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49 commits

Author SHA1 Message Date
OverloadedOrama 1e9d44fffc You can now delete tags 2020-04-06 01:07:28 +03:00
OverloadedOrama cf55c9167f Changed FrameTagDialog and made it its own scene
The way frames are being added has changed, and now you can modify existing tags too. Deletion will come soon.
2020-04-06 00:51:46 +03:00
luiq54 e92b2b3bab Implement fake_rotsprite 2020-04-03 22:27:42 +05:30
Marco Galli 1efec81a6b
Improved CreateNewImage dialog #178 (#181)
* Sync fork

* Added 'Lock aspect ratio' when creating a new image

* Added common templates in 'CreateNewImage' dialog

* Last fix

* Added translation strings
2020-04-03 03:12:42 +03:00
OverloadedOrama 53338e4310 Basic UI for animation frame tags
You can add tags by right clicking on a cel and selecting "Add Frame Tag". No tag modifying and deletion is implemented yet.

I'm using a different ScrollContainer for the tags, which gets updated everytime the main timeline ScrollContainer gets updated. I hide its sliders from its theme, wish there was a more straightforward way.
2020-04-02 03:29:14 +03:00
OverloadedOrama 25f74a136d The splash screen is no longer purple, it changes depending on the theme
Also fixed issue with Chinese characters not being rendered for Platinum & Gold Sponsor Placeholder labels
2020-04-01 20:38:40 +03:00
OverloadedOrama 61c4ea7aa1 Major UI changes in Main.tscn
More changes will happen
2020-03-27 03:40:23 +02:00
OverloadedOrama 9bf1660d18 ExportDialog visual changes
Tabs are now included as Class items in all themes, the OK button in ExportDialog appears on the left on Windows machines, and on the right in all other operating systems. Also added border outlines to all window dialogs.
2020-03-25 18:22:29 +02:00
OverloadedOrama d974d3f76a Implemented Esperanto 2020-03-25 04:42:03 +02:00
OverloadedOrama d858be72c3 Methods in ExportDialog.gd now use static typing
Also fixed the theme for Popups, and an issue with cel opacity (that was my fault)
2020-03-25 03:17:01 +02:00
novhack 169efa29d5 Replace ExportSprites with a new ExportDialog. 2020-03-23 23:09:37 +01:00
OverloadedOrama b656d4976b Commit from which v0.6.2 will be build on - hopefully 2020-02-17 16:38:24 +02:00
OverloadedOrama 543e9d9008 Hide pressure sensitivity settings
Due to complications and priority shifts, tablet pen pressure sensitivity will not be included in v0.6.2
2020-02-14 18:26:03 +02:00
OverloadedOrama 2531aa7b65 Affect already painted pixels on the same mouse press, if the pen pressure is higher than it used to
And fixed bug with undo and drawing after motion draw
2020-02-11 18:42:23 +02:00
OverloadedOrama ef9e906f19 Added Latvian translation
Closes #150
2020-02-11 16:03:25 +02:00
OverloadedOrama 9e7a3059f2 Opening .pxo files directly with Pixelorama is now also supported
Also added "-> void" to the methods that did not already have it
2020-02-09 18:06:03 +02:00
OverloadedOrama 93833ba06a Added Chinese Simplified 2020-02-08 00:10:33 +02:00
OverloadedOrama e677824f48 Added smooth zooming
Camera zooming with the help of a Tween node, toggle-able in the Preferences
2020-02-07 03:27:11 +02:00
OverloadedOrama 12fb8b02c8 The language buttons in the preferences have their localized names in their hint tooltips
For example, if you hover over the "English" button while the language is Greek, the hint tooltip will be "Αγγλικά", which is the Greek word for English.
2020-02-07 02:40:53 +02:00
OverloadedOrama 49005e7425 Added Lanczos scaling interpolation
Only works with Godot 3.2. If you're using 3.1.x and below this will NOT work!
2020-02-07 02:30:43 +02:00
OverloadedOrama 155b77b514 Moved Rotate Image selection up, fixed some warnings
And minor UI changes, like changing default cursor shape to pointing hand when hovering on some UI elements in RotateImage.tscn
2020-02-04 18:29:34 +02:00
Manolis Papadeas c4229e1759
Merge pull request #143 from azagaya/master
Added 2 rotation algorithms and popup for rotating current layer
2020-02-04 18:14:32 +02:00
azagaya a9a647a7ee Fixed bugs detected by overloaded
