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105 commits

Author SHA1 Message Date
Emmanouil Papadeas 028a4c9f8a Remove minimum size from PreferencesDialog 2022-09-20 20:01:32 +03:00
Emmanouil Papadeas af7f1f83b1 Disable "New Brush" instead of "Delete" in the Edit menu
Issue caused when "Paste in Place" was added.
2022-09-18 21:58:37 +03:00
Emmanouil Papadeas a64f102b9a Change paste placement behavior
Paste now places the pasted content in the middle of the canvas view, instead of its original position. A new option in the Edit menu has been added, "Paste in Place", that preserves the previous behavior. This is similar to how GIMP works.
2022-09-15 00:08:22 +03:00
Emmanouil Papadeas 27a23f5e37 Update contributors, translators and changelog URL 2022-08-18 02:04:08 +03:00
Emmanouil Papadeas 92fcf8faca Update translations, rename "New tab" to "New project"
Addresses the first half of #735.
2022-08-11 01:44:45 +03:00
Emmanouil Papadeas 7bcae8e743 Remove duplicated lines from TopMenuContainer.gd
And add another idle_frame yield to _save_project_file_as()
2022-07-08 02:22:06 +03:00
Emmanouil Papadeas 5d65e82070 Fix issue with save file dialog taking the name of the first file it sees
Instead of using the project's name. This could've caused issues if the user accidentally replaced the previous file.
2022-07-07 17:39:16 +03:00
Grant Moyer aadad462b9
Add options for custom tile mode offest (#707)
* Add preferences for tile mode basis vectors

Each tile is offset according to the x and y basis. For example, a tile (1,1) would be at basis_x + basis_y

* Update tools for custom tile modes

Show the indicator in the correct position, and only draw on the nearest tile.

* Fix style issues

* Move tile functionality to own class to prevent bloating Project

* Fix error in Tiles bounding box logic

* Make tile mode offsets project settings

Since the desired tile mode offsets depends on the tile being drawn, the tile mode offsets should be a project specific setting which is persisted in the project file.

* Update TileMode object immediately after closing dialog

* Don't draw center tile by default in TileMode

* Move tile mode offsets to view menu

* Move tile mode offsets dialog out of ImageEffects
2022-06-20 12:07:20 +03:00
Emmanouil Papadeas c9f0301c79 Add a Gradient Map image effect, implements the second half of #595
The gradient edit code was taken and modified from Material Maker, MIT license.
2022-06-11 16:16:37 +03:00
Emmanouil Papadeas e4607a46bc Release v0.10.1-stable 2022-06-06 15:43:51 +03:00
Emmanouil Papadeas 2d404dd9ab Fix window opacity not working after entering fullscreen 2022-05-28 17:29:38 +03:00
Emmanouil Papadeas b8ed7b382e Remember grid, pixel grid, guides and rulers view menu settings
The next time Pixelorama opens, it will remember your settings.
2022-05-20 18:50:06 +03:00
Emmanouil Papadeas 0ad3d16b57 Update translations 2022-05-18 21:46:48 +03:00
Emmanouil Papadeas f509dfb9f6
Implement the Keychain Plugin (#700)
* Start implementing the godot_better_input plugin

* Update ShortcutEdit.gd

* Load & save preset option

* Add some groups and fix action events not being deleted on load

* Add MenuInputAction class for multiple menu accelerators

* Create a proper plugin and a BetterInput autoload

* Update menu accelerators

* Move settings to BetterInput

* Move menu enums to Global, make more MenuInputActions

* Add more menu events

* Add new groups

* Optimize BetterInput _input() method

* Remove a lot of lines of code

* Change some previous events, add ignore actions and a View menu group

* Change update_item_accelerator to update_ui

* Move MenuInputAction initialization to BetterInput.gd

* Update hint tooltips when a shortcut changes

Temporarily comment out some code regarding the configurable modifiers

* Some MenuInputAction variable name changes

* Add handle_input() to InputAction

* Update the shortcuts of buttons

* Fix shortcut selector menu position

* Change plugin name into Keychain

* Fix keyboard input dialog exiting when Enter or Space is being pressed

* Add two more groups

* Make groups folded by default

* Temporarily make tool modifier shortcuts not configurable

A temporary change, they will be made configurable again, with different actions that are currently mapped to the same events, local/independent from each other.

