Emmanouil Papadeas
4730c60a73
[skip ci] Update CHANGELOG.md
2023-05-13 03:16:08 +03:00
Emmanouil Papadeas
308a3a2416
Fix bug where undoing after pasting, did not make the previous selection appear
2023-05-12 13:28:53 +03:00
Emmanouil Papadeas
362f4109d4
Fix issue where resizing pasted content resulted in errors
2023-05-12 13:24:49 +03:00
Emmanouil Papadeas
23720afd05
Hacky fix for a bug that makes panel tabs visible if a panel's visibility is toggled
2023-05-11 17:32:08 +03:00
Emmanouil Papadeas
298f495993
Fix a bug from #855
2023-05-11 00:35:39 +03:00
Variable
e65e69f14d
Make cloned 3D cel have the same selected object as the orignal ( #855 )
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* Update 3DShapeEdit.gd
do not set selected to null
* clone cel recieves selected cel from it's parent
* Add one more yield
2023-05-10 13:45:38 +03:00
Emmanouil Papadeas
a2e184c05d
Call canvas.sprite_changed_this_frame on the 3DShapeEdit tool
...
Fixes the dimming status of the cel button in the timeline
2023-05-09 18:47:57 +03:00
Emmanouil Papadeas
390eca554c
Remove the default cube from 3D cels
2023-05-09 16:39:35 +03:00
Emmanouil Papadeas
08996fe6de
Add a Cel3DButton scene for 3D cels instead of using PixelCelButton
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Mostly to remove the popup menu that appears when you right click a cel
2023-05-09 16:37:32 +03:00
Emmanouil Papadeas
e5aeedf3e8
Raise the vertical minimum size of the canvas preview panel
2023-05-09 14:39:14 +03:00
Emmanouil Papadeas
018673690c
Minor UI change for the canvas zoom and rotation sliders
2023-05-09 13:01:24 +03:00
Emmanouil Papadeas
3052d2756e
Optimize linked cels emitting the texture_changed signal, if multiple cels are selected
2023-05-09 01:29:03 +03:00
Emmanouil Papadeas
6b94b55f04
Fix linked cels remain dimmed even if they have content
2023-05-08 17:43:11 +03:00
Emmanouil Papadeas
5436298947
[3D cels] Do not display the object outline if it's behind the camera
2023-05-08 17:40:11 +03:00
Manolis Papadeas
aa47133f9f
Emit project_changed and cel_changed signals when opening a project that replaces the old one
2023-05-06 20:31:52 +03:00
Variable
d266c87269
Fix top color picking ( #854 )
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* fix tool
* fix default color picking
2023-05-06 14:50:37 +03:00
Emmanouil Papadeas
6dac85486a
Prevent 3D gizmos from overlapping with each other
2023-05-06 14:49:59 +03:00
Emmanouil Papadeas
f1b4b77745
Fix recorder not saving all layers and add more static typing
2023-05-06 14:33:44 +03:00
Emmanouil Papadeas
09c3ea1c2a
Fix 3D layer current_object_id being sometimes wrong when loading pxo files
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Previously, it was set to the size of the object_properties dictionary, but if the user has deleted objects, the object id would be higher than the size of the dictionary, since current_object_id never decreases.
2023-05-05 15:15:02 +03:00
Emmanouil Papadeas
cf55332f18
Fix 3D Shape Edit text field cursor position changing when typing text
2023-05-05 12:43:23 +03:00
Emmanouil Papadeas
e91921e832
Fix typo
2023-05-05 01:34:22 +03:00
Emmanouil Papadeas
eaeb8189b4
Bump version to v0.11-rc1
2023-05-04 16:18:29 +03:00
Emmanouil Papadeas
2ed3605f0f
Update contributors, translators and donors
2023-05-03 14:12:33 +03:00
Emmanouil Papadeas
5da5c5c226
[skip ci] Update CHANGELOG.md
2023-05-02 02:16:30 +03:00
Variable
44c2df98e0
Signal api ( #851 )
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* New SignalAPI
* more project methods
* re-order
* Update ExtensionsAPI.gd
* some fixes
* fixes
* more fixes
* Fixes
* typo
* added a required `project_changed`
* Update ExtensionsAPI.gd
* Update ExtensionsAPI.gd
2023-05-01 12:50:15 +03:00
Emmanouil Papadeas
860370bd4e
Add a get_class_name() method in the cel classes
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I wish Godot had a method for this already
2023-04-30 14:52:01 +03:00
Emmanouil Papadeas
280fb748e9
New Crowdin updates ( #841 )
2023-04-29 14:05:56 +03:00
Emmanouil Papadeas
162d0bd2a5
Fix selection tile mode crashing when enabling it
2023-04-28 16:38:14 +03:00
Variable
7b189cc45e
TileMode for selection, (plus some other fixes) ( #834 )
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* Tilemode selections
* Selection TileMode
* Fixed some bugs with the ORIGINAL tile mode
Image brushes needed to be adjusted
* remove behaviour checkbutton
* fixed remaining things
* formating
* formatting
* formatting
* formatting
* fix crash on rotating image
* Fix Color getting transparent on double chicking
same swatch twice
* typo
* typo
* Update RotateImage.gd
* Use sheckbox instead of option button
* make checkbox directly under select menu
2023-04-27 12:22:32 +03:00
Emmanouil Papadeas
7c14af7129
Add Cel3D in ExtensionsAPI
2023-04-26 10:52:20 +03:00
Emmanouil Papadeas
0145b9dede
[skip ci] Add more links to com.orama_interactive.Pixelorama.appdata.xml
2023-04-25 00:30:10 +03:00
Darshan Phaldesai
96d9327c8f
Update .desktop files and add MimeInfo ( #848 )
2023-04-24 13:50:56 +03:00
Emmanouil Papadeas
118e2e7671
Move set_nodes() logic to parent class ImageEffect
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Also fixes a crash when trying to change the affected cels option in image effects that do not have animation options
2023-04-20 22:29:03 +03:00
Emmanouil Papadeas
0fe315d605
Remove separator from the image menu
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Temporary, easy fix bug where assigning a shortcut to an image effect, actually assigned it to the one above.