One bug was that rotxel was used at the end, no matter what algorithm was chosen.
The other was that rotxel was taking into account a image of width x width dimensions.
2020-02-04 12:59:06 -03:00
OverloadedOrama 79d3da8c50 SplashDialog is now resizable 2020-02-04 17:27:22 +02:00
azagaya e24e9d65a5 Reset slider to zero when openning again 2020-02-03 14:01:59 -03:00
azagaya d1ef71ceee Added nearest neighbour rotation 2020-02-03 13:55:55 -03:00
azagaya c3118e6ca2 Rotate layer on confirm added 2020-01-27 12:23:52 -03:00
OverloadedOrama 6e198c6c60 Imported Spanish translation in the project settings 2020-01-22 20:20:58 +02:00
OverloadedOrama d0a50c45e3 Translators can now be seen in the About window. 2020-01-22 19:31:33 +02:00
Marco 7b0251fdfa Image preferences and its translations 2020-01-10 20:24:07 +01:00
Marco cd3814736d Image preferences 2020-01-10 09:06:03 +01:00
Marco fc1a30f12a Italian translation 2020-01-08 14:45:50 +01:00
OverloadedOrama a04e179611 Changed "become a patron" button on the splash screen 2020-01-05 20:13:55 +02:00
OverloadedOrama b1d84042b1 Big splash screen update & new translatable strings 2020-01-05 16:03:04 +02:00
OverloadedOrama eb28fd3d14 Added "Place inside image" option for outline generation
And this concludes outlines for v0.6
2020-01-04 01:22:23 +02:00
OverloadedOrama 78609a86fb Put default value for "show on startup" in config_cache file
Also put the checkbutton's string on the translation files
2020-01-01 20:04:13 +02:00
Schweini07 6025271e29
Make the Splash Screen popup optional 2020-01-01 16:00:28 +01:00
OverloadedOrama 29baf3dcc0 Made About & Preferences update translations every time you open them
Also fixed "Grey" string, it was supposed to be "Gray"
2020-01-01 01:27:34 +02:00
OverloadedOrama 830ae623d2 Added new strings to be translated
Greek translation is still in progress
2019-12-31 20:10:10 +02:00
OverloadedOrama 2be469ec22 Using metadata for TreeItems in Preferences & About
To avoid issues with the TreeItem strings being translated. Starting to get more translation-friendly again, will commit changes to Translations.pot, en.po and el.po soon.
2019-12-31 19:04:54 +02:00
OverloadedOrama d42648efe1 Added a Splash Screen popup window
Re-organized transparent backgrounds, removed the Timer from Canvas nodes.
2019-12-31 18:04:00 +02:00
OverloadedOrama be91e65c55 Import as new frame on ImportSprites dialog now ticked on by default 2019-12-30 04:06:37 +02:00
OverloadedOrama 2be96f5d53 Fixed issue on exporting spritesheet
The spritesheet_rows/column variable wasn't updated when choosing between Columns/Rows. Also updated the GitHub Contributors in the About dialog.
2019-12-30 00:50:58 +02:00
OverloadedOrama 3ae679fe00 Choose how many rows or columns when exporting spritesheet
Also made CreateNewImage.tscn, ScaleImage.tscn and OutlineDialogn.tscn scenes of their own, with their respective scripts.
2019-12-30 00:24:37 +02:00
OverloadedOrama 1a6f6c1cc9 Resize image on exporting PNG
Also fixed issue when exporting a spritesheet, spritesheet_rows wasn't being updated if the user didn't change the value of the spinbox
2019-12-29 22:04:44 +02:00
OverloadedOrama eeaa691d36 Better spritesheet exporting
You can now choose how many columns you want your spritesheet to be, allowing you to export atlases.

ISSUE: If the number of columns is larger than the number of rows AND rows * columns are not equal to the number of frames, the result is weird. The exported image has transparent space on its bottom side.
2019-12-29 16:55:01 +02:00
OverloadedOrama 4ae5968887 AboutDialog Overhaul
Made AboutDialog.tscn a scene of its own, added logo icons and names for the developer team, contributors and donors. Feel free to change/add things related to you!
2019-12-29 04:14:29 +02:00
OverloadedOrama 67631ac648 Changed Export PNG settings, moved code from Main.gd to ExportSprites.gd
And made ExportSprites.tscn a scene of its own
2019-12-28 20:30:33 +02:00
OverloadedOrama d1e5b23f0b Importing spritesheets is now possible
Moved the import png code from Main.gd to a new ImportSprites.gd script, and made ImportSprites a scene of its own.
2019-12-28 18:35:53 +02:00