* Add license for Keychain

* Fix issue where a key event would be added in other input types

* Fix bug where the assigned state was not updated when the dialog appeared again

* Update Main.tscn

* Add a disabled line edit in keyboard shortcut selector to grab focus

* Load presets in the Keychain autoload

This way, the input actions get updated from the start, instead of only at the ShortcutEdit scene.

WARNING, this currently causes crashes if the menu items have no shortcut binded to them.

* Move custom settings away from Keychain.gd

To keep it the same as the upstream plugin

* Change menu enum names

* Made action_get_first_key() more general

* Use arrays for menu items instead of dictionaries, fixes crash

* Move moveable panels to Window menu

* Format

* Optimize hint tooltip updating

* Add support for translations in Keychain

* Translation changes

* Made tool modifiers configurable

Needs more testing.

* Made camera arrow key movement configurable & joypad axis support

This commit removes the ability to press Shift and Control+Shift to adjust the camera arrow key movement speed. Instead, the speed depends on the zoom level.

The right joypad analog stick is configured to move the camera by default.

* Rename presets into shortcut profiles, use Resources and let users create their own

* [skip ci] Update addons README

* Update Global.gd
2022-05-16 15:07:51 +03:00
AlphinAlbukhari 7b721ca66d
Add Drop Shadow (#674) 2022-04-27 14:48:31 +03:00
Manolis Papadeas f42f75aa28 Update TopMenuContainer.gd 2022-04-14 18:33:42 +03:00
Manolis Papadeas fc482831a8 Update tags to 0.10 2022-04-14 18:32:39 +03:00
Manolis Papadeas bd6f850ab5 Rename "Flip" into "Mirror Image" 2022-03-24 20:01:31 +02:00
Manolis Papadeas 57729ef4e9 Move Moveable Panels to the Panels submenu 2022-03-21 18:04:26 +02:00
Manolis Papadeas bffc36a018 Change Layout menu and rename Edit Mode to Moveable Panels 2022-03-16 00:30:24 +02:00
Manolis Papadeas 5d3963d495 Make panel tabs always visible if there are 2 or more tabs in a single panel 2022-03-12 20:46:17 +02:00
Manolis Papadeas 6d641259d5 Make it possible for extensions to add menu items
With metadata
2022-03-11 01:59:12 +02:00
Manolis Papadeas f2a24aaffd Set grayscale vision node properties instead of in code 2022-03-11 01:48:50 +02:00
Manolis Papadeas ce026395df Remember layout on app exit 2022-03-02 00:41:22 +02:00
Manolis Papadeas 2f9de65805 Zen mode no longer makes invisible elements visible again 2022-03-02 00:01:28 +02:00
Manolis Papadeas b316cadfb8 Separate global tool options from the color pickers 2022-02-28 18:59:30 +02:00
Manolis Papadeas 8b53773d2d Split View menu into View and Window menus 2022-02-17 00:54:09 +02:00
Manolis Papadeas 196c5c2d5d Make the second canvas a separate panel and have it hidden by default 2022-02-15 01:48:49 +02:00
Variable f7e866e9cb
Shader vision - Grayscale view (#646)
* ShaderVision Funcionality

* reference to ShaderVision

* Greyscale shader

* A minor code improvement

* decided on a checkbox

* decided on a checkbox

i foresaw the earlier implementation isn't required so i decided on a checkbox

* removed unneeded code

* reverted a mistake commit

* Update TopMenuContainer.gd

* Precieved Brightness
2022-02-12 00:47:26 +02:00
Manolis Papadeas 4fe65fabf7 Rename "Dockers" to "Panels" and update Translations.pot 2022-02-07 01:18:19 +02:00
Manolis Papadeas 8394f252f7 Implemented a system that lets the user make and delete their own UI layouts
Layouts are being saved as .tres files in user://layouts
2022-02-06 01:49:54 +02:00
Manolis Papadeas f96879012d Fix orphan node 2022-02-03 02:41:14 +02:00
Manolis Papadeas 13229031ed Turn zen mode off when switching between layouts 2022-02-02 02:51:43 +02:00
Manolis Papadeas 12b64316da Added layout selection
Users can currently select between Default and Tallscreen
2022-02-01 02:31:13 +02:00
Manolis Papadeas e2bb0b8440
New UI system using Dockable Containers (#640)
* Add dockable container plugin

Experimenting with it, also added a tabs_visible property to the DockableContainer. Removed some code about Tallscreen from Main.gd, but not all of it.