2023-04-20 16:49:31 +03:00
Emmanouil Papadeas
91b1186d6f
Remove unneeded shader parameters
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Also changed the parameter names in HSV to reduce some lines of code
2023-04-20 16:21:09 +03:00
Emmanouil Papadeas
483e7df52e
ValueSlider arrow buttons now respect snap_by_default
2023-04-20 16:11:16 +03:00
Emmanouil Papadeas
ec2dcae8f7
Add a Posterize image effect, with optional dithering
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Seems to produce the same result as GIMP's Posterize color filter. Should be useful for reducing the colors of an image, and it could work together with 3D lighting. Thanks to https://godotshaders.com/shader/color-reduction-and-dither/ for the shader.
2023-04-20 16:08:06 +03:00
Emmanouil Papadeas
9607981567
Do not call CameraMovement._input() if the cursor is not on the canvas
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Slight optimization, as only one camera can now receive input at a time.
2023-04-19 21:35:29 +03:00
Emmanouil Papadeas
1a9691052e
Only redraw the second canvas and canvas preview when necessary
...
Should optimize things ever further. Hopefully I didn't break anything.
2023-04-19 20:51:08 +03:00
Emmanouil Papadeas
0ffd34a4d6
Small optimization in CanvasPreview
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On large canvases (like 4096x4096), simply moving the mouse around was laggy. It turns out that texture_to_draw = current_cels[i].image_texture was causing the lag, but I'm not sure why. It could be that texture_to_draw was a Texture and not an ImageTexture.
There is still some room for optimization, both the second canvas and canvas preview are being drawn on _input(), which is unnecessary.
2023-04-19 20:35:27 +03:00
Emmanouil Papadeas
72a7b277fb
Use a ValueSliderV2 in the gradient dialog, and reverse the radius logic
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The larger the radius value, the larger the circle, as it should be
2023-04-19 03:44:28 +03:00
Emmanouil Papadeas
b1f355702e
Add camera FOV and size to the 3D layers
...
Orthogonal projection is now more usable
2023-04-18 21:04:13 +03:00
Emmanouil Papadeas
1187b0bc49
Load cleanEdge shader when the rotate image or scale image dialog is shown
...
This should save some time on initial loading, but it introduces a slight loading time when opening the scale or rotate dialog for the first time in a session
2023-04-18 20:08:00 +03:00
Emmanouil Papadeas
d04aa5ee56
Add snapping distance slider in the preferences
2023-04-18 17:20:13 +03:00
Emmanouil Papadeas
9d848c4f68
More ValueSliders in the Preferences
2023-04-18 17:03:51 +03:00
Emmanouil Papadeas
1325aaa13f
Use ValueSliderV2s for grid preferences
2023-04-18 16:38:55 +03:00
Emmanouil Papadeas
02aa91a394
Fix camera jitter when zooming in the canvas
2023-04-17 18:09:49 +03:00
Emmanouil Papadeas
1196fb5b0b
Use ValueSliders for the canvas zoom and rotation
...
Should also clean the code a little bit
2023-04-17 02:07:48 +03:00
Emmanouil Papadeas
5c8cf56f8f
Make snapping distance change based on the zoom
...
Should work similarly to GIMP now
2023-04-16 21:15:40 +03:00
Emmanouil Papadeas
9cf82e7f71
[skip ci] Update Translations.pot
2023-04-15 16:53:52 +03:00