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623 commits

Author SHA1 Message Date
Emmanouil Papadeas 52b3eae418 Allow for mouse wheel scrolling in ValueSlider 2022-10-01 00:14:54 +03:00
Emmanouil Papadeas 5664271b27 Allow disabling ValueSlider
Maybe we should make theme changes as well when it's disabled, but it's fine for now.
2022-09-30 12:08:44 +03:00
Emmanouil Papadeas 59bc9f022d Replace opacity sliders with the new ValueSlider 2022-09-30 01:03:38 +03:00
Emmanouil Papadeas 963f9d05a0 Make ValueSlider a tool so it can be previewed on editor 2022-09-30 00:54:44 +03:00
Emmanouil Papadeas 8148d03c1f Add a custom ValueSlider node made by @mrtripie
And bump version to v0.11-dev
2022-09-30 00:07:56 +03:00
mrtripie 1fa34d7196
Basic Layer Groups and Timeline Refactor (#698)
* Fixed issues with Shading tool Saturation and Value not always being right in Hue Shading mode

* Shading tool hue shifting fixes and tweaks

* Bringing over changes from layer groups brach, without any changes to layer blending

* Some quick fixes to make it work again

* Fixed some of the places where GroupLayers cause errors. Cel Buttons are now hidden when groups are collapsed

* Layer drag highlighting (need to actually drop them correctly, also need to do cels)

* Added more layer hierarchy related functions, organized the function order in the Layer classes a bit

* Switched the layer type changing from string to int

* Moved layer type enum to Global

* Added get_layer_type_name(), currently used for the default layer name

* Renamed the layer get_children/is_a_parent_of functions

* changed get_layer_type_name() to get_default_name(number)

* New layer drag and dropping behavior

* Added read/write_image_data_from/to_pxo functions to Cel classes to handle saving/loading the binary image data for each cel type

* Fixed warning

* Added a line to child layers wich makes it easier to see where they are in the hierarchy

* Fixed debugger warning

* Fixed all cel types loading as PixelCels

* Fixed spacing issue with cels when collapsing groups

* Fixed bug when dropping a child layer to the bottom region of its parent group, where it would end up to far down (maybe disappearing)

* updated temporary todo comments

* Created a base scene for layer buttons and merged layer button script into one

* Prevent the case of parenting to itself in layer drag and drop, fixed static reference to LayerButton still being BaseLayerButton

* Use a base scene for CelButtons

* First bit of the refactoring work

* Several bits of refactoring

* Fixed moving cels

* Cleaned up Project.move_cel function

* Fixed project_layer_removed

* Updated change_frame_order on FrameButton. Some (not all) work on getting the layer UI updated when pressing buttons such as collapse/visible/lock

* Bug fixes. Updating layer button's buttons

* Fixed timeline selection issues when creating a new project. Some code cleanup

* tweaks

* Removed a bunch of commented out code

* Removing more commented out code

* Fixed bugs with timeline selectio. Fixed cels being placed in the reverse layer order when adding a frame

* Changed add/remove_frame to add/remove_frames (multiple support)

* Refactored copy_frames in animation timeline

* added copy function to cel classes

* added layer copy function

* simplifed copy_frames a tiny bit

* Updated TODO comments to categorize them and remove any that were already done

* Turned Project.add/remove_layer into Project.add/remove_layers (multiple support), not yet tested

* Seperated the layer cloning functionality in timeline's add_layer to its own function, since they're only used by one button, renamed to _on_Button_pressed naming scheme, added children support to the delete layer button

* some TODOs

* Added layer swapping

* Added priorities to refactor TODOs

* Simplified layer swapping code a little

* Fixed performance regression on changing project, updated TODOs

* Included _on_MergeDownLayer_pressed in timeline refactor

* Cleaned up _on_MergeDownLayer_pressed refactor

* If all frames are selected, prevent being able to remove all of them

* Fixed cel linking when cloning layers/frames. Moved the copy function from cel classes to layer classes, splitting into copy_cel and copy_all_cels

* Combined and rewrote the 2 project _toggle_layer_buttons_.. functions into 1 simpler _toggle_layer_buttons function

* Simplified _toggle_layer_buttons some more

* Added hierarchy support for move up/down layer buttons

* Added toggle_frame_buttons method to project (extracted from  _frame_changed). Called from main when setting up startup project. Removed _ from start of _toggle_layer_buttons name

* Fixed duplicate_layers parent references being to the original layers

* cleaned up project.move_layers method a bit

* TODOs

* moved the transform_content_confirm calls for the layer buttons in AnimationTimeline (Add/remove/clone) to the project layer modification functions

* animation first/last_frame tweaks and un-press play buttons when the first/last_frame are the same in _on_AnimationTimer_timeout in AnimationTimeline

