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1875 commits

Author SHA1 Message Date
Manolis Papadeas ad9d8cfdbc Properly fix the palette panel initialization issue
And remove the hacky way. The issue is that the swatches were being created and then queue_freed at the end of the frame and not immediately.
2022-02-03 19:57:53 +02:00
Manolis Papadeas f96879012d Fix orphan node 2022-02-03 02:41:14 +02:00
Manolis Papadeas 0893a5b481 Added frame duration appear in the frame button tooltips
Code provided by @Variable-ind
2022-02-02 18:14:16 +02:00
Manolis Papadeas 13229031ed Turn zen mode off when switching between layouts 2022-02-02 02:51:43 +02:00
Variable 4369869e1f
Some Popup changes and added Self Awareness ;) (#644)
* Some Popup changes and added self awareness

start/end is automatically determined by selected cels boundary

* Update FrameTagDialog.gd

* some more code formatting
2022-02-02 00:40:37 +02:00
Manolis Papadeas 12b64316da Added layout selection
Users can currently select between Default and Tallscreen
2022-02-01 02:31:13 +02:00
Manolis Papadeas cbae8bdc77 Put a ScrollContainer in the tool bar 2022-02-01 00:54:33 +02:00
Manolis Papadeas c7649bc061 Save toolbar as a separate scene 2022-01-31 19:01:55 +02:00
Manolis Papadeas 7e9d9a6a73 Make layer button container change color based on theme
Also removed unneeded node from AnimationTimeline
2022-01-31 18:25:52 +02:00
Manolis Papadeas f6af11dd4d Added Roboto font to the Purple theme 2022-01-31 03:12:42 +02:00
Variable 748a172b7b
Transparency fixes (#641)
* added a node path

* removed a line that's not needed

* added shader transparency "illusion"

before it "Alternate transparent background" was used.

* code formatting

* shader for ui transparency

* some more formatting

* more formatting...
2022-01-31 02:18:04 +02:00
Manolis Papadeas e2bb0b8440
New UI system using Dockable Containers (#640)
* Add dockable container plugin

Experimenting with it, also added a tabs_visible property to the DockableContainer. Removed some code about Tallscreen from Main.gd, but not all of it.

* Add a panel behind the UI, temporarily restore the dark theme

* Remove tallscreen code

* Add edit mode, toggles DockableContainer's tab visibility on and off

* Split tool options into color pickers, left and right tool options

* Remove alternate_transparent_background

* Re-order tool buttons on resize

* Clip content in timeline

* Changes to the tool panel

* Removed some old unused node variables

* Restore Zen mode

* Set tabs_visible = false by default

* Better way to set tabs_visible = false by default

* Added the license of godot-dockable-container

* Remove unneeded lines

* Update README.md

* Restore window transparency with the canvas

It makes all of the TabContainers transparent however, which may not be what we actually want.

* Change tab names of the UI elements

* Remove unneeded nodes from ColorPickers.tscn

* Update default.tres

* Let the user hide elements individually

* Add some checks in HandleThemes

* Center tool icons

* Remove unneeded custom panel in SplashDialog

* Bump version to v0.10-dev and some other minor changes

* Fix crash on Zen Mode

* Added a hacky way to fix the issue with the palette panel size
2022-01-30 00:47:25 +02:00
Manolis Papadeas 2649f0e2b8 Added Portuguese 2022-01-27 20:45:26 +02:00
Manolis Papadeas ec54754159 Remove unneeded line in TransparentChecker.gd 2022-01-26 18:33:53 +02:00
Manolis Papadeas 35b10a1cc4 Rewrite the translators code 2022-01-24 20:11:39 +02:00
Manolis Papadeas 686a49d4c5 Release v0.9.2-stable 2022-01-21 16:03:53 +02:00
Manolis Papadeas 4512cf0e55
New Crowdin updates (#635)
* New translations Translations.pot (Spanish)

* New translations Translations.pot (Spanish)

