

* Fix input map action not found errors when pressing Shift or Control

* Make AnimatePanel bigger, add spring interpolation

* Fix some layouts/extensions/preferences loading errors

* Fix dithering

* Update layout resources

Probably doesn't change anything at all, but I suppose it might be a good thing to do

* Small changes

* Disable filter in ResizeCanvas dialog

* Fix some preferences default button states

* Fix tile mode always having masking on

* Use integers in tile mode

* Fix checkboxes in preferences not working

* More statically typed arrays!

No need to have these # Array of X comments anymore!

* Fix "apply all" for multiple preview dialogs

* Update theme.tres

* Add HeaderSmall theme type variation

* Fix dynamics buttons

* Don't allow sub-zero zoom values

* Let zoom_out_max always remain Vector2(0.01, 0.01)

This fixes zooming on large canvases

* Bump version to v1.0-dev

* Fix ambient light not working on 3D cels

* Fix .obj loading

* Don't allow greater than max values in the zoom slider

* Set maximum zoom value to always be (500, 500)

* Set zoom slider minimum value to 1

* Some UI changes, mostly related to buttons and the timeline

* Change window titles to what they were before

* [COMPATIBILITY BROKEN WITH v0.x] Fix loading 3D cels

* Avoid changing Cel3DObject's file_path if it's the same

* Make preferences window bigger

* Fix png exporting

* Fix reference image initial size and filter setting

* Fix perspective line reverse scaling on zoom and facing 180 degrees away from cursor

* Format and some linting

* Remove most Images from the rest of the themes

* Remove all textures from all themes

* Fix drawing when the mouse gets released outside the canvas boundaries

* Format Keychain

* Implement #890

* Fix recorder

* Fix layout deletion

* Better static typing and fix empty_clicked signal-connected methods not having arguments

* Fix layout and extension directory creation if they don't already exist

* Change all instances of "HTML5" to "Web"

OS.get_name() now returns "Web" instead of "HTML5" in Godot 4

* Fix JavaScript detection

Opening files in the Web version does not yet work for some reason

* Fix formatting

* Fix lint errors

* Remove unneeded lines from rotation shaders

* Clean some rotation shader related code

* Remove ErrorManager from #891, as it's no longer needed in Godot 4

* Some docstrings

* More Vector2i and Recti replacing their float counterparts

* Remove the hardcoded shortcut from ValueSlider

Note that the brush size shortcut may not change properly because Keychain isn't updated to support Godot 4's input map properly yet.

* Fix bugs from the rebase, integer zooming is currently broken

* Format

* Fix bug where some imported images would fail to load when using smart slice

* Fix integer zooming (I think)

* Fix errors after #898

* Fix some UI issues with PreviewDialog

* Use ctrl/command instead of just ctrl in the shortcuts of the InputMap - gets rid of the need for _use_osx_shortcuts() in Main.gd

* Update Keychain and addons/README.md

* Update CI to Godot 4.1.1 (probably will not work)

* Remove XDGDataPaths.gd

* Make windows non-exclusive

* Attempt to fix macOS CI

* Attempt to fix CI

* Attempt to fix CI

* Minor fix in the dark theme, more will follow

* Silence enumerator/integer warning

* Attempt to fix macOS CI

* Another attempt to fix macOS CI

* Attempt to fix Windows & macOS CI

* fix: Recorder directory create (#903)

* Update Keychain so that the brush size shortcuts can be changed

This update generally lets users use modifier buttons (control, alt, shift, meta) with mouse buttons

* Change OSX to macOS

* Detect if multi-threading is enabled when exporting gifs

* Fix color picker not working on the top color mode

* Make some public methods private in Export.gd

* Remove Global.window_title variable

* Fix frame UI in the timeline breaking after 100 frames

* Static typing improvements for the timeline

* Better static typing for grids

* Fix typo

* Fix pixel grid not appearing

* Move preference updating code to Global using setters

This should make the code a bit more readable, as the logic for each property update can be found directly under the variable declaration, and not hidden in PreferencesDialog's preference_update() method. This also allows for changing these properties outside the preferences, if that will ever be needed. In theory it's also faster as we don't have to do all these string comparisons anymore, but I doubt this will be noticeable in practice.