* Cleaned up project_changed in ANimationTimeline a bit

* Cleaned up project_layer_added in AnimationTimeline

* Changed Layer classes get_default_name to set_name_to_default

* Cleaned up LayerButton.drop_data slightly

* Looked at some of my TODOs

* cleaned up copying cels

* Fixed CelButton linked_indicator not showing up right away when becoming linked

* Cleand up link/unlink cel menu option a little. Fixed situatoin where trying to call button_setup on cel_button that doesn't exist anymore due to undo/redo

* Fixed regression with copy_cel (linked) in when cloning a frame

* Minor cleanup, more detailed comments, updated TODOs

* more improved comments

* Made focus_mode on Cel/Layer/FrameButton NONE to fix bug where it looks like one is selected after pressing it and adding a new Layer/Frame (but its just in the focus state, not the pressed state

* Made AnimationTimeline.change_layer_order work a little more consistantly with LayerButton.drop_data, and fixed a minor bug in it

* Updated comments and TODOs

* cleanup

* removed some code that should no longer be needed

* updated comment

* removed Project's frames and layers setters _frames_changed and _layers_changed

* Made some 'for x in range(array.size())' just 'for x in array.size()'

* updated comments/TODOs

* Cel content changes intial

* Added 'content' methods to Cel classes

* Removed image var from PixelCelButton

* Reusing PixelCelButton.gd on GroupCelButton scene

* Renamed PixelCelButton.gd to CelButton.gd (as it will be used for all Cel Buttons) and deleted GroupCelButton.gd

* Hide the TransparentChecker on GroupCelButton.tscn until a preview texture is added for GroupCels

* TODOs, prevent memory leak when closing projects

* Link/unlink cel cleanup
:

* Added _project param to _init methods of Layer classes

* Added update_texture method to Cel classes (moving part from the update_texture and update_selected_cels_textures methods from Canvas.gd

* Removed a temporary check (which also fixed another bug)

* Clone child layers when cloning a layer

* Added temp dummy get_image method to GroupCel, and use get_image when copying or picking colors

* TODOs

* Made open_image_as_spritesheet_layer work after the timeline refactor (still doesn't work with groups yet though). TODO comment updates

* Added create_new_cel methods to Layer classes

* Updated TODOs and comments

* Renamed Layer class's create_empty_cel to new_empty_cel to match Project's new_emtpy_frame

* Renamed create_layer/cel_button to instantiate_layer/cel_button

* updated TODOs

* prioritized TODOs

* Fixed some warnings

* removed commented out code from previous commit

* Fixed export

* Made open_image_as_new_frame work after timeline refactor

* Fixed open_image_as_new_layer after timeline refactor

* Some linked cel fixes

* More linked cels fixes

* cleanup

* Optimized importing spreadsheet as new layer

* Fixed Scale Image crash with Groups

* Fixed onion skin with groups

* Removed blend_mode from BaseLayer for now

* Mostly fixed image effects

* Fixed resize canvas

* Fixed drag and drop not working with Cel Buttons on Group Layers

* updated TODOs

* Renamed Replace Frame (in open image) to Replace Cel

* Continued renaming Replace Frame to Replace Cel

* Made open_image_at_cels work after timeline refactor

* Added get_layer_path method to BaseLayer

* Replaced AtLayerSpinbox with AtLayerOption for Open Image as New Frame or Replace Cel

* Updated TODOs

* updated TODOs

* Comments for cel content methods

* fixed right clicking group cel button deselecting the button (even though cel is still selected

* frame/layer modification methods comments

* Removed unneeded size flags

* TODO updates

* Removed a loop that would never run from open_image_as_spritesheet_tab

* TODO update

* Combined BaseLayer.get_children_direct and get_children_recursive into a single get_children method with a bool for recursive. Added a get_child_count method

* Removed unneeded frame paramaters from _on_DeleteFrame_pressed and _on_CopyFrame_pressed

* TODO Updates

* Removed unneeded code from delete_frames

* Made delete_frames variable names more consistent with my other changes

* Continuation

* made variable names in copy_frames more consistent with rest of changes

* Update TODOs

* Removed TODOs for after this PR (moved to my notes)

* Fixed crash when pasting image on Group

* Fixed layer .visible check to be is_visible_in_hierarchy()

* Removed some drag highlight polish code that didn't work

* Removed code from Canvas update_texture and update_selected_cels_textures that was redundant

* gdformat

* gdformat

* gdlint fixes

* Fixed Cel button not having its linked indicator show when enabling new cels linked on a layer other than the current layer

* Fixed crop image and centralize image

* Added '# gdlint: ignore=max-public-methods' to the top of Project'