* New translations Translations.pot (Portuguese)
2022-01-18 23:46:54 +02:00
Manolis Papadeas f3ae1a8527 Remove clickables from release
I manually upload the files to OpenStore for every release
2022-01-16 22:54:30 +02:00
Manolis Papadeas 62ac0d5032 Update Monochromatic.tres 2022-01-14 18:02:16 +02:00
Manolis Papadeas f18146a9c8 Bump version to v0.9.2-rc1 2022-01-13 18:54:11 +02:00
Manolis Papadeas 20585b994e [skip ci] Update CHANGELOG 2022-01-12 01:05:11 +02:00
Manolis Papadeas 2f9960e15e Update AboutDialog.gd 2022-01-11 03:40:46 +02:00
Manolis Papadeas d34538be46
New Crowdin updates (#629)
* New translations Translations.pot (Danish)

* New translations Translations.pot (Danish)

* New translations Translations.pot (Danish)

* New translations Translations.pot (Korean)
2022-01-11 00:04:11 +02:00
Manolis Papadeas f7a6ed0289 Don't draw in unavailable layers if multiple cels are selected 2022-01-09 00:53:42 +02:00
Manolis Papadeas 9fb9d06c38 Clear mask in Draw tools if it's not needed and it already exists 2022-01-08 17:44:15 +02:00
Manolis Papadeas db8ded9d66 Fix Pencil bug with transparent colors immediately blending when Overwrite is setto false 2022-01-08 17:18:59 +02:00
Manolis Papadeas 0da52326a3 Quitting now detects if changes have been made in other projects too other than the current 2022-01-07 03:36:16 +02:00
mrtripie f0fbca8b5b
Bugfix: Duplicate Shader in ShaderImageEffect before modifiying its code (#630)
* Fixed issues with Shading tool Saturation and Value not always being right in Hue Shading mode

* Shading tool hue shifting fixes and tweaks

* Duplicate shader resource before modifying its code

* added line before comment

Co-authored-by: MrTriPie <MrTriPie>
2022-01-07 01:49:22 +02:00
Manolis Papadeas 5bf82fb3fd
New Crowdin updates (#621)
* New translations Translations.pot (French)

* New translations Translations.pot (French)

* New translations Translations.pot (French)

* New translations Translations.pot (Ukrainian)

* New translations Translations.pot (Ukrainian)

* New translations Translations.pot (Russian)

* New translations Translations.pot (Russian)

* New translations Translations.pot (Polish)

* New translations Translations.pot (Greek)

* New translations Translations.pot (Greek)

* New translations Translations.pot (Russian)

* New translations Translations.pot (Vietnamese)

* New translations Translations.pot (Serbian (Cyrillic))

* New translations Translations.pot (Swedish)

* New translations Translations.pot (Turkish)

* New translations Translations.pot (Ukrainian)

* New translations Translations.pot (Chinese Simplified)

* New translations Translations.pot (Chinese Traditional)

* New translations Translations.pot (Portuguese, Brazilian)

* New translations Translations.pot (Dutch)

* New translations Translations.pot (Indonesian)

* New translations Translations.pot (Latvian)

* New translations Translations.pot (Hindi)

* New translations Translations.pot (Esperanto)

* New translations Translations.pot (Malayalam)

* New translations Translations.pot (Sinhala)

* New translations Translations.pot (Portuguese)

* New translations Translations.pot (Korean)

* New translations Translations.pot (Polish)

* New translations Translations.pot (Catalan)

* New translations Translations.pot (Greek)

* New translations Translations.pot (Romanian)

* New translations Translations.pot (French)

* New translations Translations.pot (Spanish)

* New translations Translations.pot (Afrikaans)

* New translations Translations.pot (Arabic)

* New translations Translations.pot (Czech)

* New translations Translations.pot (Japanese)

* New translations Translations.pot (Danish)

* New translations Translations.pot (German)

* New translations Translations.pot (Finnish)

* New translations Translations.pot (Hebrew)

* New translations Translations.pot (Hungarian)

* New translations Translations.pot (Italian)

* New translations Translations.pot (Norwegian Bokmal)