* Remove RestoreDefaultButton.tscn

* Implement changing font size in the preferences

* Resize HeaderSmall font size along with the default font size

* A step towards fixing image loading in the Web version

Doesn't completely fix the issue, it requires a fix from Godot's side as well

* Implement missing input event actions for buttons

TODO: Add default shortcuts

* Do not change language and theme if they are already the defaults

Reduces the initial loading time a bit

* Remove update_hint_tooltips() as it's no longer needed, only keep it for tools

This was needed in order for hint tooltips to be successfully translated while taking the shortcuts into account. Godot 4 already it correctly for us now. Tools still need it because they contain multiple shortcut data in their tooltips.

* Change ExportDialog's PathDialog's file mode to be "open directory" and make them bigger

* Fix Vector2i + Vector2 errors in grid center snapping

* Update tooltips when the shortcut profile changes

* Fix copy-paste mistake

* Update tooltips during startup if the shortcut profile is not the default

* Fix gif warning label size in ExportDialog

* Fix BBCode in ExportDialog

* Fix some Godot 4.2 warnings

* Some CI fixes

* Static typing improvements and more inline functions

* Format

* Even more static typing, inline methods, docstrings etc

* Some more static typing improvements and inline setters

* Remove unneeded project type specifying

* Fix splash dialog error

* Fix enumerator warning

* Don't preload the font in the rules and guides

* Fix some integer division warnings

Sometimes we indeed need them to be floats

* Change some Rect2s to Rect2is

* Minor static typing improvements

* Update README, CHANGELOG, Translations

* Only load translation files when needed, reduces loading time a bit

* Update Keychain so it doesn't load languages during startup

* Lazy load all tool scenes, breaks compatibility with the extension API

Decreases initial loading time

* Format

* Very minor loading time speedups

* Remove unneeded project type specifying

* Even more static typing and docstring improvements

* Fix extension loading

* Palette docstrings

---------

Co-authored-by: ppphp <kevinniub@gmail.com>
2023-09-04 16:29:06 +03:00
Variable ae56cae587
ImageEffect Animation 2.0 (#879)
* Better Animate System

* checkbutton to checkbox

* fixed value and saturation sliders being divided by 360 (when they should be divided by 100)

* minor code cleanup

* moved frame index code to ImageEffect.gd

* code cleanup

* more cleanup

* preview animation is now possible

* fixing things

* only hide when affect == FRAME

* formatting

* formatting

* formatting

* renamed Animate.png and a minor improvement

* removed unintentional changes
2023-07-01 00:01:14 +03:00
imgbot[bot] b7e464bc2e
[ImgBot] Optimize images (#875)
*Total -- 94.61kb -> 50.47kb (46.65%)

/assets/graphics/splash_screen/artworks/exuvita.png -- 11.97kb -> 5.72kb (52.26%)
/assets/graphics/splash_screen/artworks/wishdream.png -- 18.44kb -> 9.32kb (49.48%)
/assets/graphics/splash_screen/artworks/uch.png -- 63.71kb -> 34.96kb (45.13%)
/assets/graphics/gizmos/directional_light.svg -- 0.49kb -> 0.48kb (0.6%)

Signed-off-by: ImgBotApp <ImgBotHelp@gmail.com>
Co-authored-by: ImgBotApp <ImgBotHelp@gmail.com>
2023-06-13 17:49:36 +03:00
Emmanouil Papadeas 90ac3f60cb Update splash screen artworks to v0.11
Congratulations on all the winners! For roroto's animation, the apng importer is now being used.
2023-06-13 15:01:16 +03:00
Emmanouil Papadeas 2bca2db27a Add more licenses to the AboutDialog 2023-04-08 00:34:38 +03:00
Emmanouil Papadeas 91aea32864
Implement 3D layers (#840)
* Implement 3D layers

* Remove unneeded files

* Fix bug where a single hidden layer would ignore all of the layers on top when exporting

* Fix pxo loading

* Remove junk nodes from 3DShapeEdit

Seems like they were created when I copied from the old 3D Options.tscn panel to the new 3D Shape Edit tool.