* Fixed dragging cels to layer of different type crash

* Formatted CelButton.gd

Co-authored-by: MrTriPie <MrTriPie>
2022-09-28 21:59:49 +03:00
Emmanouil Papadeas 5914471149 Release v0.10.3-stable 2022-09-26 17:40:15 +03:00
Emmanouil Papadeas a04077569a [skip ci] Add licenses to some of the splash screen artworks 2022-09-26 17:05:13 +03:00
Emmanouil Papadeas 2b3da1f591 On delete, only create a blank image if there's a selection
If there is no selection, the entire image becomes transparent, so there is no need for a blank image to use with blit_rect_mask()
2022-09-25 19:02:13 +03:00
Emmanouil Papadeas 64746d9f31 Create a _popup_dialog() method in TopMenuContainer.gd to reduce lines of code 2022-09-22 18:02:01 +03:00
Emmanouil Papadeas b095fae462 Don't let menu shortcuts work if there's a dialog open
Continuation of the fix for #709
2022-09-22 17:46:22 +03:00
Emmanouil Papadeas 3104e481f0 Fix #709 and allow for non-keyboard shortcut bindings for tools 2022-09-22 17:32:07 +03:00
Emmanouil Papadeas 5a9a3ba495 Update AboutDialog.gd 2022-09-21 03:28:46 +03:00
Variable 56a113d36d
fix recent projects (#755) 2022-09-20 21:14:42 +03:00
Variable 03813b41c5
Remember last choice in import options (#754)
* Remember last choice in import options

Implements 2nd point of  "Minor UX improvements #735"

* formatting
2022-09-20 20:28:35 +03:00
Emmanouil Papadeas 028a4c9f8a Remove minimum size from PreferencesDialog 2022-09-20 20:01:32 +03:00
Emmanouil Papadeas af7f1f83b1 Disable "New Brush" instead of "Delete" in the Edit menu
Issue caused when "Paste in Place" was added.
2022-09-18 21:58:37 +03:00
Emmanouil Papadeas 56748da971 Update GradientEdit hint tooltip string 2022-09-17 00:25:43 +03:00
Emmanouil Papadeas c2f2473d77 Add a "Divide into equal parts" button in GradientEdit
This is meant for easy gradient bisecting, which is helpful for converting Linear/Cubic interpolated gradients into Constant.
2022-09-17 00:19:08 +03:00
Emmanouil Papadeas a64f102b9a Change paste placement behavior
Paste now places the pasted content in the middle of the canvas view, instead of its original position. A new option in the Edit menu has been added, "Paste in Place", that preserves the previous behavior. This is similar to how GIMP works.
2022-09-15 00:08:22 +03:00
Emmanouil Papadeas 2e795e8db5 Fix onion skinning not working with mirror view
Addresses the 3rd issue in #717.
2022-09-13 00:49:22 +03:00
Emmanouil Papadeas edbbec1d55 Copy, cut & delete now affect the entire cel if there is no selection
Also fixed issue with delete deleting content from locked/invisible layers.
2022-09-08 01:10:23 +03:00
Manolis Papadeas 3bfbf07d58 Don't move selection if there's a dialog open 2022-09-01 00:21:18 +03:00
Manolis Papadeas eef722946c Change into forbidden cursor in the canvas if the layer is unavailable
Unavailable means either locked or invisible, or both.
2022-08-31 00:36:41 +03:00
Manolis Papadeas 01f8273e4b Add some missing static typing 2022-08-29 21:11:43 +03:00
Emmanouil Papadeas 500fc5ac47 Change SplashDialog from WindowDialog to AcceptDialog
This eliminates the need of the dialog having a rect_min_size, which lets users resize it to make it even smaller. The OK button is being hidden at the start, so visually it should look almost the same.
2022-08-26 03:25:22 +03:00
Emmanouil Papadeas 7bfcabc466 Close project tabs with middle mouse click 2022-08-25 01:47:05 +03:00
Emmanouil Papadeas b9f0f0a647 Move left and right cursor sprite nodes to Main.gd 2022-08-24 14:22:40 +03:00
Emmanouil Papadeas 27a23f5e37 Update contributors, translators and changelog URL 2022-08-18 02:04:08 +03:00
Emmanouil Papadeas e495f1f260 Add Danish language 2022-08-14 16:06:46 +03:00
Emmanouil Papadeas 92fcf8faca Update translations, rename "New tab" to "New project"
Addresses the first half of #735.
2022-08-11 01:44:45 +03:00
Emmanouil Papadeas 469f9bf4d3 Use theme type variations for RulerButtons and TopMenuContainer 2022-08-09 04:18:11 +03:00
Emmanouil Papadeas 8a8e6929b9 Replace Tweens with SceneTreeTweens
Futureproofing for easier porting to Godot 4.0, and reducing lines of code in the process ;)
2022-08-09 03:57:14 +03:00
Emmanouil Papadeas c66cac2fd8 Add an interpolation OptionButton to GradientEdit 2022-08-09 02:02:46 +03:00
Emmanouil Papadeas a9e624e319 Greatly optimize selection content deletion
New speeds with this commit (approximately)
64x64: 0-1ms
1024x1024: 27ms
2048x2048: 73ms
4096x4096: 261ms

