Manolis Papadeas
cce4fa4cbb
Added more options to the Rotate Image dialog
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Now all of the image effects (except those related to resizing) have the same affect options.
2020-10-23 17:50:52 +03:00
Manolis Papadeas
b3aa4a6343
Fixed crash when creating a new project
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Caused by #357
2020-10-23 17:44:37 +03:00
Rémi Verschelde
d41751d39c
Use '~' prefix instead of '%' for random brushes ( #362 )
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Fixes #337 .
2020-10-21 19:07:49 +03:00
OverloadedOrama
e94bcf50e0
Made pxo saving a bit safer
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It now first attempts to serialize the project data and turn them to JSON, and then opens the file. This is a lto safer because, if a crash happens in the serialization, the file is not already open, and therefore it does not get corrupt. Earlier, if a crash happened, the file would be empty. This meant that if that file existed previously, all of the data would be lost.
2020-10-20 03:27:38 +03:00
PinyaColada
852365c38f
Frame properties ( #357 )
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* Sync for my local files to my repository
* This is frame properties update, it works but I can't be stored while
saving or loading and that makes crashes just the beggining :)
* I forgot this files :P
* Frame Properties update.
* Updating frame properties
* Update Translations.pot
* Changes to CanvasPreview and CelButton change
2020-10-19 17:57:40 +03:00
Manolis Papadeas
f5cf3f3ca7
Only grab guide focus when they're visible
2020-10-19 00:04:06 +03:00
OverloadedOrama
320f1a4da2
Update v0.8.1
2020-10-14 16:15:30 +03:00
OverloadedOrama
b67e2b3d7d
Update AboutDialog.gd
2020-10-14 13:44:23 +03:00
OverloadedOrama
37a8f51249
Added a warning dialog when clicking the remove palette button
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This prevents accidental palette deletions
2020-10-13 14:30:51 +03:00
PinyaColada
97847a94c7
Sync ( #346 )
2020-10-09 13:19:36 +03:00
OverloadedOrama
0506701874
Updated translations & changelog, added PinyaColada to the contributors list
2020-10-09 00:16:00 +03:00
PinyaColada
64eb4f27ce
Cut option ( #345 )
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* I Made the cut function, his respective shortcut <c-x> and the appearence of the function in the top
bar in edit.
* Update Main.tscn
2020-10-08 18:05:33 +03:00
OverloadedOrama
f15578fbe6
Added Hugo Locurcio in splash screen & in About dialog as a $10 patron
2020-10-07 17:01:36 +03:00
OverloadedOrama
e5c371cf88
Added error code to pxo open/save error messages
2020-10-06 04:37:43 +03:00
OverloadedOrama
3be5f27c5c
Added more options for creating palette from sprite
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Creating palettes from sprites has been enhanced - you can now choose if you want to get colors from the selection, current cel, entire frame or all frames, and if you want the colors to have an alpha component.
2020-10-06 01:18:33 +03:00
OverloadedOrama
fbbdcdaa57
Made the frame move buttons get disabled when you can't move frames
2020-10-05 02:37:55 +03:00
Laurenz Reinthaler
0f8a04193f
Add buttons for moving the current frame left or right ( #344 )
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Add dark theme sprite
Add light theme sprite
Co-authored-by: Laurenz Reinthaler <reinthalerlaurenz@gmail.com>
2020-10-03 22:46:24 +03:00
OverloadedOrama
1ca4b6a199
Fix positioning of the restore default button in Preferences
2020-10-01 22:57:03 +03:00
OverloadedOrama
63410bdb46
Attempting to fix error code 23 when exporting png files
2020-10-01 21:27:08 +03:00
OverloadedOrama
54cfecacc4
Guides now move with a step of 0.5 pixels
2020-09-30 13:12:01 +03:00
Erevos
41a9107c45
Theme edits ( #342 )
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* Theme edits
Changed all the themes to be more consistent, buttons and panel containers have rounded edges. Note that the spacings have been switched too, so it needs subtle remakes in the placing of each element. Especially the tool buttons. Also check the themes on preferences (need better spacing) and rulers are not included.
