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Implement support for mouse buttons to be used as menu shortcuts - fixes #1070
Also maps the mouse thumb button 1 to undo, and the mouse thumb button 2 to redo.
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@ -266,12 +266,14 @@ quit={
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undo={
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"deadzone": 0.5,
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"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"command_or_control_autoremap":true,"alt_pressed":false,"shift_pressed":false,"pressed":false,"keycode":90,"physical_keycode":0,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
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, Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"button_mask":0,"position":Vector2(0, 0),"global_position":Vector2(0, 0),"factor":1.0,"button_index":8,"canceled":false,"pressed":false,"double_click":false,"script":null)
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]
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}
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redo={
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"deadzone": 0.5,
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"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"command_or_control_autoremap":true,"alt_pressed":false,"shift_pressed":false,"pressed":false,"keycode":89,"physical_keycode":0,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
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, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"command_or_control_autoremap":true,"alt_pressed":false,"shift_pressed":true,"pressed":false,"keycode":90,"physical_keycode":0,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
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, Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"button_mask":0,"position":Vector2(138, 9),"global_position":Vector2(147, 55),"factor":1.0,"button_index":9,"canceled":false,"pressed":true,"double_click":false,"script":null)
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]
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}
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show_grid={
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@ -98,6 +98,18 @@ func _ready() -> void:
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_setup_help_menu()
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func _input(event: InputEvent) -> void:
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if event is InputEventMouseButton and event.pressed:
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file_menu.activate_item_by_event(event)
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edit_menu.activate_item_by_event(event)
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select_menu.activate_item_by_event(event)
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image_menu.activate_item_by_event(event)
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effects_menu.activate_item_by_event(event)
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view_menu.activate_item_by_event(event)
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window_menu.activate_item_by_event(event)
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help_menu.activate_item_by_event(event)
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func _notification(what: int) -> void:
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if what == NOTIFICATION_TRANSLATION_CHANGED and Global.current_project != null:
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_update_file_menu_buttons(Global.current_project)
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