Old speeds before this commit (approximately)
64x64: 42ms
1024x1024: 5204ms
2048x2048: 20988ms
4096x4096: 83973ms
2022-08-08 19:07:17 +03:00
Variable 8a6e393d69
New theme-related methods to ExtensionsAPI (#733)
* hide accidentally visible dialog

* added new theme methods

* Wait for themes to add from api

* remove `find_theme`

* revert last commit

* Formatting

* Some code changes

* update to godot 3.5
2022-08-08 16:20:42 +03:00
Emmanouil Papadeas afe5a90722 Use a HFlowContainer for the Tools
This commit requires Godot 3.5 and Pixelorama will no longer run in older Godot versions
2022-08-08 04:17:34 +03:00
Variable ef0adf55b1
Make changing window transparency only affect the main canvas' transparency (#734)
* Only change opacity of TabContainer of MainCanvas

* fix typo
2022-08-08 03:21:08 +03:00
Emmanouil Papadeas 41ccc704c2
Refactor the selection system to use an Image instead of a BitMap (#710)
* Use Image instead of BitMap for selection

Not complete and Pixelorama is currently broken

* Add a SelectionMap class

* Make the changes in Selection.gd

* Remove selection_bitmap

* Replace duplicate() with copy_from()

* Fix selection

Intersection and transforming are not working

* Fix wrong pixel color values

* Fix selection transforming

* Call selection_bitmap_changed() on scale

* Fix clipboard

* Remove bitmap_to_image()

* Rename selection_image to selection_map

* No errors in Magic Wand

* Rename selection_bitmap_changed() to selection_map_changed()

* Format

* Fix selection resizing

* Remove a line from image effects

* Fast selection inverting using shader

* Update SelectionMap.gd

* Format

* Convert SelectionMap back to LA8 after inverting

* Minor refactor in RectSelect.gd

* Fix intersections

* Use shader for ColorSelect and add color similarity option

* Update RotateImage.gd
2022-08-08 03:03:17 +03:00
Emmanouil Papadeas 7165f352b0 Make GradientEdit's color picker popup not get in the way of the preview 2022-08-04 17:14:43 +03:00
Variable 57387f3530
Change tilemask loading (#731)
* Load tilemask from current frame...

...instead of selecting from FileDialog

* Delete the FileDialog

* Added the reset button

every good loader needs a reset button, Cheers!!!
2022-08-03 00:42:54 +03:00
Variable 8803acd105
Tile mode fixes (Heavy testing required) (#723)
* Hide/Show options based on current tile option

* Changed a condition for tile mode

* Simplified tile detection code

* Priortize main tile as nearest if mouse is in it

* make tile mode draw behind canvas

* Changed a condition

* Tiles on top gets detected first...

...in case of overlap

* Only display relavant options

according to current mode

* Update preview according to..

..current mode

* removed print()

* Added tile masking

* Added tile masking

* Compare mask with project size

only masks with same size as project are accepted

* Formatting

* Added the suggestions

* Some minor modifications

* detect if a mask is loaded or not

* Added tile_mask to project

* Cosmetics

* added path detection

* added option to emit signal instead of loading...

... image directly through OpenSave

* Added a way to load mask for HTML5

* formatting

* formatting

* Formatting

* set proper way for saving tile_mask

* Formatting

* removed whitespace
2022-08-02 18:57:06 +03:00
Emmanouil Papadeas 273f7f2569 Update AboutDialog.gd 2022-07-30 22:11:29 +03:00
Variable 9d71c7e6bc
removed initial angle quick rotation buttons (#728) 2022-07-29 12:38:25 +03:00
Emmanouil Papadeas 559da5414b Implement @azagaya's rotation with smear shader 2022-07-28 01:04:24 +03:00
Emmanouil Papadeas 68ad07572a Some more minor changes in rotate image dialog and script 2022-07-25 17:47:01 +03:00
Emmanouil Papadeas 42942d2c0a Fix pivot drag not working in the Web version 2022-07-25 14:58:17 +03:00
Emmanouil Papadeas dfc8499d06 Changes in the Rotate image dialog and script 2022-07-25 14:39:23 +03:00
Variable 7381311e71
Pivot remembering and algorithm re-arrangement (#724)
* Make pivot remember it's last position

* formatting

* Re-arranged algorithms

According to their speed

* Accidentally left popup visible
2022-07-25 03:01:23 +03:00
Variable cca36b52e4
Upgrade current_cel to selected_cel for Preview Display (#722)
* 1 of 3

* 2 of 3

* 3 of 3
2022-07-24 02:20:58 +03:00