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Pixelorama/assets
Emmanouil Papadeas 9a85de74b5
Make the color picker be always visible in the UI instead of a popup (#953)
* Initial work of a color picker that is always visible

* Make the new color picker fully functional

* Minor UI fixes

* Change the UI a bit so the color picker buttons look like they used to

To save horizontal space

* Add sliders as a separate panel and rename some file names

* Move the left/right color buttons next to the hex text edit

* Add color picker sliders to the same panel as the rest of the color picker, as an expandable/collapsible area

* Change default layout

* Some minor UI improvements

* Remove guides from ColorPicker.tscn

* Reduce the lines of code that calculate the average color

* Make Pixelorama remember if the color picker is expanded and its color mode

* Update tallscreen.tres

* Update tallscreen.tres

* Pixelorama now also remembers the last used picker shape

* Add some extra comments in the code

* Fix typo

* Add some translation strings
2023-12-05 00:10:42 +02:00
..
dither-matrices Port to Godot 4 (#900) 2023-09-04 16:29:06 +03:00
fonts Port to Godot 4 (#900) 2023-09-04 16:29:06 +03:00
graphics Make the color picker be always visible in the UI instead of a popup (#953) 2023-12-05 00:10:42 +02:00
layouts Make the color picker be always visible in the UI instead of a popup (#953) 2023-12-05 00:10:42 +02:00
themes Fix ValueSlider and CollapsibleContainer textures not working on Godot 4.2 2023-11-13 00:11:26 +02:00