* Initial port of the text tool to Godot 4
* Change font (WIP)
* Add antialiasing option and remove some old unneeded lines
* Remove outline code
* Add horizontal alignment and update the text edit font size
* Improve the text edit
* Don't activate tools while typing
* Format
* Give input priority to the text edit so the key X and shortcuts such as control-z work in the text edit
* Add style settings for bold and italic
* Fix text going blank when changing font
* Use `font.draw_multiline_string()`
* Change the move behavior of the text tool, add confirm and cancel buttons
* Compress images on undo/redo
* Fix text position
It's not working anyway, and I'm not sure if there is a way to make it work, at least with a good and user-friendly way. If we find a way we could re-add it in the future.
Making its behavior more intuitive and consistent with the other panels. This also allows for multiple projects to be recorder at the same time, something that was not previous before. Changing projects now also changes the UI accordingly, depending on whether the current project is being recorded or not.
This change also fixes a memory leak, where either the first ever project or the last recorded one, stayed forever referenced in memory by the `project` variable.
Also fixed an issue where the recorder's settings size label was not showing the correct project size.
Another memory leak remains in Recorder.gd, where the first project forever remains referenced in memory, until the user changes the project from the option button. Perhaps we should remove that option button completely and always record the current project, that also sounds like the intended behavior to me.
The addition of the erase blend mode from #1117 resulted in loading pxo files from v1.0-v1.0.3 to have incorrect blend modes in their layers, if they are set to anything below normal, because the values of the `BaseLayer.BlendModes` enumerator changed.
This means that extensions that use version 4 can work in version 5, but not necessarily vice versa. Therefore we don't need to show a warning message when loading version 4 extensions.
TODO: Find a better way to determine which API versions have backwards compatibility with each other.