* Add a panel behind the UI, temporarily restore the dark theme

* Remove tallscreen code

* Add edit mode, toggles DockableContainer's tab visibility on and off

* Split tool options into color pickers, left and right tool options

* Remove alternate_transparent_background

* Re-order tool buttons on resize

* Clip content in timeline

* Changes to the tool panel

* Removed some old unused node variables

* Restore Zen mode

* Set tabs_visible = false by default

* Better way to set tabs_visible = false by default

* Added the license of godot-dockable-container

* Remove unneeded lines

* Update README.md

* Restore window transparency with the canvas

It makes all of the TabContainers transparent however, which may not be what we actually want.

* Change tab names of the UI elements

* Remove unneeded nodes from ColorPickers.tscn

* Update default.tres

* Let the user hide elements individually

* Add some checks in HandleThemes

* Center tool icons

* Remove unneeded custom panel in SplashDialog

* Bump version to v0.10-dev and some other minor changes

* Fix crash on Zen Mode

* Added a hacky way to fix the issue with the palette panel size
2022-01-30 00:47:25 +02:00
Manolis Papadeas 686a49d4c5 Release v0.9.2-stable 2022-01-21 16:03:53 +02:00
Manolis Papadeas 50885b8769 Release v0.9.1-stable 2021-12-20 13:45:53 +02:00
Manolis Papadeas 7b7c572f13 Fix issue where the timeline would be unresponsive if zen mode was toggled off and on 2021-12-12 17:11:25 +02:00
Manolis Papadeas e2a68c4ba4 Add an underscore to private method's names
As a way to differentiate between public and private methods, as per the official GDScript naming convention. Haven't changed all of the codebase yet, just some scripts that had a lot of public methods. This fixed 4 of the 7 errors of the linter.
2021-11-29 17:12:30 +02:00
Manolis Papadeas c6b9a1fb82
Format code and add static checks (#599)
* gdformat .

* Lint code - Part 1

* Format code - Part 2

* Lint code - Part 2

Trying to fix the max allowed line length errors

* Add normal_map_invert_y to the image .import files

Because of Godot 3.4

* Do not call private methods outside of the script's scope

Lint code - Part 3

* Format code - Part 3

* Fixed more line length exceeded errors - Lint code Part 3

* Export array of licenses - Lint code part 4

* Clean hint_tooltip code from Global

Removes a lot of lines of code

* Create static-checks.yml

* Fix FreeType's license
2021-11-25 14:48:30 +02:00
Manolis Papadeas 536250f517 Moved some variables away from Global 2021-11-23 02:36:22 +02:00
Manolis Papadeas 36680795ee Move even more code away from Global
The idea is to make the project less dependant on Global. Global should strictly be used for reusable code in multiple places, not as a second Main. I just hope I'm not breaking anything during this process.
2021-11-22 17:37:06 +02:00
Manolis Papadeas 19c062fa07 Move some PopupMenu code away from Global's _ready() 2021-11-22 16:15:36 +02:00
Manolis Papadeas 88365301fb Change window opacity settings to a dedicated dialog with a slider and a spinbox
Changed from a popupmenu with fixed settings. This should give more freedom to the user while improving UX.
2021-11-22 04:47:41 +02:00
Manolis Papadeas 056cb76a46 Minor code cleanups 2021-11-06 17:23:54 +02:00
Manolis Papadeas 87261e93c6 Disable "New Brush" in the Edit menu if there is no selection 2021-11-06 17:19:20 +02:00
Variable da070db27e
Log Option (#546)
* Added Log button option
2021-10-05 23:37:16 +03:00
Manolis Papadeas f948c24430 Fix Changelog URL 2021-09-24 17:39:02 +03:00
Manolis Papadeas d584ae0839 Launch of version 0.9 - selections & shapes update 2021-09-18 18:59:15 +03:00
Variable ab18e8bdb6
Transparency updates (#525)
* Update with theme instead of only value change

instantly updates with theme (old version updated on value change only)

* shortened some paths
2021-08-29 10:19:08 -07:00