* Some UI fixes
* Reduced size of themes
* Fixed more spacing issues and replaced timeline grabber icon
* Removed old theme icons
* Change purple and light rulers
* Fix purple top menu & caramel rulers
Co-authored-by: Erevoid <Erevoid@users.noreply.github.com>
Co-authored-by: OverloadedOrama <35376950+OverloadedOrama@users.noreply.github.com>
2020-09-29 18:00:43 +03:00
OverloadedOrama
da24133a4d
Fixed crash where the animation was playing in the mini canvas preview and then the user switched to a project with less frames
2020-09-28 01:09:11 +03:00
OverloadedOrama
4f1c19563b
When moving tabs, the projects now move along with their respective tabs
2020-09-28 00:56:58 +03:00
OverloadedOrama
21d4e177eb
Another attempt to fix #339 - Remove default texture from BrushTexture
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In BrushButton.tscn
2020-09-27 21:48:06 +03:00
OverloadedOrama
10b082434b
Removed brush_button.png - May solve #339
2020-09-27 20:35:46 +03:00
OverloadedOrama
3aaee48369
Fix canvas preview zoom and play button not working
2020-09-23 20:30:33 +03:00
OverloadedOrama
1fc7cc151d
v0.8 - The multiple project & Web update!
2020-09-23 16:51:08 +03:00
OverloadedOrama
c0db420f73
Update splash screen with 3 new artworks
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Also change copyright notice in splash screen & about dialog
2020-09-23 15:28:03 +03:00
OverloadedOrama
9617d18bc8
Don't create guides if they have less than 2 points
2020-09-21 19:19:41 +03:00
OverloadedOrama
6157fd3355
Improve canvas preview UI
2020-09-15 00:01:21 +03:00
OverloadedOrama
edf7e43bb8
Update size label when changing project or scaling
2020-09-14 17:51:35 +03:00
OverloadedOrama
f91cb41049
Fixed zoom issues with SymmetryGuide
2020-09-08 00:12:09 +03:00
Darshan Phaldesai
2bb7cab76b
Created dummyBtn which holds the ButtonGrp ( #329 )
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* Created dummyBtn which holds the ButtonGrp
Also added the swatch Buttons to the same group.
* Bug Fixes
Also Updated the EditPalettePopup since it uses the PaletteButtons.
2020-09-07 16:32:10 +03:00
OverloadedOrama
e0fb942c7c
An even better fix for loading backups
2020-09-05 22:27:11 +03:00
OverloadedOrama
497f0e03cb
Fixes issue when saving a pxo and removing its backup
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Supersedes #327
2020-09-05 21:55:12 +03:00
OverloadedOrama
aa3637cc41
Fixed crash when loading backups
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backup_paths can have more elements that backup_save_paths, which caused crashes if a backup file did not exist.
2020-09-05 19:13:43 +03:00
OverloadedOrama
d59ad5937d
Enter v0.8 Release Candidate stage
2020-09-05 13:39:32 +03:00
OverloadedOrama
cab057b73c
Remove filter from PreviewDialog's TextureRect
2020-08-29 19:14:11 +03:00
OverloadedOrama
5932f83831
Rename "pixelorama" folder to "pixelorama_data" for non-XDG locations
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Workaround for #248 and #321 .
2020-08-29 16:34:52 +03:00
OverloadedOrama
87ff964742
Updated list of contributors and translators
2020-08-28 21:26:29 +03:00
OverloadedOrama
0a0bf62bcd
Each Project has its own export path now
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This could be buggy so it needs more testing.
2020-08-28 18:05:49 +03:00
OverloadedOrama
687819413d
Fixed regression where it was possible to draw on locked layers
2020-08-28 01:42:18 +03:00
OverloadedOrama
44ecf375fc
Removed duplicate code from the image effects and put it into the parent ImageEffect class
2020-08-28 01:20:07 +03:00
OverloadedOrama
b07545a3d1
Added missing CelButton hint tooltip translation
2020-08-27 20:02:53 +03:00
OverloadedOrama
850c5606de
Added missing translations
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And added hint tooltips to "Pixel Perfect" and "Overwrite Color" buttons
2020-08-27 14:30:26 +03:00
OverloadedOrama
e673888529
Import pal palette files by dropping them into the app
2020-08-27 01:37:14 +03:00
OverloadedOrama
b53926724e
Made image effect dialog previews centered & made them expand vertically
2020-08-26 18:33:15 +03:00
OverloadedOrama
b52a7c224a
Put a transparent checker background to RotateImage dialog
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Also made it extend the ImageEffect class.
2020-08-26 17:49:46 +03:00
OverloadedOrama
e88b62ea44
Fixed issue in HSVDialog where the TextureRect would resize on dialog resize
2020-08-26 16:12:35 +03:00
Darshan Phaldesai
60c5ec9ad5
Affect area now affects the previews. ( #320 )
2020-08-26 14:29:49 +03:00
Matthew Paul
719708fb10
Add transparent checker to export dialog and animation cels ( #318 )
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* Add checker to export dialog
* Add checker to CelButton
2020-08-26 12:45:32 +03:00
Matthew Paul
348d758ef4
Add PAL palette format import ( #315 )
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* Add PAL palette format import
* Move .pal selection into Dialog; Attempt HTML implementation
* Fix issue with HTML5 pal palette import.
