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23 commits

Author SHA1 Message Date
OverloadedOrama 53b91a4bf4 Moved image effect code to DrawingAlgos.gd
More specifically, moved scale, crop, invert, desaturate and generate outline code to DrawingAlgos.gd. I am a little worried of DrawingAlgos.gd getting too big though.
2020-06-13 18:57:28 +03:00
OverloadedOrama a05f8ac4ab Use Image class' blend_rect method if Godot's version is 3.2.2
https://github.com/godotengine/godot/issues/31124 has now been fixed in Godot 3.2.2-rc1, so we can use Image.blend_rect() instead of a custom method. This makes exporting large images and drawing with large brush sizes a lot faster.

Once Godot 3.2.2 stable is released, the custom blend_rect method will be completely removed.
2020-06-13 15:30:58 +03:00
Kinwailo 860173d9a1
Change the line2d to plot line pixel when drawing line. (#260) 2020-06-10 14:19:20 +03:00
OverloadedOrama b0338ab09a Changed structure of .pxo files
The structure of the .pxo files is now consisted of a JSON-structured metadata part, where all the data that can be stored as text are, and a binary part, that contain all the actual image data for each cel and project brush.

This makes it easier for users to understand the .pxo structure, easier to add more changes without having to check versions for backwards compatibility, easier to be opened by third-party apps and it allows us to make an "Export JSON metadata" option, that will export just the metadata in JSON format, without the binary image data.

It's backwards compatible and .pxo files from as far as v0.5 are still supported.
2020-06-10 04:17:39 +03:00
Darshan Phaldesai 49b61db891
Added the ability to draw on Tiling Mode Previews (#259)
Also added hovering brush preview for same
2020-06-09 21:13:34 +03:00
OverloadedOrama 4af130bc61 Project brushes change when switching projects
A new Global.file_brushes array is used for the file brushes, and the Project class has its own brushes array for the project brushes
2020-06-05 17:21:35 +03:00
OverloadedOrama 35969b2f67 Moved the _min and _max variables to Project.gd 2020-06-05 16:06:59 +03:00
OverloadedOrama f9bd590d20 Moved size variable from Canvas.gd to Project.gd 2020-06-04 23:20:20 +03:00
OverloadedOrama 4e111a7ac0 Created a Projects class
A Project class contains project-specific data like name, undo_redo, frames, layers, tags and brushes. These variables have been moved from Global. This is the first step towards multiple tab support, where each tab will be a different Project.
2020-06-04 21:05:36 +03:00
OverloadedOrama 2e5ff236d7 Renamed the _limit variables
See https://github.com/Orama-Interactive/Pixelorama/issues/232#issuecomment-638718662
2020-06-04 18:20:56 +03:00
Kinwailo 30f8891f21
Move pixel perfect and mirror code to drawers class (#255) 2020-06-04 14:11:24 +03:00
OverloadedOrama 34bc528e97 Added AnimationTag class
Replaces nested Global.animation_tags arrays. Also replaced array.duplicate(true) with looping through the array and creating a new class for each array element, because duplicate(true) does not create new classes, unfortunately, which was causing issues with undo/redo.
2020-06-02 05:14:05 +03:00
OverloadedOrama e1788a19ef Ignore warnings
I don't know what else to do about them, they seem trivial anyway
2020-06-01 03:11:00 +03:00
OverloadedOrama b17ec93dbb Remove draw_pixel(), use draw_pixel_blended() instead 2020-06-01 02:49:54 +03:00
OverloadedOrama c06999a57f Refactored DrawingAlgos.draw_brush(), made draw_pixel() method
This also fixes alpha blending and lighting/darkening issues when drawing pixels with mirroring.
2020-06-01 02:32:44 +03:00
OverloadedOrama 9b4956b4f1 Even more Global left/right variables became arrays
ColorAndToolOptions has now the same code for left and right tool options, with more similar refactoring coming soon to places like Canvas and DrawingAlgos
2020-06-01 00:44:53 +03:00
OverloadedOrama 9c59dc1c88 Use Global.Mouse_Button instead of strings for comparison
This should be a slight increase in performance
2020-05-31 18:46:47 +03:00
OverloadedOrama 4cc0ccb97b More Global left/right variables became Arrays
Global.update_left_custom_brush() and its right counterpart have also now become Global.update_custom_brush(mouse_button : int)
2020-05-31 18:40:47 +03:00
OverloadedOrama c538140de2 Changed Global node variables to arrays for left/right
Instead of having 2 variables for left & right nodes, use an array instead. This will help with better looking code, automation and less repetitive code, as seen in ToolButtons.gd. Move related refactoring will follow.
2020-05-31 18:03:44 +03:00
OverloadedOrama 5b7d161ecf Use enums instead of strings for tools
This could be a slight increase in performance
2020-05-31 16:04:33 +03:00
OverloadedOrama 4fc2888b68 Removed coord clamping from fill_gaps()
This should make line making behave as expected when the mouse is outside of canvas boundaries
2020-05-31 00:42:35 +03:00
OverloadedOrama 7a509a2047 Moved draw_brush() and fill_gaps() from Canvas.gd to DrawingAlgos.gd
draw_brush() is currently very ugly and probably needs inside refactoring
2020-05-30 00:46:58 +03:00
OverloadedOrama 00a0ab882a Created DrawingAlgos.gd and moved a lot of drawing code there
Moved code from Global.gd and Canvas.gd to DrawingAlgos.gd. Will also move the fill_gaps and draw_brush methods of Canvas.gd next. Maybe even refactor the inside of them a bit to make them easier to read.
2020-05-29 03:16:44 +03:00