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Don't change brush size when resizing the timeline cels and the palette swatches
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parent
b0b1361722
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@ -90,3 +90,4 @@ func _on_PaletteScroll_gui_input(event: InputEvent) -> void:
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return
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resize_grid()
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set_sliders(palette_grid.current_palette, palette_grid.grid_window_origin + scroll_vector)
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get_window().set_input_as_handled()
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@ -80,15 +80,21 @@ func _notification(what: int) -> void:
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_reset_display(false)
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func _input(event: InputEvent) -> void:
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func _unhandled_input(event: InputEvent) -> void:
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if not editable or not is_visible_in_tree():
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return
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if event.is_action_pressed(global_increment_action, true):
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if (
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not global_increment_action.is_empty()
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and event.is_action_pressed(global_increment_action, true)
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):
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if snap_by_default:
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value += step if event.ctrl_pressed else snap_step
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else:
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value += snap_step if event.ctrl_pressed else step
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elif event.is_action_pressed(global_decrement_action, true):
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elif (
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not global_decrement_action.is_empty()
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and event.is_action_pressed(global_decrement_action, true)
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):
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if snap_by_default:
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value -= step if event.ctrl_pressed else snap_step
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else:
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@ -141,6 +141,7 @@ func _input(event: InputEvent) -> void:
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if timeline_rect.has_point(mouse_pos):
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if Input.is_key_pressed(KEY_CTRL):
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cel_size += (2 * int(event.is_action("zoom_in")) - 2 * int(event.is_action("zoom_out")))
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get_viewport().set_input_as_handled()
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func reset_settings() -> void:
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