* Make light gizmos half the size, and hide gizmos when rotating

* Fix crash when using the 3D shape edit tool on a group layer

* Remove unneeded code in Canvas.gd

* Add torus in the Cel3DObject.Type enumerator

Torus isn't currently supported in Godot 3.5, but it is in 3.6 and 4.0, so this is just future-proofing. May break compatibility with .pxo files that were exported with 3D layers before this change.

* Toggle 3D object visibility

* Change texts and some variable names

* Fill translation strings

* Fix crash on group blending, and make the code in Export.blend_layers() more general

* Fix errors when attempting to draw on a 3D cel

Can occur when multiple cels are selected, some of them 3D and some of them pixel

* Make scene properties and objects be per-cel instead of per-layer

Breaks compatibility with previous .pxo files that had 3D layers. Also introduces serialize() and deserialize() methods to BaseCel

* Use if not layer is get_script() in GroupLayer.blend_children()

* Flip the condition in GroupLayer.blend_children()

* Fix bug where locked/invisible layers could get drawn

Regression from c2f6bf0f3f

* Move gizmo code to 3DShapeEdit's draw_start(), move some undo/redo logic to 3DShapeEdit

* Move all of the undo/redo code to 3DShapeEdit, simplify code in Cel3D

* Store Cel3D image data to pxo, for easy usage by external software

This makes importing projects with 3D layers to other software, such as Godot using godot_pixelorama_importer easier.

* Make the linter happy

* Fix bug where the previously selected object would remain selected when it got removed with undo
2023-03-31 21:58:56 +03:00
Emmanouil Papadeas 05fa436b12 Disable ValueSliderV2's ratio button when set to not editable
And use a NinePatchRect for the ratio guides, for proper scaling.
2023-03-20 01:59:15 +02:00
Emmanouil Papadeas e3a163b8c7 Update Default layout 2023-03-17 00:55:34 +02:00
mrtripie 0ad86816e5
Crop Tool (#830)
* Added intial crop tool

* [skip ci] Removed unneeeded LINE_WIDTH constant from CropRect

* Added DimensionsLabel

* Cleaned up CropRect._draw

* Hide the CropRect after switching to a different tool

* Sets the crop values to the entire canvas size on setup

* [skip ci] Added crop tool tooltip

* Made Crop tools synced with eachother by placing the crop settings on CropRect

* Added new modes, refactored, added rule of thirds lines and darkened background

* [skip ci] reset optimization

* Renames

* [skip ci] Tweaked the darkened background

* Fixed bug with top/bottom/left/right sliders after rect refactor

* Changing width/height on locked aspect ratio bug

* Aspect ratio sliders rounding/setting a min of 1 px height/width

* Fixed bugs with drawing the crop rect, especially with locked aspect ratio

* Save the mode to config_cache

* Added size lock and renamed mode

* Added tooltip for size lock. Not sure if I did the translation file right

* removed signal that wasn't used

* Formatting

* Removed old TODO comment from one of my previous PRs that isn't true anymore

* Fixed definition order for linter

* Changed locked size modes moving to offset by @Variable-ind, reordered methods

---------

Co-authored-by: MrTriPie <MrTriPie>
2023-03-16 19:50:45 +02:00
Variable d9efe97bfa
Recorder extension to core (#823)
* Add files via upload

* add fps counter

* formatting

* Update Recorder.gd

* Some improvements

* typo

* another typo

* formatting
2023-03-07 16:21:03 +02:00