2020-08-26 12:36:03 +03:00
OverloadedOrama
f121c39ddc
Put checker backgrounds to almost all image effect dialog previews
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Also made them inherit ImageEffect, resulting in much less and cleaner code. Only RotateImage remains. Partially addresses #206 .
2020-08-25 19:49:18 +03:00
OverloadedOrama
2af677016e
Created an ImageEffect class
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This will be the parent of all (or most) image effect dialog nodes. Currently only parent on FlipImageDialog, will change to be parent of the rest of the effects.
2020-08-25 19:07:12 +03:00
OverloadedOrama
b73937fd0c
Made HSVDialog a ConfirmationDialog node
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To be consistent with the rest of the image effect dialogs
2020-08-25 18:49:12 +03:00
OverloadedOrama
a65fc0e00c
Added Romanian and Korean
2020-08-25 17:17:43 +03:00
OverloadedOrama
fe757b3393
Change the max value of the brush size slider to 25
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The spinbox can still go up to 100px size.
2020-08-23 18:14:30 +03:00
OverloadedOrama
3a88a5c861
Change "Art by" translation string
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Found in the splash dialog
2020-08-21 20:13:22 +03:00
OverloadedOrama
52effb12cd
Fix issue with project loading and not being able to draw outside of 64x64
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Project.selected_pixels() did not get updated.
2020-08-20 01:27:21 +03:00
OverloadedOrama
8d1c2e96f3
Finished implementing the isometric grid - Closes #305
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Added the ability to change grid type in Preferences, and made an isometric cell size value which affects just the size of the cells of the isometric grid. Also updated translations.
2020-08-20 00:12:07 +03:00
OverloadedOrama
1ff32f2892
Fixed some leak issues with gdgifexporter
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Made scrips extend Reference instead of Node
2020-08-19 01:01:00 +03:00
OverloadedOrama
14d958e55f
Moved tile mode drawing logic from Canvas to a new script
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I mostly did it so I could move tile mode logic into a new node, so I could have control over the drawing order. TileMode.gd also always draws 8 blank rectangles, which are being drawn on top of the grid, in order to hide it if it gets out of boundaries. We are now very close to implementing an isometric grid, #305 .
This shouldn't have much of a performance impact, but some more testing is most likely needed.
2020-08-18 17:03:49 +03:00
OverloadedOrama
f2136236b1
Moved canvas indicator drawing to a new script
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Cursor indicators now appear on top of the grid again
2020-08-18 16:35:05 +03:00
OverloadedOrama
92332cc52e
Move Canvas related files to a "Canvas" folder under "UI"
2020-08-18 16:21:31 +03:00
OverloadedOrama
15cc80bcf7
Updated translations and changelog
2020-08-18 00:01:45 +03:00
OverloadedOrama
35b2c201ae
Changed how isometric grid is drawn
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Instead of drawing individual lines, execute draw_isometric_tile() multiple times. What this method does is basically draws a single isometric tile, which then gets repeated for the entire canvas size. Also moved all the grid logic to a new script, which gets updated less often that Canvas.gd, for optimization purposes.
Works better than the previous method, although it might be a bit slower, and currently does not work well if the canvas size is not divisible by the grid size. For now, it only gets affected by the grid width. Changing grid height has no effect.
2020-08-17 22:54:33 +03:00
Kinwailo
39808082b6
add follow canvas movement and scale option to transparent checker ( #311 )
2020-08-17 22:30:58 +03:00
OverloadedOrama
b998c87bcc
Made the isometric grid code a bit more clear with comments
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This commit has no impact on the logic itself, just makes the code a bit easier to understand, hopefully.
2020-08-16 01:21:42 +03:00
OverloadedOrama
ff54d2db8e
Add a transparent background for flip image dialog preview
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Seems to be working fine, will do the same for the remaining dialogs.
2020-08-16 00:07:56 +03:00
OverloadedOrama
0fbc2987ca
Generate theme buttons via code
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Instead of having hardcoded nodes. This makes implementing new themes a bit easier.
2020-08-15 00:10:34 +03:00
OverloadedOrama
79bd015c19
Put top menu & ruler styles inside the themes
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Instead of using stylebox files.
2020-08-14 00:22:49 +03:00
OverloadedOrama
fe2ed42819
Use VisualServer viewport for applying shader
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This comes with the benefit that we no longer need a Viewport node in the ShaderEffect dialog, which lets us have the Preview TextureRect at a fixed size. Previously, the preview was scaled based on the image's size, which would make applying shaders to large images very inconvenient, since the dialog would be way too big.