* New translations Translations.pot (Ukrainian)

* New translations Translations.pot (Korean)

* New translations Translations.pot (Italian)

* New translations Translations.pot (Portuguese, Brazilian)

* New translations Translations.pot (German)

* New translations Translations.pot (Russian)

* New translations Translations.pot (Greek)

* New translations Translations.pot (Romanian)

* New translations Translations.pot (Japanese)

* New translations Translations.pot (Chinese Simplified)

* New translations Translations.pot (Indonesian)

* New translations Translations.pot (Indonesian)

* New translations Translations.pot (Indonesian)
2022-01-06 18:38:18 +02:00
Manolis Papadeas c242cd546d Add a checkbox in Preferences for quit confirmation
This has no effect if the project has unsaved changes.
2022-01-05 02:34:45 +02:00
Manolis Papadeas 0fa6879bdf Made guides a little easier to select and drag 2022-01-04 21:00:03 +02:00
Manolis Papadeas 500a4827d2 Use Godot 3.4.2 and re-enable window transparency on macOS 2022-01-03 14:23:48 +02:00
Manolis Papadeas 8f701dfee0 Fix #626 2022-01-03 14:05:41 +02:00
Manolis Papadeas 0495d034dd [skip ci] Update CHANGELOG.md 2022-01-02 16:02:32 +02:00
Manolis Papadeas 04dda09df5 Do not delete cel content if the layer is locked/invisible 2022-01-01 04:12:49 +02:00
Manolis Papadeas 605e7ab3fd Copy frame duration when cloning a frame 2021-12-31 04:05:04 +02:00
Darshan Phaldesai 51288148ee
Shader Fix Hack (#625) 2021-12-30 18:05:28 +02:00
Manolis Papadeas 95ae81eef1 Fix undo error when the user draws on a locked/invisible layer 2021-12-29 21:48:33 +02:00
Variable bbc56e253e
Spritesheet layer improvements (#623)
* Drastically changed an old func()

"open_image_as_spritesheet_layer" (Hope i didn't break anything...)

* removed whitespace

* some minor changes

spritesheet "Start frame" no longer restricted to existing frames number
and a minor UI change

* solved some format errors
2021-12-28 23:45:46 +02:00
Manolis Papadeas 311f4dd70b Add missing line to Desaturate and InvertColors, and made some changes to ShaderImageEffect 2021-12-27 00:08:06 +02:00
Manolis Papadeas 493630c680 [skip ci] Update CHANGELOG.md 2021-12-26 02:33:47 +02:00
Manolis Papadeas 93268fef43 Fix another bug with Undo/Redo where the app became unresponsive if the user drew outside the canvas 2021-12-25 19:21:09 +02:00
Manolis Papadeas aac30d9c76 Bump version to v0.9.2-dev 2021-12-25 12:41:52 +02:00
Manolis Papadeas b40c2f5b75 Minor UI changes 2021-12-24 03:12:44 +02:00
Manolis Papadeas 48326900d9 Fix a memory leak coming from the Layer class
Removed the "frame_container" property from Layer.gd, which used to hold a reference to a node, leading to orphan nodes being created and never freed. Memory management seems to be working okay now. Previously, every time the user made a change, memory kept going up and never coming down. Now, data that can never be recovered, like undo data that have been rewritten in history, are also removed from memory.
2021-12-23 19:58:07 +02:00
Manolis Papadeas 6a78351704 Fix undoredo not working if the users draws on a locked/invisible layer 2021-12-21 01:26:58 +02:00
Manolis Papadeas 3ea37be395 Update clickable version 2021-12-20 15:30:13 +02:00
Manolis Papadeas 3246ce79dd Use file_glob and put the upload release asset step after itch.io uploading in release.yml 2021-12-20 15:08:35 +02:00
Manolis Papadeas 50885b8769 Release v0.9.1-stable 2021-12-20 13:45:53 +02:00
Manolis Papadeas 2ca452d81c Upgrade to checkout@v2 - Closes #620 2021-12-20 02:46:57 +02:00