2020-08-13 01:55:31 +03:00
OverloadedOrama
8734659da1
Added Hungarian, updated list of translators
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Norwegian isn't working for some reason.
2020-08-10 03:26:55 +03:00
OverloadedOrama
d49c280179
Create language radiobuttons from script
2020-08-10 03:01:46 +03:00
OverloadedOrama
da656df5b7
Added more options to the Gradient Dialog
2020-08-08 19:02:49 +03:00
OverloadedOrama
e8683d75bf
Fixed export dialog path textedit not being updated when choosing a directory
2020-08-08 17:21:52 +03:00
OverloadedOrama
205e72f356
Gif exporting now works in HTML5
2020-08-07 11:01:27 +03:00
Martin Novák
f3bce3857a
Replace godot-gifexporter with godot-gdgifexporter ( #295 )
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Add exporting in a separate thread and a progress bar
Remove background color option from gif export
2020-08-07 08:13:04 +03:00
Michael Alexsander
89cd1d972a
Set tool options containers' size flags to "Fill" ( #292 )
2020-08-06 12:27:20 +03:00
Michael Alexsander
f715b566b1
Fix out-of-bounds error when color picking outside the image ( #291 )
2020-08-06 12:13:45 +03:00
OverloadedOrama
65828b328a
Change window titles in image effect dialogs
2020-08-04 19:10:50 +03:00
azagaya
6d23f95d07
Added Scale3X algorithm as an option to scale sprites ( #290 )
2020-08-02 18:24:00 +03:00
OverloadedOrama
5bbea6fa03
Don't let preview animation play if there's only one frame
2020-08-02 01:54:12 +03:00
OverloadedOrama
7269b45fc5
Added play button and zoom slider for the small canvas preview
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May also be a solution for the age old issue #25 .
2020-08-02 00:59:00 +03:00
OverloadedOrama
ebc9eab773
Added dialog with options for desaturation
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Not sure if options for RGBA channels are really needed here, but I kept them from invert colors. We could remove them in the future if they are unneeded.
2020-08-01 04:24:11 +03:00
Martin Novák
6f645d996d
Refactor export dialog ( #288 )
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* Split export code from export dialog to Export.gd autoload
Clean access to child nodes of export dialog
* Fix export variables set in Main.gd
* Fix more wrong variable assignments
Co-authored-by: alexhayoo <65853178+alexhayoo@users.noreply.github.com>
2020-07-31 23:26:52 +03:00
OverloadedOrama
2346ca810b
Added dialog with options for invert colors
2020-07-31 03:39:46 +03:00
OverloadedOrama
0d1e45cfe4
Added a dialog for image flipping with options
2020-07-30 00:01:04 +03:00
OverloadedOrama
d4fe1f7b12
Moved image effect scene and script files into a new folder
2020-07-29 20:34:27 +03:00
OverloadedOrama
30cd607c65
Made "ImageEffects" node a separate scene
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The ImageEffects node is the parent of all image effect dialogs
2020-07-29 20:06:20 +03:00
OverloadedOrama
bedede5970
Added more options to the OutlineDialog
2020-07-29 18:25:19 +03:00
OverloadedOrama
7e3fd089e4
Added color previews next to the themes in Preferences
2020-07-29 04:40:27 +03:00
OverloadedOrama
db606a5051
Added a dark texture for the restore to default button
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For light & caramel themes
2020-07-29 03:36:19 +03:00
OverloadedOrama
051f3df147
Buttons to reset preferences to default
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Similar functionality with Godot's default buttons. The buttons currently aren't visible with the gold & light themes.
2020-07-29 03:16:02 +03:00
OverloadedOrama
f88d201e1a
Organized Preferences better
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As a result, "General" no longer exists.
2020-07-29 01:54:15 +03:00
OverloadedOrama
ec81950139
Experimental shader feature: Expose shader's float uniforms to the UI
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If the loaded shader has uniforms, they will be exposed to the UI, so the users will be able to modify the shader parameters easily. Currently only works with float uniforms.
2020-07-28 04:11:06 +03:00
OverloadedOrama
8529e93029
Don't save erased guides in .pxos
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This fixes a crash when saving a pxo with guides that have been removed
2020-07-27 20:03:15 +03:00
OverloadedOrama
8cca37e752
Hid some color picker presets from GradientDialog
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And removed some code for setting preview texture flags to 0. The flags are already being set in create_from_image()
2020-07-27 04:47:29 +03:00
OverloadedOrama
94aa94a364
Added a preview in OutlineDialog
2020-07-27 04:36:00 +03:00
OverloadedOrama
4870ebc094
Added checkbox in OutlineDialog for affection selection
2020-07-27 04:11:46 +03:00